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Comparing deliantra/server/server/move.C (file contents):
Revision 1.32 by root, Mon Oct 12 14:00:59 2009 UTC vs.
Revision 1.36 by root, Sun Feb 7 04:22:33 2010 UTC

183 183
184 /* Find all other teleporters within range. This range 184 /* Find all other teleporters within range. This range
185 * should really be setable by some object attribute instead of 185 * should really be setable by some object attribute instead of
186 * using hard coded values. 186 * using hard coded values.
187 */ 187 */
188 unordered_mapwalk (teleporter, -5, -5, 5, 5) 188 unordered_mapwalk (mapwalk_buf, teleporter, -5, -5, 5, 5)
189 { 189 {
190 mapspace &ms = m->at (nx, ny); 190 mapspace &ms = m->at (nx, ny);
191 191
192 for (object *tmp = ms.top; tmp; tmp = tmp->below) 192 for (object *tmp = ms.top; tmp; tmp = tmp->below)
193 if (tmp->type == tele_type) 193 if (tmp->type == tele_type)
246 return !other_teleporter->map->insert ( 246 return !other_teleporter->map->insert (
247 user, other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k] 247 user, other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k]
248 ); 248 );
249} 249}
250 250
251void
252recursive_roll (object *op, int dir, object *pusher)
253{
254 if (!roll_ob (op, dir, pusher))
255 {
256 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op));
257 return;
258 }
259
260 move_ob (pusher, dir, pusher);
261 new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op));
262 return;
263}
264
265/* 251/*
266 * This is a new version of blocked, this one handles objects 252 * This is a new version of blocked, this one handles objects
267 * that can be passed through by monsters with the CAN_PASS_THRU defined. 253 * that can be passed through by monsters with the CAN_PASS_THRU defined.
268 * 254 *
269 * very new version handles also multipart objects 255 * very new version handles also multipart objects
270 * This is currently only used for the boulder roll code. 256 * This is currently only used for the boulder roll code.
271 * Returns 1 if object does not fit, 0 if it does. 257 * Returns 1 if object does not fit, 0 if it does.
272 */ 258 */
273 259static int
274int
275try_fit (object *op, maptile *m, int x, int y) 260try_fit (object *op, maptile *m, int x, int y)
276{ 261{
277 object *tmp, *more; 262 object *tmp, *more;
278 sint16 tx, ty; 263 sint16 tx, ty;
279 int mflags; 264 int mflags;
311/* 296/*
312 * this is not perfect yet. 297 * this is not perfect yet.
313 * it does not roll objects behind multipart objects properly. 298 * it does not roll objects behind multipart objects properly.
314 * Support for rolling multipart objects is questionable. 299 * Support for rolling multipart objects is questionable.
315 */ 300 */
316int 301static int
317roll_ob (object *op, int dir, object *pusher) 302roll_ob (object *op, int dir, object *pusher)
318{ 303{
319 sint16 x, y; 304 sint16 x, y;
320 int flags; 305 int flags;
321 maptile *m; 306 maptile *m;
357 return 0; 342 return 0;
358 343
359 op->move (dir); 344 op->move (dir);
360 345
361 return 1; 346 return 1;
347}
348
349void
350recursive_roll (object *op, int dir, object *pusher)
351{
352 if (!roll_ob (op, dir, pusher))
353 {
354 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op));
355 return;
356 }
357
358 move_ob (pusher, dir, pusher);
359 new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op));
360 return;
362} 361}
363 362
364/* returns 1 if pushing invokes a attack, 0 when not */ 363/* returns 1 if pushing invokes a attack, 0 when not */
365int 364int
366push_ob (object *who, int dir, object *pusher) 365push_ob (object *who, int dir, object *pusher)
418 CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ 417 CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */
419 who->enemy = pusher; 418 who->enemy = pusher;
420 return 1; 419 return 1;
421 } 420 }
422 else 421 else
423 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name); 422 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s. H<You have to run if you wish to attack unnagressive NPCs.>", &who->name);
424 } 423 }
425 424
426 /* now, lets test stand still. we NEVER can push stand_still monsters. */ 425 /* now, let's test stand still. we NEVER can push stand_still monsters. */
427 if (QUERY_FLAG (who, FLAG_STAND_STILL)) 426 if (QUERY_FLAG (who, FLAG_STAND_STILL))
428 { 427 {
429 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s.", &who->name); 428 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s. H<You simply can't.>", &who->name);
430 return 0; 429 return 0;
431 } 430 }
432 431
433 /* This block is basically if you are pushing friendly but 432 /* This block is basically if you are pushing friendly but
434 * non pet creaturs. 433 * non pet creaturs.
451 450
452 /* If we get here, the push succeeded. 451 /* If we get here, the push succeeded.
453 * Let everyone know the status. 452 * Let everyone know the status.
454 */ 453 */
455 if (who->type == PLAYER) 454 if (who->type == PLAYER)
456 {
457 new_draw_info_format (NDI_UNIQUE, 0, who, "%s pushed you.", &pusher->name); 455 new_draw_info_format (NDI_UNIQUE, 0, who, "%s pushed you.", &pusher->name);
458 } 456
459 if (pusher->type == PLAYER) 457 if (pusher->type == PLAYER)
460 {
461 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You pushed %s back.", &who->name); 458 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You pushed %s back.", &who->name);
462 }
463 459
464 return 1; 460 return 1;
465} 461}

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