… | |
… | |
1089 | if (head && head->randomitems) |
1089 | if (head && head->randomitems) |
1090 | { |
1090 | { |
1091 | create_treasure (head->randomitems, head, GT_APPLY | GT_STARTEQUIP, 6, 0); |
1091 | create_treasure (head->randomitems, head, GT_APPLY | GT_STARTEQUIP, 6, 0); |
1092 | |
1092 | |
1093 | for (object *tmp = head->inv; tmp; tmp = tmp->below) |
1093 | for (object *tmp = head->inv; tmp; tmp = tmp->below) |
1094 | SET_FLAG (tmp, FLAG_NO_DROP); |
1094 | SET_FLAG (tmp, FLAG_DESTROY_ON_DEATH); |
1095 | } |
1095 | } |
1096 | } /* for i < nrof */ |
1096 | } /* for i < nrof */ |
1097 | |
1097 | |
1098 | return 1; |
1098 | return 1; |
1099 | } |
1099 | } |