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Comparing deliantra/server/server/move.C (file contents):
Revision 1.37 by root, Fri Mar 26 00:53:26 2010 UTC vs.
Revision 1.41 by root, Sun May 9 18:40:02 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
176 LOG (llevError, "%s: no alternative teleporters around (user %s).\n", 176 LOG (llevError, "%s: no alternative teleporters around (user %s).\n",
177 teleporter->debug_desc (), user->debug_desc ()); 177 teleporter->debug_desc (), user->debug_desc ());
178 return 0; 178 return 0;
179 } 179 }
180 180
181 int k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); 181 int k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, SIZEOFFREE1 + 1);
182 182
183 /* if k==-1, unable to find a free spot. If this is shop 183 /* if k==-1, unable to find a free spot. If this is shop
184 * mat that the player is using, find someplace to move 184 * mat that the player is using, find someplace to move
185 * the player - otherwise, player can get trapped in the shops 185 * the player - otherwise, player can get trapped in the shops
186 * that appear in random dungeons. We basically just make 186 * that appear in random dungeons. We basically just make
252 for (tmp = GET_MAP_OB (m2, tx, ty); tmp; tmp = tmp->above) 252 for (tmp = GET_MAP_OB (m2, tx, ty); tmp; tmp = tmp->above)
253 { 253 {
254 if (tmp->head == op || tmp == op) 254 if (tmp->head == op || tmp == op)
255 continue; 255 continue;
256 256
257 if ((QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->type != DOOR)) 257 if ((tmp->flag [FLAG_ALIVE] && tmp->type != DOOR))
258 return 1; 258 return 1;
259 259
260 if (OB_MOVE_BLOCK (op, tmp)) 260 if (OB_MOVE_BLOCK (op, tmp))
261 return 1; 261 return 1;
262 262
282 op = op->head; 282 op = op->head;
283 283
284 x = op->x + freearr_x[dir]; 284 x = op->x + freearr_x[dir];
285 y = op->y + freearr_y[dir]; 285 y = op->y + freearr_y[dir];
286 286
287 if (!QUERY_FLAG (op, FLAG_CAN_ROLL) 287 if (!op->flag [FLAG_CAN_ROLL]
288 || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) 288 || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW)
289 > pusher->stats.Str)) 289 > pusher->stats.Str))
290 return 0; 290 return 0;
291 291
292 m = op->map; 292 m = op->map;
342 if (who->head != NULL) 342 if (who->head != NULL)
343 who = who->head; 343 who = who->head;
344 owner = who->owner; 344 owner = who->owner;
345 345
346 /* Wake up sleeping monsters that may be pushed */ 346 /* Wake up sleeping monsters that may be pushed */
347 CLEAR_FLAG (who, FLAG_SLEEP); 347 who->clr_flag (FLAG_SLEEP);
348 348
349 /* player change place with his pets or summoned creature */ 349 /* player change place with his pets or summoned creature */
350 /* TODO: allow multi arch pushing. Can't be very difficult */ 350 /* TODO: allow multi arch pushing. Can't be very difficult */
351 if (who->more == NULL 351 if (who->more == NULL
352 && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) 352 && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party))
379 /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ 379 /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */
380 /* In original we have here a unaggressive check only - that was the reason why */ 380 /* In original we have here a unaggressive check only - that was the reason why */
381 /* we so often become an enemy of friendly monsters... */ 381 /* we so often become an enemy of friendly monsters... */
382 /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ 382 /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */
383 if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && 383 if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER &&
384 !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL)) 384 !who->flag [FLAG_FRIENDLY] && !who->flag [FLAG_NEUTRAL])
385 { 385 {
386 if (pusher->contr->run_on) /* only when we run */ 386 if (pusher->contr->run_on) /* only when we run */
387 { 387 {
388 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name); 388 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name);
389 CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ 389 who->clr_flag (FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */
390 who->enemy = pusher; 390 who->enemy = pusher;
391 return 1; 391 return 1;
392 } 392 }
393 else 393 else
394 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s. H<You have to run if you wish to attack unnagressive NPCs.>", &who->name); 394 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s. H<You have to run if you wish to attack unnagressive NPCs.>", &who->name);
395 } 395 }
396 396
397 /* now, let's test stand still. we NEVER can push stand_still monsters. */ 397 /* now, let's test stand still. we NEVER can push stand_still monsters. */
398 if (QUERY_FLAG (who, FLAG_STAND_STILL)) 398 if (who->flag [FLAG_STAND_STILL])
399 { 399 {
400 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s. H<You simply can't.>", &who->name); 400 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s. H<You simply can't.>", &who->name);
401 return 0; 401 return 0;
402 } 402 }
403 403
408 * this pushes the other person away - its not a swap. 408 * this pushes the other person away - its not a swap.
409 */ 409 */
410 410
411 str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); 411 str1 = (who->stats.Str > 0 ? who->stats.Str : who->level);
412 str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); 412 str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level);
413 if (QUERY_FLAG (who, FLAG_WIZ) || 413 if (who->flag [FLAG_WIZ] ||
414 random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >= 414 random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >=
415 random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !who->move (dir)) 415 random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !who->move (dir))
416 { 416 {
417 if (who->type == PLAYER) 417 if (who->type == PLAYER)
418 new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); 418 new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name);

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