1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
75 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
75 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
76 | return 0; |
76 | return 0; |
77 | |
77 | |
78 | remove (); |
78 | remove (); |
79 | |
79 | |
|
|
80 | pos.m->activate (); |
|
|
81 | |
80 | if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (pos.m), ARG_INT (pos.x), ARG_INT (pos.y))) |
82 | if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (pos.m), ARG_INT (pos.x), ARG_INT (pos.y))) |
81 | return 0; |
83 | return 0; |
82 | |
84 | |
83 | if (INVOKE_MAP (ENTER, pos.m, ARG_PLAYER (contr), ARG_INT (pos.x), ARG_INT (pos.y))) |
85 | if (INVOKE_MAP (ENTER, pos.m, ARG_PLAYER (contr), ARG_INT (pos.x), ARG_INT (pos.y))) |
84 | return 0; |
86 | return 0; |
… | |
… | |
104 | |
106 | |
105 | int |
107 | int |
106 | transfer_ob (object *op, int x, int y, int randomly, object *originator) |
108 | transfer_ob (object *op, int x, int y, int randomly, object *originator) |
107 | { |
109 | { |
108 | int i; |
110 | int i; |
109 | object *tmp; |
|
|
110 | |
111 | |
111 | if (randomly) |
112 | if (randomly) |
112 | i = find_free_spot (op, op->map, x, y, 0, SIZEOFFREE); |
113 | i = find_free_spot (op, op->map, x, y, 0, SIZEOFFREE); |
113 | else |
114 | else |
114 | i = find_first_free_spot (op, op->map, x, y); |
115 | i = find_first_free_spot (op, op->map, x, y); |
… | |
… | |
176 | LOG (llevError, "%s: no alternative teleporters around (user %s).\n", |
177 | LOG (llevError, "%s: no alternative teleporters around (user %s).\n", |
177 | teleporter->debug_desc (), user->debug_desc ()); |
178 | teleporter->debug_desc (), user->debug_desc ()); |
178 | return 0; |
179 | return 0; |
179 | } |
180 | } |
180 | |
181 | |
181 | int k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); |
182 | int k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, SIZEOFFREE1 + 1); |
182 | |
183 | |
183 | /* if k==-1, unable to find a free spot. If this is shop |
184 | /* if k==-1, unable to find a free spot. If this is shop |
184 | * mat that the player is using, find someplace to move |
185 | * mat that the player is using, find someplace to move |
185 | * the player - otherwise, player can get trapped in the shops |
186 | * the player - otherwise, player can get trapped in the shops |
186 | * that appear in random dungeons. We basically just make |
187 | * that appear in random dungeons. We basically just make |