--- deliantra/server/server/move.C 2007/11/16 04:18:10 1.23 +++ deliantra/server/server/move.C 2009/10/12 14:00:59 1.32 @@ -1,22 +1,23 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -33,11 +34,10 @@ * This is an improvement from the previous move_ob(), which * removed and inserted objects even if they were unable to move. */ - int move_object (object *op, int dir) { - return move_ob (op, dir, op); + return op->move (dir); } /* object op is trying to move in direction dir. @@ -52,105 +52,72 @@ int move_ob (object *op, int dir, object *originator) { - sint16 newx = op->x + freearr_x[dir]; - sint16 newy = op->y + freearr_y[dir]; - object *tmp; - maptile *m; - int mflags; + return op->move (dir, originator); +} - if (op == NULL) - { - LOG (llevError, "Trying to move NULL.\n"); - return 0; - } +int +object::move (int dir, object *originator) +{ + sint16 newx = x + freearr_x[dir]; + sint16 newy = y + freearr_y[dir]; - m = op->map; - mflags = get_map_flags (m, &m, newx, newy, &newx, &newy); + mapxy pos (this); + pos.move (dir); - /* If the space the player is trying to is out of the map, + /* If the space the object is moving to is out of the map, * bail now - we know it can't work. */ - if (mflags & P_OUT_OF_MAP) + if (!pos.normalise ()) return 0; /* Is this space blocked? Players with wizpass are immune to * this condition. */ - if (blocked_link (op, m, newx, newy) && !QUERY_FLAG (op, FLAG_WIZPASS)) + if (blocked_link (this, pos.m, pos.x, pos.y) && !flag [FLAG_WIZPASS]) return 0; - /* 0.94.2 - we need to set the direction for the new animation code. + // check tail movability + if (more && !more->move (dir, more->head)) + return 0; + + /* we need to set the direction for the new animation code. * it uses it to figure out face to use - I can't see it * breaking anything, but it might. */ - if (op->more && !move_ob (op->more, dir, op->more->head)) - return 0; + direction = dir; - op->direction = dir; + if (will_apply & 4) + check_earthwalls (this, pos.m, pos.x, pos.y); - if (op->will_apply & 4) - check_earthwalls (op, m, newx, newy); - - if (op->will_apply & 8) - check_doors (op, m, newx, newy); - - /* 0.94.1 - I got a stack trace that showed it crash with remove_ob trying - * to remove a removed object, and this function was the culprit. A possible - * guess I have is that check_doors above ran into a trap, killing the - * monster. - * - * Unfortunately, it doesn't appear that the calling functions of move_object - * deal very well with op being killed, so all this might do is just - * migrate the problem someplace else. - */ - - if (QUERY_FLAG (op, FLAG_REMOVED)) - { - LOG (llevDebug, "move_object: monster has been removed - will not process further\n"); - /* Was not successful, but don't want to try and move again */ - return 1; - } + if (will_apply & 8) + check_doors (this, pos.m, pos.x, pos.y); /* If this is a tail portion, just want to tell caller that move is * ok - the caller will deal with actual object removal/insertion */ - if (op->head) + if (head) return 1; - if (m != op->map && op->contr) + if (pos.m != map && contr) { - if (INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr))) + if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) return 0; - op->remove (); + remove (); - if (INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (m), ARG_INT (newx), ARG_INT (newy))) + if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (pos.m), ARG_INT (pos.x), ARG_INT (pos.y))) return 0; - if (INVOKE_MAP (ENTER, m, ARG_PLAYER (op->contr), ARG_INT (newx), ARG_INT (newy))) + if (INVOKE_MAP (ENTER, pos.m, ARG_PLAYER (contr), ARG_INT (pos.x), ARG_INT (pos.y))) return 0; } - else - op->remove (); - - /* we already have newx, newy, and m, so lets use them. - * In addition, this fixes potential crashes, because multipart object was - * on edge of map, +=x, +=y doesn't make correct coordinates. - */ - for (tmp = op; tmp != NULL; tmp = tmp->more) - { - tmp->x += freearr_x[dir]; - tmp->y += freearr_y[dir]; - tmp->map = get_map_from_coord (tmp->map, &tmp->x, &tmp->y); - } /* insert_ob_in_map will deal with any tiling issues */ - insert_ob_in_map (op, m, originator, 0); + pos.insert (this, originator); return 1; } - /* * transfer_ob(): Move an object (even linked objects) to another spot * on the same map. @@ -177,18 +144,18 @@ if (i == -1) return 0; /* No free spot */ - if (op->head != NULL) - op = op->head; + op = op->head_ (); op->remove (); - for (tmp = op; tmp != NULL; tmp = tmp->more) - tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->x), - tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->y); - tmp = insert_ob_in_map (op, op->map, originator, 0); - if (tmp) - return 0; - else - return 1; + for (object *tmp = op; tmp; tmp = tmp->more) + { + tmp->x = x + freearr_x[i] + tmp->arch->x; + tmp->y = y + freearr_y[i] + tmp->arch->y; + } + + op = insert_ob_in_map (op, op->map, originator, 0); + + return !op; } /* @@ -206,39 +173,30 @@ int teleport (object *teleporter, uint8 tele_type, object *user) { - object *altern; - int i, j, k, nrofalt = 0; - object *other_teleporter, *tmp; - maptile *m; - sint16 sx, sy; - - if (user == NULL) + if (!user) return 0; - if (user->head != NULL) - user = user->head; + + object *other_teleporter = 0; + int nrofalt = 0; + + user = user->head_ (); /* Find all other teleporters within range. This range * should really be setable by some object attribute instead of * using hard coded values. */ - for (i = -5; i < 6; i++) - for (j = -5; j < 6; j++) - { - if (i == 0 && j == 0) - continue; - /* Perhaps this should be extended to support tiled maps */ - if (OUT_OF_REAL_MAP (teleporter->map, teleporter->x + i, teleporter->y + j)) - continue; - other_teleporter = GET_MAP_OB (teleporter->map, teleporter->x + i, teleporter->y + j); + unordered_mapwalk (teleporter, -5, -5, 5, 5) + { + mapspace &ms = m->at (nx, ny); - while (other_teleporter) + for (object *tmp = ms.top; tmp; tmp = tmp->below) + if (tmp->type == tele_type) { - if (other_teleporter->type == tele_type) - break; - other_teleporter = other_teleporter->above; + if ((dx || dy) && !rndm (++nrofalt)) + other_teleporter = tmp; + + break; } - if (other_teleporter && !(RANDOM () % ++nrofalt)) - altern = other_teleporter; } if (!nrofalt) @@ -248,8 +206,7 @@ return 0; } - other_teleporter = altern; - k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); + int k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); /* if k==-1, unable to find a free spot. If this is shop * mat that the player is using, find someplace to move @@ -260,18 +217,21 @@ */ if (k == -1) { - if (tele_type == SHOP_MAT && user->type == PLAYER) + if (tele_type == SHOP_MAT && user->is_player ()) { for (k = 1; k < 9; k++) { + maptile *m; + sint16 sx, sy; + if (get_map_flags (other_teleporter->map, &m, other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k], &sx, &sy) & P_OUT_OF_MAP) continue; if (!OB_TYPE_MOVE_BLOCK (user, GET_MAP_MOVE_BLOCK (m, sx, sy))) break; - } + if (k == 9) { LOG (llevError, "Shop mat %s (%d, %d) is in solid rock?\n", @@ -283,16 +243,9 @@ return 0; } - user->remove (); - - /* Update location for the object */ - for (tmp = user; tmp != NULL; tmp = tmp->more) - { - tmp->x = other_teleporter->x + freearr_x[k] + (tmp->arch == NULL ? 0 : tmp->arch->x); - tmp->y = other_teleporter->y + freearr_y[k] + (tmp->arch == NULL ? 0 : tmp->arch->y); - } - tmp = insert_ob_in_map (user, other_teleporter->map, NULL, 0); - return (tmp == NULL); + return !other_teleporter->map->insert ( + user, other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k] + ); } void @@ -303,7 +256,8 @@ new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op)); return; } - (void) move_ob (pusher, dir, pusher); + + move_ob (pusher, dir, pusher); new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op)); return; } @@ -359,11 +313,9 @@ * it does not roll objects behind multipart objects properly. * Support for rolling multipart objects is questionable. */ - int roll_ob (object *op, int dir, object *pusher) { - object *tmp; sint16 x, y; int flags; maptile *m; @@ -375,7 +327,9 @@ x = op->x + freearr_x[dir]; y = op->y + freearr_y[dir]; - if (!QUERY_FLAG (op, FLAG_CAN_ROLL) || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) > pusher->stats.Str)) + if (!QUERY_FLAG (op, FLAG_CAN_ROLL) + || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) + > pusher->stats.Str)) return 0; m = op->map; @@ -389,21 +343,21 @@ /* If the target space is not blocked, no need to look at the objects on it */ if ((op->move_type & move_block) == op->move_type) { - for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) + for (object *tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) { if (tmp->head == op) continue; + if (OB_MOVE_BLOCK (op, tmp) && !roll_ob (tmp, dir, pusher)) return 0; } } + if (try_fit (op, m, x, y)) return 0; - op->remove (); - for (tmp = op; tmp != NULL; tmp = tmp->more) - tmp->x += freearr_x[dir], tmp->y += freearr_y[dir]; - insert_ob_in_map (op, op->map, pusher, 0); + op->move (dir); + return 1; } @@ -447,6 +401,7 @@ insert_ob_in_map (who, who->map, pusher, 0); insert_ob_in_map (pusher, pusher->map, pusher, 0); + return 0; }