1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the GNU General Public License along |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #include <global.h> |
26 | #include <global.h> |
26 | #ifndef __CEXTRACT__ |
27 | #ifndef __CEXTRACT__ |
27 | # include <sproto.h> |
28 | # include <sproto.h> |
28 | #endif |
29 | #endif |
29 | |
30 | |
30 | /* |
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31 | * move_object() tries to move object op in the direction "dir". |
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32 | * If it fails (something blocks the passage), it returns 0, |
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33 | * otherwise 1. |
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34 | * This is an improvement from the previous move_ob(), which |
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35 | * removed and inserted objects even if they were unable to move. |
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36 | */ |
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37 | |
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38 | int |
31 | int |
39 | move_object (object *op, int dir) |
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40 | { |
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41 | return move_ob (op, dir, op); |
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42 | } |
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43 | |
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44 | /* object op is trying to move in direction dir. |
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45 | * originator is typically the same as op, but |
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46 | * can be different if originator is causing op to |
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47 | * move (originator is pushing op) |
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48 | * returns 0 if the object is not able to move to the |
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49 | * desired space, 1 otherwise (in which case we also |
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50 | * move the object accordingly. This function is |
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51 | * very similiar to move_object. |
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52 | */ |
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53 | int |
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54 | move_ob (object *op, int dir, object *originator) |
32 | object::move (int dir, object *originator) |
55 | { |
33 | { |
56 | sint16 newx = op->x + freearr_x[dir]; |
34 | sint16 newx = x + DIRX (dir); |
57 | sint16 newy = op->y + freearr_y[dir]; |
35 | sint16 newy = y + DIRY (dir); |
58 | object *tmp; |
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59 | maptile *m; |
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60 | int mflags; |
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61 | |
36 | |
62 | if (op == NULL) |
37 | mapxy pos (this); |
63 | { |
38 | pos.move (dir); |
64 | LOG (llevError, "Trying to move NULL.\n"); |
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65 | return 0; |
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66 | } |
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67 | |
39 | |
68 | m = op->map; |
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69 | mflags = get_map_flags (m, &m, newx, newy, &newx, &newy); |
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70 | |
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71 | /* If the space the player is trying to is out of the map, |
40 | /* If the space the object is moving to is out of the map, |
72 | * bail now - we know it can't work. |
41 | * bail now - we know it can't work. |
73 | */ |
42 | */ |
74 | if (mflags & P_OUT_OF_MAP) |
43 | if (!pos.normalise ()) |
75 | return 0; |
44 | return 0; |
76 | |
45 | |
77 | /* Is this space blocked? Players with wizpass are immune to |
46 | /* Is this space blocked? Players with wizpass are immune to |
78 | * this condition. |
47 | * this condition. |
79 | */ |
48 | */ |
80 | if (blocked_link (op, m, newx, newy) && !QUERY_FLAG (op, FLAG_WIZPASS)) |
49 | if (blocked_link (this, pos.m, pos.x, pos.y) && !flag [FLAG_WIZPASS]) |
81 | return 0; |
50 | return 0; |
82 | |
51 | |
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52 | // check tail movability |
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53 | if (more && !more->move (dir, more->head)) |
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54 | return 0; |
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55 | |
83 | /* 0.94.2 - we need to set the direction for the new animation code. |
56 | /* we need to set the direction for the new animation code. |
84 | * it uses it to figure out face to use - I can't see it |
57 | * it uses it to figure out face to use - I can't see it |
85 | * breaking anything, but it might. |
58 | * breaking anything, but it might. |
86 | */ |
59 | */ |
87 | if (op->more && !move_ob (op->more, dir, op->more->head)) |
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88 | return 0; |
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89 | |
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90 | op->direction = dir; |
60 | direction = dir; |
91 | |
61 | |
92 | if (op->will_apply & 4) |
62 | if (will_apply & 4) |
93 | check_earthwalls (op, m, newx, newy); |
63 | check_earthwalls (this, pos.m, pos.x, pos.y); |
94 | |
64 | |
95 | if (op->will_apply & 8) |
65 | if (will_apply & 8) |
96 | check_doors (op, m, newx, newy); |
66 | check_doors (this, pos.m, pos.x, pos.y); |
97 | |
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98 | /* 0.94.1 - I got a stack trace that showed it crash with remove_ob trying |
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99 | * to remove a removed object, and this function was the culprit. A possible |
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100 | * guess I have is that check_doors above ran into a trap, killing the |
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101 | * monster. |
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102 | * |
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103 | * Unfortunately, it doesn't appear that the calling functions of move_object |
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104 | * deal very well with op being killed, so all this might do is just |
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105 | * migrate the problem someplace else. |
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106 | */ |
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107 | |
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108 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
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109 | { |
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110 | LOG (llevDebug, "move_object: monster has been removed - will not process further\n"); |
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111 | /* Was not successful, but don't want to try and move again */ |
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112 | return 1; |
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113 | } |
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114 | |
67 | |
115 | /* If this is a tail portion, just want to tell caller that move is |
68 | /* If this is a tail portion, just want to tell caller that move is |
116 | * ok - the caller will deal with actual object removal/insertion |
69 | * ok - the caller will deal with actual object removal/insertion |
117 | */ |
70 | */ |
118 | if (op->head) |
71 | if (head) |
119 | return 1; |
72 | return 1; |
120 | |
73 | |
121 | if (m != op->map && op->contr) |
74 | if (pos.m != map && contr) |
122 | { |
75 | { |
123 | if (INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr))) |
76 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
124 | return 0; |
77 | return 0; |
125 | |
78 | |
126 | op->remove (); |
79 | remove (); |
127 | |
80 | |
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81 | pos.m->activate (); |
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82 | |
128 | if (INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (m), ARG_INT (newx), ARG_INT (newy))) |
83 | if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (pos.m), ARG_INT (pos.x), ARG_INT (pos.y))) |
129 | return 0; |
84 | return 0; |
130 | |
85 | |
131 | if (INVOKE_MAP (ENTER, m, ARG_PLAYER (op->contr), ARG_INT (newx), ARG_INT (newy))) |
86 | if (INVOKE_MAP (ENTER, pos.m, ARG_PLAYER (contr), ARG_INT (pos.x), ARG_INT (pos.y))) |
132 | return 0; |
87 | return 0; |
133 | } |
88 | } |
134 | else |
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135 | op->remove (); |
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136 | |
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137 | /* we already have newx, newy, and m, so lets use them. |
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138 | * In addition, this fixes potential crashes, because multipart object was |
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139 | * on edge of map, +=x, +=y doesn't make correct coordinates. |
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140 | */ |
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141 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
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142 | { |
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143 | tmp->x += freearr_x[dir]; |
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144 | tmp->y += freearr_y[dir]; |
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145 | tmp->map = get_map_from_coord (tmp->map, &tmp->x, &tmp->y); |
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146 | } |
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147 | |
89 | |
148 | /* insert_ob_in_map will deal with any tiling issues */ |
90 | /* insert_ob_in_map will deal with any tiling issues */ |
149 | insert_ob_in_map (op, m, originator, 0); |
91 | pos.insert (this, originator); |
150 | |
92 | |
151 | return 1; |
93 | return 1; |
152 | } |
94 | } |
153 | |
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154 | |
95 | |
155 | /* |
96 | /* |
156 | * transfer_ob(): Move an object (even linked objects) to another spot |
97 | * transfer_ob(): Move an object (even linked objects) to another spot |
157 | * on the same map. |
98 | * on the same map. |
158 | * |
99 | * |
… | |
… | |
166 | |
107 | |
167 | int |
108 | int |
168 | transfer_ob (object *op, int x, int y, int randomly, object *originator) |
109 | transfer_ob (object *op, int x, int y, int randomly, object *originator) |
169 | { |
110 | { |
170 | int i; |
111 | int i; |
171 | object *tmp; |
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172 | |
112 | |
173 | if (randomly) |
113 | if (randomly) |
174 | i = find_free_spot (op, op->map, x, y, 0, SIZEOFFREE); |
114 | i = find_free_spot (op, op->map, x, y, 0, SIZEOFFREE); |
175 | else |
115 | else |
176 | i = find_first_free_spot (op, op->map, x, y); |
116 | i = find_first_free_spot (op, op->map, x, y); |
177 | |
117 | |
178 | if (i == -1) |
118 | if (i == -1) |
179 | return 0; /* No free spot */ |
119 | return 0; /* No free spot */ |
180 | |
120 | |
181 | if (op->head != NULL) |
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182 | op = op->head; |
121 | op = op->head_ (); |
183 | op->remove (); |
122 | op->remove (); |
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123 | |
184 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
124 | for (object *tmp = op; tmp; tmp = tmp->more) |
185 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x), |
125 | { |
186 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
126 | tmp->x = x + DIRX (i) + tmp->arch->x; |
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127 | tmp->y = y + DIRY (i) + tmp->arch->y; |
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128 | } |
187 | |
129 | |
188 | tmp = insert_ob_in_map (op, op->map, originator, 0); |
130 | op = insert_ob_in_map (op, op->map, originator, 0); |
189 | if (tmp) |
131 | |
190 | return 0; |
132 | return !op; |
191 | else |
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192 | return 1; |
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193 | } |
133 | } |
194 | |
134 | |
195 | /* |
135 | /* |
196 | * Return value: 1 if object was destroyed, 0 otherwise. |
136 | * Return value: 1 if object was destroyed, 0 otherwise. |
197 | * Modified so that instead of passing the 'originator' that had no |
137 | * Modified so that instead of passing the 'originator' that had no |
… | |
… | |
205 | * one of another type. |
145 | * one of another type. |
206 | */ |
146 | */ |
207 | int |
147 | int |
208 | teleport (object *teleporter, uint8 tele_type, object *user) |
148 | teleport (object *teleporter, uint8 tele_type, object *user) |
209 | { |
149 | { |
210 | object *altern; |
150 | if (!user) |
211 | int i, j, k, nrofalt = 0; |
151 | return 0; |
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152 | |
212 | object *other_teleporter, *tmp; |
153 | object *other_teleporter = 0; |
213 | maptile *m; |
154 | int nrofalt = 0; |
214 | sint16 sx, sy; |
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215 | |
155 | |
216 | if (user == NULL) |
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217 | return 0; |
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218 | if (user->head != NULL) |
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219 | user = user->head; |
156 | user = user->head_ (); |
220 | |
157 | |
221 | /* Find all other teleporters within range. This range |
158 | /* Find all other teleporters within range. This range |
222 | * should really be setable by some object attribute instead of |
159 | * should really be setable by some object attribute instead of |
223 | * using hard coded values. |
160 | * using hard coded values. |
224 | */ |
161 | */ |
225 | for (i = -5; i < 6; i++) |
162 | unordered_mapwalk (mapwalk_buf, teleporter, -5, -5, 5, 5) |
226 | for (j = -5; j < 6; j++) |
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227 | { |
163 | { |
228 | if (i == 0 && j == 0) |
164 | mapspace &ms = m->at (nx, ny); |
229 | continue; |
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230 | /* Perhaps this should be extended to support tiled maps */ |
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231 | if (OUT_OF_REAL_MAP (teleporter->map, teleporter->x + i, teleporter->y + j)) |
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232 | continue; |
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233 | other_teleporter = GET_MAP_OB (teleporter->map, teleporter->x + i, teleporter->y + j); |
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234 | |
165 | |
235 | while (other_teleporter) |
166 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
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167 | if (tmp->type == tele_type) |
236 | { |
168 | { |
237 | if (other_teleporter->type == tele_type) |
169 | if ((dx || dy) && !rndm (++nrofalt)) |
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170 | other_teleporter = tmp; |
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171 | |
238 | break; |
172 | break; |
239 | other_teleporter = other_teleporter->above; |
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240 | } |
173 | } |
241 | if (other_teleporter && !(RANDOM () % ++nrofalt)) |
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242 | altern = other_teleporter; |
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243 | } |
174 | } |
244 | |
175 | |
245 | if (!nrofalt) |
176 | if (!nrofalt) |
246 | { |
177 | { |
247 | LOG (llevError, "No alternative teleporters around!\n"); |
178 | LOG (llevError, "%s: no alternative teleporters around (user %s).\n", |
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179 | teleporter->debug_desc (), user->debug_desc ()); |
248 | return 0; |
180 | return 0; |
249 | } |
181 | } |
250 | |
182 | |
251 | other_teleporter = altern; |
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252 | k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); |
183 | int k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, SIZEOFFREE1 + 1); |
253 | |
184 | |
254 | /* if k==-1, unable to find a free spot. If this is shop |
185 | /* if k==-1, unable to find a free spot. If this is shop |
255 | * mat that the player is using, find someplace to move |
186 | * mat that the player is using, find someplace to move |
256 | * the player - otherwise, player can get trapped in the shops |
187 | * the player - otherwise, player can get trapped in the shops |
257 | * that appear in random dungeons. We basically just make |
188 | * that appear in random dungeons. We basically just make |
258 | * sure the space isn't no pass (eg wall), and don't care |
189 | * sure the space isn't no pass (eg wall), and don't care |
259 | * about is alive. |
190 | * about is alive. |
260 | */ |
191 | */ |
261 | if (k == -1) |
192 | if (k == -1) |
262 | { |
193 | { |
263 | if (tele_type == SHOP_MAT && user->type == PLAYER) |
194 | if (tele_type == SHOP_MAT && user->is_player ()) |
264 | { |
195 | { |
265 | for (k = 1; k < 9; k++) |
196 | for (k = 1; k < 9; k++) |
266 | { |
197 | { |
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198 | maptile *m; |
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199 | sint16 sx, sy; |
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200 | |
267 | if (get_map_flags (other_teleporter->map, &m, |
201 | if (get_map_flags (other_teleporter->map, &m, |
268 | other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k], &sx, &sy) & P_OUT_OF_MAP) |
202 | other_teleporter->x + DIRX (k), other_teleporter->y + DIRY (k), &sx, &sy) & P_OUT_OF_MAP) |
269 | continue; |
203 | continue; |
270 | |
204 | |
271 | if (!OB_TYPE_MOVE_BLOCK (user, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
205 | if (!OB_TYPE_MOVE_BLOCK (user, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
272 | break; |
206 | break; |
273 | |
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274 | } |
207 | } |
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208 | |
275 | if (k == 9) |
209 | if (k == 9) |
276 | { |
210 | { |
277 | LOG (llevError, "Shop mat %s (%d, %d) is in solid rock?\n", |
211 | LOG (llevError, "Shop mat %s (%d, %d) is in solid rock?\n", |
278 | &other_teleporter->name, other_teleporter->x, other_teleporter->y); |
212 | &other_teleporter->name, other_teleporter->x, other_teleporter->y); |
279 | return 0; |
213 | return 0; |
… | |
… | |
281 | } |
215 | } |
282 | else |
216 | else |
283 | return 0; |
217 | return 0; |
284 | } |
218 | } |
285 | |
219 | |
286 | user->remove (); |
220 | return !other_teleporter->map->insert ( |
287 | |
221 | user, other_teleporter->x + DIRX (k), other_teleporter->y + DIRY (k) |
288 | /* Update location for the object */ |
222 | ); |
289 | for (tmp = user; tmp != NULL; tmp = tmp->more) |
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290 | { |
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291 | tmp->x = other_teleporter->x + freearr_x[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
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292 | tmp->y = other_teleporter->y + freearr_y[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
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293 | } |
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294 | tmp = insert_ob_in_map (user, other_teleporter->map, NULL, 0); |
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295 | return (tmp == NULL); |
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296 | } |
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297 | |
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298 | void |
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299 | recursive_roll (object *op, int dir, object *pusher) |
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300 | { |
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301 | if (!roll_ob (op, dir, pusher)) |
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302 | { |
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303 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op)); |
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304 | return; |
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305 | } |
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306 | (void) move_ob (pusher, dir, pusher); |
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307 | new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op)); |
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308 | return; |
|
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309 | } |
223 | } |
310 | |
224 | |
311 | /* |
225 | /* |
312 | * This is a new version of blocked, this one handles objects |
226 | * This is a new version of blocked, this one handles objects |
313 | * that can be passed through by monsters with the CAN_PASS_THRU defined. |
227 | * that can be passed through by monsters with the CAN_PASS_THRU defined. |
314 | * |
228 | * |
315 | * very new version handles also multipart objects |
229 | * very new version handles also multipart objects |
316 | * This is currently only used for the boulder roll code. |
230 | * This is currently only used for the boulder roll code. |
317 | * Returns 1 if object does not fit, 0 if it does. |
231 | * Returns 1 if object does not fit, 0 if it does. |
318 | */ |
232 | */ |
319 | |
233 | static int |
320 | int |
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321 | try_fit (object *op, maptile *m, int x, int y) |
234 | try_fit (object *op, maptile *m, int x, int y) |
322 | { |
235 | { |
323 | object *tmp, *more; |
236 | object *tmp, *more; |
324 | sint16 tx, ty; |
237 | sint16 tx, ty; |
325 | int mflags; |
238 | int mflags; |
… | |
… | |
341 | for (tmp = GET_MAP_OB (m2, tx, ty); tmp; tmp = tmp->above) |
254 | for (tmp = GET_MAP_OB (m2, tx, ty); tmp; tmp = tmp->above) |
342 | { |
255 | { |
343 | if (tmp->head == op || tmp == op) |
256 | if (tmp->head == op || tmp == op) |
344 | continue; |
257 | continue; |
345 | |
258 | |
346 | if ((QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->type != DOOR)) |
259 | if ((tmp->flag [FLAG_ALIVE] && tmp->type != DOOR)) |
347 | return 1; |
260 | return 1; |
348 | |
261 | |
349 | if (OB_MOVE_BLOCK (op, tmp)) |
262 | if (OB_MOVE_BLOCK (op, tmp)) |
350 | return 1; |
263 | return 1; |
351 | |
264 | |
… | |
… | |
353 | } |
266 | } |
354 | return 0; |
267 | return 0; |
355 | } |
268 | } |
356 | |
269 | |
357 | /* |
270 | /* |
358 | * this is not perfect yet. |
271 | * this is not perfect yet. |
359 | * it does not roll objects behind multipart objects properly. |
272 | * it does not roll objects behind multipart objects properly. |
360 | * Support for rolling multipart objects is questionable. |
273 | * Support for rolling multipart objects is questionable. |
361 | */ |
274 | */ |
362 | |
275 | static int |
363 | int |
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364 | roll_ob (object *op, int dir, object *pusher) |
276 | roll_ob (object *op, int dir, object *pusher) |
365 | { |
277 | { |
366 | object *tmp; |
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367 | sint16 x, y; |
278 | sint16 x, y; |
368 | int flags; |
279 | int flags; |
369 | maptile *m; |
280 | maptile *m; |
370 | MoveType move_block; |
281 | MoveType move_block; |
371 | |
282 | |
372 | if (op->head) |
283 | if (op->head) |
373 | op = op->head; |
284 | op = op->head; |
374 | |
285 | |
375 | x = op->x + freearr_x[dir]; |
286 | x = op->x + DIRX (dir); |
376 | y = op->y + freearr_y[dir]; |
287 | y = op->y + DIRY (dir); |
377 | |
288 | |
378 | if (!QUERY_FLAG (op, FLAG_CAN_ROLL) || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) > pusher->stats.Str)) |
289 | if (!op->flag [FLAG_CAN_ROLL] |
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290 | || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) |
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291 | > pusher->stats.Str)) |
379 | return 0; |
292 | return 0; |
380 | |
293 | |
381 | m = op->map; |
294 | m = op->map; |
382 | flags = get_map_flags (m, &m, x, y, &x, &y); |
295 | flags = get_map_flags (m, &m, x, y, &x, &y); |
383 | |
296 | |
… | |
… | |
387 | move_block = GET_MAP_MOVE_BLOCK (m, x, y); |
300 | move_block = GET_MAP_MOVE_BLOCK (m, x, y); |
388 | |
301 | |
389 | /* If the target space is not blocked, no need to look at the objects on it */ |
302 | /* If the target space is not blocked, no need to look at the objects on it */ |
390 | if ((op->move_type & move_block) == op->move_type) |
303 | if ((op->move_type & move_block) == op->move_type) |
391 | { |
304 | { |
392 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
305 | for (object *tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
393 | { |
306 | { |
394 | if (tmp->head == op) |
307 | if (tmp->head == op) |
395 | continue; |
308 | continue; |
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309 | |
396 | if (OB_MOVE_BLOCK (op, tmp) && !roll_ob (tmp, dir, pusher)) |
310 | if (OB_MOVE_BLOCK (op, tmp) && !roll_ob (tmp, dir, pusher)) |
397 | return 0; |
311 | return 0; |
398 | } |
312 | } |
399 | } |
313 | } |
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314 | |
400 | if (try_fit (op, m, x, y)) |
315 | if (try_fit (op, m, x, y)) |
401 | return 0; |
316 | return 0; |
402 | |
317 | |
403 | op->remove (); |
318 | op->move (dir); |
404 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
319 | |
405 | tmp->x += freearr_x[dir], tmp->y += freearr_y[dir]; |
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406 | insert_ob_in_map (op, op->map, pusher, 0); |
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407 | return 1; |
320 | return 1; |
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321 | } |
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322 | |
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323 | void |
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324 | recursive_roll (object *op, int dir, object *pusher) |
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325 | { |
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326 | if (!roll_ob (op, dir, pusher)) |
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327 | { |
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328 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op)); |
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329 | return; |
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330 | } |
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331 | |
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332 | pusher->move (dir); |
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333 | new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op)); |
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334 | return; |
408 | } |
335 | } |
409 | |
336 | |
410 | /* returns 1 if pushing invokes a attack, 0 when not */ |
337 | /* returns 1 if pushing invokes a attack, 0 when not */ |
411 | int |
338 | int |
412 | push_ob (object *who, int dir, object *pusher) |
339 | push_ob (object *who, int dir, object *pusher) |
… | |
… | |
417 | if (who->head != NULL) |
344 | if (who->head != NULL) |
418 | who = who->head; |
345 | who = who->head; |
419 | owner = who->owner; |
346 | owner = who->owner; |
420 | |
347 | |
421 | /* Wake up sleeping monsters that may be pushed */ |
348 | /* Wake up sleeping monsters that may be pushed */ |
422 | CLEAR_FLAG (who, FLAG_SLEEP); |
349 | who->clr_flag (FLAG_SLEEP); |
423 | |
350 | |
424 | /* player change place with his pets or summoned creature */ |
351 | /* player change place with his pets or summoned creature */ |
425 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
352 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
426 | if (who->more == NULL |
353 | if (who->more == NULL |
427 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) |
354 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) |
… | |
… | |
445 | pusher->map = who->map; |
372 | pusher->map = who->map; |
446 | who->map = m; |
373 | who->map = m; |
447 | |
374 | |
448 | insert_ob_in_map (who, who->map, pusher, 0); |
375 | insert_ob_in_map (who, who->map, pusher, 0); |
449 | insert_ob_in_map (pusher, pusher->map, pusher, 0); |
376 | insert_ob_in_map (pusher, pusher->map, pusher, 0); |
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377 | |
450 | return 0; |
378 | return 0; |
451 | } |
379 | } |
452 | |
380 | |
453 | /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ |
381 | /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ |
454 | /* In original we have here a unaggressive check only - that was the reason why */ |
382 | /* In original we have here a unaggressive check only - that was the reason why */ |
455 | /* we so often become an enemy of friendly monsters... */ |
383 | /* we so often become an enemy of friendly monsters... */ |
456 | /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ |
384 | /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ |
457 | if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && |
385 | if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && |
458 | !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL)) |
386 | !who->flag [FLAG_FRIENDLY] && !who->flag [FLAG_NEUTRAL]) |
459 | { |
387 | { |
460 | if (pusher->contr->run_on) /* only when we run */ |
388 | if (pusher->contr->run_on) /* only when we run */ |
461 | { |
389 | { |
462 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name); |
390 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name); |
463 | CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ |
391 | who->clr_flag (FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ |
464 | who->enemy = pusher; |
392 | who->enemy = pusher; |
465 | return 1; |
393 | return 1; |
466 | } |
394 | } |
467 | else |
395 | else |
468 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name); |
396 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s. H<You have to run if you wish to attack unnagressive NPCs.>", &who->name); |
469 | } |
397 | } |
470 | |
398 | |
471 | /* now, lets test stand still. we NEVER can push stand_still monsters. */ |
399 | /* now, let's test stand still. we NEVER can push stand_still monsters. */ |
472 | if (QUERY_FLAG (who, FLAG_STAND_STILL)) |
400 | if (who->flag [FLAG_STAND_STILL]) |
473 | { |
401 | { |
474 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s.", &who->name); |
402 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s. H<You simply can't.>", &who->name); |
475 | return 0; |
403 | return 0; |
476 | } |
404 | } |
477 | |
405 | |
478 | /* This block is basically if you are pushing friendly but |
406 | /* This block is basically if you are pushing friendly but |
479 | * non pet creaturs. |
407 | * non pet creaturs. |
… | |
… | |
482 | * this pushes the other person away - its not a swap. |
410 | * this pushes the other person away - its not a swap. |
483 | */ |
411 | */ |
484 | |
412 | |
485 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
413 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
486 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
414 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
487 | if (QUERY_FLAG (who, FLAG_WIZ) || |
415 | if (who->flag [FLAG_WIZ] || |
488 | random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >= |
416 | random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >= |
489 | random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !move_object (who, dir)) |
417 | random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !who->move (dir)) |
490 | { |
418 | { |
491 | if (who->type == PLAYER) |
419 | if (who->type == PLAYER) |
492 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
420 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
493 | |
421 | |
494 | return 0; |
422 | return 0; |
… | |
… | |
496 | |
424 | |
497 | /* If we get here, the push succeeded. |
425 | /* If we get here, the push succeeded. |
498 | * Let everyone know the status. |
426 | * Let everyone know the status. |
499 | */ |
427 | */ |
500 | if (who->type == PLAYER) |
428 | if (who->type == PLAYER) |
501 | { |
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502 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s pushed you.", &pusher->name); |
429 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s pushed you.", &pusher->name); |
503 | } |
430 | |
504 | if (pusher->type == PLAYER) |
431 | if (pusher->type == PLAYER) |
505 | { |
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506 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You pushed %s back.", &who->name); |
432 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You pushed %s back.", &who->name); |
507 | } |
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508 | |
433 | |
509 | return 1; |
434 | return 1; |
510 | } |
435 | } |