1 | |
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2 | /* |
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3 | * static char *rcsid_pets_c = |
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4 | * "$Id: pets.C,v 1.4 2006/09/10 15:59:57 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | |
23 | |
30 | #include <global.h> |
24 | #include <global.h> |
31 | #ifndef __CEXTRACT__ |
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32 | # include <sproto.h> |
25 | #include <sproto.h> |
33 | #endif |
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34 | |
26 | |
35 | /* given that 'pet' is a friendly object, this function returns a |
27 | /* given that 'pet' is a friendly object, this function returns a |
36 | * monster the pet should attack, NULL if nothing appropriate is |
28 | * monster the pet should attack, NULL if nothing appropriate is |
37 | * found. it basically looks for nasty things around the owner |
29 | * found. it basically looks for nasty things around the owner |
38 | * of the pet to attack. |
30 | * of the pet to attack. |
39 | * this is now tilemap aware. |
31 | * this is now tilemap aware. |
40 | */ |
32 | */ |
41 | |
|
|
42 | object * |
33 | object * |
43 | get_pet_enemy (object *pet, rv_vector * rv) |
34 | get_pet_enemy (object *pet, rv_vector * rv) |
44 | { |
35 | { |
45 | object *owner, *tmp, *attacker, *tmp3; |
36 | object *owner, *tmp, *attacker, *tmp3; |
46 | int i; |
37 | int i; |
47 | sint16 x, y; |
38 | sint16 x, y; |
48 | mapstruct *nm; |
39 | maptile *nm; |
49 | int search_arr[SIZEOFFREE]; |
40 | int search_arr[SIZEOFFREE]; |
50 | int mflags; |
41 | int mflags; |
51 | |
42 | |
52 | attacker = pet->attacked_by; /*pointer to attacking enemy */ |
43 | attacker = pet->attacked_by; /*pointer to attacking enemy */ |
53 | pet->attacked_by = NULL; /*clear this, since we are dealing with it */ |
44 | pet->attacked_by = NULL; /*clear this, since we are dealing with it */ |
54 | |
45 | |
55 | if ((owner = get_owner (pet)) != NULL) |
46 | if ((owner = pet->owner) != NULL) |
56 | { |
47 | { |
57 | /* If the owner has turned on the pet, make the pet |
48 | /* If the owner has turned on the pet, make the pet |
58 | * unfriendly. |
49 | * unfriendly. |
59 | */ |
50 | */ |
60 | if ((check_enemy (owner, rv)) == pet) |
51 | if ((check_enemy (owner, rv)) == pet) |
… | |
… | |
88 | */ |
79 | */ |
89 | pet->enemy = NULL; |
80 | pet->enemy = NULL; |
90 | else |
81 | else |
91 | return tmp; |
82 | return tmp; |
92 | } |
83 | } |
|
|
84 | |
93 | get_search_arr (search_arr); |
85 | get_search_arr (search_arr); |
94 | |
86 | |
95 | if (owner->type == PLAYER && owner->contr->petmode > pet_normal) |
87 | if (owner->type == PLAYER && owner->contr->petmode > pet_normal) |
96 | { |
88 | { |
97 | if (owner->contr->petmode == pet_sad) |
89 | if (owner->contr->petmode == pet_sad) |
… | |
… | |
121 | x = owner->x + freearr_x[search_arr[i]]; |
113 | x = owner->x + freearr_x[search_arr[i]]; |
122 | y = owner->y + freearr_y[search_arr[i]]; |
114 | y = owner->y + freearr_y[search_arr[i]]; |
123 | nm = owner->map; |
115 | nm = owner->map; |
124 | /* Only look on the space if there is something alive there. */ |
116 | /* Only look on the space if there is something alive there. */ |
125 | mflags = get_map_flags (nm, &nm, x, y, &x, &y); |
117 | mflags = get_map_flags (nm, &nm, x, y, &x, &y); |
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|
118 | |
126 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
119 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
127 | { |
120 | { |
128 | for (tmp = get_map_ob (nm, x, y); tmp != NULL; tmp = tmp->above) |
121 | for (tmp = GET_MAP_OB (nm, x, y); tmp != NULL; tmp = tmp->above) |
129 | { |
122 | { |
130 | object *tmp2 = tmp->head == NULL ? tmp : tmp->head; |
123 | object *tmp2 = tmp->head == NULL ? tmp : tmp->head; |
131 | |
124 | |
132 | if (QUERY_FLAG (tmp2, FLAG_ALIVE) && ((!QUERY_FLAG (tmp2, FLAG_FRIENDLY) && |
125 | if (QUERY_FLAG (tmp2, FLAG_ALIVE) && ((!QUERY_FLAG (tmp2, FLAG_FRIENDLY) && |
133 | (tmp2->type != PLAYER)) || |
126 | (tmp2->type != PLAYER)) || |
… | |
… | |
165 | } |
158 | } |
166 | |
159 | |
167 | /* No threat to owner, check to see if the pet has an attacker */ |
160 | /* No threat to owner, check to see if the pet has an attacker */ |
168 | if (attacker) |
161 | if (attacker) |
169 | { |
162 | { |
170 | /* need to be sure this is the right one! */ |
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171 | if (attacker->count == pet->attacked_by_count) |
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172 | { |
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173 | /* also need to check to make sure it is not freindly */ |
163 | /* also need to check to make sure it is not freindly */ |
174 | /* or otherwise non-hostile, and is an appropriate target */ |
164 | /* or otherwise non-hostile, and is an appropriate target */ |
175 | if (!QUERY_FLAG (attacker, FLAG_FRIENDLY) && on_same_map (pet, attacker)) |
165 | if (!QUERY_FLAG (attacker, FLAG_FRIENDLY) && on_same_map (pet, attacker)) |
176 | { |
166 | { |
177 | pet->enemy = attacker; |
167 | pet->enemy = attacker; |
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168 | |
178 | if (check_enemy (pet, rv) != NULL) |
169 | if (check_enemy (pet, rv) != NULL) |
179 | return attacker; |
170 | return attacker; |
180 | else |
171 | else |
181 | pet->enemy = NULL; |
172 | pet->enemy = NULL; |
182 | } |
|
|
183 | } |
173 | } |
184 | } |
174 | } |
185 | |
175 | |
186 | /* Don't have an attacker or legal enemy, so look for a new one!. |
176 | /* Don't have an attacker or legal enemy, so look for a new one!. |
187 | * This looks for one around where the pet is. Thus, you could lead |
177 | * This looks for one around where the pet is. Thus, you could lead |
… | |
… | |
198 | nm = pet->map; |
188 | nm = pet->map; |
199 | /* Only look on the space if there is something alive there. */ |
189 | /* Only look on the space if there is something alive there. */ |
200 | mflags = get_map_flags (nm, &nm, x, y, &x, &y); |
190 | mflags = get_map_flags (nm, &nm, x, y, &x, &y); |
201 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
191 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
202 | { |
192 | { |
203 | for (tmp = get_map_ob (nm, x, y); tmp != NULL; tmp = tmp->above) |
193 | for (tmp = GET_MAP_OB (nm, x, y); tmp != NULL; tmp = tmp->above) |
204 | { |
194 | { |
205 | object *tmp2 = tmp->head == NULL ? tmp : tmp->head; |
195 | object *tmp2 = tmp->head == NULL ? tmp : tmp->head; |
206 | |
196 | |
207 | if (QUERY_FLAG (tmp2, FLAG_ALIVE) && ((!QUERY_FLAG (tmp2, FLAG_FRIENDLY) && |
197 | if (QUERY_FLAG (tmp2, FLAG_ALIVE) && ((!QUERY_FLAG (tmp2, FLAG_FRIENDLY) && |
208 | (tmp2->type != PLAYER)) || |
198 | (tmp2->type != PLAYER)) || |
… | |
… | |
252 | for (obl = first_friendly_object; obl != NULL; obl = next) |
242 | for (obl = first_friendly_object; obl != NULL; obl = next) |
253 | { |
243 | { |
254 | object *ob = obl->ob; |
244 | object *ob = obl->ob; |
255 | |
245 | |
256 | next = obl->next; |
246 | next = obl->next; |
257 | if (get_owner (ob) == owner) |
247 | if (ob->owner == owner) |
258 | { |
248 | { |
259 | if (!QUERY_FLAG (ob, FLAG_REMOVED)) |
249 | if (!QUERY_FLAG (ob, FLAG_REMOVED)) |
260 | remove_ob (ob); |
250 | ob->remove (); |
261 | remove_friendly_object (ob); |
251 | remove_friendly_object (ob); |
262 | free_object (ob); |
252 | ob->destroy (); |
263 | } |
253 | } |
264 | } |
254 | } |
265 | } |
255 | } |
266 | |
256 | |
267 | /* |
257 | /* |
… | |
… | |
270 | * Thus the map isn't loaded yet, and we have to remove |
260 | * Thus the map isn't loaded yet, and we have to remove |
271 | * the pet... |
261 | * the pet... |
272 | * Interesting enough, we don't use the passed map structure in |
262 | * Interesting enough, we don't use the passed map structure in |
273 | * this function. |
263 | * this function. |
274 | */ |
264 | */ |
275 | |
|
|
276 | void |
265 | void |
277 | remove_all_pets (mapstruct *map) |
266 | remove_all_pets (maptile *map) |
278 | { |
267 | { |
279 | objectlink *obl, *next; |
268 | objectlink *obl, *next; |
280 | object *owner; |
269 | object *owner; |
281 | |
270 | |
282 | for (obl = first_friendly_object; obl != NULL; obl = next) |
271 | for (obl = first_friendly_object; obl != NULL; obl = next) |
283 | { |
272 | { |
284 | next = obl->next; |
273 | next = obl->next; |
285 | if (obl->ob->type != PLAYER && QUERY_FLAG (obl->ob, FLAG_FRIENDLY) && |
274 | if (obl->ob->type != PLAYER && QUERY_FLAG (obl->ob, FLAG_FRIENDLY) && |
286 | (owner = get_owner (obl->ob)) != NULL && !on_same_map (owner, obl->ob)) |
275 | (owner = obl->ob->owner) != NULL && !on_same_map (owner, obl->ob)) |
287 | { |
276 | { |
288 | /* follow owner checks map status for us */ |
277 | /* follow owner checks map status for us */ |
289 | follow_owner (obl->ob, owner); |
278 | follow_owner (obl->ob, owner); |
290 | } |
279 | } |
291 | } |
280 | } |
… | |
… | |
296 | { |
285 | { |
297 | object *tmp; |
286 | object *tmp; |
298 | int dir; |
287 | int dir; |
299 | |
288 | |
300 | if (!QUERY_FLAG (ob, FLAG_REMOVED)) |
289 | if (!QUERY_FLAG (ob, FLAG_REMOVED)) |
301 | remove_ob (ob); |
290 | ob->remove (); |
302 | |
291 | |
303 | if (owner->map == NULL) |
292 | if (owner->map == NULL) |
304 | { |
293 | { |
305 | LOG (llevError, "Can't follow owner (%d): no map.\n", &owner->name); |
294 | LOG (llevError, "Can't follow owner (%d): no map.\n", &owner->name); |
306 | goto fail; |
295 | goto fail; |
… | |
… | |
334 | |
323 | |
335 | return 0; |
324 | return 0; |
336 | |
325 | |
337 | fail: |
326 | fail: |
338 | remove_friendly_object (ob); |
327 | remove_friendly_object (ob); |
339 | free_object (ob); |
328 | ob->destroy (); |
340 | |
329 | |
341 | return 1; |
330 | return 1; |
342 | } |
331 | } |
343 | |
332 | |
344 | void |
333 | void |
345 | pet_move (object *ob) |
334 | pet_move (object *ob) |
346 | { |
335 | { |
347 | int dir, tag, i; |
336 | int dir, i; |
348 | sint16 dx, dy; |
337 | sint16 dx, dy; |
349 | object *ob2, *owner; |
338 | object *ob2, *owner; |
350 | mapstruct *m; |
339 | maptile *m; |
351 | |
340 | |
352 | /* Check to see if player pulled out */ |
341 | /* Check to see if player pulled out */ |
353 | if ((owner = get_owner (ob)) == NULL) |
342 | if ((owner = ob->owner) == NULL) |
354 | { |
343 | { |
355 | remove_ob (ob); /* Will be freed when returning */ |
344 | ob->remove (); /* Will be freed when returning */ |
356 | remove_friendly_object (ob); |
345 | remove_friendly_object (ob); |
357 | free_object (ob); |
346 | ob->destroy (); |
358 | LOG (llevMonster, "Pet: no owner, leaving.\n"); |
347 | LOG (llevMonster, "Pet: no owner, leaving.\n"); |
359 | return; |
348 | return; |
360 | } |
349 | } |
361 | |
350 | |
362 | /* move monster into the owners map if not in the same map */ |
351 | /* move monster into the owners map if not in the same map */ |
… | |
… | |
390 | get_rangevector (ob, ob->owner, &rv, 0); |
379 | get_rangevector (ob, ob->owner, &rv, 0); |
391 | dir = rv.direction; |
380 | dir = rv.direction; |
392 | } |
381 | } |
393 | ob->direction = dir; |
382 | ob->direction = dir; |
394 | |
383 | |
395 | tag = ob->count; |
|
|
396 | /* move_ob returns 0 if the object couldn't move. If that is the |
384 | /* move_ob returns 0 if the object couldn't move. If that is the |
397 | * case, lets do some other work. |
385 | * case, lets do some other work. |
398 | */ |
386 | */ |
399 | if (!(move_ob (ob, dir, ob))) |
387 | if (!(move_ob (ob, dir, ob))) |
400 | { |
388 | { |
401 | object *part; |
389 | object *part; |
402 | |
390 | |
403 | /* the failed move_ob above may destroy the pet, so check here */ |
391 | /* the failed move_ob above may destroy the pet, so check here */ |
404 | if (was_destroyed (ob, tag)) |
392 | if (ob->destroyed ()) |
405 | return; |
393 | return; |
406 | |
394 | |
407 | for (part = ob; part != NULL; part = part->more) |
395 | for (part = ob; part != NULL; part = part->more) |
408 | { |
396 | { |
409 | dx = part->x + freearr_x[dir]; |
397 | dx = part->x + freearr_x[dir]; |
410 | dy = part->y + freearr_y[dir]; |
398 | dy = part->y + freearr_y[dir]; |
411 | m = get_map_from_coord (part->map, &dx, &dy); |
399 | m = get_map_from_coord (part->map, &dx, &dy); |
412 | if (!m) |
400 | if (!m) |
413 | continue; |
401 | continue; |
414 | |
402 | |
415 | for (ob2 = get_map_ob (m, dx, dy); ob2 != NULL; ob2 = ob2->above) |
403 | for (ob2 = GET_MAP_OB (m, dx, dy); ob2 != NULL; ob2 = ob2->above) |
416 | { |
404 | { |
417 | object *new_ob; |
405 | object *new_ob; |
418 | |
406 | |
419 | new_ob = ob2->head ? ob2->head : ob2; |
407 | new_ob = ob2->head ? ob2->head : ob2; |
420 | if (new_ob == ob) |
408 | if (new_ob == ob) |
421 | break; |
409 | break; |
422 | if (new_ob == ob->owner) |
410 | if (new_ob == ob->owner) |
423 | return; |
411 | return; |
424 | if (get_owner (new_ob) == ob->owner) |
412 | if (new_ob->owner == ob->owner) |
425 | break; |
413 | break; |
426 | |
414 | |
427 | /* Hmm. Did we try to move into an enemy monster? If so, |
415 | /* Hmm. Did we try to move into an enemy monster? If so, |
428 | * make it our enemy. |
416 | * make it our enemy. |
429 | */ |
417 | */ |
… | |
… | |
466 | fix_summon_pet (archetype *at, object *op, int dir, int is_golem) |
454 | fix_summon_pet (archetype *at, object *op, int dir, int is_golem) |
467 | { |
455 | { |
468 | archetype *atmp; |
456 | archetype *atmp; |
469 | object *tmp = NULL, *prev = NULL, *head = NULL; |
457 | object *tmp = NULL, *prev = NULL, *head = NULL; |
470 | |
458 | |
471 | for (atmp = at; atmp != NULL; atmp = atmp->more) |
459 | for (atmp = at; atmp; atmp = atmp->more) |
472 | { |
460 | { |
473 | tmp = arch_to_object (atmp); |
461 | tmp = arch_to_object (atmp); |
|
|
462 | |
474 | if (atmp == at) |
463 | if (atmp == at) |
475 | { |
464 | { |
476 | if (!is_golem) |
465 | if (!is_golem) |
477 | SET_FLAG (tmp, FLAG_MONSTER); |
466 | SET_FLAG (tmp, FLAG_MONSTER); |
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|
467 | |
478 | set_owner (tmp, op); |
468 | tmp->set_owner (op); |
479 | if (op->type == PLAYER) |
469 | if (op->type == PLAYER) |
480 | { |
470 | { |
481 | tmp->stats.exp = 0; |
471 | tmp->stats.exp = 0; |
482 | add_friendly_object (tmp); |
472 | add_friendly_object (tmp); |
483 | SET_FLAG (tmp, FLAG_FRIENDLY); |
473 | SET_FLAG (tmp, FLAG_FRIENDLY); |
… | |
… | |
486 | } |
476 | } |
487 | else |
477 | else |
488 | { |
478 | { |
489 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
479 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
490 | { |
480 | { |
491 | object *owner = get_owner (op); |
481 | object *owner = op->owner; |
492 | |
482 | |
493 | if (owner != NULL) |
483 | if (owner) |
494 | { /* For now, we transfer ownership */ |
484 | { /* For now, we transfer ownership */ |
495 | set_owner (tmp, owner); |
485 | tmp->set_owner (owner); |
496 | tmp->attack_movement = PETMOVE; |
486 | tmp->attack_movement = PETMOVE; |
497 | add_friendly_object (tmp); |
487 | add_friendly_object (tmp); |
498 | SET_FLAG (tmp, FLAG_FRIENDLY); |
488 | SET_FLAG (tmp, FLAG_FRIENDLY); |
499 | } |
489 | } |
500 | } |
490 | } |
501 | } |
491 | } |
|
|
492 | |
502 | if (op->type != PLAYER || !is_golem) |
493 | if (op->type != PLAYER || !is_golem) |
503 | { |
494 | { |
504 | tmp->attack_movement = PETMOVE; |
495 | tmp->attack_movement = PETMOVE; |
505 | tmp->speed_left = -1; |
496 | tmp->speed_left = -1; |
506 | tmp->type = 0; |
497 | tmp->type = 0; |
… | |
… | |
508 | } |
499 | } |
509 | else |
500 | else |
510 | tmp->type = GOLEM; |
501 | tmp->type = GOLEM; |
511 | |
502 | |
512 | } |
503 | } |
|
|
504 | |
513 | if (head == NULL) |
505 | if (!head) |
514 | head = tmp; |
506 | head = tmp; |
|
|
507 | |
515 | tmp->x = op->x + freearr_x[dir] + tmp->arch->clone.x; |
508 | tmp->x = op->x + freearr_x[dir] + tmp->arch->clone.x; |
516 | tmp->y = op->y + freearr_y[dir] + tmp->arch->clone.y; |
509 | tmp->y = op->y + freearr_y[dir] + tmp->arch->clone.y; |
517 | tmp->map = op->map; |
510 | tmp->map = op->map; |
|
|
511 | |
518 | if (tmp->invisible) |
512 | if (tmp->invisible) |
519 | tmp->invisible = 0; |
513 | tmp->invisible = 0; |
|
|
514 | |
520 | if (head != tmp) |
515 | if (head != tmp) |
521 | tmp->head = head, prev->more = tmp; |
516 | tmp->head = head, prev->more = tmp; |
|
|
517 | |
522 | prev = tmp; |
518 | prev = tmp; |
523 | } |
519 | } |
|
|
520 | |
524 | head->direction = dir; |
521 | head->direction = dir; |
525 | |
522 | |
526 | /* need to change some monster attr to prevent problems/crashing */ |
523 | /* need to change some monster attr to prevent problems/crashing */ |
527 | head->last_heal = 0; |
524 | head->last_heal = 0; |
528 | head->last_eat = 0; |
525 | head->last_eat = 0; |
… | |
… | |
539 | |
536 | |
540 | return head; |
537 | return head; |
541 | } |
538 | } |
542 | |
539 | |
543 | /* updated this to allow more than the golem 'head' to attack */ |
540 | /* updated this to allow more than the golem 'head' to attack */ |
544 | |
|
|
545 | /* op is the golem to be moved. */ |
541 | /* op is the golem to be moved. */ |
546 | |
|
|
547 | void |
542 | void |
548 | move_golem (object *op) |
543 | move_golem (object *op) |
549 | { |
544 | { |
550 | int made_attack = 0; |
545 | int made_attack = 0; |
551 | object *tmp; |
546 | object *tmp; |
552 | tag_t tag; |
|
|
553 | |
547 | |
554 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
548 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
555 | return; /* Has already been moved */ |
549 | return; /* Has already been moved */ |
556 | |
550 | |
557 | if (get_owner (op) == NULL) |
551 | if (op->owner == NULL) |
558 | { |
552 | { |
559 | LOG (llevDebug, "Golem without owner destructed.\n"); |
553 | LOG (llevDebug, "Golem without owner destructed.\n"); |
560 | remove_ob (op); |
554 | op->remove (); |
561 | free_object (op); |
555 | op->destroy (); |
562 | return; |
556 | return; |
563 | } |
557 | } |
|
|
558 | |
564 | /* It would be nice to have a cleaner way of what message to print |
559 | /* It would be nice to have a cleaner way of what message to print |
565 | * when the golem expires than these hard coded entries. |
560 | * when the golem expires than these hard coded entries. |
566 | * Note it is intentional that a golems duration is based on its |
561 | * Note it is intentional that a golems duration is based on its |
567 | * hp, and not duration |
562 | * hp, and not duration |
568 | */ |
563 | */ |
569 | if (--op->stats.hp < 0) |
564 | if (--op->stats.hp < 0) |
570 | { |
565 | { |
571 | if (op->msg) |
566 | if (op->msg) |
572 | new_draw_info (NDI_UNIQUE, 0, op->owner, op->msg); |
567 | new_draw_info (NDI_UNIQUE, 0, op->owner, op->msg); |
|
|
568 | |
573 | op->owner->contr->ranges[range_golem] = NULL; |
569 | op->owner->contr->ranges[range_golem] = 0; |
574 | op->owner->contr->golem_count = 0; |
|
|
575 | remove_friendly_object (op); |
570 | remove_friendly_object (op); |
576 | remove_ob (op); |
571 | op->remove (); |
577 | free_object (op); |
572 | op->destroy (); |
578 | return; |
573 | return; |
579 | } |
574 | } |
580 | |
575 | |
581 | /* Do golem attacks/movement for single & multisq golems. |
576 | /* Do golem attacks/movement for single & multisq golems. |
582 | * Assuming here that op is the 'head' object. Pass only op to |
577 | * Assuming here that op is the 'head' object. Pass only op to |
583 | * move_ob (makes recursive calls to other parts) |
578 | * move_ob (makes recursive calls to other parts) |
584 | * move_ob returns 0 if the creature was not able to move. |
579 | * move_ob returns 0 if the creature was not able to move. |
585 | */ |
580 | */ |
586 | tag = op->count; |
|
|
587 | if (move_ob (op, op->direction, op)) |
581 | if (move_ob (op, op->direction, op)) |
588 | return; |
582 | return; |
589 | if (was_destroyed (op, tag)) |
583 | |
|
|
584 | if (op->destroyed ()) |
590 | return; |
585 | return; |
591 | |
586 | |
592 | for (tmp = op; tmp; tmp = tmp->more) |
587 | for (tmp = op; tmp; tmp = tmp->more) |
593 | { |
588 | { |
594 | sint16 x = tmp->x + freearr_x[op->direction], y = tmp->y + freearr_y[op->direction]; |
589 | sint16 x = tmp->x + freearr_x[op->direction], y = tmp->y + freearr_y[op->direction]; |
595 | object *victim; |
590 | object *victim; |
596 | mapstruct *m; |
591 | maptile *m; |
597 | int mflags; |
592 | int mflags; |
598 | |
593 | |
599 | m = op->map; |
594 | m = op->map; |
600 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
595 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
601 | |
596 | |
602 | if (mflags & P_OUT_OF_MAP) |
597 | if (mflags & P_OUT_OF_MAP) |
603 | continue; |
598 | continue; |
604 | |
599 | |
605 | for (victim = get_map_ob (op->map, x, y); victim; victim = victim->above) |
600 | for (victim = GET_MAP_OB (op->map, x, y); victim; victim = victim->above) |
606 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
601 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
607 | break; |
602 | break; |
608 | |
603 | |
609 | /* We used to call will_hit_self to make sure we don't |
604 | /* We used to call will_hit_self to make sure we don't |
610 | * hit ourselves, but that didn't work, and I don't really |
605 | * hit ourselves, but that didn't work, and I don't really |
… | |
… | |
666 | char buf[MAX_BUF]; |
661 | char buf[MAX_BUF]; |
667 | |
662 | |
668 | /* Because there can be different golem spells, player may want to |
663 | /* Because there can be different golem spells, player may want to |
669 | * 'lose' their old golem. |
664 | * 'lose' their old golem. |
670 | */ |
665 | */ |
671 | if (op->type == PLAYER && op->contr->ranges[range_golem] != NULL && op->contr->golem_count == op->contr->ranges[range_golem]->count) |
666 | if (op->type == PLAYER && op->contr->ranges[range_golem]) |
672 | { |
667 | { |
673 | new_draw_info (NDI_UNIQUE, 0, op, "You dismiss your existing golem."); |
668 | new_draw_info (NDI_UNIQUE, 0, op, "You dismiss your existing golem."); |
674 | remove_ob (op->contr->ranges[range_golem]); |
669 | op->contr->ranges[range_golem]->remove (); |
675 | free_object (op->contr->ranges[range_golem]); |
670 | op->contr->ranges[range_golem]->destroy (); |
676 | op->contr->ranges[range_golem] = NULL; |
671 | op->contr->ranges[range_golem] = 0; |
677 | op->contr->golem_count = (uint32) - 1; |
|
|
678 | } |
672 | } |
679 | |
673 | |
680 | if (spob->other_arch) |
674 | if (spob->other_arch) |
681 | at = spob->other_arch; |
675 | at = spob->other_arch; |
682 | else if (spob->race) |
676 | else if (spob->race) |
… | |
… | |
686 | if (!god) |
680 | if (!god) |
687 | { |
681 | { |
688 | new_draw_info_format (NDI_UNIQUE, 0, op, "You must worship a god to cast %s.", &spob->name); |
682 | new_draw_info_format (NDI_UNIQUE, 0, op, "You must worship a god to cast %s.", &spob->name); |
689 | return 0; |
683 | return 0; |
690 | } |
684 | } |
|
|
685 | |
691 | at = determine_holy_arch (god, spob->race); |
686 | at = determine_holy_arch (god, spob->race); |
|
|
687 | |
692 | if (!at) |
688 | if (!at) |
693 | { |
689 | { |
694 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s has no %s for you to call.", &god->name, &spob->race); |
690 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s has no %s for you to call.", &god->name, &spob->race); |
695 | return 0; |
691 | return 0; |
696 | } |
692 | } |
… | |
… | |
702 | } |
698 | } |
703 | |
699 | |
704 | if (!dir) |
700 | if (!dir) |
705 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
701 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
706 | |
702 | |
707 | if ((dir == -1) || ob_blocked (&at->clone, op->map, op->x + freearr_x[dir], op->y + freearr_y[dir])) |
703 | if (dir == -1 || ob_blocked (&at->clone, op->map, op->x + freearr_x[dir], op->y + freearr_y[dir])) |
708 | { |
704 | { |
709 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
705 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
710 | return 0; |
706 | return 0; |
711 | } |
707 | } |
|
|
708 | |
712 | /* basically want to get proper map/coordinates for this object */ |
709 | /* basically want to get proper map/coordinates for this object */ |
713 | |
710 | |
714 | if (!(tmp = fix_summon_pet (at, op, dir, GOLEM))) |
711 | if (!(tmp = fix_summon_pet (at, op, dir, GOLEM))) |
715 | { |
712 | { |
716 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell fails."); |
713 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell fails."); |
… | |
… | |
718 | } |
715 | } |
719 | |
716 | |
720 | if (op->type == PLAYER) |
717 | if (op->type == PLAYER) |
721 | { |
718 | { |
722 | tmp->type = GOLEM; |
719 | tmp->type = GOLEM; |
723 | set_owner (tmp, op); |
720 | tmp->set_owner (op); |
724 | set_spell_skill (op, caster, spob, tmp); |
721 | set_spell_skill (op, caster, spob, tmp); |
725 | op->contr->ranges[range_golem] = tmp; |
722 | op->contr->ranges[range_golem] = tmp; |
726 | op->contr->golem_count = tmp->count; |
|
|
727 | /* give the player control of the golem */ |
723 | /* give the player control of the golem */ |
728 | op->contr->shoottype = range_golem; |
724 | op->contr->shoottype = range_golem; |
729 | } |
725 | } |
730 | else |
726 | else |
731 | { |
727 | { |
732 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
728 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
733 | { |
729 | { |
734 | object *owner = get_owner (op); |
730 | object *owner = op->owner; |
735 | |
731 | |
736 | if (owner != NULL) |
732 | if (owner) |
737 | { /* For now, we transfer ownership */ |
733 | { /* For now, we transfer ownership */ |
738 | set_owner (tmp, owner); |
734 | tmp->set_owner (owner); |
739 | tmp->attack_movement = PETMOVE; |
735 | tmp->attack_movement = PETMOVE; |
740 | add_friendly_object (tmp); |
736 | add_friendly_object (tmp); |
741 | SET_FLAG (tmp, FLAG_FRIENDLY); |
737 | SET_FLAG (tmp, FLAG_FRIENDLY); |
742 | } |
738 | } |
743 | } |
739 | } |
|
|
740 | |
744 | SET_FLAG (tmp, FLAG_MONSTER); |
741 | SET_FLAG (tmp, FLAG_MONSTER); |
745 | } |
742 | } |
746 | |
743 | |
747 | /* make the speed positive. */ |
744 | /* make the speed positive. */ |
748 | tmp->speed = FABS (tmp->speed); |
745 | tmp->speed = FABS (tmp->speed); |
… | |
… | |
751 | /* players can't cope with too strong summonings. */ |
748 | /* players can't cope with too strong summonings. */ |
752 | /* but monsters can. reserve these for players. */ |
749 | /* but monsters can. reserve these for players. */ |
753 | if (op->type == PLAYER) |
750 | if (op->type == PLAYER) |
754 | { |
751 | { |
755 | tmp->stats.hp += spob->duration + SP_level_duration_adjust (caster, spob); |
752 | tmp->stats.hp += spob->duration + SP_level_duration_adjust (caster, spob); |
|
|
753 | |
756 | if (!spob->stats.dam) |
754 | if (!spob->stats.dam) |
757 | tmp->stats.dam += SP_level_dam_adjust (caster, spob); |
755 | tmp->stats.dam += SP_level_dam_adjust (caster, spob); |
758 | else |
756 | else |
759 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
757 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
|
|
758 | |
760 | tmp->speed += .02 * SP_level_range_adjust (caster, spob); |
759 | tmp->speed += .02 * SP_level_range_adjust (caster, spob); |
761 | tmp->speed = MIN (tmp->speed, 1.0); |
760 | tmp->speed = MIN (tmp->speed, 1.0); |
|
|
761 | |
762 | if (spob->attacktype) |
762 | if (spob->attacktype) |
763 | tmp->attacktype = spob->attacktype; |
763 | tmp->attacktype = spob->attacktype; |
764 | } |
764 | } |
|
|
765 | |
765 | tmp->stats.wc -= SP_level_range_adjust (caster, spob); |
766 | tmp->stats.wc -= SP_level_range_adjust (caster, spob); |
766 | |
767 | |
767 | /* limit the speed to 0.3 for non-players, 1 for players. */ |
768 | /* limit the speed to 0.3 for non-players, 1 for players. */ |
768 | |
769 | |
769 | /* make experience increase in proportion to the strength. |
770 | /* make experience increase in proportion to the strength. |
… | |
… | |
787 | |
788 | |
788 | tmp->attacktype |= god->attacktype; |
789 | tmp->attacktype |= god->attacktype; |
789 | memcpy (tmp->resist, god->resist, sizeof (tmp->resist)); |
790 | memcpy (tmp->resist, god->resist, sizeof (tmp->resist)); |
790 | tmp->race = god->race; |
791 | tmp->race = god->race; |
791 | tmp->slaying = god->slaying; |
792 | tmp->slaying = god->slaying; |
|
|
793 | |
792 | /* safety, we must allow a god's servants some reasonable attack */ |
794 | /* safety, we must allow a god's servants some reasonable attack */ |
793 | if (!(tmp->attacktype & AT_PHYSICAL)) |
795 | if (!(tmp->attacktype & AT_PHYSICAL)) |
794 | tmp->attacktype |= AT_PHYSICAL; |
796 | tmp->attacktype |= AT_PHYSICAL; |
795 | } |
797 | } |
796 | |
798 | |
… | |
… | |
887 | /* This should not happen */ |
889 | /* This should not happen */ |
888 | LOG (llevDebug, "choose_cult_monster() mon_nr was set, but did not find a monster\n"); |
890 | LOG (llevDebug, "choose_cult_monster() mon_nr was set, but did not find a monster\n"); |
889 | return NULL; |
891 | return NULL; |
890 | } |
892 | } |
891 | |
893 | |
892 | |
|
|
893 | |
|
|
894 | int |
894 | int |
895 | summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
895 | summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
896 | { |
896 | { |
897 | sint16 x, y, nrof = 1, i; |
897 | sint16 x, y, nrof = 1, i; |
898 | archetype *summon_arch; |
898 | archetype *summon_arch; |
899 | int ndir; |
899 | int ndir; |
900 | |
900 | |
901 | if (spell_ob->other_arch) |
901 | if (spell_ob->other_arch) |
902 | { |
|
|
903 | summon_arch = spell_ob->other_arch; |
902 | summon_arch = spell_ob->other_arch; |
904 | } |
|
|
905 | else if (spell_ob->randomitems) |
903 | else if (spell_ob->randomitems) |
906 | { |
904 | { |
907 | int level = caster_level (caster, spell_ob); |
905 | int level = caster_level (caster, spell_ob); |
908 | treasure *tr, *lasttr = NULL;; |
906 | treasure *tr, *lasttr = NULL; |
909 | |
907 | |
|
|
908 | shstr_cmp sparam (stringarg); |
|
|
909 | |
910 | /* In old code, this was a very convuluted for statement, |
910 | /* In old code, this was a very convoluted for statement, |
911 | * with all the checks in the 'for' portion itself. Much |
911 | * with all the checks in the 'for' portion itself. Much |
912 | * more readable to break some of the conditions out. |
912 | * more readable to break some of the conditions out. |
913 | */ |
913 | */ |
914 | for (tr = spell_ob->randomitems->items; tr; tr = tr->next) |
914 | for (tr = spell_ob->randomitems->items; tr; tr = tr->next) |
915 | { |
915 | { |
|
|
916 | if (!tr->item) |
|
|
917 | continue; |
|
|
918 | |
916 | if (level < tr->magic) |
919 | if (level < tr->magic) |
917 | break; |
920 | break; |
|
|
921 | |
918 | lasttr = tr; |
922 | lasttr = tr; |
919 | if (stringarg && !strcmp (tr->item->name, stringarg)) |
923 | |
|
|
924 | if (tr->item->name == sparam) |
920 | break; |
925 | break; |
921 | if (tr->next == NULL || tr->next->item == NULL) |
|
|
922 | break; |
|
|
923 | } |
926 | } |
|
|
927 | |
924 | if (!lasttr) |
928 | if (!lasttr) |
925 | { |
929 | { |
926 | LOG (llevError, "Treasurelist %s did not generate a valid entry in summon_object\n", &spell_ob->randomitems->name); |
930 | LOG (llevError, "Treasurelist %s did not generate a valid entry in summon_object\n", &spell_ob->randomitems->name); |
927 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to summon any monsters."); |
931 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to summon any monsters."); |
928 | return 0; |
932 | return 0; |
929 | } |
933 | } |
|
|
934 | |
930 | summon_arch = lasttr->item; |
935 | summon_arch = lasttr->item; |
931 | nrof = lasttr->nrof; |
936 | nrof = lasttr->nrof; |
932 | |
|
|
933 | } |
937 | } |
934 | else if (spell_ob->race && !strcmp (spell_ob->race, "GODCULTMON")) |
938 | else if (spell_ob->race && !strcmp (spell_ob->race, "GODCULTMON")) |
935 | { |
939 | { |
936 | object *god = find_god (determine_god (op)), *mon, *owner; |
940 | object *god = find_god (determine_god (op)), *mon, *owner; |
937 | int summon_level, tries; |
941 | int summon_level, tries; |
938 | |
942 | |
939 | if (!god && ((owner = get_owner (op)) != NULL)) |
943 | if (!god && ((owner = op->owner) != NULL)) |
940 | { |
|
|
941 | god = find_god (determine_god (owner)); |
944 | god = find_god (determine_god (owner)); |
942 | } |
945 | |
943 | /* If we can't find a god, can't get what monster to summon */ |
946 | /* If we can't find a god, can't get what monster to summon */ |
944 | if (!god) |
947 | if (!god) |
945 | return 0; |
948 | return 0; |
946 | |
949 | |
947 | if (!god->race) |
950 | if (!god->race) |
948 | { |
951 | { |
949 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s has no creatures that you may summon!", &god->name); |
952 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s has no creatures that you may summon!", &god->name); |
950 | return 0; |
953 | return 0; |
951 | } |
954 | } |
|
|
955 | |
952 | /* the summon level */ |
956 | /* the summon level */ |
953 | summon_level = caster_level (caster, spell_ob); |
957 | summon_level = caster_level (caster, spell_ob); |
954 | if (summon_level == 0) |
958 | if (summon_level == 0) |
955 | summon_level = 1; |
959 | summon_level = 1; |
|
|
960 | |
956 | tries = 0; |
961 | tries = 0; |
957 | do |
962 | do |
958 | { |
963 | { |
959 | mon = choose_cult_monster (op, god, summon_level); |
964 | mon = choose_cult_monster (op, god, summon_level); |
960 | if (!mon) |
965 | if (!mon) |
961 | { |
966 | { |
962 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s fails to send anything.", &god->name); |
967 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s fails to send anything.", &god->name); |
963 | return 0; |
968 | return 0; |
964 | } |
969 | } |
|
|
970 | |
965 | ndir = dir; |
971 | ndir = dir; |
|
|
972 | |
966 | if (!ndir) |
973 | if (!ndir) |
967 | ndir = find_free_spot (mon, op->map, op->x, op->y, 1, SIZEOFFREE); |
974 | ndir = find_free_spot (mon, op->map, op->x, op->y, 1, SIZEOFFREE); |
|
|
975 | |
968 | if (ndir == -1 || ob_blocked (mon, op->map, op->x + freearr_x[ndir], op->y + freearr_y[ndir])) |
976 | if (ndir == -1 || ob_blocked (mon, op->map, op->x + freearr_x[ndir], op->y + freearr_y[ndir])) |
969 | { |
977 | { |
970 | ndir = -1; |
978 | ndir = -1; |
971 | if (++tries == 5) |
979 | if (++tries == 5) |
972 | { |
980 | { |
… | |
… | |
974 | return 0; |
982 | return 0; |
975 | } |
983 | } |
976 | } |
984 | } |
977 | } |
985 | } |
978 | while (ndir == -1); |
986 | while (ndir == -1); |
|
|
987 | |
979 | if (mon->level > (summon_level / 2)) |
988 | if (mon->level > (summon_level / 2)) |
980 | nrof = random_roll (1, 2, op, PREFER_HIGH); |
989 | nrof = random_roll (1, 2, op, PREFER_HIGH); |
981 | else |
990 | else |
982 | nrof = die_roll (2, 2, op, PREFER_HIGH); |
991 | nrof = die_roll (2, 2, op, PREFER_HIGH); |
|
|
992 | |
983 | summon_arch = mon->arch; |
993 | summon_arch = mon->arch; |
984 | } |
994 | } |
985 | else |
995 | else |
986 | { |
|
|
987 | summon_arch = NULL; |
996 | summon_arch = 0; |
988 | } |
|
|
989 | |
997 | |
990 | if (spell_ob->stats.dam) |
998 | if (spell_ob->stats.dam) |
991 | nrof += spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
999 | nrof += spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
992 | |
1000 | |
993 | if (!summon_arch) |
1001 | if (!summon_arch) |
… | |
… | |
1029 | tmp = arch_to_object (atmp); |
1037 | tmp = arch_to_object (atmp); |
1030 | if (atmp == summon_arch) |
1038 | if (atmp == summon_arch) |
1031 | { |
1039 | { |
1032 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1040 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1033 | { |
1041 | { |
1034 | set_owner (tmp, op); |
1042 | tmp->set_owner (op); |
1035 | set_spell_skill (op, caster, spell_ob, tmp); |
1043 | set_spell_skill (op, caster, spell_ob, tmp); |
1036 | tmp->enemy = op->enemy; |
1044 | tmp->enemy = op->enemy; |
1037 | tmp->type = 0; |
1045 | tmp->type = 0; |
1038 | CLEAR_FLAG (tmp, FLAG_SLEEP); |
1046 | CLEAR_FLAG (tmp, FLAG_SLEEP); |
|
|
1047 | |
1039 | if (op->type == PLAYER || QUERY_FLAG (op, FLAG_FRIENDLY)) |
1048 | if (op->type == PLAYER || QUERY_FLAG (op, FLAG_FRIENDLY)) |
1040 | { |
1049 | { |
1041 | /* If this is not set, we make it friendly */ |
1050 | /* If this is not set, we make it friendly */ |
1042 | if (!QUERY_FLAG (spell_ob, FLAG_MONSTER)) |
1051 | if (!QUERY_FLAG (spell_ob, FLAG_MONSTER)) |
1043 | { |
1052 | { |
1044 | SET_FLAG (tmp, FLAG_FRIENDLY); |
1053 | SET_FLAG (tmp, FLAG_FRIENDLY); |
1045 | add_friendly_object (tmp); |
1054 | add_friendly_object (tmp); |
1046 | tmp->stats.exp = 0; |
1055 | tmp->stats.exp = 0; |
|
|
1056 | |
1047 | if (spell_ob->attack_movement) |
1057 | if (spell_ob->attack_movement) |
1048 | tmp->attack_movement = spell_ob->attack_movement; |
1058 | tmp->attack_movement = spell_ob->attack_movement; |
|
|
1059 | |
1049 | if (get_owner (op)) |
1060 | if (op->owner) |
1050 | set_owner (tmp, get_owner (op)); |
1061 | tmp->set_owner (op->owner); |
1051 | } |
1062 | } |
1052 | } |
1063 | } |
1053 | } |
1064 | } |
|
|
1065 | |
1054 | if (tmp->speed > MIN_ACTIVE_SPEED) |
1066 | if (tmp->speed > MIN_ACTIVE_SPEED) |
1055 | tmp->speed_left = -1; |
1067 | tmp->speed_left = -1; |
1056 | } |
1068 | } |
|
|
1069 | |
1057 | if (head == NULL) |
1070 | if (head == NULL) |
1058 | head = tmp; |
1071 | head = tmp; |
1059 | else |
1072 | else |
1060 | { |
1073 | { |
1061 | tmp->head = head; |
1074 | tmp->head = head; |
1062 | prev->more = tmp; |
1075 | prev->more = tmp; |
1063 | } |
1076 | } |
|
|
1077 | |
1064 | prev = tmp; |
1078 | prev = tmp; |
1065 | tmp->x = op->x + x + tmp->arch->clone.x; |
1079 | tmp->x = op->x + x + tmp->arch->clone.x; |
1066 | tmp->y = op->y + y + tmp->arch->clone.y; |
1080 | tmp->y = op->y + y + tmp->arch->clone.y; |
1067 | tmp->map = op->map; |
1081 | tmp->map = op->map; |
1068 | } |
1082 | } |
|
|
1083 | |
1069 | head->direction = freedir[ndir]; |
1084 | head->direction = freedir[ndir]; |
1070 | head->stats.exp = 0; |
1085 | head->stats.exp = 0; |
1071 | head = insert_ob_in_map (head, head->map, op, 0); |
1086 | head = insert_ob_in_map (head, head->map, op, 0); |
|
|
1087 | |
1072 | if (head && head->randomitems) |
1088 | if (head && head->randomitems) |
1073 | { |
1089 | { |
1074 | object *tmp; |
|
|
1075 | |
|
|
1076 | create_treasure (head->randomitems, head, GT_APPLY | GT_STARTEQUIP, 6, 0); |
1090 | create_treasure (head->randomitems, head, GT_APPLY | GT_STARTEQUIP, 6, 0); |
|
|
1091 | |
1077 | for (tmp = head->inv; tmp; tmp = tmp->below) |
1092 | for (object *tmp = head->inv; tmp; tmp = tmp->below) |
1078 | if (!tmp->nrof) |
|
|
1079 | SET_FLAG (tmp, FLAG_NO_DROP); |
1093 | SET_FLAG (tmp, FLAG_NO_DROP); |
1080 | } |
1094 | } |
1081 | } /* for i < nrof */ |
1095 | } /* for i < nrof */ |
|
|
1096 | |
1082 | return 1; |
1097 | return 1; |
1083 | } |
1098 | } |
1084 | |
1099 | |
1085 | /* recursively look through the owner property of objects until the real owner |
1100 | /* recursively look through the owner property of objects until the real owner |
1086 | is found */ |
1101 | is found */ |
… | |
… | |
1090 | object *realowner = ob; |
1105 | object *realowner = ob; |
1091 | |
1106 | |
1092 | if (realowner == NULL) |
1107 | if (realowner == NULL) |
1093 | return NULL; |
1108 | return NULL; |
1094 | |
1109 | |
1095 | while (get_owner (realowner) != NULL) |
1110 | while (realowner->owner != NULL) |
1096 | { |
1111 | { |
1097 | realowner = get_owner (realowner); |
1112 | realowner = realowner->owner; |
1098 | } |
1113 | } |
1099 | return realowner; |
1114 | return realowner; |
1100 | } |
1115 | } |
1101 | |
1116 | |
1102 | /* determines if checks so pets don't attack players or other pets should be |
1117 | /* determines if checks so pets don't attack players or other pets should be |