1 | |
1 | |
2 | /* |
2 | /* |
3 | * static char *rcsid_pets_c = |
3 | * static char *rcsid_pets_c = |
4 | * "$Id: pets.C,v 1.4 2006/09/10 15:59:57 root Exp $"; |
4 | * "$Id: pets.C,v 1.5 2006/09/12 18:15:35 root Exp $"; |
5 | */ |
5 | */ |
6 | |
6 | |
7 | /* |
7 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
8 | CrossFire, A Multiplayer game for X-windows |
9 | |
9 | |
… | |
… | |
887 | /* This should not happen */ |
887 | /* This should not happen */ |
888 | LOG (llevDebug, "choose_cult_monster() mon_nr was set, but did not find a monster\n"); |
888 | LOG (llevDebug, "choose_cult_monster() mon_nr was set, but did not find a monster\n"); |
889 | return NULL; |
889 | return NULL; |
890 | } |
890 | } |
891 | |
891 | |
892 | |
|
|
893 | |
|
|
894 | int |
892 | int |
895 | summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
893 | summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
896 | { |
894 | { |
897 | sint16 x, y, nrof = 1, i; |
895 | sint16 x, y, nrof = 1, i; |
898 | archetype *summon_arch; |
896 | archetype *summon_arch; |
899 | int ndir; |
897 | int ndir; |
900 | |
898 | |
901 | if (spell_ob->other_arch) |
899 | if (spell_ob->other_arch) |
902 | { |
|
|
903 | summon_arch = spell_ob->other_arch; |
900 | summon_arch = spell_ob->other_arch; |
904 | } |
|
|
905 | else if (spell_ob->randomitems) |
901 | else if (spell_ob->randomitems) |
906 | { |
902 | { |
907 | int level = caster_level (caster, spell_ob); |
903 | int level = caster_level (caster, spell_ob); |
908 | treasure *tr, *lasttr = NULL;; |
904 | treasure *tr, *lasttr = NULL; |
909 | |
905 | |
|
|
906 | shstr_cmp sparam (stringarg); |
|
|
907 | |
910 | /* In old code, this was a very convuluted for statement, |
908 | /* In old code, this was a very convoluted for statement, |
911 | * with all the checks in the 'for' portion itself. Much |
909 | * with all the checks in the 'for' portion itself. Much |
912 | * more readable to break some of the conditions out. |
910 | * more readable to break some of the conditions out. |
913 | */ |
911 | */ |
914 | for (tr = spell_ob->randomitems->items; tr; tr = tr->next) |
912 | for (tr = spell_ob->randomitems->items; tr; tr = tr->next) |
915 | { |
913 | { |
916 | if (level < tr->magic) |
914 | if (level < tr->magic) |
917 | break; |
915 | break; |
|
|
916 | |
918 | lasttr = tr; |
917 | lasttr = tr; |
|
|
918 | |
919 | if (stringarg && !strcmp (tr->item->name, stringarg)) |
919 | if (stringarg && tr->item->name == sparam) |
920 | break; |
920 | break; |
|
|
921 | |
921 | if (tr->next == NULL || tr->next->item == NULL) |
922 | if (!tr->next || !tr->next->item) |
922 | break; |
923 | break; |
923 | } |
924 | } |
|
|
925 | |
924 | if (!lasttr) |
926 | if (!lasttr) |
925 | { |
927 | { |
926 | LOG (llevError, "Treasurelist %s did not generate a valid entry in summon_object\n", &spell_ob->randomitems->name); |
928 | LOG (llevError, "Treasurelist %s did not generate a valid entry in summon_object\n", &spell_ob->randomitems->name); |
927 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to summon any monsters."); |
929 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to summon any monsters."); |
928 | return 0; |
930 | return 0; |
929 | } |
931 | } |
|
|
932 | |
930 | summon_arch = lasttr->item; |
933 | summon_arch = lasttr->item; |
931 | nrof = lasttr->nrof; |
934 | nrof = lasttr->nrof; |
932 | |
|
|
933 | } |
935 | } |
934 | else if (spell_ob->race && !strcmp (spell_ob->race, "GODCULTMON")) |
936 | else if (spell_ob->race && !strcmp (spell_ob->race, "GODCULTMON")) |
935 | { |
937 | { |
936 | object *god = find_god (determine_god (op)), *mon, *owner; |
938 | object *god = find_god (determine_god (op)), *mon, *owner; |
937 | int summon_level, tries; |
939 | int summon_level, tries; |
938 | |
940 | |
939 | if (!god && ((owner = get_owner (op)) != NULL)) |
941 | if (!god && ((owner = get_owner (op)) != NULL)) |
940 | { |
|
|
941 | god = find_god (determine_god (owner)); |
942 | god = find_god (determine_god (owner)); |
942 | } |
943 | |
943 | /* If we can't find a god, can't get what monster to summon */ |
944 | /* If we can't find a god, can't get what monster to summon */ |
944 | if (!god) |
945 | if (!god) |
945 | return 0; |
946 | return 0; |
946 | |
947 | |
947 | if (!god->race) |
948 | if (!god->race) |
948 | { |
949 | { |
949 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s has no creatures that you may summon!", &god->name); |
950 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s has no creatures that you may summon!", &god->name); |
950 | return 0; |
951 | return 0; |
951 | } |
952 | } |
|
|
953 | |
952 | /* the summon level */ |
954 | /* the summon level */ |
953 | summon_level = caster_level (caster, spell_ob); |
955 | summon_level = caster_level (caster, spell_ob); |
954 | if (summon_level == 0) |
956 | if (summon_level == 0) |
955 | summon_level = 1; |
957 | summon_level = 1; |
|
|
958 | |
956 | tries = 0; |
959 | tries = 0; |
957 | do |
960 | do |
958 | { |
961 | { |
959 | mon = choose_cult_monster (op, god, summon_level); |
962 | mon = choose_cult_monster (op, god, summon_level); |
960 | if (!mon) |
963 | if (!mon) |
961 | { |
964 | { |
962 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s fails to send anything.", &god->name); |
965 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s fails to send anything.", &god->name); |
963 | return 0; |
966 | return 0; |
964 | } |
967 | } |
|
|
968 | |
965 | ndir = dir; |
969 | ndir = dir; |
|
|
970 | |
966 | if (!ndir) |
971 | if (!ndir) |
967 | ndir = find_free_spot (mon, op->map, op->x, op->y, 1, SIZEOFFREE); |
972 | ndir = find_free_spot (mon, op->map, op->x, op->y, 1, SIZEOFFREE); |
|
|
973 | |
968 | if (ndir == -1 || ob_blocked (mon, op->map, op->x + freearr_x[ndir], op->y + freearr_y[ndir])) |
974 | if (ndir == -1 || ob_blocked (mon, op->map, op->x + freearr_x[ndir], op->y + freearr_y[ndir])) |
969 | { |
975 | { |
970 | ndir = -1; |
976 | ndir = -1; |
971 | if (++tries == 5) |
977 | if (++tries == 5) |
972 | { |
978 | { |
… | |
… | |
974 | return 0; |
980 | return 0; |
975 | } |
981 | } |
976 | } |
982 | } |
977 | } |
983 | } |
978 | while (ndir == -1); |
984 | while (ndir == -1); |
|
|
985 | |
979 | if (mon->level > (summon_level / 2)) |
986 | if (mon->level > (summon_level / 2)) |
980 | nrof = random_roll (1, 2, op, PREFER_HIGH); |
987 | nrof = random_roll (1, 2, op, PREFER_HIGH); |
981 | else |
988 | else |
982 | nrof = die_roll (2, 2, op, PREFER_HIGH); |
989 | nrof = die_roll (2, 2, op, PREFER_HIGH); |
|
|
990 | |
983 | summon_arch = mon->arch; |
991 | summon_arch = mon->arch; |
984 | } |
992 | } |
985 | else |
993 | else |
986 | { |
|
|
987 | summon_arch = NULL; |
994 | summon_arch = 0; |
988 | } |
|
|
989 | |
995 | |
990 | if (spell_ob->stats.dam) |
996 | if (spell_ob->stats.dam) |
991 | nrof += spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
997 | nrof += spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
992 | |
998 | |
993 | if (!summon_arch) |
999 | if (!summon_arch) |
… | |
… | |
1034 | set_owner (tmp, op); |
1040 | set_owner (tmp, op); |
1035 | set_spell_skill (op, caster, spell_ob, tmp); |
1041 | set_spell_skill (op, caster, spell_ob, tmp); |
1036 | tmp->enemy = op->enemy; |
1042 | tmp->enemy = op->enemy; |
1037 | tmp->type = 0; |
1043 | tmp->type = 0; |
1038 | CLEAR_FLAG (tmp, FLAG_SLEEP); |
1044 | CLEAR_FLAG (tmp, FLAG_SLEEP); |
|
|
1045 | |
1039 | if (op->type == PLAYER || QUERY_FLAG (op, FLAG_FRIENDLY)) |
1046 | if (op->type == PLAYER || QUERY_FLAG (op, FLAG_FRIENDLY)) |
1040 | { |
1047 | { |
1041 | /* If this is not set, we make it friendly */ |
1048 | /* If this is not set, we make it friendly */ |
1042 | if (!QUERY_FLAG (spell_ob, FLAG_MONSTER)) |
1049 | if (!QUERY_FLAG (spell_ob, FLAG_MONSTER)) |
1043 | { |
1050 | { |
1044 | SET_FLAG (tmp, FLAG_FRIENDLY); |
1051 | SET_FLAG (tmp, FLAG_FRIENDLY); |
1045 | add_friendly_object (tmp); |
1052 | add_friendly_object (tmp); |
1046 | tmp->stats.exp = 0; |
1053 | tmp->stats.exp = 0; |
|
|
1054 | |
1047 | if (spell_ob->attack_movement) |
1055 | if (spell_ob->attack_movement) |
1048 | tmp->attack_movement = spell_ob->attack_movement; |
1056 | tmp->attack_movement = spell_ob->attack_movement; |
|
|
1057 | |
1049 | if (get_owner (op)) |
1058 | if (get_owner (op)) |
1050 | set_owner (tmp, get_owner (op)); |
1059 | set_owner (tmp, get_owner (op)); |
1051 | } |
1060 | } |
1052 | } |
1061 | } |
1053 | } |
1062 | } |
|
|
1063 | |
1054 | if (tmp->speed > MIN_ACTIVE_SPEED) |
1064 | if (tmp->speed > MIN_ACTIVE_SPEED) |
1055 | tmp->speed_left = -1; |
1065 | tmp->speed_left = -1; |
1056 | } |
1066 | } |
|
|
1067 | |
1057 | if (head == NULL) |
1068 | if (head == NULL) |
1058 | head = tmp; |
1069 | head = tmp; |
1059 | else |
1070 | else |
1060 | { |
1071 | { |
1061 | tmp->head = head; |
1072 | tmp->head = head; |
1062 | prev->more = tmp; |
1073 | prev->more = tmp; |
1063 | } |
1074 | } |
|
|
1075 | |
1064 | prev = tmp; |
1076 | prev = tmp; |
1065 | tmp->x = op->x + x + tmp->arch->clone.x; |
1077 | tmp->x = op->x + x + tmp->arch->clone.x; |
1066 | tmp->y = op->y + y + tmp->arch->clone.y; |
1078 | tmp->y = op->y + y + tmp->arch->clone.y; |
1067 | tmp->map = op->map; |
1079 | tmp->map = op->map; |
1068 | } |
1080 | } |
|
|
1081 | |
1069 | head->direction = freedir[ndir]; |
1082 | head->direction = freedir[ndir]; |
1070 | head->stats.exp = 0; |
1083 | head->stats.exp = 0; |
1071 | head = insert_ob_in_map (head, head->map, op, 0); |
1084 | head = insert_ob_in_map (head, head->map, op, 0); |
|
|
1085 | |
1072 | if (head && head->randomitems) |
1086 | if (head && head->randomitems) |
1073 | { |
1087 | { |
1074 | object *tmp; |
1088 | object *tmp; |
1075 | |
1089 | |
1076 | create_treasure (head->randomitems, head, GT_APPLY | GT_STARTEQUIP, 6, 0); |
1090 | create_treasure (head->randomitems, head, GT_APPLY | GT_STARTEQUIP, 6, 0); |
1077 | for (tmp = head->inv; tmp; tmp = tmp->below) |
1091 | for (tmp = head->inv; tmp; tmp = tmp->below) |
1078 | if (!tmp->nrof) |
1092 | if (!tmp->nrof) |
1079 | SET_FLAG (tmp, FLAG_NO_DROP); |
1093 | SET_FLAG (tmp, FLAG_NO_DROP); |
1080 | } |
1094 | } |
1081 | } /* for i < nrof */ |
1095 | } /* for i < nrof */ |
|
|
1096 | |
1082 | return 1; |
1097 | return 1; |
1083 | } |
1098 | } |
1084 | |
1099 | |
1085 | /* recursively look through the owner property of objects until the real owner |
1100 | /* recursively look through the owner property of objects until the real owner |
1086 | is found */ |
1101 | is found */ |