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Comparing deliantra/server/server/move.C (file contents):
Revision 1.37 by root, Fri Mar 26 00:53:26 2010 UTC vs.
Revision 1.45 by root, Fri Jan 27 22:00:40 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
75 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) 75 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
76 return 0; 76 return 0;
77 77
78 remove (); 78 remove ();
79 79
80 pos.m->activate ();
81
80 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (pos.m), ARG_INT (pos.x), ARG_INT (pos.y))) 82 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (pos.m), ARG_INT (pos.x), ARG_INT (pos.y)))
81 return 0; 83 return 0;
82 84
83 if (INVOKE_MAP (ENTER, pos.m, ARG_PLAYER (contr), ARG_INT (pos.x), ARG_INT (pos.y))) 85 if (INVOKE_MAP (ENTER, pos.m, ARG_PLAYER (contr), ARG_INT (pos.x), ARG_INT (pos.y)))
84 return 0; 86 return 0;
104 106
105int 107int
106transfer_ob (object *op, int x, int y, int randomly, object *originator) 108transfer_ob (object *op, int x, int y, int randomly, object *originator)
107{ 109{
108 int i; 110 int i;
109 object *tmp;
110 111
111 if (randomly) 112 if (randomly)
112 i = find_free_spot (op, op->map, x, y, 0, SIZEOFFREE); 113 i = find_free_spot (op, op->map, x, y, 0, SIZEOFFREE);
113 else 114 else
114 i = find_first_free_spot (op, op->map, x, y); 115 i = find_first_free_spot (op, op->map, x, y);
176 LOG (llevError, "%s: no alternative teleporters around (user %s).\n", 177 LOG (llevError, "%s: no alternative teleporters around (user %s).\n",
177 teleporter->debug_desc (), user->debug_desc ()); 178 teleporter->debug_desc (), user->debug_desc ());
178 return 0; 179 return 0;
179 } 180 }
180 181
181 int k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); 182 int k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, SIZEOFFREE1 + 1);
182 183
183 /* if k==-1, unable to find a free spot. If this is shop 184 /* if k==-1, unable to find a free spot. If this is shop
184 * mat that the player is using, find someplace to move 185 * mat that the player is using, find someplace to move
185 * the player - otherwise, player can get trapped in the shops 186 * the player - otherwise, player can get trapped in the shops
186 * that appear in random dungeons. We basically just make 187 * that appear in random dungeons. We basically just make
252 for (tmp = GET_MAP_OB (m2, tx, ty); tmp; tmp = tmp->above) 253 for (tmp = GET_MAP_OB (m2, tx, ty); tmp; tmp = tmp->above)
253 { 254 {
254 if (tmp->head == op || tmp == op) 255 if (tmp->head == op || tmp == op)
255 continue; 256 continue;
256 257
257 if ((QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->type != DOOR)) 258 if ((tmp->flag [FLAG_ALIVE] && tmp->type != DOOR))
258 return 1; 259 return 1;
259 260
260 if (OB_MOVE_BLOCK (op, tmp)) 261 if (OB_MOVE_BLOCK (op, tmp))
261 return 1; 262 return 1;
262 263
282 op = op->head; 283 op = op->head;
283 284
284 x = op->x + freearr_x[dir]; 285 x = op->x + freearr_x[dir];
285 y = op->y + freearr_y[dir]; 286 y = op->y + freearr_y[dir];
286 287
287 if (!QUERY_FLAG (op, FLAG_CAN_ROLL) 288 if (!op->flag [FLAG_CAN_ROLL]
288 || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) 289 || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW)
289 > pusher->stats.Str)) 290 > pusher->stats.Str))
290 return 0; 291 return 0;
291 292
292 m = op->map; 293 m = op->map;
342 if (who->head != NULL) 343 if (who->head != NULL)
343 who = who->head; 344 who = who->head;
344 owner = who->owner; 345 owner = who->owner;
345 346
346 /* Wake up sleeping monsters that may be pushed */ 347 /* Wake up sleeping monsters that may be pushed */
347 CLEAR_FLAG (who, FLAG_SLEEP); 348 who->clr_flag (FLAG_SLEEP);
348 349
349 /* player change place with his pets or summoned creature */ 350 /* player change place with his pets or summoned creature */
350 /* TODO: allow multi arch pushing. Can't be very difficult */ 351 /* TODO: allow multi arch pushing. Can't be very difficult */
351 if (who->more == NULL 352 if (who->more == NULL
352 && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) 353 && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party))
379 /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ 380 /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */
380 /* In original we have here a unaggressive check only - that was the reason why */ 381 /* In original we have here a unaggressive check only - that was the reason why */
381 /* we so often become an enemy of friendly monsters... */ 382 /* we so often become an enemy of friendly monsters... */
382 /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ 383 /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */
383 if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && 384 if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER &&
384 !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL)) 385 !who->flag [FLAG_FRIENDLY] && !who->flag [FLAG_NEUTRAL])
385 { 386 {
386 if (pusher->contr->run_on) /* only when we run */ 387 if (pusher->contr->run_on) /* only when we run */
387 { 388 {
388 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name); 389 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name);
389 CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ 390 who->clr_flag (FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */
390 who->enemy = pusher; 391 who->enemy = pusher;
391 return 1; 392 return 1;
392 } 393 }
393 else 394 else
394 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s. H<You have to run if you wish to attack unnagressive NPCs.>", &who->name); 395 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s. H<You have to run if you wish to attack unnagressive NPCs.>", &who->name);
395 } 396 }
396 397
397 /* now, let's test stand still. we NEVER can push stand_still monsters. */ 398 /* now, let's test stand still. we NEVER can push stand_still monsters. */
398 if (QUERY_FLAG (who, FLAG_STAND_STILL)) 399 if (who->flag [FLAG_STAND_STILL])
399 { 400 {
400 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s. H<You simply can't.>", &who->name); 401 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s. H<You simply can't.>", &who->name);
401 return 0; 402 return 0;
402 } 403 }
403 404
408 * this pushes the other person away - its not a swap. 409 * this pushes the other person away - its not a swap.
409 */ 410 */
410 411
411 str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); 412 str1 = (who->stats.Str > 0 ? who->stats.Str : who->level);
412 str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); 413 str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level);
413 if (QUERY_FLAG (who, FLAG_WIZ) || 414 if (who->flag [FLAG_WIZ] ||
414 random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >= 415 random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >=
415 random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !who->move (dir)) 416 random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !who->move (dir))
416 { 417 {
417 if (who->type == PLAYER) 418 if (who->type == PLAYER)
418 new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); 419 new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name);

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