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/cvs/deliantra/server/server/move.c
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Comparing deliantra/server/server/move.c (file contents):
Revision 1.3 by root, Thu Feb 9 02:11:26 2006 UTC vs.
Revision 1.4 by elmex, Wed Feb 22 18:53:56 2006 UTC

1/* 1/*
2 * static char *rcsid_move_c = 2 * static char *rcsid_move_c =
3 * "$Id: move.c,v 1.3 2006/02/09 02:11:26 root Exp $"; 3 * "$Id: move.c,v 1.4 2006/02/22 18:53:56 elmex Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
128 /* we already have newx, newy, and m, so lets use them. 128 /* we already have newx, newy, and m, so lets use them.
129 * In addition, this fixes potential crashes, because multipart object was 129 * In addition, this fixes potential crashes, because multipart object was
130 * on edge of map, +=x, +=y doesn't make correct coordinates. 130 * on edge of map, +=x, +=y doesn't make correct coordinates.
131 */ 131 */
132 for(tmp = op; tmp != NULL; tmp = tmp->more) { 132 for(tmp = op; tmp != NULL; tmp = tmp->more) {
133 tmp->x = newx + tmp->arch->clone.x; 133 tmp->x += freearr_x[dir];
134 tmp->y = newy + tmp->arch->clone.y; 134 tmp->y += freearr_y[dir];
135 tmp->map = m; 135 tmp->map = get_map_from_coord(tmp->map, &tmp->x, &tmp->y);
136 } 136 }
137 137
138 /* insert_ob_in_map will deal with any tiling issues */ 138 /* insert_ob_in_map will deal with any tiling issues */
139 insert_ob_in_map(op, m, originator,0); 139 insert_ob_in_map(op, m, originator,0);
140 140
141 /* Hmmm. Should be possible for multispace players now */ 141 /* Hmmm. Should be possible for multispace players now */
142 if (op->type==PLAYER) { 142 if (op->type==PLAYER) {
143 esrv_map_scroll(&op->contr->socket, freearr_x[dir],freearr_y[dir]); 143 esrv_map_scroll(&op->contr->socket, freearr_x[dir],freearr_y[dir]);
144 op->contr->socket.update_look=1; 144 op->contr->socket.update_look=1;
145 op->contr->socket.look_position=0; 145 op->contr->socket.look_position=0;
146 }
147 else if (op->type == TRANSPORT) {
148 object *pl;
149
150 for (pl=op->inv; pl; pl=pl->below) {
151 if (pl->type == PLAYER) {
152 pl->contr->do_los=1;
153 pl->map = op->map;
154 pl->x = op->x;
155 pl->y = op->y;
156 esrv_map_scroll(&pl->contr->socket, freearr_x[dir],freearr_y[dir]);
157 pl->contr->socket.update_look=1;
158 pl->contr->socket.look_position=0;
159 }
160 }
146 } 161 }
147 162
148 return 1; /* this shouldn't be reached */ 163 return 1; /* this shouldn't be reached */
149} 164}
150 165

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