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Comparing deliantra/server/server/move.C (file contents):
Revision 1.27 by root, Sun Sep 7 09:22:47 2008 UTC vs.
Revision 1.31 by root, Wed Sep 2 22:52:36 2009 UTC

31 * If it fails (something blocks the passage), it returns 0, 31 * If it fails (something blocks the passage), it returns 0,
32 * otherwise 1. 32 * otherwise 1.
33 * This is an improvement from the previous move_ob(), which 33 * This is an improvement from the previous move_ob(), which
34 * removed and inserted objects even if they were unable to move. 34 * removed and inserted objects even if they were unable to move.
35 */ 35 */
36
37int 36int
38move_object (object *op, int dir) 37move_object (object *op, int dir)
39{ 38{
40 return move_ob (op, dir, op); 39 return op->move (dir);
41} 40}
42 41
43/* object op is trying to move in direction dir. 42/* object op is trying to move in direction dir.
44 * originator is typically the same as op, but 43 * originator is typically the same as op, but
45 * can be different if originator is causing op to 44 * can be different if originator is causing op to
50 * very similiar to move_object. 49 * very similiar to move_object.
51 */ 50 */
52int 51int
53move_ob (object *op, int dir, object *originator) 52move_ob (object *op, int dir, object *originator)
54{ 53{
54 return op->move (dir, originator);
55}
56
57int
58object::move (int dir, object *originator)
59{
55 sint16 newx = op->x + freearr_x[dir]; 60 sint16 newx = x + freearr_x[dir];
56 sint16 newy = op->y + freearr_y[dir]; 61 sint16 newy = y + freearr_y[dir];
57 object *tmp;
58 maptile *m;
59 int mflags;
60 62
61 if (op == NULL) 63 mapxy pos (this);
62 { 64 pos.move (dir);
63 LOG (llevError, "Trying to move NULL.\n");
64 return 0;
65 }
66 65
67 m = op->map;
68 mflags = get_map_flags (m, &m, newx, newy, &newx, &newy);
69
70 /* If the space the player is trying to is out of the map, 66 /* If the space the object is moving to is out of the map,
71 * bail now - we know it can't work. 67 * bail now - we know it can't work.
72 */ 68 */
73 if (mflags & P_OUT_OF_MAP) 69 if (!pos.normalise ())
74 return 0; 70 return 0;
75 71
76 /* Is this space blocked? Players with wizpass are immune to 72 /* Is this space blocked? Players with wizpass are immune to
77 * this condition. 73 * this condition.
78 */ 74 */
79 if (blocked_link (op, m, newx, newy) && !QUERY_FLAG (op, FLAG_WIZPASS)) 75 if (blocked_link (this, pos.m, pos.x, pos.y) && !flag [FLAG_WIZPASS])
80 return 0; 76 return 0;
81 77
78 // check tail movability
79 if (more && !more->move (dir, more->head))
80 return 0;
81
82 /* 0.94.2 - we need to set the direction for the new animation code. 82 /* we need to set the direction for the new animation code.
83 * it uses it to figure out face to use - I can't see it 83 * it uses it to figure out face to use - I can't see it
84 * breaking anything, but it might. 84 * breaking anything, but it might.
85 */ 85 */
86 if (op->more && !move_ob (op->more, dir, op->more->head))
87 return 0;
88
89 op->direction = dir; 86 direction = dir;
90 87
91 if (op->will_apply & 4) 88 if (will_apply & 4)
92 check_earthwalls (op, m, newx, newy); 89 check_earthwalls (this, pos.m, pos.x, pos.y);
93 90
94 if (op->will_apply & 8) 91 if (will_apply & 8)
95 check_doors (op, m, newx, newy); 92 check_doors (this, pos.m, pos.x, pos.y);
96
97 /* 0.94.1 - I got a stack trace that showed it crash with remove_ob trying
98 * to remove a removed object, and this function was the culprit. A possible
99 * guess I have is that check_doors above ran into a trap, killing the
100 * monster.
101 *
102 * Unfortunately, it doesn't appear that the calling functions of move_object
103 * deal very well with op being killed, so all this might do is just
104 * migrate the problem someplace else.
105 */
106
107 if (QUERY_FLAG (op, FLAG_REMOVED))
108 {
109 LOG (llevDebug, "move_object: monster has been removed - will not process further\n");
110 /* Was not successful, but don't want to try and move again */
111 return 1;
112 }
113 93
114 /* If this is a tail portion, just want to tell caller that move is 94 /* If this is a tail portion, just want to tell caller that move is
115 * ok - the caller will deal with actual object removal/insertion 95 * ok - the caller will deal with actual object removal/insertion
116 */ 96 */
117 if (op->head) 97 if (head)
118 return 1; 98 return 1;
119 99
120 if (m != op->map && op->contr) 100 if (pos.m != map && contr)
121 { 101 {
122 if (INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr))) 102 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
123 return 0; 103 return 0;
124 104
125 op->remove (); 105 remove ();
126 106
127 if (INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (m), ARG_INT (newx), ARG_INT (newy))) 107 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (pos.m), ARG_INT (pos.x), ARG_INT (pos.y)))
128 return 0; 108 return 0;
129 109
130 if (INVOKE_MAP (ENTER, m, ARG_PLAYER (op->contr), ARG_INT (newx), ARG_INT (newy))) 110 if (INVOKE_MAP (ENTER, pos.m, ARG_PLAYER (contr), ARG_INT (pos.x), ARG_INT (pos.y)))
131 return 0; 111 return 0;
132 } 112 }
133 else
134 op->remove ();
135
136 /* we already have newx, newy, and m, so lets use them.
137 * In addition, this fixes potential crashes, because multipart object was
138 * on edge of map, +=x, +=y doesn't make correct coordinates.
139 */
140 for (tmp = op; tmp != NULL; tmp = tmp->more)
141 {
142 tmp->x += freearr_x[dir];
143 tmp->y += freearr_y[dir];
144 tmp->map = get_map_from_coord (tmp->map, &tmp->x, &tmp->y);
145 }
146 113
147 /* insert_ob_in_map will deal with any tiling issues */ 114 /* insert_ob_in_map will deal with any tiling issues */
148 insert_ob_in_map (op, m, originator, 0); 115 pos.insert (this, originator);
149 116
150 return 1; 117 return 1;
151} 118}
152
153 119
154/* 120/*
155 * transfer_ob(): Move an object (even linked objects) to another spot 121 * transfer_ob(): Move an object (even linked objects) to another spot
156 * on the same map. 122 * on the same map.
157 * 123 *
180 op = op->head_ (); 146 op = op->head_ ();
181 op->remove (); 147 op->remove ();
182 148
183 for (object *tmp = op; tmp; tmp = tmp->more) 149 for (object *tmp = op; tmp; tmp = tmp->more)
184 { 150 {
185 tmp->x = x + freearr_x[i] + (!tmp->arch ? 0 : tmp->arch->x); 151 tmp->x = x + freearr_x[i] + tmp->arch->x;
186 tmp->y = y + freearr_y[i] + (!tmp->arch ? 0 : tmp->arch->y); 152 tmp->y = y + freearr_y[i] + tmp->arch->y;
187 } 153 }
188 154
189 op = insert_ob_in_map (op, op->map, originator, 0); 155 op = insert_ob_in_map (op, op->map, originator, 0);
190 156
191 return !op; 157 return !op;
204 * one of another type. 170 * one of another type.
205 */ 171 */
206int 172int
207teleport (object *teleporter, uint8 tele_type, object *user) 173teleport (object *teleporter, uint8 tele_type, object *user)
208{ 174{
209 object *altern; 175 if (!user)
210 int i, j, k, nrofalt = 0; 176 return 0;
177
211 object *other_teleporter, *tmp; 178 object *other_teleporter = 0;
212 maptile *m; 179 int nrofalt = 0;
213 sint16 sx, sy;
214 180
215 if (user == NULL)
216 return 0;
217 if (user->head != NULL)
218 user = user->head; 181 user = user->head_ ();
219 182
220 /* Find all other teleporters within range. This range 183 /* Find all other teleporters within range. This range
221 * should really be setable by some object attribute instead of 184 * should really be setable by some object attribute instead of
222 * using hard coded values. 185 * using hard coded values.
223 */ 186 */
224 for (i = -5; i < 6; i++) 187 unordered_mapwalk (teleporter, -5, -5, 5, 5)
225 for (j = -5; j < 6; j++)
226 { 188 {
227 if (i == 0 && j == 0) 189 mapspace &ms = m->at (nx, ny);
228 continue;
229 /* Perhaps this should be extended to support tiled maps */
230 if (OUT_OF_REAL_MAP (teleporter->map, teleporter->x + i, teleporter->y + j))
231 continue;
232 other_teleporter = GET_MAP_OB (teleporter->map, teleporter->x + i, teleporter->y + j);
233 190
234 while (other_teleporter) 191 for (object *tmp = ms.top; tmp; tmp = tmp->below)
192 if (tmp->type == tele_type)
235 { 193 {
236 if (other_teleporter->type == tele_type) 194 if ((dx || dy) && !rndm (++nrofalt))
195 other_teleporter = tmp;
196
237 break; 197 break;
238 other_teleporter = other_teleporter->above;
239 } 198 }
240 if (other_teleporter && !(RANDOM () % ++nrofalt))
241 altern = other_teleporter;
242 } 199 }
243 200
244 if (!nrofalt) 201 if (!nrofalt)
245 { 202 {
246 LOG (llevError, "%s: no alternative teleporters around (user %s).\n", 203 LOG (llevError, "%s: no alternative teleporters around (user %s).\n",
247 teleporter->debug_desc (), user->debug_desc ()); 204 teleporter->debug_desc (), user->debug_desc ());
248 return 0; 205 return 0;
249 } 206 }
250 207
251 other_teleporter = altern;
252 k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); 208 int k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9);
253 209
254 /* if k==-1, unable to find a free spot. If this is shop 210 /* if k==-1, unable to find a free spot. If this is shop
255 * mat that the player is using, find someplace to move 211 * mat that the player is using, find someplace to move
256 * the player - otherwise, player can get trapped in the shops 212 * the player - otherwise, player can get trapped in the shops
257 * that appear in random dungeons. We basically just make 213 * that appear in random dungeons. We basically just make
258 * sure the space isn't no pass (eg wall), and don't care 214 * sure the space isn't no pass (eg wall), and don't care
259 * about is alive. 215 * about is alive.
260 */ 216 */
261 if (k == -1) 217 if (k == -1)
262 { 218 {
263 if (tele_type == SHOP_MAT && user->type == PLAYER) 219 if (tele_type == SHOP_MAT && user->is_player ())
264 { 220 {
265 for (k = 1; k < 9; k++) 221 for (k = 1; k < 9; k++)
266 { 222 {
223 maptile *m;
224 sint16 sx, sy;
225
267 if (get_map_flags (other_teleporter->map, &m, 226 if (get_map_flags (other_teleporter->map, &m,
268 other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k], &sx, &sy) & P_OUT_OF_MAP) 227 other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k], &sx, &sy) & P_OUT_OF_MAP)
269 continue; 228 continue;
270 229
271 if (!OB_TYPE_MOVE_BLOCK (user, GET_MAP_MOVE_BLOCK (m, sx, sy))) 230 if (!OB_TYPE_MOVE_BLOCK (user, GET_MAP_MOVE_BLOCK (m, sx, sy)))
272 break; 231 break;
273
274 } 232 }
233
275 if (k == 9) 234 if (k == 9)
276 { 235 {
277 LOG (llevError, "Shop mat %s (%d, %d) is in solid rock?\n", 236 LOG (llevError, "Shop mat %s (%d, %d) is in solid rock?\n",
278 &other_teleporter->name, other_teleporter->x, other_teleporter->y); 237 &other_teleporter->name, other_teleporter->x, other_teleporter->y);
279 return 0; 238 return 0;
281 } 240 }
282 else 241 else
283 return 0; 242 return 0;
284 } 243 }
285 244
286 user->remove (); 245 return !other_teleporter->map->insert (
287 246 user, other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k]
288 /* Update location for the object */ 247 );
289 for (tmp = user; tmp; tmp = tmp->more)
290 {
291 tmp->x = other_teleporter->x + freearr_x[k] + (tmp->arch ? tmp->arch->x : 0);
292 tmp->y = other_teleporter->y + freearr_y[k] + (tmp->arch ? tmp->arch->y : 0);
293 }
294
295 tmp = insert_ob_in_map (user, other_teleporter->map, NULL, 0);
296 return !tmp;
297} 248}
298 249
299void 250void
300recursive_roll (object *op, int dir, object *pusher) 251recursive_roll (object *op, int dir, object *pusher)
301{ 252{
302 if (!roll_ob (op, dir, pusher)) 253 if (!roll_ob (op, dir, pusher))
303 { 254 {
304 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op)); 255 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op));
305 return; 256 return;
306 } 257 }
258
307 (void) move_ob (pusher, dir, pusher); 259 move_ob (pusher, dir, pusher);
308 new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op)); 260 new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op));
309 return; 261 return;
310} 262}
311 263
312/* 264/*
358/* 310/*
359 * this is not perfect yet. 311 * this is not perfect yet.
360 * it does not roll objects behind multipart objects properly. 312 * it does not roll objects behind multipart objects properly.
361 * Support for rolling multipart objects is questionable. 313 * Support for rolling multipart objects is questionable.
362 */ 314 */
363
364int 315int
365roll_ob (object *op, int dir, object *pusher) 316roll_ob (object *op, int dir, object *pusher)
366{ 317{
367 object *tmp;
368 sint16 x, y; 318 sint16 x, y;
369 int flags; 319 int flags;
370 maptile *m; 320 maptile *m;
371 MoveType move_block; 321 MoveType move_block;
372 322
390 move_block = GET_MAP_MOVE_BLOCK (m, x, y); 340 move_block = GET_MAP_MOVE_BLOCK (m, x, y);
391 341
392 /* If the target space is not blocked, no need to look at the objects on it */ 342 /* If the target space is not blocked, no need to look at the objects on it */
393 if ((op->move_type & move_block) == op->move_type) 343 if ((op->move_type & move_block) == op->move_type)
394 { 344 {
395 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 345 for (object *tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above)
396 { 346 {
397 if (tmp->head == op) 347 if (tmp->head == op)
398 continue; 348 continue;
349
399 if (OB_MOVE_BLOCK (op, tmp) && !roll_ob (tmp, dir, pusher)) 350 if (OB_MOVE_BLOCK (op, tmp) && !roll_ob (tmp, dir, pusher))
400 return 0; 351 return 0;
401 } 352 }
402 } 353 }
354
403 if (try_fit (op, m, x, y)) 355 if (try_fit (op, m, x, y))
404 return 0; 356 return 0;
405 357
406 op->remove (); 358 op->move (dir);
407 for (tmp = op; tmp != NULL; tmp = tmp->more) 359
408 tmp->x += freearr_x[dir], tmp->y += freearr_y[dir];
409 insert_ob_in_map (op, op->map, pusher, 0);
410 return 1; 360 return 1;
411} 361}
412 362
413/* returns 1 if pushing invokes a attack, 0 when not */ 363/* returns 1 if pushing invokes a attack, 0 when not */
414int 364int
448 pusher->map = who->map; 398 pusher->map = who->map;
449 who->map = m; 399 who->map = m;
450 400
451 insert_ob_in_map (who, who->map, pusher, 0); 401 insert_ob_in_map (who, who->map, pusher, 0);
452 insert_ob_in_map (pusher, pusher->map, pusher, 0); 402 insert_ob_in_map (pusher, pusher->map, pusher, 0);
403
453 return 0; 404 return 0;
454 } 405 }
455 406
456 /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ 407 /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */
457 /* In original we have here a unaggressive check only - that was the reason why */ 408 /* In original we have here a unaggressive check only - that was the reason why */

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