1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #ifndef __CEXTRACT__ |
26 | #ifndef __CEXTRACT__ |
27 | # include <sproto.h> |
27 | # include <sproto.h> |
28 | #endif |
28 | #endif |
29 | |
29 | |
30 | /* |
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31 | * move_object() tries to move object op in the direction "dir". |
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32 | * If it fails (something blocks the passage), it returns 0, |
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33 | * otherwise 1. |
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34 | * This is an improvement from the previous move_ob(), which |
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35 | * removed and inserted objects even if they were unable to move. |
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36 | */ |
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37 | int |
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38 | move_object (object *op, int dir) |
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39 | { |
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40 | return op->move (dir); |
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41 | } |
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42 | |
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43 | /* object op is trying to move in direction dir. |
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44 | * originator is typically the same as op, but |
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45 | * can be different if originator is causing op to |
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46 | * move (originator is pushing op) |
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47 | * returns 0 if the object is not able to move to the |
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48 | * desired space, 1 otherwise (in which case we also |
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49 | * move the object accordingly. This function is |
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50 | * very similiar to move_object. |
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51 | */ |
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52 | int |
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53 | move_ob (object *op, int dir, object *originator) |
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54 | { |
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55 | return op->move (dir, originator); |
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56 | } |
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57 | |
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58 | int |
30 | int |
59 | object::move (int dir, object *originator) |
31 | object::move (int dir, object *originator) |
60 | { |
32 | { |
61 | sint16 newx = x + freearr_x[dir]; |
33 | sint16 newx = x + freearr_x[dir]; |
62 | sint16 newy = y + freearr_y[dir]; |
34 | sint16 newy = y + freearr_y[dir]; |
… | |
… | |
103 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
75 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
104 | return 0; |
76 | return 0; |
105 | |
77 | |
106 | remove (); |
78 | remove (); |
107 | |
79 | |
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80 | pos.m->activate (); |
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81 | |
108 | if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (pos.m), ARG_INT (pos.x), ARG_INT (pos.y))) |
82 | if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (pos.m), ARG_INT (pos.x), ARG_INT (pos.y))) |
109 | return 0; |
83 | return 0; |
110 | |
84 | |
111 | if (INVOKE_MAP (ENTER, pos.m, ARG_PLAYER (contr), ARG_INT (pos.x), ARG_INT (pos.y))) |
85 | if (INVOKE_MAP (ENTER, pos.m, ARG_PLAYER (contr), ARG_INT (pos.x), ARG_INT (pos.y))) |
112 | return 0; |
86 | return 0; |
… | |
… | |
132 | |
106 | |
133 | int |
107 | int |
134 | transfer_ob (object *op, int x, int y, int randomly, object *originator) |
108 | transfer_ob (object *op, int x, int y, int randomly, object *originator) |
135 | { |
109 | { |
136 | int i; |
110 | int i; |
137 | object *tmp; |
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138 | |
111 | |
139 | if (randomly) |
112 | if (randomly) |
140 | i = find_free_spot (op, op->map, x, y, 0, SIZEOFFREE); |
113 | i = find_free_spot (op, op->map, x, y, 0, SIZEOFFREE); |
141 | else |
114 | else |
142 | i = find_first_free_spot (op, op->map, x, y); |
115 | i = find_first_free_spot (op, op->map, x, y); |
… | |
… | |
183 | |
156 | |
184 | /* Find all other teleporters within range. This range |
157 | /* Find all other teleporters within range. This range |
185 | * should really be setable by some object attribute instead of |
158 | * should really be setable by some object attribute instead of |
186 | * using hard coded values. |
159 | * using hard coded values. |
187 | */ |
160 | */ |
188 | unordered_mapwalk (teleporter, -5, -5, 5, 5) |
161 | unordered_mapwalk (mapwalk_buf, teleporter, -5, -5, 5, 5) |
189 | { |
162 | { |
190 | mapspace &ms = m->at (nx, ny); |
163 | mapspace &ms = m->at (nx, ny); |
191 | |
164 | |
192 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
165 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
193 | if (tmp->type == tele_type) |
166 | if (tmp->type == tele_type) |
… | |
… | |
204 | LOG (llevError, "%s: no alternative teleporters around (user %s).\n", |
177 | LOG (llevError, "%s: no alternative teleporters around (user %s).\n", |
205 | teleporter->debug_desc (), user->debug_desc ()); |
178 | teleporter->debug_desc (), user->debug_desc ()); |
206 | return 0; |
179 | return 0; |
207 | } |
180 | } |
208 | |
181 | |
209 | int k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); |
182 | int k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, SIZEOFFREE1 + 1); |
210 | |
183 | |
211 | /* if k==-1, unable to find a free spot. If this is shop |
184 | /* if k==-1, unable to find a free spot. If this is shop |
212 | * mat that the player is using, find someplace to move |
185 | * mat that the player is using, find someplace to move |
213 | * the player - otherwise, player can get trapped in the shops |
186 | * the player - otherwise, player can get trapped in the shops |
214 | * that appear in random dungeons. We basically just make |
187 | * that appear in random dungeons. We basically just make |
… | |
… | |
280 | for (tmp = GET_MAP_OB (m2, tx, ty); tmp; tmp = tmp->above) |
253 | for (tmp = GET_MAP_OB (m2, tx, ty); tmp; tmp = tmp->above) |
281 | { |
254 | { |
282 | if (tmp->head == op || tmp == op) |
255 | if (tmp->head == op || tmp == op) |
283 | continue; |
256 | continue; |
284 | |
257 | |
285 | if ((QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->type != DOOR)) |
258 | if ((tmp->flag [FLAG_ALIVE] && tmp->type != DOOR)) |
286 | return 1; |
259 | return 1; |
287 | |
260 | |
288 | if (OB_MOVE_BLOCK (op, tmp)) |
261 | if (OB_MOVE_BLOCK (op, tmp)) |
289 | return 1; |
262 | return 1; |
290 | |
263 | |
… | |
… | |
310 | op = op->head; |
283 | op = op->head; |
311 | |
284 | |
312 | x = op->x + freearr_x[dir]; |
285 | x = op->x + freearr_x[dir]; |
313 | y = op->y + freearr_y[dir]; |
286 | y = op->y + freearr_y[dir]; |
314 | |
287 | |
315 | if (!QUERY_FLAG (op, FLAG_CAN_ROLL) |
288 | if (!op->flag [FLAG_CAN_ROLL] |
316 | || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) |
289 | || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) |
317 | > pusher->stats.Str)) |
290 | > pusher->stats.Str)) |
318 | return 0; |
291 | return 0; |
319 | |
292 | |
320 | m = op->map; |
293 | m = op->map; |
… | |
… | |
353 | { |
326 | { |
354 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op)); |
327 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op)); |
355 | return; |
328 | return; |
356 | } |
329 | } |
357 | |
330 | |
358 | move_ob (pusher, dir, pusher); |
331 | pusher->move (dir); |
359 | new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op)); |
332 | new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op)); |
360 | return; |
333 | return; |
361 | } |
334 | } |
362 | |
335 | |
363 | /* returns 1 if pushing invokes a attack, 0 when not */ |
336 | /* returns 1 if pushing invokes a attack, 0 when not */ |
… | |
… | |
370 | if (who->head != NULL) |
343 | if (who->head != NULL) |
371 | who = who->head; |
344 | who = who->head; |
372 | owner = who->owner; |
345 | owner = who->owner; |
373 | |
346 | |
374 | /* Wake up sleeping monsters that may be pushed */ |
347 | /* Wake up sleeping monsters that may be pushed */ |
375 | CLEAR_FLAG (who, FLAG_SLEEP); |
348 | who->clr_flag (FLAG_SLEEP); |
376 | |
349 | |
377 | /* player change place with his pets or summoned creature */ |
350 | /* player change place with his pets or summoned creature */ |
378 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
351 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
379 | if (who->more == NULL |
352 | if (who->more == NULL |
380 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) |
353 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) |
… | |
… | |
407 | /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ |
380 | /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ |
408 | /* In original we have here a unaggressive check only - that was the reason why */ |
381 | /* In original we have here a unaggressive check only - that was the reason why */ |
409 | /* we so often become an enemy of friendly monsters... */ |
382 | /* we so often become an enemy of friendly monsters... */ |
410 | /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ |
383 | /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ |
411 | if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && |
384 | if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && |
412 | !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL)) |
385 | !who->flag [FLAG_FRIENDLY] && !who->flag [FLAG_NEUTRAL]) |
413 | { |
386 | { |
414 | if (pusher->contr->run_on) /* only when we run */ |
387 | if (pusher->contr->run_on) /* only when we run */ |
415 | { |
388 | { |
416 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name); |
389 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name); |
417 | CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ |
390 | who->clr_flag (FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ |
418 | who->enemy = pusher; |
391 | who->enemy = pusher; |
419 | return 1; |
392 | return 1; |
420 | } |
393 | } |
421 | else |
394 | else |
422 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s. H<You have to run if you wish to attack unnagressive NPCs.>", &who->name); |
395 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s. H<You have to run if you wish to attack unnagressive NPCs.>", &who->name); |
423 | } |
396 | } |
424 | |
397 | |
425 | /* now, let's test stand still. we NEVER can push stand_still monsters. */ |
398 | /* now, let's test stand still. we NEVER can push stand_still monsters. */ |
426 | if (QUERY_FLAG (who, FLAG_STAND_STILL)) |
399 | if (who->flag [FLAG_STAND_STILL]) |
427 | { |
400 | { |
428 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s. H<You simply can't.>", &who->name); |
401 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s. H<You simply can't.>", &who->name); |
429 | return 0; |
402 | return 0; |
430 | } |
403 | } |
431 | |
404 | |
… | |
… | |
436 | * this pushes the other person away - its not a swap. |
409 | * this pushes the other person away - its not a swap. |
437 | */ |
410 | */ |
438 | |
411 | |
439 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
412 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
440 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
413 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
441 | if (QUERY_FLAG (who, FLAG_WIZ) || |
414 | if (who->flag [FLAG_WIZ] || |
442 | random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >= |
415 | random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >= |
443 | random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !move_object (who, dir)) |
416 | random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !who->move (dir)) |
444 | { |
417 | { |
445 | if (who->type == PLAYER) |
418 | if (who->type == PLAYER) |
446 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
419 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
447 | |
420 | |
448 | return 0; |
421 | return 0; |
… | |
… | |
450 | |
423 | |
451 | /* If we get here, the push succeeded. |
424 | /* If we get here, the push succeeded. |
452 | * Let everyone know the status. |
425 | * Let everyone know the status. |
453 | */ |
426 | */ |
454 | if (who->type == PLAYER) |
427 | if (who->type == PLAYER) |
455 | { |
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456 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s pushed you.", &pusher->name); |
428 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s pushed you.", &pusher->name); |
457 | } |
429 | |
458 | if (pusher->type == PLAYER) |
430 | if (pusher->type == PLAYER) |
459 | { |
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460 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You pushed %s back.", &who->name); |
431 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You pushed %s back.", &who->name); |
461 | } |
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462 | |
432 | |
463 | return 1; |
433 | return 1; |
464 | } |
434 | } |