1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_move_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: move.C,v 1.7 2006/09/10 15:59:57 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992 Frank Tore Johansen |
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7 | * |
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8 | * Deliantra is free software: you can redistribute it and/or modify it under |
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9 | * the terms of the Affero GNU General Public License as published by the |
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10 | * Free Software Foundation, either version 3 of the License, or (at your |
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11 | * option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the Affero GNU General Public License |
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19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
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21 | * |
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22 | * The authors can be reached via e-mail to <support@deliantra.net> |
5 | */ |
23 | */ |
6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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11 | Copyright (C) 1992 Frank Tore Johansen |
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12 | |
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13 | This program is free software; you can redistribute it and/or modify |
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14 | it under the terms of the GNU General Public License as published by |
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15 | the Free Software Foundation; either version 2 of the License, or |
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16 | (at your option) any later version. |
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17 | |
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18 | This program is distributed in the hope that it will be useful, |
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19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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21 | GNU General Public License for more details. |
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22 | |
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23 | You should have received a copy of the GNU General Public License |
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24 | along with this program; if not, write to the Free Software |
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25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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26 | |
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27 | The author can be reached via e-mail to crossfire-devel@real-time.com |
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28 | */ |
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29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #ifndef __CEXTRACT__ |
26 | #ifndef __CEXTRACT__ |
32 | # include <sproto.h> |
27 | # include <sproto.h> |
33 | #endif |
28 | #endif |
34 | |
29 | |
35 | #ifdef COZY_SERVER |
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36 | // use a ptotoype |
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37 | extern int same_party (partylist *a, partylist *b); |
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38 | #endif |
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39 | |
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40 | /* |
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41 | * move_object() tries to move object op in the direction "dir". |
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42 | * If it fails (something blocks the passage), it returns 0, |
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43 | * otherwise 1. |
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44 | * This is an improvement from the previous move_ob(), which |
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45 | * removed and inserted objects even if they were unable to move. |
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46 | */ |
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47 | |
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48 | int |
30 | int |
49 | move_object (object *op, int dir) |
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50 | { |
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51 | return move_ob (op, dir, op); |
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52 | } |
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53 | |
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54 | |
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55 | /* object op is trying to move in direction dir. |
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56 | * originator is typically the same as op, but |
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57 | * can be different if originator is causing op to |
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58 | * move (originator is pushing op) |
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59 | * returns 0 if the object is not able to move to the |
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60 | * desired space, 1 otherwise (in which case we also |
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61 | * move the object accordingly. This function is |
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62 | * very similiar to move_object. |
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63 | */ |
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64 | int |
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65 | move_ob (object *op, int dir, object *originator) |
31 | object::move (int dir, object *originator) |
66 | { |
32 | { |
67 | sint16 newx = op->x + freearr_x[dir]; |
33 | sint16 newx = x + freearr_x[dir]; |
68 | sint16 newy = op->y + freearr_y[dir]; |
34 | sint16 newy = y + freearr_y[dir]; |
69 | object *tmp; |
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70 | mapstruct *m; |
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71 | int mflags; |
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72 | |
35 | |
73 | if (op == NULL) |
36 | mapxy pos (this); |
74 | { |
37 | pos.move (dir); |
75 | LOG (llevError, "Trying to move NULL.\n"); |
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76 | return 0; |
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77 | } |
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78 | |
38 | |
79 | m = op->map; |
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80 | mflags = get_map_flags (m, &m, newx, newy, &newx, &newy); |
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81 | |
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82 | /* If the space the player is trying to is out of the map, |
39 | /* If the space the object is moving to is out of the map, |
83 | * bail now - we know it can't work. |
40 | * bail now - we know it can't work. |
84 | */ |
41 | */ |
85 | if (mflags & P_OUT_OF_MAP) |
42 | if (!pos.normalise ()) |
86 | return 0; |
43 | return 0; |
87 | |
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88 | |
44 | |
89 | /* Is this space blocked? Players with wizpass are immune to |
45 | /* Is this space blocked? Players with wizpass are immune to |
90 | * this condition. |
46 | * this condition. |
91 | */ |
47 | */ |
92 | if (blocked_link (op, m, newx, newy) && !QUERY_FLAG (op, FLAG_WIZPASS)) |
48 | if (blocked_link (this, pos.m, pos.x, pos.y) && !flag [FLAG_WIZPASS]) |
93 | return 0; |
49 | return 0; |
94 | |
50 | |
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51 | // check tail movability |
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52 | if (more && !more->move (dir, more->head)) |
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53 | return 0; |
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54 | |
95 | /* 0.94.2 - we need to set the direction for the new animation code. |
55 | /* we need to set the direction for the new animation code. |
96 | * it uses it to figure out face to use - I can't see it |
56 | * it uses it to figure out face to use - I can't see it |
97 | * breaking anything, but it might. |
57 | * breaking anything, but it might. |
98 | */ |
58 | */ |
99 | if (op->more != NULL && !move_ob (op->more, dir, op->more->head)) |
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100 | return 0; |
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101 | |
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102 | op->direction = dir; |
59 | direction = dir; |
103 | |
60 | |
104 | if (op->will_apply & 4) |
61 | if (will_apply & 4) |
105 | check_earthwalls (op, m, newx, newy); |
62 | check_earthwalls (this, pos.m, pos.x, pos.y); |
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63 | |
106 | if (op->will_apply & 8) |
64 | if (will_apply & 8) |
107 | check_doors (op, m, newx, newy); |
65 | check_doors (this, pos.m, pos.x, pos.y); |
108 | |
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109 | /* 0.94.1 - I got a stack trace that showed it crash with remove_ob trying |
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110 | * to remove a removed object, and this function was the culprit. A possible |
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111 | * guess I have is that check_doors above ran into a trap, killing the |
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112 | * monster. |
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113 | * |
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114 | * Unfortunately, it doesn't appear that the calling functions of move_object |
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115 | * deal very well with op being killed, so all this might do is just |
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116 | * migrate the problem someplace else. |
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117 | */ |
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118 | |
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119 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
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120 | { |
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121 | LOG (llevDebug, "move_object: monster has been removed - will not process further\n"); |
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122 | /* Was not successful, but don't want to try and move again */ |
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123 | return 1; |
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124 | } |
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125 | |
66 | |
126 | /* If this is a tail portion, just want to tell caller that move is |
67 | /* If this is a tail portion, just want to tell caller that move is |
127 | * ok - the caller will deal with actual object removal/insertion |
68 | * ok - the caller will deal with actual object removal/insertion |
128 | */ |
69 | */ |
129 | if (op->head) |
70 | if (head) |
130 | return 1; |
71 | return 1; |
131 | |
72 | |
132 | remove_ob (op); |
73 | if (pos.m != map && contr) |
133 | |
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134 | /* we already have newx, newy, and m, so lets use them. |
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135 | * In addition, this fixes potential crashes, because multipart object was |
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136 | * on edge of map, +=x, +=y doesn't make correct coordinates. |
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137 | */ |
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138 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
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139 | { |
74 | { |
140 | tmp->x += freearr_x[dir]; |
75 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
141 | tmp->y += freearr_y[dir]; |
76 | return 0; |
142 | tmp->map = get_map_from_coord (tmp->map, &tmp->x, &tmp->y); |
77 | |
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78 | remove (); |
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79 | |
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80 | if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (pos.m), ARG_INT (pos.x), ARG_INT (pos.y))) |
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81 | return 0; |
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82 | |
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83 | if (INVOKE_MAP (ENTER, pos.m, ARG_PLAYER (contr), ARG_INT (pos.x), ARG_INT (pos.y))) |
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84 | return 0; |
143 | } |
85 | } |
144 | |
86 | |
145 | /* insert_ob_in_map will deal with any tiling issues */ |
87 | /* insert_ob_in_map will deal with any tiling issues */ |
146 | insert_ob_in_map (op, m, originator, 0); |
88 | pos.insert (this, originator); |
147 | |
89 | |
148 | return 1; |
90 | return 1; |
149 | } |
91 | } |
150 | |
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151 | |
92 | |
152 | /* |
93 | /* |
153 | * transfer_ob(): Move an object (even linked objects) to another spot |
94 | * transfer_ob(): Move an object (even linked objects) to another spot |
154 | * on the same map. |
95 | * on the same map. |
155 | * |
96 | * |
… | |
… | |
173 | i = find_first_free_spot (op, op->map, x, y); |
114 | i = find_first_free_spot (op, op->map, x, y); |
174 | |
115 | |
175 | if (i == -1) |
116 | if (i == -1) |
176 | return 0; /* No free spot */ |
117 | return 0; /* No free spot */ |
177 | |
118 | |
178 | if (op->head != NULL) |
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179 | op = op->head; |
119 | op = op->head_ (); |
180 | remove_ob (op); |
120 | op->remove (); |
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121 | |
181 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
122 | for (object *tmp = op; tmp; tmp = tmp->more) |
182 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x), |
123 | { |
183 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
124 | tmp->x = x + freearr_x[i] + tmp->arch->x; |
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125 | tmp->y = y + freearr_y[i] + tmp->arch->y; |
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126 | } |
184 | |
127 | |
185 | tmp = insert_ob_in_map (op, op->map, originator, 0); |
128 | op = insert_ob_in_map (op, op->map, originator, 0); |
186 | if (tmp) |
129 | |
187 | return 0; |
130 | return !op; |
188 | else |
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189 | return 1; |
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190 | } |
131 | } |
191 | |
132 | |
192 | /* |
133 | /* |
193 | * Return value: 1 if object was destroyed, 0 otherwise. |
134 | * Return value: 1 if object was destroyed, 0 otherwise. |
194 | * Modified so that instead of passing the 'originator' that had no |
135 | * Modified so that instead of passing the 'originator' that had no |
… | |
… | |
202 | * one of another type. |
143 | * one of another type. |
203 | */ |
144 | */ |
204 | int |
145 | int |
205 | teleport (object *teleporter, uint8 tele_type, object *user) |
146 | teleport (object *teleporter, uint8 tele_type, object *user) |
206 | { |
147 | { |
207 | object *altern; |
148 | if (!user) |
208 | int i, j, k, nrofalt = 0; |
149 | return 0; |
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150 | |
209 | object *other_teleporter, *tmp; |
151 | object *other_teleporter = 0; |
210 | mapstruct *m; |
152 | int nrofalt = 0; |
211 | sint16 sx, sy; |
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212 | |
153 | |
213 | if (user == NULL) |
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214 | return 0; |
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215 | if (user->head != NULL) |
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216 | user = user->head; |
154 | user = user->head_ (); |
217 | |
155 | |
218 | /* Find all other teleporters within range. This range |
156 | /* Find all other teleporters within range. This range |
219 | * should really be setable by some object attribute instead of |
157 | * should really be setable by some object attribute instead of |
220 | * using hard coded values. |
158 | * using hard coded values. |
221 | */ |
159 | */ |
222 | for (i = -5; i < 6; i++) |
160 | unordered_mapwalk (mapwalk_buf, teleporter, -5, -5, 5, 5) |
223 | for (j = -5; j < 6; j++) |
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224 | { |
161 | { |
225 | if (i == 0 && j == 0) |
162 | mapspace &ms = m->at (nx, ny); |
226 | continue; |
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227 | /* Perhaps this should be extended to support tiled maps */ |
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228 | if (OUT_OF_REAL_MAP (teleporter->map, teleporter->x + i, teleporter->y + j)) |
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229 | continue; |
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230 | other_teleporter = get_map_ob (teleporter->map, teleporter->x + i, teleporter->y + j); |
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231 | |
163 | |
232 | while (other_teleporter) |
164 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
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165 | if (tmp->type == tele_type) |
233 | { |
166 | { |
234 | if (other_teleporter->type == tele_type) |
167 | if ((dx || dy) && !rndm (++nrofalt)) |
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168 | other_teleporter = tmp; |
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169 | |
235 | break; |
170 | break; |
236 | other_teleporter = other_teleporter->above; |
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237 | } |
171 | } |
238 | if (other_teleporter && !(RANDOM () % ++nrofalt)) |
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239 | altern = other_teleporter; |
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240 | } |
172 | } |
241 | |
173 | |
242 | if (!nrofalt) |
174 | if (!nrofalt) |
243 | { |
175 | { |
244 | LOG (llevError, "No alternative teleporters around!\n"); |
176 | LOG (llevError, "%s: no alternative teleporters around (user %s).\n", |
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177 | teleporter->debug_desc (), user->debug_desc ()); |
245 | return 0; |
178 | return 0; |
246 | } |
179 | } |
247 | |
180 | |
248 | other_teleporter = altern; |
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249 | k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); |
181 | int k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, SIZEOFFREE1 + 1); |
250 | |
182 | |
251 | /* if k==-1, unable to find a free spot. If this is shop |
183 | /* if k==-1, unable to find a free spot. If this is shop |
252 | * mat that the player is using, find someplace to move |
184 | * mat that the player is using, find someplace to move |
253 | * the player - otherwise, player can get trapped in the shops |
185 | * the player - otherwise, player can get trapped in the shops |
254 | * that appear in random dungeons. We basically just make |
186 | * that appear in random dungeons. We basically just make |
255 | * sure the space isn't no pass (eg wall), and don't care |
187 | * sure the space isn't no pass (eg wall), and don't care |
256 | * about is alive. |
188 | * about is alive. |
257 | */ |
189 | */ |
258 | if (k == -1) |
190 | if (k == -1) |
259 | { |
191 | { |
260 | if (tele_type == SHOP_MAT && user->type == PLAYER) |
192 | if (tele_type == SHOP_MAT && user->is_player ()) |
261 | { |
193 | { |
262 | for (k = 1; k < 9; k++) |
194 | for (k = 1; k < 9; k++) |
263 | { |
195 | { |
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196 | maptile *m; |
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197 | sint16 sx, sy; |
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198 | |
264 | if (get_map_flags (other_teleporter->map, &m, |
199 | if (get_map_flags (other_teleporter->map, &m, |
265 | other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k], &sx, &sy) & P_OUT_OF_MAP) |
200 | other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k], &sx, &sy) & P_OUT_OF_MAP) |
266 | continue; |
201 | continue; |
267 | |
202 | |
268 | if (!OB_TYPE_MOVE_BLOCK (user, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
203 | if (!OB_TYPE_MOVE_BLOCK (user, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
269 | break; |
204 | break; |
270 | |
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271 | } |
205 | } |
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206 | |
272 | if (k == 9) |
207 | if (k == 9) |
273 | { |
208 | { |
274 | LOG (llevError, "Shop mat %s (%d, %d) is in solid rock?\n", |
209 | LOG (llevError, "Shop mat %s (%d, %d) is in solid rock?\n", |
275 | &other_teleporter->name, other_teleporter->x, other_teleporter->y); |
210 | &other_teleporter->name, other_teleporter->x, other_teleporter->y); |
276 | return 0; |
211 | return 0; |
… | |
… | |
278 | } |
213 | } |
279 | else |
214 | else |
280 | return 0; |
215 | return 0; |
281 | } |
216 | } |
282 | |
217 | |
283 | remove_ob (user); |
218 | return !other_teleporter->map->insert ( |
284 | |
219 | user, other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k] |
285 | /* Update location for the object */ |
220 | ); |
286 | for (tmp = user; tmp != NULL; tmp = tmp->more) |
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287 | { |
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288 | tmp->x = other_teleporter->x + freearr_x[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
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289 | tmp->y = other_teleporter->y + freearr_y[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
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290 | } |
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291 | tmp = insert_ob_in_map (user, other_teleporter->map, NULL, 0); |
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292 | return (tmp == NULL); |
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293 | } |
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294 | |
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295 | void |
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296 | recursive_roll (object *op, int dir, object *pusher) |
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297 | { |
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298 | if (!roll_ob (op, dir, pusher)) |
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299 | { |
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300 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op)); |
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301 | return; |
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302 | } |
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303 | (void) move_ob (pusher, dir, pusher); |
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304 | new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op)); |
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305 | return; |
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306 | } |
221 | } |
307 | |
222 | |
308 | /* |
223 | /* |
309 | * This is a new version of blocked, this one handles objects |
224 | * This is a new version of blocked, this one handles objects |
310 | * that can be passed through by monsters with the CAN_PASS_THRU defined. |
225 | * that can be passed through by monsters with the CAN_PASS_THRU defined. |
311 | * |
226 | * |
312 | * very new version handles also multipart objects |
227 | * very new version handles also multipart objects |
313 | * This is currently only used for the boulder roll code. |
228 | * This is currently only used for the boulder roll code. |
314 | * Returns 1 if object does not fit, 0 if it does. |
229 | * Returns 1 if object does not fit, 0 if it does. |
315 | */ |
230 | */ |
316 | |
231 | static int |
317 | int |
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318 | try_fit (object *op, mapstruct *m, int x, int y) |
232 | try_fit (object *op, maptile *m, int x, int y) |
319 | { |
233 | { |
320 | object *tmp, *more; |
234 | object *tmp, *more; |
321 | sint16 tx, ty; |
235 | sint16 tx, ty; |
322 | int mflags; |
236 | int mflags; |
323 | mapstruct *m2; |
237 | maptile *m2; |
324 | |
238 | |
325 | if (op->head) |
239 | if (op->head) |
326 | op = op->head; |
240 | op = op->head; |
327 | |
241 | |
328 | for (more = op; more; more = more->more) |
242 | for (more = op; more; more = more->more) |
… | |
… | |
333 | mflags = get_map_flags (m, &m2, tx, ty, &tx, &ty); |
247 | mflags = get_map_flags (m, &m2, tx, ty, &tx, &ty); |
334 | |
248 | |
335 | if (mflags & P_OUT_OF_MAP) |
249 | if (mflags & P_OUT_OF_MAP) |
336 | return 1; |
250 | return 1; |
337 | |
251 | |
338 | for (tmp = get_map_ob (m2, tx, ty); tmp; tmp = tmp->above) |
252 | for (tmp = GET_MAP_OB (m2, tx, ty); tmp; tmp = tmp->above) |
339 | { |
253 | { |
340 | if (tmp->head == op || tmp == op) |
254 | if (tmp->head == op || tmp == op) |
341 | continue; |
255 | continue; |
342 | |
256 | |
343 | if ((QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->type != DOOR)) |
257 | if ((tmp->flag [FLAG_ALIVE] && tmp->type != DOOR)) |
344 | return 1; |
258 | return 1; |
345 | |
259 | |
346 | if (OB_MOVE_BLOCK (op, tmp)) |
260 | if (OB_MOVE_BLOCK (op, tmp)) |
347 | return 1; |
261 | return 1; |
348 | |
262 | |
… | |
… | |
354 | /* |
268 | /* |
355 | * this is not perfect yet. |
269 | * this is not perfect yet. |
356 | * it does not roll objects behind multipart objects properly. |
270 | * it does not roll objects behind multipart objects properly. |
357 | * Support for rolling multipart objects is questionable. |
271 | * Support for rolling multipart objects is questionable. |
358 | */ |
272 | */ |
359 | |
273 | static int |
360 | int |
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361 | roll_ob (object *op, int dir, object *pusher) |
274 | roll_ob (object *op, int dir, object *pusher) |
362 | { |
275 | { |
363 | object *tmp; |
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364 | sint16 x, y; |
276 | sint16 x, y; |
365 | int flags; |
277 | int flags; |
366 | mapstruct *m; |
278 | maptile *m; |
367 | MoveType move_block; |
279 | MoveType move_block; |
368 | |
280 | |
369 | if (op->head) |
281 | if (op->head) |
370 | op = op->head; |
282 | op = op->head; |
371 | |
283 | |
372 | x = op->x + freearr_x[dir]; |
284 | x = op->x + freearr_x[dir]; |
373 | y = op->y + freearr_y[dir]; |
285 | y = op->y + freearr_y[dir]; |
374 | |
286 | |
375 | if (!QUERY_FLAG (op, FLAG_CAN_ROLL) || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) > pusher->stats.Str)) |
287 | if (!op->flag [FLAG_CAN_ROLL] |
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288 | || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) |
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289 | > pusher->stats.Str)) |
376 | return 0; |
290 | return 0; |
377 | |
291 | |
378 | m = op->map; |
292 | m = op->map; |
379 | flags = get_map_flags (m, &m, x, y, &x, &y); |
293 | flags = get_map_flags (m, &m, x, y, &x, &y); |
380 | |
294 | |
… | |
… | |
384 | move_block = GET_MAP_MOVE_BLOCK (m, x, y); |
298 | move_block = GET_MAP_MOVE_BLOCK (m, x, y); |
385 | |
299 | |
386 | /* If the target space is not blocked, no need to look at the objects on it */ |
300 | /* If the target space is not blocked, no need to look at the objects on it */ |
387 | if ((op->move_type & move_block) == op->move_type) |
301 | if ((op->move_type & move_block) == op->move_type) |
388 | { |
302 | { |
389 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
303 | for (object *tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
390 | { |
304 | { |
391 | if (tmp->head == op) |
305 | if (tmp->head == op) |
392 | continue; |
306 | continue; |
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307 | |
393 | if (OB_MOVE_BLOCK (op, tmp) && !roll_ob (tmp, dir, pusher)) |
308 | if (OB_MOVE_BLOCK (op, tmp) && !roll_ob (tmp, dir, pusher)) |
394 | return 0; |
309 | return 0; |
395 | } |
310 | } |
396 | } |
311 | } |
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312 | |
397 | if (try_fit (op, m, x, y)) |
313 | if (try_fit (op, m, x, y)) |
398 | return 0; |
314 | return 0; |
399 | |
315 | |
400 | remove_ob (op); |
316 | op->move (dir); |
401 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
317 | |
402 | tmp->x += freearr_x[dir], tmp->y += freearr_y[dir]; |
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403 | insert_ob_in_map (op, op->map, pusher, 0); |
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404 | return 1; |
318 | return 1; |
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319 | } |
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320 | |
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321 | void |
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322 | recursive_roll (object *op, int dir, object *pusher) |
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323 | { |
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324 | if (!roll_ob (op, dir, pusher)) |
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325 | { |
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326 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op)); |
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327 | return; |
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328 | } |
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329 | |
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330 | pusher->move (dir); |
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331 | new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op)); |
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332 | return; |
405 | } |
333 | } |
406 | |
334 | |
407 | /* returns 1 if pushing invokes a attack, 0 when not */ |
335 | /* returns 1 if pushing invokes a attack, 0 when not */ |
408 | int |
336 | int |
409 | push_ob (object *who, int dir, object *pusher) |
337 | push_ob (object *who, int dir, object *pusher) |
… | |
… | |
411 | int str1, str2; |
339 | int str1, str2; |
412 | object *owner; |
340 | object *owner; |
413 | |
341 | |
414 | if (who->head != NULL) |
342 | if (who->head != NULL) |
415 | who = who->head; |
343 | who = who->head; |
416 | owner = get_owner (who); |
344 | owner = who->owner; |
417 | |
345 | |
418 | /* Wake up sleeping monsters that may be pushed */ |
346 | /* Wake up sleeping monsters that may be pushed */ |
419 | CLEAR_FLAG (who, FLAG_SLEEP); |
347 | who->clr_flag (FLAG_SLEEP); |
420 | |
348 | |
421 | /* player change place with his pets or summoned creature */ |
349 | /* player change place with his pets or summoned creature */ |
422 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
350 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
423 | if (who->more == NULL |
351 | if (who->more == NULL |
424 | #ifdef COZY_SERVER |
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425 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) || owner == pusher) |
352 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) |
426 | #else |
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427 | && owner == pusher |
353 | || owner == pusher) |
428 | #endif |
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429 | ) |
354 | ) |
430 | { |
355 | { |
431 | int temp; |
356 | int temp; |
432 | mapstruct *m; |
357 | maptile *m; |
433 | |
358 | |
434 | remove_ob (who); |
359 | who->remove (); |
435 | remove_ob (pusher); |
360 | pusher->remove (); |
436 | temp = pusher->x; |
361 | temp = pusher->x; |
437 | pusher->x = who->x; |
362 | pusher->x = who->x; |
438 | who->x = temp; |
363 | who->x = temp; |
439 | |
364 | |
440 | temp = pusher->y; |
365 | temp = pusher->y; |
… | |
… | |
445 | pusher->map = who->map; |
370 | pusher->map = who->map; |
446 | who->map = m; |
371 | who->map = m; |
447 | |
372 | |
448 | insert_ob_in_map (who, who->map, pusher, 0); |
373 | insert_ob_in_map (who, who->map, pusher, 0); |
449 | insert_ob_in_map (pusher, pusher->map, pusher, 0); |
374 | insert_ob_in_map (pusher, pusher->map, pusher, 0); |
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375 | |
450 | return 0; |
376 | return 0; |
451 | } |
377 | } |
452 | |
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453 | |
378 | |
454 | /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ |
379 | /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ |
455 | /* In original we have here a unaggressive check only - that was the reason why */ |
380 | /* In original we have here a unaggressive check only - that was the reason why */ |
456 | /* we so often become an enemy of friendly monsters... */ |
381 | /* we so often become an enemy of friendly monsters... */ |
457 | /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ |
382 | /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ |
458 | |
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459 | if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && |
383 | if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && |
460 | !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL)) |
384 | !who->flag [FLAG_FRIENDLY] && !who->flag [FLAG_NEUTRAL]) |
461 | { |
385 | { |
462 | if (pusher->contr->run_on) /* only when we run */ |
386 | if (pusher->contr->run_on) /* only when we run */ |
463 | { |
387 | { |
464 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s !!", &who->name); |
388 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name); |
465 | CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ |
389 | who->clr_flag (FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ |
466 | who->enemy = pusher; |
390 | who->enemy = pusher; |
467 | return 1; |
391 | return 1; |
468 | } |
392 | } |
469 | else |
393 | else |
470 | { |
394 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s. H<You have to run if you wish to attack unnagressive NPCs.>", &who->name); |
471 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name); |
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472 | } |
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473 | } |
395 | } |
474 | |
396 | |
475 | /* now, lets test stand still. we NEVER can push stand_still monsters. */ |
397 | /* now, let's test stand still. we NEVER can push stand_still monsters. */ |
476 | if (QUERY_FLAG (who, FLAG_STAND_STILL)) |
398 | if (who->flag [FLAG_STAND_STILL]) |
477 | { |
399 | { |
478 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s.", &who->name); |
400 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s. H<You simply can't.>", &who->name); |
479 | return 0; |
401 | return 0; |
480 | } |
402 | } |
481 | |
403 | |
482 | /* This block is basically if you are pushing friendly but |
404 | /* This block is basically if you are pushing friendly but |
483 | * non pet creaturs. |
405 | * non pet creaturs. |
… | |
… | |
486 | * this pushes the other person away - its not a swap. |
408 | * this pushes the other person away - its not a swap. |
487 | */ |
409 | */ |
488 | |
410 | |
489 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
411 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
490 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
412 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
491 | if (QUERY_FLAG (who, FLAG_WIZ) || |
413 | if (who->flag [FLAG_WIZ] || |
492 | random_roll (str1, str1 / 2 + str1 * 2, who, PREFER_HIGH) >= |
414 | random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >= |
493 | random_roll (str2, str2 / 2 + str2 * 2, pusher, PREFER_HIGH) || !move_object (who, dir)) |
415 | random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !who->move (dir)) |
494 | { |
416 | { |
495 | if (who->type == PLAYER) |
417 | if (who->type == PLAYER) |
496 | { |
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497 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
418 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
498 | } |
419 | |
499 | return 0; |
420 | return 0; |
500 | } |
421 | } |
501 | |
422 | |
502 | /* If we get here, the push succeeded. |
423 | /* If we get here, the push succeeded. |
503 | * Let everyone know the status. |
424 | * Let everyone know the status. |
504 | */ |
425 | */ |
505 | if (who->type == PLAYER) |
426 | if (who->type == PLAYER) |
506 | { |
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507 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s pushed you.", &pusher->name); |
427 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s pushed you.", &pusher->name); |
508 | } |
428 | |
509 | if (pusher->type == PLAYER) |
429 | if (pusher->type == PLAYER) |
510 | { |
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511 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You pushed %s back.", &who->name); |
430 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You pushed %s back.", &who->name); |
512 | } |
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513 | |
431 | |
514 | return 1; |
432 | return 1; |
515 | } |
433 | } |