1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <sproto.h> |
25 | #include <sproto.h> |
27 | |
26 | |
… | |
… | |
47 | if (owner = pet->owner) |
46 | if (owner = pet->owner) |
48 | { |
47 | { |
49 | /* If the owner has turned on the pet, make the pet |
48 | /* If the owner has turned on the pet, make the pet |
50 | * unfriendly. |
49 | * unfriendly. |
51 | */ |
50 | */ |
52 | if ((check_enemy (owner, rv)) == pet) |
51 | if (check_enemy (owner, rv) == pet) |
53 | { |
52 | { |
54 | CLEAR_FLAG (pet, FLAG_FRIENDLY); |
|
|
55 | remove_friendly_object (pet); |
53 | remove_friendly_object (pet); |
56 | pet->attack_movement &= ~PETMOVE; |
54 | pet->attack_movement &= ~PETMOVE; |
57 | return owner; |
55 | return owner; |
58 | } |
56 | } |
59 | } |
57 | } |
60 | else |
58 | else |
61 | { |
59 | { |
62 | /* else the owner is no longer around, so the |
60 | /* else the owner is no longer around, so the |
63 | * pet no longer needs to be friendly. |
61 | * pet no longer needs to be friendly. |
64 | */ |
62 | */ |
65 | CLEAR_FLAG (pet, FLAG_FRIENDLY); |
|
|
66 | remove_friendly_object (pet); |
63 | remove_friendly_object (pet); |
67 | pet->attack_movement &= ~PETMOVE; |
64 | pet->attack_movement &= ~PETMOVE; |
68 | return 0; |
65 | return 0; |
69 | } |
66 | } |
|
|
67 | |
70 | /* If they are not on the same map, the pet won't be agressive */ |
68 | /* If they are not on the same map, the pet won't be agressive */ |
71 | //if (!on_same_map (pet, owner)) |
69 | //if (!on_same_map (pet, owner)) |
72 | // return 0; |
70 | // return 0; |
73 | |
71 | |
74 | /* See if the pet has an existing enemy. If so, don't start a new one */ |
72 | /* See if the pet has an existing enemy. If so, don't start a new one */ |
… | |
… | |
107 | |
105 | |
108 | /* Since the pet has no existing enemy, look for anything nasty |
106 | /* Since the pet has no existing enemy, look for anything nasty |
109 | * around the owner that it should go and attack. (if the owner is |
107 | * around the owner that it should go and attack. (if the owner is |
110 | * still on a map) |
108 | * still on a map) |
111 | */ |
109 | */ |
|
|
110 | // owners sometimes are not on a map but in the inventory of somehting else |
112 | if (!owner->flag [FLAG_REMOVED]) |
111 | if (!owner->flag [FLAG_REMOVED] && owner->map) |
113 | { |
112 | { |
114 | tmp3 = 0; |
113 | tmp3 = 0; |
115 | |
114 | |
116 | for (i = 0; i < SIZEOFFREE; i++) |
115 | for (i = 0; i < SIZEOFFREE; i++) |
117 | { |
116 | { |
… | |
… | |
249 | void |
248 | void |
250 | terminate_all_pets (object *owner) |
249 | terminate_all_pets (object *owner) |
251 | { |
250 | { |
252 | objectlink *obl, *next; |
251 | objectlink *obl, *next; |
253 | |
252 | |
254 | for (obl = first_friendly_object; obl != NULL; obl = next) |
253 | for (obl = first_friendly_object; obl; obl = next) |
255 | { |
254 | { |
256 | object *ob = obl->ob; |
255 | object *ob = obl->ob; |
257 | |
|
|
258 | next = obl->next; |
256 | next = obl->next; |
|
|
257 | |
259 | if (ob->owner == owner) |
258 | if (ob->owner == owner) |
260 | { |
|
|
261 | if (!QUERY_FLAG (ob, FLAG_REMOVED)) |
|
|
262 | ob->remove (); |
|
|
263 | remove_friendly_object (ob); |
|
|
264 | ob->destroy (); |
259 | ob->destroy (); |
265 | } |
|
|
266 | } |
260 | } |
267 | } |
261 | } |
268 | |
262 | |
269 | /* |
263 | /* |
270 | * Unfortunately, sometimes, the owner of a pet is in the |
264 | * Unfortunately, sometimes, the owner of a pet is in the |
… | |
… | |
298 | int |
292 | int |
299 | follow_owner (object *ob, object *owner) |
293 | follow_owner (object *ob, object *owner) |
300 | { |
294 | { |
301 | if (owner->flag [FLAG_REMOVED]) |
295 | if (owner->flag [FLAG_REMOVED]) |
302 | return 0; // do nothing if the owner is removed |
296 | return 0; // do nothing if the owner is removed |
303 | else if (owner->map->in_memory != MAP_IN_MEMORY) |
297 | else if (!owner->map || owner->map->in_memory != MAP_IN_MEMORY) |
304 | LOG (llevError, "Owner of the pet not on a map in memory!?\n"); |
298 | LOG (llevError, "owner '%s' of the pet '%s' not on a map in memory!?\n", &owner->name, &ob->name); |
305 | else |
299 | else |
306 | { |
300 | { |
307 | int dir = find_free_spot (ob, owner->map, owner->x, owner->y, 1, SIZEOFFREE); |
301 | int dir = find_free_spot (ob, owner->map, owner->x, owner->y, 1, SIZEOFFREE); |
308 | |
302 | |
309 | if (dir >= 0) |
303 | if (dir >= 0) |
… | |
… | |
330 | maptile *m; |
324 | maptile *m; |
331 | |
325 | |
332 | /* Check to see if player pulled out */ |
326 | /* Check to see if player pulled out */ |
333 | if ((owner = ob->owner) == NULL) |
327 | if ((owner = ob->owner) == NULL) |
334 | { |
328 | { |
335 | ob->remove (); /* Will be freed when returning */ |
|
|
336 | remove_friendly_object (ob); |
|
|
337 | ob->destroy (); |
329 | ob->destroy (); |
338 | LOG (llevMonster, "Pet: no owner, leaving.\n"); |
330 | LOG (llevMonster, "Pet: no owner, leaving.\n"); |
339 | return; |
331 | return; |
340 | } |
332 | } |
341 | |
333 | |
… | |
… | |
444 | * is_golem is to note that this is a golem spell. |
436 | * is_golem is to note that this is a golem spell. |
445 | */ |
437 | */ |
446 | object * |
438 | object * |
447 | fix_summon_pet (archetype *at, object *op, int dir, int is_golem) |
439 | fix_summon_pet (archetype *at, object *op, int dir, int is_golem) |
448 | { |
440 | { |
449 | archetype *atmp; |
|
|
450 | object *tmp = NULL, *prev = NULL, *head = NULL; |
441 | object *tmp = NULL, *prev = NULL, *head = NULL; |
451 | |
442 | |
452 | for (atmp = at; atmp; atmp = atmp->more) |
443 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
453 | { |
444 | { |
454 | tmp = arch_to_object (atmp); |
445 | tmp = arch_to_object (atmp); |
455 | |
446 | |
456 | if (atmp == at) |
447 | if (atmp == at) |
457 | { |
448 | { |
458 | if (!is_golem) |
449 | if (!is_golem) |
459 | SET_FLAG (tmp, FLAG_MONSTER); |
450 | SET_FLAG (tmp, FLAG_MONSTER); |
460 | |
451 | |
461 | tmp->set_owner (op); |
452 | tmp->set_owner (op); |
|
|
453 | |
462 | if (op->type == PLAYER) |
454 | if (op->type == PLAYER) |
463 | { |
455 | { |
464 | tmp->stats.exp = 0; |
456 | tmp->stats.exp = 0; |
465 | add_friendly_object (tmp); |
457 | add_friendly_object (tmp); |
466 | if (is_golem) |
458 | if (is_golem) |
… | |
… | |
494 | } |
486 | } |
495 | |
487 | |
496 | if (!head) |
488 | if (!head) |
497 | head = tmp; |
489 | head = tmp; |
498 | |
490 | |
499 | tmp->x = op->x + freearr_x[dir] + tmp->arch->clone.x; |
491 | tmp->x = op->x + freearr_x[dir] + tmp->arch->x; |
500 | tmp->y = op->y + freearr_y[dir] + tmp->arch->clone.y; |
492 | tmp->y = op->y + freearr_y[dir] + tmp->arch->y; |
501 | tmp->map = op->map; |
493 | tmp->map = op->map; |
502 | |
494 | |
503 | if (tmp->invisible) |
495 | if (tmp->invisible) |
504 | tmp->invisible = 0; |
496 | tmp->invisible = 0; |
505 | |
497 | |
… | |
… | |
537 | object *tmp; |
529 | object *tmp; |
538 | |
530 | |
539 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
531 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
540 | return; /* Has already been moved */ |
532 | return; /* Has already been moved */ |
541 | |
533 | |
542 | if (op->owner == NULL) |
534 | if (!op->owner) |
543 | { |
535 | { |
544 | LOG (llevDebug, "Golem without owner destructed.\n"); |
536 | LOG (llevDebug, "Golem without owner destructed.\n"); |
545 | op->remove (); |
537 | op->remove (); |
546 | op->destroy (); |
538 | op->destroy (); |
547 | return; |
539 | return; |
… | |
… | |
555 | if (--op->stats.hp < 0) |
547 | if (--op->stats.hp < 0) |
556 | { |
548 | { |
557 | if (op->msg) |
549 | if (op->msg) |
558 | new_draw_info (NDI_UNIQUE, 0, op->owner, op->msg); |
550 | new_draw_info (NDI_UNIQUE, 0, op->owner, op->msg); |
559 | |
551 | |
560 | op->owner->contr->ranges[range_golem] = 0; |
|
|
561 | remove_friendly_object (op); |
|
|
562 | op->remove (); |
|
|
563 | op->destroy (); |
552 | op->destroy (); |
564 | return; |
553 | return; |
565 | } |
554 | } |
566 | |
555 | |
567 | /* Do golem attacks/movement for single & multisq golems. |
556 | /* Do golem attacks/movement for single & multisq golems. |
… | |
… | |
599 | * but since we are not trying to dereferance that pointer, |
588 | * but since we are not trying to dereferance that pointer, |
600 | * that isn't a problem. |
589 | * that isn't a problem. |
601 | */ |
590 | */ |
602 | if (victim && victim != op && victim->head != op) |
591 | if (victim && victim != op && victim->head != op) |
603 | { |
592 | { |
604 | |
|
|
605 | /* for golems with race fields, we don't attack |
593 | /* for golems with race fields, we don't attack |
606 | * aligned races |
594 | * aligned races |
607 | */ |
595 | */ |
608 | |
596 | |
609 | if (victim->race && op->race && strstr (op->race, victim->race)) |
597 | if (victim->race && op->race && strstr (op->race, victim->race)) |
… | |
… | |
653 | char buf[MAX_BUF]; |
641 | char buf[MAX_BUF]; |
654 | |
642 | |
655 | /* Because there can be different golem spells, player may want to |
643 | /* Because there can be different golem spells, player may want to |
656 | * 'lose' their old golem. |
644 | * 'lose' their old golem. |
657 | */ |
645 | */ |
658 | if (op->type == PLAYER && op->contr->ranges[range_golem]) |
646 | if (op->type == PLAYER && op->contr->golem) |
659 | { |
647 | { |
660 | new_draw_info (NDI_UNIQUE, 0, op, "You dismiss your existing golem."); |
648 | new_draw_info (NDI_UNIQUE, 0, op, "You dismiss your existing golem."); |
661 | op->contr->ranges[range_golem]->remove (); |
649 | op->contr->golem->remove (); |
662 | op->contr->ranges[range_golem]->destroy (); |
650 | op->contr->golem->destroy (); |
663 | op->contr->ranges[range_golem] = 0; |
651 | op->contr->golem = 0; |
664 | } |
652 | } |
665 | |
653 | |
666 | if (spob->other_arch) |
654 | if (spob->other_arch) |
667 | at = spob->other_arch; |
655 | at = spob->other_arch; |
668 | else if (spob->race) |
656 | else if (spob->race) |
… | |
… | |
688 | LOG (llevError, "Spell %s lacks other_arch\n", &spob->name); |
676 | LOG (llevError, "Spell %s lacks other_arch\n", &spob->name); |
689 | return 0; |
677 | return 0; |
690 | } |
678 | } |
691 | |
679 | |
692 | if (!dir) |
680 | if (!dir) |
693 | dir = find_free_spot (&at->clone, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
681 | dir = find_free_spot (at, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
694 | |
682 | |
695 | if (dir < 0 || ob_blocked (&at->clone, op->map, op->x + freearr_x[dir], op->y + freearr_y[dir])) |
683 | if (dir < 0 || ob_blocked (at, op->map, op->x + freearr_x[dir], op->y + freearr_y[dir])) |
696 | { |
684 | { |
697 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
685 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
698 | return 0; |
686 | return 0; |
699 | } |
687 | } |
700 | |
688 | |
… | |
… | |
708 | |
696 | |
709 | if (op->type == PLAYER) |
697 | if (op->type == PLAYER) |
710 | { |
698 | { |
711 | tmp->type = GOLEM; |
699 | tmp->type = GOLEM; |
712 | tmp->set_owner (op); |
700 | tmp->set_owner (op); |
|
|
701 | op->contr->golem = tmp; |
|
|
702 | /* give the player control of the golem */ |
713 | set_spell_skill (op, caster, spob, tmp); |
703 | set_spell_skill (op, caster, spob, tmp); |
714 | op->contr->ranges[range_golem] = tmp; |
|
|
715 | /* give the player control of the golem */ |
|
|
716 | op->contr->shoottype = range_golem; |
|
|
717 | } |
704 | } |
718 | else |
705 | else |
719 | { |
706 | { |
720 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
707 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
721 | { |
708 | { |
… | |
… | |
910 | if (level < tr->magic) |
897 | if (level < tr->magic) |
911 | break; |
898 | break; |
912 | |
899 | |
913 | lasttr = tr; |
900 | lasttr = tr; |
914 | |
901 | |
915 | if (tr->item->name == sparam) |
902 | if (tr->item->archname == sparam) |
916 | break; |
903 | break; |
917 | } |
904 | } |
918 | |
905 | |
919 | if (!lasttr) |
906 | if (!lasttr) |
920 | { |
907 | { |
… | |
… | |
995 | return 0; |
982 | return 0; |
996 | } |
983 | } |
997 | |
984 | |
998 | for (i = 1; i <= nrof; i++) |
985 | for (i = 1; i <= nrof; i++) |
999 | { |
986 | { |
1000 | archetype *atmp; |
|
|
1001 | object *prev = NULL, *head = NULL, *tmp; |
987 | object *prev = NULL, *head = NULL, *tmp; |
1002 | |
988 | |
1003 | if (dir) |
989 | if (dir) |
1004 | { |
990 | { |
1005 | ndir = dir; |
991 | ndir = dir; |
1006 | dir = absdir (dir + 1); |
992 | dir = absdir (dir + 1); |
1007 | } |
993 | } |
1008 | else |
994 | else |
1009 | ndir = find_free_spot (&summon_arch->clone, op->map, op->x, op->y, 1, SIZEOFFREE); |
995 | ndir = find_free_spot (summon_arch, op->map, op->x, op->y, 1, SIZEOFFREE); |
1010 | |
996 | |
1011 | if (ndir > 0) |
997 | if (ndir > 0) |
1012 | { |
998 | { |
1013 | x = freearr_x[ndir]; |
999 | x = freearr_x[ndir]; |
1014 | y = freearr_y[ndir]; |
1000 | y = freearr_y[ndir]; |
1015 | } |
1001 | } |
1016 | |
1002 | |
1017 | if (ndir < 0 || ob_blocked (&summon_arch->clone, op->map, op->x + x, op->y + y)) |
1003 | if (ndir < 0 || ob_blocked (summon_arch, op->map, op->x + x, op->y + y)) |
1018 | { |
1004 | { |
1019 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1005 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1020 | if (nrof > 1) |
1006 | if (nrof > 1) |
1021 | new_draw_info (NDI_UNIQUE, 0, op, "No more pets for this casting."); |
1007 | new_draw_info (NDI_UNIQUE, 0, op, "No more pets for this casting."); |
1022 | |
1008 | |
1023 | return nrof > 1; |
1009 | return nrof > 1; |
1024 | } |
1010 | } |
1025 | |
1011 | |
1026 | for (atmp = summon_arch; atmp != NULL; atmp = atmp->more) |
1012 | for (archetype *atmp = summon_arch; atmp != NULL; atmp = (archetype *)atmp->more) |
1027 | { |
1013 | { |
1028 | tmp = arch_to_object (atmp); |
1014 | tmp = arch_to_object (atmp); |
1029 | if (atmp == summon_arch) |
1015 | if (atmp == summon_arch) |
1030 | { |
1016 | { |
1031 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1017 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
… | |
… | |
1064 | tmp->head = head; |
1050 | tmp->head = head; |
1065 | prev->more = tmp; |
1051 | prev->more = tmp; |
1066 | } |
1052 | } |
1067 | |
1053 | |
1068 | prev = tmp; |
1054 | prev = tmp; |
1069 | tmp->x = op->x + x + tmp->arch->clone.x; |
1055 | tmp->x = op->x + x + tmp->arch->x; |
1070 | tmp->y = op->y + y + tmp->arch->clone.y; |
1056 | tmp->y = op->y + y + tmp->arch->y; |
1071 | tmp->map = op->map; |
1057 | tmp->map = op->map; |
1072 | } |
1058 | } |
1073 | |
1059 | |
1074 | head->direction = freedir[ndir]; |
1060 | head->direction = freedir[ndir]; |
1075 | head->stats.exp = 0; |
1061 | head->stats.exp = 0; |
… | |
… | |
1116 | return 0; |
1102 | return 0; |
1117 | |
1103 | |
1118 | /* get the owners of itself and the target, this is to deal with pets of |
1104 | /* get the owners of itself and the target, this is to deal with pets of |
1119 | pets */ |
1105 | pets */ |
1120 | rowner = get_real_owner (owner); |
1106 | rowner = get_real_owner (owner); |
1121 | if (target->type != PLAYER) |
1107 | towner = target->type == PLAYER ? 0 : get_real_owner (target); |
1122 | { |
|
|
1123 | towner = get_real_owner (target); |
|
|
1124 | } |
|
|
1125 | else |
|
|
1126 | { |
|
|
1127 | towner = 0; |
|
|
1128 | } |
|
|
1129 | |
1108 | |
1130 | /* if the pet has now owner, exit with error */ |
1109 | /* if the pet has now owner, exit with error */ |
1131 | if (rowner == NULL) |
1110 | if (!rowner) |
1132 | { |
1111 | { |
1133 | LOG (llevError, "Pet has no owner.\n"); |
1112 | LOG (llevError, "Pet has no owner.\n"); |
1134 | return 0; |
1113 | return 0; |
1135 | } |
1114 | } |
1136 | |
1115 | |