1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
26 | #ifndef __CEXTRACT__ |
26 | # include <sproto.h> |
27 | # include <sproto.h> |
27 | #endif |
28 | #endif |
28 | |
29 | |
29 | /* |
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30 | * move_object() tries to move object op in the direction "dir". |
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31 | * If it fails (something blocks the passage), it returns 0, |
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32 | * otherwise 1. |
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33 | * This is an improvement from the previous move_ob(), which |
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34 | * removed and inserted objects even if they were unable to move. |
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35 | */ |
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36 | |
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37 | int |
30 | int |
38 | move_object (object *op, int dir) |
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39 | { |
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40 | return move_ob (op, dir, op); |
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41 | } |
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42 | |
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43 | /* object op is trying to move in direction dir. |
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44 | * originator is typically the same as op, but |
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45 | * can be different if originator is causing op to |
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46 | * move (originator is pushing op) |
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47 | * returns 0 if the object is not able to move to the |
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48 | * desired space, 1 otherwise (in which case we also |
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49 | * move the object accordingly. This function is |
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50 | * very similiar to move_object. |
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51 | */ |
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52 | int |
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53 | move_ob (object *op, int dir, object *originator) |
31 | object::move (int dir, object *originator) |
54 | { |
32 | { |
55 | sint16 newx = op->x + freearr_x[dir]; |
33 | sint16 newx = x + freearr_x[dir]; |
56 | sint16 newy = op->y + freearr_y[dir]; |
34 | sint16 newy = y + freearr_y[dir]; |
57 | object *tmp; |
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58 | maptile *m; |
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59 | int mflags; |
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60 | |
35 | |
61 | if (op == NULL) |
36 | mapxy pos (this); |
62 | { |
37 | pos.move (dir); |
63 | LOG (llevError, "Trying to move NULL.\n"); |
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64 | return 0; |
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65 | } |
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66 | |
38 | |
67 | m = op->map; |
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68 | mflags = get_map_flags (m, &m, newx, newy, &newx, &newy); |
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69 | |
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70 | /* If the space the player is trying to is out of the map, |
39 | /* If the space the object is moving to is out of the map, |
71 | * bail now - we know it can't work. |
40 | * bail now - we know it can't work. |
72 | */ |
41 | */ |
73 | if (mflags & P_OUT_OF_MAP) |
42 | if (!pos.normalise ()) |
74 | return 0; |
43 | return 0; |
75 | |
44 | |
76 | /* Is this space blocked? Players with wizpass are immune to |
45 | /* Is this space blocked? Players with wizpass are immune to |
77 | * this condition. |
46 | * this condition. |
78 | */ |
47 | */ |
79 | if (blocked_link (op, m, newx, newy) && !QUERY_FLAG (op, FLAG_WIZPASS)) |
48 | if (blocked_link (this, pos.m, pos.x, pos.y) && !flag [FLAG_WIZPASS]) |
80 | return 0; |
49 | return 0; |
81 | |
50 | |
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51 | // check tail movability |
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52 | if (more && !more->move (dir, more->head)) |
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53 | return 0; |
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54 | |
82 | /* 0.94.2 - we need to set the direction for the new animation code. |
55 | /* we need to set the direction for the new animation code. |
83 | * it uses it to figure out face to use - I can't see it |
56 | * it uses it to figure out face to use - I can't see it |
84 | * breaking anything, but it might. |
57 | * breaking anything, but it might. |
85 | */ |
58 | */ |
86 | if (op->more && !move_ob (op->more, dir, op->more->head)) |
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87 | return 0; |
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88 | |
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89 | op->direction = dir; |
59 | direction = dir; |
90 | |
60 | |
91 | if (op->will_apply & 4) |
61 | if (will_apply & 4) |
92 | check_earthwalls (op, m, newx, newy); |
62 | check_earthwalls (this, pos.m, pos.x, pos.y); |
93 | |
63 | |
94 | if (op->will_apply & 8) |
64 | if (will_apply & 8) |
95 | check_doors (op, m, newx, newy); |
65 | check_doors (this, pos.m, pos.x, pos.y); |
96 | |
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97 | /* 0.94.1 - I got a stack trace that showed it crash with remove_ob trying |
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98 | * to remove a removed object, and this function was the culprit. A possible |
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99 | * guess I have is that check_doors above ran into a trap, killing the |
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100 | * monster. |
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101 | * |
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102 | * Unfortunately, it doesn't appear that the calling functions of move_object |
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103 | * deal very well with op being killed, so all this might do is just |
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104 | * migrate the problem someplace else. |
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105 | */ |
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106 | |
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107 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
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108 | { |
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109 | LOG (llevDebug, "move_object: monster has been removed - will not process further\n"); |
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110 | /* Was not successful, but don't want to try and move again */ |
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111 | return 1; |
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112 | } |
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113 | |
66 | |
114 | /* If this is a tail portion, just want to tell caller that move is |
67 | /* If this is a tail portion, just want to tell caller that move is |
115 | * ok - the caller will deal with actual object removal/insertion |
68 | * ok - the caller will deal with actual object removal/insertion |
116 | */ |
69 | */ |
117 | if (op->head) |
70 | if (head) |
118 | return 1; |
71 | return 1; |
119 | |
72 | |
120 | if (m != op->map && op->contr) |
73 | if (pos.m != map && contr) |
121 | { |
74 | { |
122 | if (INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr))) |
75 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
123 | return 0; |
76 | return 0; |
124 | |
77 | |
125 | op->remove (); |
78 | remove (); |
126 | |
79 | |
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80 | pos.m->activate (); |
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81 | |
127 | if (INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (m), ARG_INT (newx), ARG_INT (newy))) |
82 | if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (pos.m), ARG_INT (pos.x), ARG_INT (pos.y))) |
128 | return 0; |
83 | return 0; |
129 | |
84 | |
130 | if (INVOKE_MAP (ENTER, m, ARG_PLAYER (op->contr), ARG_INT (newx), ARG_INT (newy))) |
85 | if (INVOKE_MAP (ENTER, pos.m, ARG_PLAYER (contr), ARG_INT (pos.x), ARG_INT (pos.y))) |
131 | return 0; |
86 | return 0; |
132 | } |
87 | } |
133 | else |
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134 | op->remove (); |
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135 | |
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136 | /* we already have newx, newy, and m, so lets use them. |
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137 | * In addition, this fixes potential crashes, because multipart object was |
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138 | * on edge of map, +=x, +=y doesn't make correct coordinates. |
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139 | */ |
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140 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
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141 | { |
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142 | tmp->x += freearr_x[dir]; |
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143 | tmp->y += freearr_y[dir]; |
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144 | tmp->map = get_map_from_coord (tmp->map, &tmp->x, &tmp->y); |
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145 | } |
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146 | |
88 | |
147 | /* insert_ob_in_map will deal with any tiling issues */ |
89 | /* insert_ob_in_map will deal with any tiling issues */ |
148 | insert_ob_in_map (op, m, originator, 0); |
90 | pos.insert (this, originator); |
149 | |
91 | |
150 | return 1; |
92 | return 1; |
151 | } |
93 | } |
152 | |
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153 | |
94 | |
154 | /* |
95 | /* |
155 | * transfer_ob(): Move an object (even linked objects) to another spot |
96 | * transfer_ob(): Move an object (even linked objects) to another spot |
156 | * on the same map. |
97 | * on the same map. |
157 | * |
98 | * |
… | |
… | |
180 | op = op->head_ (); |
121 | op = op->head_ (); |
181 | op->remove (); |
122 | op->remove (); |
182 | |
123 | |
183 | for (object *tmp = op; tmp; tmp = tmp->more) |
124 | for (object *tmp = op; tmp; tmp = tmp->more) |
184 | { |
125 | { |
185 | tmp->x = x + freearr_x[i] + (!tmp->arch ? 0 : tmp->arch->x); |
126 | tmp->x = x + freearr_x[i] + tmp->arch->x; |
186 | tmp->y = y + freearr_y[i] + (!tmp->arch ? 0 : tmp->arch->y); |
127 | tmp->y = y + freearr_y[i] + tmp->arch->y; |
187 | } |
128 | } |
188 | |
129 | |
189 | op = insert_ob_in_map (op, op->map, originator, 0); |
130 | op = insert_ob_in_map (op, op->map, originator, 0); |
190 | |
131 | |
191 | return !op; |
132 | return !op; |
… | |
… | |
204 | * one of another type. |
145 | * one of another type. |
205 | */ |
146 | */ |
206 | int |
147 | int |
207 | teleport (object *teleporter, uint8 tele_type, object *user) |
148 | teleport (object *teleporter, uint8 tele_type, object *user) |
208 | { |
149 | { |
209 | object *altern; |
150 | if (!user) |
210 | int i, j, k, nrofalt = 0; |
151 | return 0; |
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152 | |
211 | object *other_teleporter, *tmp; |
153 | object *other_teleporter = 0; |
212 | maptile *m; |
154 | int nrofalt = 0; |
213 | sint16 sx, sy; |
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214 | |
155 | |
215 | if (user == NULL) |
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216 | return 0; |
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217 | if (user->head != NULL) |
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218 | user = user->head; |
156 | user = user->head_ (); |
219 | |
157 | |
220 | /* Find all other teleporters within range. This range |
158 | /* Find all other teleporters within range. This range |
221 | * should really be setable by some object attribute instead of |
159 | * should really be setable by some object attribute instead of |
222 | * using hard coded values. |
160 | * using hard coded values. |
223 | */ |
161 | */ |
224 | for (i = -5; i < 6; i++) |
162 | unordered_mapwalk (mapwalk_buf, teleporter, -5, -5, 5, 5) |
225 | for (j = -5; j < 6; j++) |
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226 | { |
163 | { |
227 | if (i == 0 && j == 0) |
164 | mapspace &ms = m->at (nx, ny); |
228 | continue; |
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229 | |
165 | |
230 | /* Perhaps this should be extended to support tiled maps */ |
166 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
231 | if (OUT_OF_REAL_MAP (teleporter->map, teleporter->x + i, teleporter->y + j)) |
167 | if (tmp->type == tele_type) |
232 | continue; |
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233 | |
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234 | other_teleporter = GET_MAP_OB (teleporter->map, teleporter->x + i, teleporter->y + j); |
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235 | |
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236 | while (other_teleporter) |
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237 | { |
168 | { |
238 | if (other_teleporter->type == tele_type) |
169 | if ((dx || dy) && !rndm (++nrofalt)) |
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170 | other_teleporter = tmp; |
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171 | |
239 | break; |
172 | break; |
240 | other_teleporter = other_teleporter->above; |
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241 | } |
173 | } |
242 | |
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243 | if (other_teleporter && !rndm (++nrofalt)) |
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244 | altern = other_teleporter; |
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245 | } |
174 | } |
246 | |
175 | |
247 | if (!nrofalt) |
176 | if (!nrofalt) |
248 | { |
177 | { |
249 | LOG (llevError, "%s: no alternative teleporters around (user %s).\n", |
178 | LOG (llevError, "%s: no alternative teleporters around (user %s).\n", |
250 | teleporter->debug_desc (), user->debug_desc ()); |
179 | teleporter->debug_desc (), user->debug_desc ()); |
251 | return 0; |
180 | return 0; |
252 | } |
181 | } |
253 | |
182 | |
254 | other_teleporter = altern; |
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255 | k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); |
183 | int k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, SIZEOFFREE1 + 1); |
256 | |
184 | |
257 | /* if k==-1, unable to find a free spot. If this is shop |
185 | /* if k==-1, unable to find a free spot. If this is shop |
258 | * mat that the player is using, find someplace to move |
186 | * mat that the player is using, find someplace to move |
259 | * the player - otherwise, player can get trapped in the shops |
187 | * the player - otherwise, player can get trapped in the shops |
260 | * that appear in random dungeons. We basically just make |
188 | * that appear in random dungeons. We basically just make |
261 | * sure the space isn't no pass (eg wall), and don't care |
189 | * sure the space isn't no pass (eg wall), and don't care |
262 | * about is alive. |
190 | * about is alive. |
263 | */ |
191 | */ |
264 | if (k == -1) |
192 | if (k == -1) |
265 | { |
193 | { |
266 | if (tele_type == SHOP_MAT && user->type == PLAYER) |
194 | if (tele_type == SHOP_MAT && user->is_player ()) |
267 | { |
195 | { |
268 | for (k = 1; k < 9; k++) |
196 | for (k = 1; k < 9; k++) |
269 | { |
197 | { |
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198 | maptile *m; |
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199 | sint16 sx, sy; |
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200 | |
270 | if (get_map_flags (other_teleporter->map, &m, |
201 | if (get_map_flags (other_teleporter->map, &m, |
271 | other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k], &sx, &sy) & P_OUT_OF_MAP) |
202 | other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k], &sx, &sy) & P_OUT_OF_MAP) |
272 | continue; |
203 | continue; |
273 | |
204 | |
274 | if (!OB_TYPE_MOVE_BLOCK (user, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
205 | if (!OB_TYPE_MOVE_BLOCK (user, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
275 | break; |
206 | break; |
276 | |
|
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277 | } |
207 | } |
|
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208 | |
278 | if (k == 9) |
209 | if (k == 9) |
279 | { |
210 | { |
280 | LOG (llevError, "Shop mat %s (%d, %d) is in solid rock?\n", |
211 | LOG (llevError, "Shop mat %s (%d, %d) is in solid rock?\n", |
281 | &other_teleporter->name, other_teleporter->x, other_teleporter->y); |
212 | &other_teleporter->name, other_teleporter->x, other_teleporter->y); |
282 | return 0; |
213 | return 0; |
… | |
… | |
284 | } |
215 | } |
285 | else |
216 | else |
286 | return 0; |
217 | return 0; |
287 | } |
218 | } |
288 | |
219 | |
289 | user->remove (); |
220 | return !other_teleporter->map->insert ( |
290 | |
221 | user, other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k] |
291 | /* Update location for the object */ |
222 | ); |
292 | for (tmp = user; tmp; tmp = tmp->more) |
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293 | { |
|
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294 | tmp->x = other_teleporter->x + freearr_x[k] + (tmp->arch ? tmp->arch->x : 0); |
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295 | tmp->y = other_teleporter->y + freearr_y[k] + (tmp->arch ? tmp->arch->y : 0); |
|
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296 | } |
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297 | |
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298 | tmp = insert_ob_in_map (user, other_teleporter->map, NULL, 0); |
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299 | return !tmp; |
|
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300 | } |
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301 | |
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302 | void |
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303 | recursive_roll (object *op, int dir, object *pusher) |
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304 | { |
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305 | if (!roll_ob (op, dir, pusher)) |
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306 | { |
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307 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op)); |
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308 | return; |
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309 | } |
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310 | (void) move_ob (pusher, dir, pusher); |
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311 | new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op)); |
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312 | return; |
|
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313 | } |
223 | } |
314 | |
224 | |
315 | /* |
225 | /* |
316 | * This is a new version of blocked, this one handles objects |
226 | * This is a new version of blocked, this one handles objects |
317 | * that can be passed through by monsters with the CAN_PASS_THRU defined. |
227 | * that can be passed through by monsters with the CAN_PASS_THRU defined. |
318 | * |
228 | * |
319 | * very new version handles also multipart objects |
229 | * very new version handles also multipart objects |
320 | * This is currently only used for the boulder roll code. |
230 | * This is currently only used for the boulder roll code. |
321 | * Returns 1 if object does not fit, 0 if it does. |
231 | * Returns 1 if object does not fit, 0 if it does. |
322 | */ |
232 | */ |
323 | |
233 | static int |
324 | int |
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325 | try_fit (object *op, maptile *m, int x, int y) |
234 | try_fit (object *op, maptile *m, int x, int y) |
326 | { |
235 | { |
327 | object *tmp, *more; |
236 | object *tmp, *more; |
328 | sint16 tx, ty; |
237 | sint16 tx, ty; |
329 | int mflags; |
238 | int mflags; |
… | |
… | |
345 | for (tmp = GET_MAP_OB (m2, tx, ty); tmp; tmp = tmp->above) |
254 | for (tmp = GET_MAP_OB (m2, tx, ty); tmp; tmp = tmp->above) |
346 | { |
255 | { |
347 | if (tmp->head == op || tmp == op) |
256 | if (tmp->head == op || tmp == op) |
348 | continue; |
257 | continue; |
349 | |
258 | |
350 | if ((QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->type != DOOR)) |
259 | if ((tmp->flag [FLAG_ALIVE] && tmp->type != DOOR)) |
351 | return 1; |
260 | return 1; |
352 | |
261 | |
353 | if (OB_MOVE_BLOCK (op, tmp)) |
262 | if (OB_MOVE_BLOCK (op, tmp)) |
354 | return 1; |
263 | return 1; |
355 | |
264 | |
… | |
… | |
361 | /* |
270 | /* |
362 | * this is not perfect yet. |
271 | * this is not perfect yet. |
363 | * it does not roll objects behind multipart objects properly. |
272 | * it does not roll objects behind multipart objects properly. |
364 | * Support for rolling multipart objects is questionable. |
273 | * Support for rolling multipart objects is questionable. |
365 | */ |
274 | */ |
366 | |
275 | static int |
367 | int |
|
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368 | roll_ob (object *op, int dir, object *pusher) |
276 | roll_ob (object *op, int dir, object *pusher) |
369 | { |
277 | { |
370 | object *tmp; |
|
|
371 | sint16 x, y; |
278 | sint16 x, y; |
372 | int flags; |
279 | int flags; |
373 | maptile *m; |
280 | maptile *m; |
374 | MoveType move_block; |
281 | MoveType move_block; |
375 | |
282 | |
… | |
… | |
377 | op = op->head; |
284 | op = op->head; |
378 | |
285 | |
379 | x = op->x + freearr_x[dir]; |
286 | x = op->x + freearr_x[dir]; |
380 | y = op->y + freearr_y[dir]; |
287 | y = op->y + freearr_y[dir]; |
381 | |
288 | |
382 | if (!QUERY_FLAG (op, FLAG_CAN_ROLL) |
289 | if (!op->flag [FLAG_CAN_ROLL] |
383 | || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) |
290 | || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) |
384 | > pusher->stats.Str)) |
291 | > pusher->stats.Str)) |
385 | return 0; |
292 | return 0; |
386 | |
293 | |
387 | m = op->map; |
294 | m = op->map; |
… | |
… | |
393 | move_block = GET_MAP_MOVE_BLOCK (m, x, y); |
300 | move_block = GET_MAP_MOVE_BLOCK (m, x, y); |
394 | |
301 | |
395 | /* If the target space is not blocked, no need to look at the objects on it */ |
302 | /* If the target space is not blocked, no need to look at the objects on it */ |
396 | if ((op->move_type & move_block) == op->move_type) |
303 | if ((op->move_type & move_block) == op->move_type) |
397 | { |
304 | { |
398 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
305 | for (object *tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
399 | { |
306 | { |
400 | if (tmp->head == op) |
307 | if (tmp->head == op) |
401 | continue; |
308 | continue; |
|
|
309 | |
402 | if (OB_MOVE_BLOCK (op, tmp) && !roll_ob (tmp, dir, pusher)) |
310 | if (OB_MOVE_BLOCK (op, tmp) && !roll_ob (tmp, dir, pusher)) |
403 | return 0; |
311 | return 0; |
404 | } |
312 | } |
405 | } |
313 | } |
|
|
314 | |
406 | if (try_fit (op, m, x, y)) |
315 | if (try_fit (op, m, x, y)) |
407 | return 0; |
316 | return 0; |
408 | |
317 | |
409 | op->remove (); |
318 | op->move (dir); |
410 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
319 | |
411 | tmp->x += freearr_x[dir], tmp->y += freearr_y[dir]; |
|
|
412 | insert_ob_in_map (op, op->map, pusher, 0); |
|
|
413 | return 1; |
320 | return 1; |
|
|
321 | } |
|
|
322 | |
|
|
323 | void |
|
|
324 | recursive_roll (object *op, int dir, object *pusher) |
|
|
325 | { |
|
|
326 | if (!roll_ob (op, dir, pusher)) |
|
|
327 | { |
|
|
328 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op)); |
|
|
329 | return; |
|
|
330 | } |
|
|
331 | |
|
|
332 | pusher->move (dir); |
|
|
333 | new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op)); |
|
|
334 | return; |
414 | } |
335 | } |
415 | |
336 | |
416 | /* returns 1 if pushing invokes a attack, 0 when not */ |
337 | /* returns 1 if pushing invokes a attack, 0 when not */ |
417 | int |
338 | int |
418 | push_ob (object *who, int dir, object *pusher) |
339 | push_ob (object *who, int dir, object *pusher) |
… | |
… | |
423 | if (who->head != NULL) |
344 | if (who->head != NULL) |
424 | who = who->head; |
345 | who = who->head; |
425 | owner = who->owner; |
346 | owner = who->owner; |
426 | |
347 | |
427 | /* Wake up sleeping monsters that may be pushed */ |
348 | /* Wake up sleeping monsters that may be pushed */ |
428 | CLEAR_FLAG (who, FLAG_SLEEP); |
349 | who->clr_flag (FLAG_SLEEP); |
429 | |
350 | |
430 | /* player change place with his pets or summoned creature */ |
351 | /* player change place with his pets or summoned creature */ |
431 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
352 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
432 | if (who->more == NULL |
353 | if (who->more == NULL |
433 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) |
354 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) |
… | |
… | |
451 | pusher->map = who->map; |
372 | pusher->map = who->map; |
452 | who->map = m; |
373 | who->map = m; |
453 | |
374 | |
454 | insert_ob_in_map (who, who->map, pusher, 0); |
375 | insert_ob_in_map (who, who->map, pusher, 0); |
455 | insert_ob_in_map (pusher, pusher->map, pusher, 0); |
376 | insert_ob_in_map (pusher, pusher->map, pusher, 0); |
|
|
377 | |
456 | return 0; |
378 | return 0; |
457 | } |
379 | } |
458 | |
380 | |
459 | /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ |
381 | /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ |
460 | /* In original we have here a unaggressive check only - that was the reason why */ |
382 | /* In original we have here a unaggressive check only - that was the reason why */ |
461 | /* we so often become an enemy of friendly monsters... */ |
383 | /* we so often become an enemy of friendly monsters... */ |
462 | /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ |
384 | /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ |
463 | if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && |
385 | if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && |
464 | !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL)) |
386 | !who->flag [FLAG_FRIENDLY] && !who->flag [FLAG_NEUTRAL]) |
465 | { |
387 | { |
466 | if (pusher->contr->run_on) /* only when we run */ |
388 | if (pusher->contr->run_on) /* only when we run */ |
467 | { |
389 | { |
468 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name); |
390 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name); |
469 | CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ |
391 | who->clr_flag (FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ |
470 | who->enemy = pusher; |
392 | who->enemy = pusher; |
471 | return 1; |
393 | return 1; |
472 | } |
394 | } |
473 | else |
395 | else |
474 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name); |
396 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s. H<You have to run if you wish to attack unnagressive NPCs.>", &who->name); |
475 | } |
397 | } |
476 | |
398 | |
477 | /* now, lets test stand still. we NEVER can push stand_still monsters. */ |
399 | /* now, let's test stand still. we NEVER can push stand_still monsters. */ |
478 | if (QUERY_FLAG (who, FLAG_STAND_STILL)) |
400 | if (who->flag [FLAG_STAND_STILL]) |
479 | { |
401 | { |
480 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s.", &who->name); |
402 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s. H<You simply can't.>", &who->name); |
481 | return 0; |
403 | return 0; |
482 | } |
404 | } |
483 | |
405 | |
484 | /* This block is basically if you are pushing friendly but |
406 | /* This block is basically if you are pushing friendly but |
485 | * non pet creaturs. |
407 | * non pet creaturs. |
… | |
… | |
488 | * this pushes the other person away - its not a swap. |
410 | * this pushes the other person away - its not a swap. |
489 | */ |
411 | */ |
490 | |
412 | |
491 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
413 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
492 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
414 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
493 | if (QUERY_FLAG (who, FLAG_WIZ) || |
415 | if (who->flag [FLAG_WIZ] || |
494 | random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >= |
416 | random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >= |
495 | random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !move_object (who, dir)) |
417 | random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !who->move (dir)) |
496 | { |
418 | { |
497 | if (who->type == PLAYER) |
419 | if (who->type == PLAYER) |
498 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
420 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
499 | |
421 | |
500 | return 0; |
422 | return 0; |
… | |
… | |
502 | |
424 | |
503 | /* If we get here, the push succeeded. |
425 | /* If we get here, the push succeeded. |
504 | * Let everyone know the status. |
426 | * Let everyone know the status. |
505 | */ |
427 | */ |
506 | if (who->type == PLAYER) |
428 | if (who->type == PLAYER) |
507 | { |
|
|
508 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s pushed you.", &pusher->name); |
429 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s pushed you.", &pusher->name); |
509 | } |
430 | |
510 | if (pusher->type == PLAYER) |
431 | if (pusher->type == PLAYER) |
511 | { |
|
|
512 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You pushed %s back.", &who->name); |
432 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You pushed %s back.", &who->name); |
513 | } |
|
|
514 | |
433 | |
515 | return 1; |
434 | return 1; |
516 | } |
435 | } |