1 | /* |
1 | /* |
2 | * static char *rcsid_move_c = |
2 | * static char *rcsid_move_c = |
3 | * "$Id: move.c,v 1.3 2006/02/09 02:11:26 root Exp $"; |
3 | * "$Id: move.c,v 1.5 2006/03/20 23:58:15 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
128 | /* we already have newx, newy, and m, so lets use them. |
128 | /* we already have newx, newy, and m, so lets use them. |
129 | * In addition, this fixes potential crashes, because multipart object was |
129 | * In addition, this fixes potential crashes, because multipart object was |
130 | * on edge of map, +=x, +=y doesn't make correct coordinates. |
130 | * on edge of map, +=x, +=y doesn't make correct coordinates. |
131 | */ |
131 | */ |
132 | for(tmp = op; tmp != NULL; tmp = tmp->more) { |
132 | for(tmp = op; tmp != NULL; tmp = tmp->more) { |
133 | tmp->x = newx + tmp->arch->clone.x; |
133 | tmp->x += freearr_x[dir]; |
134 | tmp->y = newy + tmp->arch->clone.y; |
134 | tmp->y += freearr_y[dir]; |
135 | tmp->map = m; |
135 | tmp->map = get_map_from_coord(tmp->map, &tmp->x, &tmp->y); |
136 | } |
136 | } |
137 | |
137 | |
138 | /* insert_ob_in_map will deal with any tiling issues */ |
138 | /* insert_ob_in_map will deal with any tiling issues */ |
139 | insert_ob_in_map(op, m, originator,0); |
139 | insert_ob_in_map(op, m, originator,0); |
140 | |
140 | |
141 | /* Hmmm. Should be possible for multispace players now */ |
141 | /* Hmmm. Should be possible for multispace players now */ |
142 | if (op->type==PLAYER) { |
142 | if (op->type==PLAYER) { |
143 | esrv_map_scroll(&op->contr->socket, freearr_x[dir],freearr_y[dir]); |
143 | esrv_map_scroll(&op->contr->socket, freearr_x[dir],freearr_y[dir]); |
144 | op->contr->socket.update_look=1; |
144 | op->contr->socket.update_look=1; |
145 | op->contr->socket.look_position=0; |
145 | op->contr->socket.look_position=0; |
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146 | } |
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147 | else if (op->type == TRANSPORT) { |
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148 | object *pl; |
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149 | |
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150 | for (pl=op->inv; pl; pl=pl->below) { |
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151 | if (pl->type == PLAYER) { |
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152 | pl->contr->do_los=1; |
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153 | pl->map = op->map; |
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154 | pl->x = op->x; |
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155 | pl->y = op->y; |
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156 | esrv_map_scroll(&pl->contr->socket, freearr_x[dir],freearr_y[dir]); |
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157 | pl->contr->socket.update_look=1; |
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158 | pl->contr->socket.look_position=0; |
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159 | } |
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160 | } |
146 | } |
161 | } |
147 | |
162 | |
148 | return 1; /* this shouldn't be reached */ |
163 | return 1; /* this shouldn't be reached */ |
149 | } |
164 | } |
150 | |
165 | |
… | |
… | |
199 | * be used close to each other and not have the player put to the |
214 | * be used close to each other and not have the player put to the |
200 | * one of another type. |
215 | * one of another type. |
201 | */ |
216 | */ |
202 | int teleport (object *teleporter, uint8 tele_type, object *user) |
217 | int teleport (object *teleporter, uint8 tele_type, object *user) |
203 | { |
218 | { |
204 | object *altern[120]; /* Better use c/malloc here in the future */ |
219 | object *altern; |
205 | int i,j,k,nrofalt=0; |
220 | int i,j,k,nrofalt=0; |
206 | object *other_teleporter, *tmp; |
221 | object *other_teleporter, *tmp; |
207 | mapstruct *m; |
222 | mapstruct *m; |
208 | sint16 sx, sy; |
223 | sint16 sx, sy; |
209 | |
224 | |
… | |
… | |
227 | |
242 | |
228 | while (other_teleporter) { |
243 | while (other_teleporter) { |
229 | if (other_teleporter->type == tele_type) break; |
244 | if (other_teleporter->type == tele_type) break; |
230 | other_teleporter = other_teleporter->above; |
245 | other_teleporter = other_teleporter->above; |
231 | } |
246 | } |
232 | if (other_teleporter) |
247 | if (other_teleporter && !(RANDOM() % ++nrofalt)) |
233 | altern[nrofalt++]=other_teleporter; |
248 | altern = other_teleporter; |
234 | } |
249 | } |
235 | |
250 | |
236 | if(!nrofalt) { |
251 | if(!nrofalt) { |
237 | LOG(llevError,"No alternative teleporters around!\n"); |
252 | LOG(llevError,"No alternative teleporters around!\n"); |
238 | return 0; |
253 | return 0; |
239 | } |
254 | } |
240 | |
255 | |
241 | other_teleporter=altern[RANDOM()%nrofalt]; |
256 | other_teleporter=altern; |
242 | k=find_free_spot(user,other_teleporter->map, |
257 | k=find_free_spot(user,other_teleporter->map, |
243 | other_teleporter->x,other_teleporter->y,1,9); |
258 | other_teleporter->x,other_teleporter->y,1,9); |
244 | |
259 | |
245 | /* if k==-1, unable to find a free spot. If this is shop |
260 | /* if k==-1, unable to find a free spot. If this is shop |
246 | * mat that the player is using, find someplace to move |
261 | * mat that the player is using, find someplace to move |