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/cvs/deliantra/server/server/move.c
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Comparing deliantra/server/server/move.c (file contents):
Revision 1.1.1.1 by root, Fri Feb 3 07:14:33 2006 UTC vs.
Revision 1.1.1.2 by elmex, Wed Feb 22 18:03:22 2006 UTC

1/* 1/*
2 * static char *rcsid_move_c = 2 * static char *rcsid_move_c =
3 * "$Id: move.c,v 1.1.1.1 2006/02/03 07:14:33 root Exp $"; 3 * "$Id: move.c,v 1.1.1.2 2006/02/22 18:03:22 elmex Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
123 /* we already have newx, newy, and m, so lets use them. 123 /* we already have newx, newy, and m, so lets use them.
124 * In addition, this fixes potential crashes, because multipart object was 124 * In addition, this fixes potential crashes, because multipart object was
125 * on edge of map, +=x, +=y doesn't make correct coordinates. 125 * on edge of map, +=x, +=y doesn't make correct coordinates.
126 */ 126 */
127 for(tmp = op; tmp != NULL; tmp = tmp->more) { 127 for(tmp = op; tmp != NULL; tmp = tmp->more) {
128 tmp->x = newx + tmp->arch->clone.x; 128 tmp->x += freearr_x[dir];
129 tmp->y = newy + tmp->arch->clone.y; 129 tmp->y += freearr_y[dir];
130 tmp->map = m; 130 tmp->map = get_map_from_coord(tmp->map, &tmp->x, &tmp->y);
131 } 131 }
132 132
133 /* insert_ob_in_map will deal with any tiling issues */ 133 /* insert_ob_in_map will deal with any tiling issues */
134 insert_ob_in_map(op, m, originator,0); 134 insert_ob_in_map(op, m, originator,0);
135 135
136 /* Hmmm. Should be possible for multispace players now */ 136 /* Hmmm. Should be possible for multispace players now */
137 if (op->type==PLAYER) { 137 if (op->type==PLAYER) {
138 esrv_map_scroll(&op->contr->socket, freearr_x[dir],freearr_y[dir]); 138 esrv_map_scroll(&op->contr->socket, freearr_x[dir],freearr_y[dir]);
139 op->contr->socket.update_look=1; 139 op->contr->socket.update_look=1;
140 op->contr->socket.look_position=0; 140 op->contr->socket.look_position=0;
141 }
142 else if (op->type == TRANSPORT) {
143 object *pl;
144
145 for (pl=op->inv; pl; pl=pl->below) {
146 if (pl->type == PLAYER) {
147 pl->contr->do_los=1;
148 pl->map = op->map;
149 pl->x = op->x;
150 pl->y = op->y;
151 esrv_map_scroll(&pl->contr->socket, freearr_x[dir],freearr_y[dir]);
152 pl->contr->socket.update_look=1;
153 pl->contr->socket.look_position=0;
154 }
155 }
141 } 156 }
142 157
143 return 1; /* this shouldn't be reached */ 158 return 1; /* this shouldn't be reached */
144} 159}
145 160

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