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Comparing deliantra/server/server/move.C (file contents):
Revision 1.30 by root, Sun Dec 28 15:28:47 2008 UTC vs.
Revision 1.37 by root, Fri Mar 26 00:53:26 2010 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#ifndef __CEXTRACT__ 26#ifndef __CEXTRACT__
26# include <sproto.h> 27# include <sproto.h>
27#endif 28#endif
28
29/*
30 * move_object() tries to move object op in the direction "dir".
31 * If it fails (something blocks the passage), it returns 0,
32 * otherwise 1.
33 * This is an improvement from the previous move_ob(), which
34 * removed and inserted objects even if they were unable to move.
35 */
36int
37move_object (object *op, int dir)
38{
39 return op->move (dir);
40}
41
42/* object op is trying to move in direction dir.
43 * originator is typically the same as op, but
44 * can be different if originator is causing op to
45 * move (originator is pushing op)
46 * returns 0 if the object is not able to move to the
47 * desired space, 1 otherwise (in which case we also
48 * move the object accordingly. This function is
49 * very similiar to move_object.
50 */
51int
52move_ob (object *op, int dir, object *originator)
53{
54 return op->move (dir, originator);
55}
56 29
57int 30int
58object::move (int dir, object *originator) 31object::move (int dir, object *originator)
59{ 32{
60 sint16 newx = x + freearr_x[dir]; 33 sint16 newx = x + freearr_x[dir];
182 155
183 /* Find all other teleporters within range. This range 156 /* Find all other teleporters within range. This range
184 * should really be setable by some object attribute instead of 157 * should really be setable by some object attribute instead of
185 * using hard coded values. 158 * using hard coded values.
186 */ 159 */
187 unordered_mapwalk (teleporter, -5, -5, 5, 5) 160 unordered_mapwalk (mapwalk_buf, teleporter, -5, -5, 5, 5)
188 { 161 {
189 mapspace &ms = m->at (nx, ny); 162 mapspace &ms = m->at (nx, ny);
190 163
191 for (object *tmp = ms.top; tmp; tmp = tmp->below) 164 for (object *tmp = ms.top; tmp; tmp = tmp->below)
192 if (tmp->type == tele_type) 165 if (tmp->type == tele_type)
245 return !other_teleporter->map->insert ( 218 return !other_teleporter->map->insert (
246 user, other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k] 219 user, other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k]
247 ); 220 );
248} 221}
249 222
250void
251recursive_roll (object *op, int dir, object *pusher)
252{
253 if (!roll_ob (op, dir, pusher))
254 {
255 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op));
256 return;
257 }
258 (void) move_ob (pusher, dir, pusher);
259 new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op));
260 return;
261}
262
263/* 223/*
264 * This is a new version of blocked, this one handles objects 224 * This is a new version of blocked, this one handles objects
265 * that can be passed through by monsters with the CAN_PASS_THRU defined. 225 * that can be passed through by monsters with the CAN_PASS_THRU defined.
266 * 226 *
267 * very new version handles also multipart objects 227 * very new version handles also multipart objects
268 * This is currently only used for the boulder roll code. 228 * This is currently only used for the boulder roll code.
269 * Returns 1 if object does not fit, 0 if it does. 229 * Returns 1 if object does not fit, 0 if it does.
270 */ 230 */
271 231static int
272int
273try_fit (object *op, maptile *m, int x, int y) 232try_fit (object *op, maptile *m, int x, int y)
274{ 233{
275 object *tmp, *more; 234 object *tmp, *more;
276 sint16 tx, ty; 235 sint16 tx, ty;
277 int mflags; 236 int mflags;
309/* 268/*
310 * this is not perfect yet. 269 * this is not perfect yet.
311 * it does not roll objects behind multipart objects properly. 270 * it does not roll objects behind multipart objects properly.
312 * Support for rolling multipart objects is questionable. 271 * Support for rolling multipart objects is questionable.
313 */ 272 */
314int 273static int
315roll_ob (object *op, int dir, object *pusher) 274roll_ob (object *op, int dir, object *pusher)
316{ 275{
317 sint16 x, y; 276 sint16 x, y;
318 int flags; 277 int flags;
319 maptile *m; 278 maptile *m;
355 return 0; 314 return 0;
356 315
357 op->move (dir); 316 op->move (dir);
358 317
359 return 1; 318 return 1;
319}
320
321void
322recursive_roll (object *op, int dir, object *pusher)
323{
324 if (!roll_ob (op, dir, pusher))
325 {
326 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op));
327 return;
328 }
329
330 pusher->move (dir);
331 new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op));
332 return;
360} 333}
361 334
362/* returns 1 if pushing invokes a attack, 0 when not */ 335/* returns 1 if pushing invokes a attack, 0 when not */
363int 336int
364push_ob (object *who, int dir, object *pusher) 337push_ob (object *who, int dir, object *pusher)
416 CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ 389 CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */
417 who->enemy = pusher; 390 who->enemy = pusher;
418 return 1; 391 return 1;
419 } 392 }
420 else 393 else
421 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name); 394 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s. H<You have to run if you wish to attack unnagressive NPCs.>", &who->name);
422 } 395 }
423 396
424 /* now, lets test stand still. we NEVER can push stand_still monsters. */ 397 /* now, let's test stand still. we NEVER can push stand_still monsters. */
425 if (QUERY_FLAG (who, FLAG_STAND_STILL)) 398 if (QUERY_FLAG (who, FLAG_STAND_STILL))
426 { 399 {
427 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s.", &who->name); 400 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s. H<You simply can't.>", &who->name);
428 return 0; 401 return 0;
429 } 402 }
430 403
431 /* This block is basically if you are pushing friendly but 404 /* This block is basically if you are pushing friendly but
432 * non pet creaturs. 405 * non pet creaturs.
437 410
438 str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); 411 str1 = (who->stats.Str > 0 ? who->stats.Str : who->level);
439 str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); 412 str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level);
440 if (QUERY_FLAG (who, FLAG_WIZ) || 413 if (QUERY_FLAG (who, FLAG_WIZ) ||
441 random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >= 414 random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >=
442 random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !move_object (who, dir)) 415 random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !who->move (dir))
443 { 416 {
444 if (who->type == PLAYER) 417 if (who->type == PLAYER)
445 new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); 418 new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name);
446 419
447 return 0; 420 return 0;
449 422
450 /* If we get here, the push succeeded. 423 /* If we get here, the push succeeded.
451 * Let everyone know the status. 424 * Let everyone know the status.
452 */ 425 */
453 if (who->type == PLAYER) 426 if (who->type == PLAYER)
454 {
455 new_draw_info_format (NDI_UNIQUE, 0, who, "%s pushed you.", &pusher->name); 427 new_draw_info_format (NDI_UNIQUE, 0, who, "%s pushed you.", &pusher->name);
456 } 428
457 if (pusher->type == PLAYER) 429 if (pusher->type == PLAYER)
458 {
459 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You pushed %s back.", &who->name); 430 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You pushed %s back.", &who->name);
460 }
461 431
462 return 1; 432 return 1;
463} 433}

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