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Comparing deliantra/server/server/pets.C (file contents):
Revision 1.25 by root, Thu Jan 18 19:42:10 2007 UTC vs.
Revision 1.38 by root, Sun Jul 1 05:00:20 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <sproto.h> 25#include <sproto.h>
27 26
42 int mflags; 41 int mflags;
43 42
44 attacker = pet->attacked_by; /*pointer to attacking enemy */ 43 attacker = pet->attacked_by; /*pointer to attacking enemy */
45 pet->attacked_by = NULL; /*clear this, since we are dealing with it */ 44 pet->attacked_by = NULL; /*clear this, since we are dealing with it */
46 45
47 if ((owner = pet->owner) != NULL) 46 if (owner = pet->owner)
48 { 47 {
49 /* If the owner has turned on the pet, make the pet 48 /* If the owner has turned on the pet, make the pet
50 * unfriendly. 49 * unfriendly.
51 */ 50 */
52 if ((check_enemy (owner, rv)) == pet) 51 if (check_enemy (owner, rv) == pet)
53 { 52 {
54 CLEAR_FLAG (pet, FLAG_FRIENDLY);
55 remove_friendly_object (pet); 53 remove_friendly_object (pet);
56 pet->attack_movement &= ~PETMOVE; 54 pet->attack_movement &= ~PETMOVE;
57 return owner; 55 return owner;
58 } 56 }
59 } 57 }
60 else 58 else
61 { 59 {
62 /* else the owner is no longer around, so the 60 /* else the owner is no longer around, so the
63 * pet no longer needs to be friendly. 61 * pet no longer needs to be friendly.
64 */ 62 */
65 CLEAR_FLAG (pet, FLAG_FRIENDLY);
66 remove_friendly_object (pet); 63 remove_friendly_object (pet);
67 pet->attack_movement &= ~PETMOVE; 64 pet->attack_movement &= ~PETMOVE;
68 return NULL; 65 return 0;
69 } 66 }
67
70 /* If they are not on the same map, the pet won't be agressive */ 68 /* If they are not on the same map, the pet won't be agressive */
71 if (!on_same_map (pet, owner)) 69 //if (!on_same_map (pet, owner))
72 return NULL; 70 // return 0;
73 71
74 /* See if the pet has an existing enemy. If so, don't start a new one */ 72 /* See if the pet has an existing enemy. If so, don't start a new one */
75 if ((tmp = check_enemy (pet, rv)) != NULL) 73 if (tmp = check_enemy (pet, rv))
76 { 74 {
77 if (tmp == owner && !QUERY_FLAG (pet, FLAG_CONFUSED) && QUERY_FLAG (pet, FLAG_FRIENDLY)) 75 if (tmp == owner && !QUERY_FLAG (pet, FLAG_CONFUSED) && QUERY_FLAG (pet, FLAG_FRIENDLY))
78 /* without this check, you can actually get pets with 76 /* without this check, you can actually get pets with
79 * enemy set to owner! 77 * enemy set to owner!
80 */ 78 */
81 pet->enemy = NULL; 79 pet->enemy = 0;
82 else 80 else
83 return tmp; 81 return tmp;
84 } 82 }
85 83
86 get_search_arr (search_arr); 84 get_search_arr (search_arr);
88 if (owner->type == PLAYER && owner->contr->petmode > pet_normal) 86 if (owner->type == PLAYER && owner->contr->petmode > pet_normal)
89 { 87 {
90 if (owner->contr->petmode == pet_sad) 88 if (owner->contr->petmode == pet_sad)
91 { 89 {
92 tmp = find_nearest_living_creature (pet); 90 tmp = find_nearest_living_creature (pet);
93 if (tmp != NULL) 91 if (tmp != 0)
94 { 92 {
95 get_rangevector (pet, tmp, rv, 0); 93 get_rangevector (pet, tmp, rv, 0);
96 if (check_enemy (pet, rv) != NULL) 94 if (check_enemy (pet, rv) != 0)
97 return tmp; 95 return tmp;
98 else 96 else
99 pet->enemy = NULL; 97 pet->enemy = 0;
100 } 98 }
101 /* if we got here we have no enemy */ 99 /* if we got here we have no enemy */
102 /* we return NULL to avoid heading back to the owner */ 100 /* we return 0 to avoid heading back to the owner */
103 pet->enemy = NULL; 101 pet->enemy = 0;
104 return NULL; 102 return 0;
105 } 103 }
106 } 104 }
107 105
108 /* Since the pet has no existing enemy, look for anything nasty 106 /* Since the pet has no existing enemy, look for anything nasty
109 * around the owner that it should go and attack. 107 * around the owner that it should go and attack. (if the owner is
108 * still on a map)
110 */ 109 */
111 tmp3 = NULL; 110 // owners sometimes are not on a map but in the inventory of somehting else
111 if (!owner->flag [FLAG_REMOVED] && owner->map)
112 {
113 tmp3 = 0;
114
112 for (i = 0; i < SIZEOFFREE; i++) 115 for (i = 0; i < SIZEOFFREE; i++)
113 { 116 {
114 x = owner->x + freearr_x[search_arr[i]]; 117 x = owner->x + freearr_x[search_arr[i]];
115 y = owner->y + freearr_y[search_arr[i]]; 118 y = owner->y + freearr_y[search_arr[i]];
116 nm = owner->map; 119 nm = owner->map;
117 /* Only look on the space if there is something alive there. */ 120 /* Only look on the space if there is something alive there. */
118 mflags = get_map_flags (nm, &nm, x, y, &x, &y); 121 mflags = get_map_flags (nm, &nm, x, y, &x, &y);
119 122
120 if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) 123 if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE)
121 { 124 {
122 for (tmp = GET_MAP_OB (nm, x, y); tmp != NULL; tmp = tmp->above) 125 for (tmp = GET_MAP_OB (nm, x, y); tmp != 0; tmp = tmp->above)
123 {
124 object *tmp2 = tmp->head == NULL ? tmp : tmp->head;
125
126 if (QUERY_FLAG (tmp2, FLAG_ALIVE) && ((!QUERY_FLAG (tmp2, FLAG_FRIENDLY) &&
127 (tmp2->type != PLAYER)) ||
128 should_arena_attack (pet, owner, tmp2))
129 && !QUERY_FLAG (tmp2, FLAG_UNAGGRESSIVE) && tmp2 != pet && tmp2 != owner && can_detect_enemy (pet, tmp2, rv))
130 { 126 {
127 object *tmp2 = tmp->head == 0 ? tmp : tmp->head;
131 128
132 if (!can_see_enemy (pet, tmp2)) 129 if (QUERY_FLAG (tmp2, FLAG_ALIVE) && ((!QUERY_FLAG (tmp2, FLAG_FRIENDLY) &&
130 (tmp2->type != PLAYER)) ||
131 should_arena_attack (pet, owner, tmp2))
132 && !QUERY_FLAG (tmp2, FLAG_UNAGGRESSIVE) && tmp2 != pet && tmp2 != owner && can_detect_enemy (pet, tmp2, rv))
133 { 133 {
134
135 if (!can_see_enemy (pet, tmp2))
136 {
134 if (tmp3 != NULL) 137 if (tmp3 != 0)
135 tmp3 = tmp2; 138 tmp3 = tmp2;
136 } 139 }
137 else
138 {
139 pet->enemy = tmp2;
140 if (check_enemy (pet, rv) != NULL)
141 return tmp2;
142 else 140 else
141 {
142 pet->enemy = tmp2;
143 if (check_enemy (pet, rv) != 0)
144 return tmp2;
145 else
143 pet->enemy = NULL; 146 pet->enemy = 0;
144 } 147 }
145 } /* if this is a valid enemy */ 148 } /* if this is a valid enemy */
146 } /* for objects on this space */ 149 } /* for objects on this space */
147 } /* if there is something living on this space */ 150 } /* if there is something living on this space */
148 } /* for loop of spaces around the owner */ 151 } /* for loop of spaces around the owner */
149 152
150 /* fine, we went through the whole loop and didn't find one we could 153 /* fine, we went through the whole loop and didn't find one we could
151 see, take what we have */ 154 see, take what we have */
152 if (tmp3 != NULL) 155 if (tmp3 != 0)
153 { 156 {
154 pet->enemy = tmp3; 157 pet->enemy = tmp3;
155 if (check_enemy (pet, rv) != NULL) 158 if (check_enemy (pet, rv) != 0)
156 return tmp3; 159 return tmp3;
157 else 160 else
158 pet->enemy = NULL; 161 pet->enemy = 0;
162 }
159 } 163 }
160 164
161 /* No threat to owner, check to see if the pet has an attacker */ 165 /* No threat to owner, check to see if the pet has an attacker */
162 if (attacker) 166 if (attacker)
163 { 167 {
165 /* or otherwise non-hostile, and is an appropriate target */ 169 /* or otherwise non-hostile, and is an appropriate target */
166 if (!QUERY_FLAG (attacker, FLAG_FRIENDLY) && on_same_map (pet, attacker)) 170 if (!QUERY_FLAG (attacker, FLAG_FRIENDLY) && on_same_map (pet, attacker))
167 { 171 {
168 pet->enemy = attacker; 172 pet->enemy = attacker;
169 173
170 if (check_enemy (pet, rv) != NULL) 174 if (check_enemy (pet, rv) != 0)
171 return attacker; 175 return attacker;
172 else 176 else
173 pet->enemy = NULL; 177 pet->enemy = 0;
174 } 178 }
175 } 179 }
176 180
177 /* Don't have an attacker or legal enemy, so look for a new one!. 181 /* Don't have an attacker or legal enemy, so look for a new one!.
178 * This looks for one around where the pet is. Thus, you could lead 182 * This looks for one around where the pet is. Thus, you could lead
179 * a pet to danger, then take a few steps back. This code is basically 183 * a pet to danger, then take a few steps back. This code is basically
180 * the same as the code that looks around the owner. 184 * the same as the code that looks around the owner.
181 */ 185 */
182 if (owner->type == PLAYER && owner->contr->petmode != pet_defend) 186 if (owner->type == PLAYER && owner->contr->petmode != pet_defend)
183 { 187 {
184 tmp3 = NULL; 188 tmp3 = 0;
185 for (i = 0; i < SIZEOFFREE; i++) 189 for (i = 0; i < SIZEOFFREE; i++)
186 { 190 {
187 x = pet->x + freearr_x[search_arr[i]]; 191 x = pet->x + freearr_x[search_arr[i]];
188 y = pet->y + freearr_y[search_arr[i]]; 192 y = pet->y + freearr_y[search_arr[i]];
189 nm = pet->map; 193 nm = pet->map;
190 /* Only look on the space if there is something alive there. */ 194 /* Only look on the space if there is something alive there. */
191 mflags = get_map_flags (nm, &nm, x, y, &x, &y); 195 mflags = get_map_flags (nm, &nm, x, y, &x, &y);
192 if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) 196 if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE)
193 { 197 {
194 for (tmp = GET_MAP_OB (nm, x, y); tmp != NULL; tmp = tmp->above) 198 for (tmp = GET_MAP_OB (nm, x, y); tmp != 0; tmp = tmp->above)
195 { 199 {
196 object *tmp2 = tmp->head == NULL ? tmp : tmp->head; 200 object *tmp2 = tmp->head == 0 ? tmp : tmp->head;
197 201
198 if (QUERY_FLAG (tmp2, FLAG_ALIVE) && ((!QUERY_FLAG (tmp2, FLAG_FRIENDLY) && 202 if (QUERY_FLAG (tmp2, FLAG_ALIVE) && ((!QUERY_FLAG (tmp2, FLAG_FRIENDLY) &&
199 (tmp2->type != PLAYER)) || 203 (tmp2->type != PLAYER)) ||
200 should_arena_attack (pet, owner, tmp2)) 204 should_arena_attack (pet, owner, tmp2))
201 && !QUERY_FLAG (tmp2, FLAG_UNAGGRESSIVE) && tmp2 != pet && tmp2 != owner && can_detect_enemy (pet, tmp2, rv)) 205 && !QUERY_FLAG (tmp2, FLAG_UNAGGRESSIVE) && tmp2 != pet && tmp2 != owner && can_detect_enemy (pet, tmp2, rv))
202 { 206 {
203 207
204 if (!can_see_enemy (pet, tmp2)) 208 if (!can_see_enemy (pet, tmp2))
205 { 209 {
206 if (tmp3 != NULL) 210 if (tmp3 != 0)
207 tmp3 = tmp2; 211 tmp3 = tmp2;
208 } 212 }
209 else 213 else
210 { 214 {
211 pet->enemy = tmp2; 215 pet->enemy = tmp2;
212 if (check_enemy (pet, rv) != NULL) 216 if (check_enemy (pet, rv) != 0)
213 return tmp2; 217 return tmp2;
214 else 218 else
215 pet->enemy = NULL; 219 pet->enemy = 0;
216 } 220 }
217 } /* make sure we can get to the bugger */ 221 } /* make sure we can get to the bugger */
218 } /* for objects on this space */ 222 } /* for objects on this space */
219 } /* if there is something living on this space */ 223 } /* if there is something living on this space */
220 } /* for loop of spaces around the pet */ 224 } /* for loop of spaces around the pet */
225
226 /* fine, we went through the whole loop and didn't find one we could
227 see, take what we have */
228 if (tmp3 != 0)
229 {
230 pet->enemy = tmp3;
231 if (check_enemy (pet, rv) != 0)
232 return tmp3;
233 else
234 pet->enemy = 0;
235 }
221 } /* pet in defence mode */ 236 } /* pet in defence mode */
222 237
223 /* fine, we went through the whole loop and didn't find one we could 238 object *enemy = check_enemy (pet, rv);
224 see, take what we have */ 239 // we have a summoned pet here and the owners enemy isn't set or can't
225 if (tmp3 != NULL) 240 // be reached => search for a player around us and set it as our new enemy!!
226 { 241 if (!enemy && pet->owner && pet->owner->type != PLAYER)
227 pet->enemy = tmp3; 242 enemy = get_nearest_player (pet);
228 if (check_enemy (pet, rv) != NULL)
229 return tmp3;
230 else
231 pet->enemy = NULL;
232 }
233 243
234 /* Didn't find anything - return the owner's enemy or NULL */ 244 /* Didn't find anything - return the owner's enemy or 0 */
235 return check_enemy (pet, rv); 245 return enemy;
236} 246}
237 247
238void 248void
239terminate_all_pets (object *owner) 249terminate_all_pets (object *owner)
240{ 250{
241 objectlink *obl, *next; 251 objectlink *obl, *next;
242 252
243 for (obl = first_friendly_object; obl != NULL; obl = next) 253 for (obl = first_friendly_object; obl; obl = next)
244 { 254 {
245 object *ob = obl->ob; 255 object *ob = obl->ob;
246
247 next = obl->next; 256 next = obl->next;
257
248 if (ob->owner == owner) 258 if (ob->owner == owner)
249 {
250 if (!QUERY_FLAG (ob, FLAG_REMOVED))
251 ob->remove ();
252 remove_friendly_object (ob);
253 ob->destroy (); 259 ob->destroy ();
254 }
255 } 260 }
256} 261}
257 262
258/* 263/*
259 * Unfortunately, sometimes, the owner of a pet is in the 264 * Unfortunately, sometimes, the owner of a pet is in the
285} 290}
286 291
287int 292int
288follow_owner (object *ob, object *owner) 293follow_owner (object *ob, object *owner)
289{ 294{
290 if (!owner->map) 295 if (owner->flag [FLAG_REMOVED])
291 LOG (llevError, "Can't follow owner (%d): no map.\n", &owner->name); 296 return 0; // do nothing if the owner is removed
292 else if (owner->map->in_memory != MAP_IN_MEMORY) 297 else if (!owner->map || owner->map->in_memory != MAP_IN_MEMORY)
293 LOG (llevError, "Owner of the pet not on a map in memory!?\n"); 298 LOG (llevError, "owner '%s' of the pet '%s' not on a map in memory!?\n", &owner->name, &ob->name);
294 else 299 else
295 { 300 {
296 int dir = find_free_spot (ob, owner->map, owner->x, owner->y, 1, SIZEOFFREE); 301 int dir = find_free_spot (ob, owner->map, owner->x, owner->y, 1, SIZEOFFREE);
297 302
298 if (dir >= 0) 303 if (dir >= 0)
311} 316}
312 317
313void 318void
314pet_move (object *ob) 319pet_move (object *ob)
315{ 320{
316 int dir, i; 321 int dir = 0, i;
317 sint16 dx, dy; 322 sint16 dx, dy;
318 object *ob2, *owner; 323 object *ob2, *owner;
319 maptile *m; 324 maptile *m;
320 325
321 /* Check to see if player pulled out */ 326 /* Check to see if player pulled out */
322 if ((owner = ob->owner) == NULL) 327 if ((owner = ob->owner) == NULL)
323 { 328 {
324 ob->remove (); /* Will be freed when returning */
325 remove_friendly_object (ob);
326 ob->destroy (); 329 ob->destroy ();
327 LOG (llevMonster, "Pet: no owner, leaving.\n"); 330 LOG (llevMonster, "Pet: no owner, leaving.\n");
328 return; 331 return;
329 } 332 }
330 333
331 /* move monster into the owners map if not in the same map */ 334 /* move monster into the owners map if not in the same map
332 if (!on_same_map (ob, owner)) 335 * except when the owner is removed.
336 */
337 if (!on_same_map (ob, owner) && !owner->flag [FLAG_REMOVED])
333 { 338 {
334 follow_owner (ob, owner); 339 follow_owner (ob, owner);
335 return; 340 return;
336 } 341 }
337 /* Calculate Direction */ 342 /* Calculate Direction */
350 continue; 355 continue;
351 else 356 else
352 break; 357 break;
353 } 358 }
354 } 359 }
355 else 360 else if (!owner->flag [FLAG_REMOVED]) // only get vector to owner when owner not removed
356 { 361 {
357 struct rv_vector rv; 362 struct rv_vector rv;
358 363
359 get_rangevector (ob, ob->owner, &rv, 0); 364 get_rangevector (ob, ob->owner, &rv, 0);
360 dir = rv.direction; 365 dir = rv.direction;
431 * is_golem is to note that this is a golem spell. 436 * is_golem is to note that this is a golem spell.
432 */ 437 */
433object * 438object *
434fix_summon_pet (archetype *at, object *op, int dir, int is_golem) 439fix_summon_pet (archetype *at, object *op, int dir, int is_golem)
435{ 440{
436 archetype *atmp;
437 object *tmp = NULL, *prev = NULL, *head = NULL; 441 object *tmp = NULL, *prev = NULL, *head = NULL;
438 442
439 for (atmp = at; atmp; atmp = atmp->more) 443 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
440 { 444 {
441 tmp = arch_to_object (atmp); 445 tmp = arch_to_object (atmp);
442 446
443 if (atmp == at) 447 if (atmp == at)
444 { 448 {
445 if (!is_golem) 449 if (!is_golem)
446 SET_FLAG (tmp, FLAG_MONSTER); 450 SET_FLAG (tmp, FLAG_MONSTER);
447 451
448 tmp->set_owner (op); 452 tmp->set_owner (op);
453
449 if (op->type == PLAYER) 454 if (op->type == PLAYER)
450 { 455 {
451 tmp->stats.exp = 0; 456 tmp->stats.exp = 0;
452 add_friendly_object (tmp); 457 add_friendly_object (tmp);
453 if (is_golem) 458 if (is_golem)
481 } 486 }
482 487
483 if (!head) 488 if (!head)
484 head = tmp; 489 head = tmp;
485 490
486 tmp->x = op->x + freearr_x[dir] + tmp->arch->clone.x; 491 tmp->x = op->x + freearr_x[dir] + tmp->arch->x;
487 tmp->y = op->y + freearr_y[dir] + tmp->arch->clone.y; 492 tmp->y = op->y + freearr_y[dir] + tmp->arch->y;
488 tmp->map = op->map; 493 tmp->map = op->map;
489 494
490 if (tmp->invisible) 495 if (tmp->invisible)
491 tmp->invisible = 0; 496 tmp->invisible = 0;
492 497
524 object *tmp; 529 object *tmp;
525 530
526 if (QUERY_FLAG (op, FLAG_MONSTER)) 531 if (QUERY_FLAG (op, FLAG_MONSTER))
527 return; /* Has already been moved */ 532 return; /* Has already been moved */
528 533
529 if (op->owner == NULL) 534 if (!op->owner)
530 { 535 {
531 LOG (llevDebug, "Golem without owner destructed.\n"); 536 LOG (llevDebug, "Golem without owner destructed.\n");
532 op->remove (); 537 op->remove ();
533 op->destroy (); 538 op->destroy ();
534 return; 539 return;
542 if (--op->stats.hp < 0) 547 if (--op->stats.hp < 0)
543 { 548 {
544 if (op->msg) 549 if (op->msg)
545 new_draw_info (NDI_UNIQUE, 0, op->owner, op->msg); 550 new_draw_info (NDI_UNIQUE, 0, op->owner, op->msg);
546 551
547 op->owner->contr->ranges[range_golem] = 0;
548 remove_friendly_object (op);
549 op->remove ();
550 op->destroy (); 552 op->destroy ();
551 return; 553 return;
552 } 554 }
553 555
554 /* Do golem attacks/movement for single & multisq golems. 556 /* Do golem attacks/movement for single & multisq golems.
586 * but since we are not trying to dereferance that pointer, 588 * but since we are not trying to dereferance that pointer,
587 * that isn't a problem. 589 * that isn't a problem.
588 */ 590 */
589 if (victim && victim != op && victim->head != op) 591 if (victim && victim != op && victim->head != op)
590 { 592 {
591
592 /* for golems with race fields, we don't attack 593 /* for golems with race fields, we don't attack
593 * aligned races 594 * aligned races
594 */ 595 */
595 596
596 if (victim->race && op->race && strstr (op->race, victim->race)) 597 if (victim->race && op->race && strstr (op->race, victim->race))
608 attack_ob (victim, op); 609 attack_ob (victim, op);
609 made_attack = 1; 610 made_attack = 1;
610 } 611 }
611 } /* If victim */ 612 } /* If victim */
612 } 613 }
614
613 if (made_attack) 615 if (made_attack)
614 update_object (op, UP_OBJ_FACE); 616 update_object (op, UP_OBJ_FACE);
615} 617}
616 618
617/* this is a really stupid function when you get down and 619/* this is a really stupid function when you get down and
639 char buf[MAX_BUF]; 641 char buf[MAX_BUF];
640 642
641 /* Because there can be different golem spells, player may want to 643 /* Because there can be different golem spells, player may want to
642 * 'lose' their old golem. 644 * 'lose' their old golem.
643 */ 645 */
644 if (op->type == PLAYER && op->contr->ranges[range_golem]) 646 if (op->type == PLAYER && op->contr->golem)
645 { 647 {
646 new_draw_info (NDI_UNIQUE, 0, op, "You dismiss your existing golem."); 648 new_draw_info (NDI_UNIQUE, 0, op, "You dismiss your existing golem.");
647 op->contr->ranges[range_golem]->remove (); 649 op->contr->golem->remove ();
648 op->contr->ranges[range_golem]->destroy (); 650 op->contr->golem->destroy ();
649 op->contr->ranges[range_golem] = 0; 651 op->contr->golem = 0;
650 } 652 }
651 653
652 if (spob->other_arch) 654 if (spob->other_arch)
653 at = spob->other_arch; 655 at = spob->other_arch;
654 else if (spob->race) 656 else if (spob->race)
674 LOG (llevError, "Spell %s lacks other_arch\n", &spob->name); 676 LOG (llevError, "Spell %s lacks other_arch\n", &spob->name);
675 return 0; 677 return 0;
676 } 678 }
677 679
678 if (!dir) 680 if (!dir)
679 dir = find_free_spot (NULL, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); 681 dir = find_free_spot (at, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1);
680 682
681 if (dir < 0 || ob_blocked (&at->clone, op->map, op->x + freearr_x[dir], op->y + freearr_y[dir])) 683 if (dir < 0 || ob_blocked (at, op->map, op->x + freearr_x[dir], op->y + freearr_y[dir]))
682 { 684 {
683 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 685 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
684 return 0; 686 return 0;
685 } 687 }
686 688
694 696
695 if (op->type == PLAYER) 697 if (op->type == PLAYER)
696 { 698 {
697 tmp->type = GOLEM; 699 tmp->type = GOLEM;
698 tmp->set_owner (op); 700 tmp->set_owner (op);
701 op->contr->golem = tmp;
702 /* give the player control of the golem */
699 set_spell_skill (op, caster, spob, tmp); 703 set_spell_skill (op, caster, spob, tmp);
700 op->contr->ranges[range_golem] = tmp;
701 /* give the player control of the golem */
702 op->contr->shoottype = range_golem;
703 } 704 }
704 else 705 else
705 { 706 {
706 if (QUERY_FLAG (op, FLAG_FRIENDLY)) 707 if (QUERY_FLAG (op, FLAG_FRIENDLY))
707 { 708 {
896 if (level < tr->magic) 897 if (level < tr->magic)
897 break; 898 break;
898 899
899 lasttr = tr; 900 lasttr = tr;
900 901
901 if (tr->item->name == sparam) 902 if (tr->item->archname == sparam)
902 break; 903 break;
903 } 904 }
904 905
905 if (!lasttr) 906 if (!lasttr)
906 { 907 {
981 return 0; 982 return 0;
982 } 983 }
983 984
984 for (i = 1; i <= nrof; i++) 985 for (i = 1; i <= nrof; i++)
985 { 986 {
986 archetype *atmp;
987 object *prev = NULL, *head = NULL, *tmp; 987 object *prev = NULL, *head = NULL, *tmp;
988 988
989 if (dir) 989 if (dir)
990 { 990 {
991 ndir = dir; 991 ndir = dir;
992 dir = absdir (dir + 1); 992 dir = absdir (dir + 1);
993 } 993 }
994 else 994 else
995 ndir = find_free_spot (&summon_arch->clone, op->map, op->x, op->y, 1, SIZEOFFREE); 995 ndir = find_free_spot (summon_arch, op->map, op->x, op->y, 1, SIZEOFFREE);
996 996
997 if (ndir > 0) 997 if (ndir > 0)
998 { 998 {
999 x = freearr_x[ndir]; 999 x = freearr_x[ndir];
1000 y = freearr_y[ndir]; 1000 y = freearr_y[ndir];
1001 } 1001 }
1002 1002
1003 if (ndir < 0 || ob_blocked (&summon_arch->clone, op->map, op->x + x, op->y + y)) 1003 if (ndir < 0 || ob_blocked (summon_arch, op->map, op->x + x, op->y + y))
1004 { 1004 {
1005 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1005 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
1006 if (nrof > 1) 1006 if (nrof > 1)
1007 new_draw_info (NDI_UNIQUE, 0, op, "No more pets for this casting."); 1007 new_draw_info (NDI_UNIQUE, 0, op, "No more pets for this casting.");
1008 1008
1009 return nrof > 1; 1009 return nrof > 1;
1010 } 1010 }
1011 1011
1012 for (atmp = summon_arch; atmp != NULL; atmp = atmp->more) 1012 for (archetype *atmp = summon_arch; atmp != NULL; atmp = (archetype *)atmp->more)
1013 { 1013 {
1014 tmp = arch_to_object (atmp); 1014 tmp = arch_to_object (atmp);
1015 if (atmp == summon_arch) 1015 if (atmp == summon_arch)
1016 { 1016 {
1017 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1017 if (QUERY_FLAG (tmp, FLAG_MONSTER))
1050 tmp->head = head; 1050 tmp->head = head;
1051 prev->more = tmp; 1051 prev->more = tmp;
1052 } 1052 }
1053 1053
1054 prev = tmp; 1054 prev = tmp;
1055 tmp->x = op->x + x + tmp->arch->clone.x; 1055 tmp->x = op->x + x + tmp->arch->x;
1056 tmp->y = op->y + y + tmp->arch->clone.y; 1056 tmp->y = op->y + y + tmp->arch->y;
1057 tmp->map = op->map; 1057 tmp->map = op->map;
1058 } 1058 }
1059 1059
1060 head->direction = freedir[ndir]; 1060 head->direction = freedir[ndir];
1061 head->stats.exp = 0; 1061 head->stats.exp = 0;
1102 return 0; 1102 return 0;
1103 1103
1104 /* get the owners of itself and the target, this is to deal with pets of 1104 /* get the owners of itself and the target, this is to deal with pets of
1105 pets */ 1105 pets */
1106 rowner = get_real_owner (owner); 1106 rowner = get_real_owner (owner);
1107 if (target->type != PLAYER) 1107 towner = target->type == PLAYER ? 0 : get_real_owner (target);
1108 {
1109 towner = get_real_owner (target);
1110 }
1111 else
1112 {
1113 towner = 0;
1114 }
1115 1108
1116 /* if the pet has now owner, exit with error */ 1109 /* if the pet has now owner, exit with error */
1117 if (rowner == NULL) 1110 if (!rowner)
1118 { 1111 {
1119 LOG (llevError, "Pet has no owner.\n"); 1112 LOG (llevError, "Pet has no owner.\n");
1120 return 0; 1113 return 0;
1121 } 1114 }
1122 1115

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