1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <sproto.h> |
26 | #include <sproto.h> |
26 | |
27 | |
… | |
… | |
31 | * this is now tilemap aware. |
32 | * this is now tilemap aware. |
32 | */ |
33 | */ |
33 | object * |
34 | object * |
34 | get_pet_enemy (object *pet, rv_vector * rv) |
35 | get_pet_enemy (object *pet, rv_vector * rv) |
35 | { |
36 | { |
36 | object *owner, *tmp, *attacker, *tmp3; |
37 | object *tmp, *attacker, *tmp3; |
37 | int i; |
38 | int i; |
38 | sint16 x, y; |
39 | sint16 x, y; |
39 | maptile *nm; |
40 | maptile *nm; |
40 | int search_arr[SIZEOFFREE]; |
41 | int search_arr[SIZEOFFREE]; |
41 | int mflags; |
42 | int mflags; |
42 | |
43 | |
43 | attacker = pet->attacked_by; /*pointer to attacking enemy */ |
44 | attacker = pet->attacked_by; /*pointer to attacking enemy */ |
44 | pet->attacked_by = NULL; /*clear this, since we are dealing with it */ |
45 | pet->attacked_by = NULL; /*clear this, since we are dealing with it */ |
45 | |
46 | |
46 | if (owner = pet->owner) |
47 | object *owner = pet->owner; |
47 | { |
48 | |
48 | /* If the owner has turned on the pet, make the pet |
49 | if (!owner) |
49 | * unfriendly. |
|
|
50 | */ |
|
|
51 | if (check_enemy (owner, rv) == pet) |
|
|
52 | { |
|
|
53 | remove_friendly_object (pet); |
|
|
54 | pet->attack_movement &= ~PETMOVE; |
|
|
55 | return owner; |
|
|
56 | } |
|
|
57 | } |
50 | { |
58 | else |
|
|
59 | { |
|
|
60 | /* else the owner is no longer around, so the |
51 | /* the owner is no longer around, so the |
61 | * pet no longer needs to be friendly. |
52 | * pet no longer needs to be friendly. |
62 | */ |
53 | */ |
63 | remove_friendly_object (pet); |
54 | remove_friendly_object (pet); |
64 | pet->attack_movement &= ~PETMOVE; |
55 | pet->attack_movement &= ~PETMOVE; |
65 | return 0; |
56 | return 0; |
|
|
57 | } |
|
|
58 | |
|
|
59 | /* If the owner has turned on the pet, make the pet |
|
|
60 | * unfriendly. |
|
|
61 | */ |
|
|
62 | if (check_enemy (owner, rv) == pet) |
|
|
63 | { |
|
|
64 | remove_friendly_object (pet); |
|
|
65 | pet->attack_movement &= ~PETMOVE; |
|
|
66 | return owner; |
66 | } |
67 | } |
67 | |
68 | |
68 | /* If they are not on the same map, the pet won't be agressive */ |
69 | /* If they are not on the same map, the pet won't be agressive */ |
69 | //if (!on_same_map (pet, owner)) |
70 | //if (!on_same_map (pet, owner)) |
70 | // return 0; |
71 | // return 0; |
… | |
… | |
254 | { |
255 | { |
255 | object *ob = obl->ob; |
256 | object *ob = obl->ob; |
256 | next = obl->next; |
257 | next = obl->next; |
257 | |
258 | |
258 | if (ob->owner == owner) |
259 | if (ob->owner == owner) |
259 | ob->destroy (); |
260 | ob->drop_and_destroy (); |
260 | } |
261 | } |
261 | } |
262 | } |
262 | |
263 | |
263 | /* |
264 | /* |
264 | * Unfortunately, sometimes, the owner of a pet is in the |
265 | * Unfortunately, sometimes, the owner of a pet is in the |
… | |
… | |
292 | int |
293 | int |
293 | follow_owner (object *ob, object *owner) |
294 | follow_owner (object *ob, object *owner) |
294 | { |
295 | { |
295 | if (owner->flag [FLAG_REMOVED]) |
296 | if (owner->flag [FLAG_REMOVED]) |
296 | return 0; // do nothing if the owner is removed |
297 | return 0; // do nothing if the owner is removed |
297 | else if (!owner->map || owner->map->in_memory != MAP_IN_MEMORY) |
298 | else if (!owner->map || owner->map->in_memory != MAP_ACTIVE) |
298 | LOG (llevError, "owner '%s' of the pet '%s' not on a map in memory!?\n", &owner->name, &ob->name); |
299 | LOG (llevError, "owner '%s' of the pet '%s' not on a map in memory!?\n", &owner->name, &ob->name); |
299 | else |
300 | else |
300 | { |
301 | { |
301 | int dir = find_free_spot (ob, owner->map, owner->x, owner->y, 1, SIZEOFFREE); |
302 | int dir = find_free_spot (ob, owner->map, owner->x, owner->y, 1, SIZEOFFREE); |
302 | |
303 | |
… | |
… | |
309 | |
310 | |
310 | return 0; |
311 | return 0; |
311 | } |
312 | } |
312 | } |
313 | } |
313 | |
314 | |
314 | ob->destroy (); |
315 | ob->drop_and_destroy (); |
|
|
316 | |
315 | return 1; |
317 | return 1; |
316 | } |
318 | } |
317 | |
319 | |
318 | void |
320 | void |
319 | pet_move (object *ob) |
321 | pet_move (object *ob) |
… | |
… | |
324 | maptile *m; |
326 | maptile *m; |
325 | |
327 | |
326 | /* Check to see if player pulled out */ |
328 | /* Check to see if player pulled out */ |
327 | if ((owner = ob->owner) == NULL) |
329 | if ((owner = ob->owner) == NULL) |
328 | { |
330 | { |
329 | ob->destroy (); |
331 | ob->drop_and_destroy (); |
330 | LOG (llevMonster, "Pet: no owner, leaving.\n"); |
332 | LOG (llevMonster, "Pet: no owner, leaving.\n"); |
331 | return; |
333 | return; |
332 | } |
334 | } |
333 | |
335 | |
334 | /* move monster into the owners map if not in the same map |
336 | /* move monster into the owners map if not in the same map |
… | |
… | |
337 | if (!on_same_map (ob, owner) && !owner->flag [FLAG_REMOVED]) |
339 | if (!on_same_map (ob, owner) && !owner->flag [FLAG_REMOVED]) |
338 | { |
340 | { |
339 | follow_owner (ob, owner); |
341 | follow_owner (ob, owner); |
340 | return; |
342 | return; |
341 | } |
343 | } |
|
|
344 | |
342 | /* Calculate Direction */ |
345 | /* Calculate Direction */ |
343 | if (owner->type == PLAYER && owner->contr->petmode == pet_sad) |
346 | if (owner->type == PLAYER && owner->contr->petmode == pet_sad) |
344 | { |
347 | { |
345 | /* in S&D mode, if we have no enemy, run randomly about. */ |
348 | /* in S&D mode, if we have no enemy, run randomly about. */ |
346 | for (i = 0; i < 15; i++) |
349 | for (i = 0; i < 15; i++) |
… | |
… | |
362 | struct rv_vector rv; |
365 | struct rv_vector rv; |
363 | |
366 | |
364 | get_rangevector (ob, ob->owner, &rv, 0); |
367 | get_rangevector (ob, ob->owner, &rv, 0); |
365 | dir = rv.direction; |
368 | dir = rv.direction; |
366 | } |
369 | } |
|
|
370 | |
367 | ob->direction = dir; |
371 | ob->direction = dir; |
368 | |
372 | |
369 | /* move_ob returns 0 if the object couldn't move. If that is the |
373 | /* move_ob returns 0 if the object couldn't move. If that is the |
370 | * case, lets do some other work. |
374 | * case, lets do some other work. |
371 | */ |
375 | */ |
… | |
… | |
388 | for (ob2 = GET_MAP_OB (m, dx, dy); ob2 != NULL; ob2 = ob2->above) |
392 | for (ob2 = GET_MAP_OB (m, dx, dy); ob2 != NULL; ob2 = ob2->above) |
389 | { |
393 | { |
390 | object *new_ob; |
394 | object *new_ob; |
391 | |
395 | |
392 | new_ob = ob2->head ? ob2->head : ob2; |
396 | new_ob = ob2->head ? ob2->head : ob2; |
|
|
397 | |
393 | if (new_ob == ob) |
398 | if (new_ob == ob) |
394 | break; |
399 | break; |
|
|
400 | |
395 | if (new_ob == ob->owner) |
401 | if (new_ob == ob->owner) |
396 | return; |
402 | return; |
|
|
403 | |
397 | if (new_ob->owner == ob->owner) |
404 | if (new_ob->owner == ob->owner) |
398 | break; |
405 | break; |
399 | |
406 | |
400 | /* Hmm. Did we try to move into an enemy monster? If so, |
407 | /* Hmm. Did we try to move into an enemy monster? If so, |
401 | * make it our enemy. |
408 | * make it our enemy. |
… | |
… | |
416 | } |
423 | } |
417 | } |
424 | } |
418 | } |
425 | } |
419 | /* Try a different course */ |
426 | /* Try a different course */ |
420 | dir = absdir (dir + 4 - (rndm (5)) - (rndm (5))); |
427 | dir = absdir (dir + 4 - (rndm (5)) - (rndm (5))); |
421 | (void) move_ob (ob, dir, ob); |
428 | move_ob (ob, dir, ob); |
422 | } |
429 | } |
423 | return; |
|
|
424 | } |
430 | } |
425 | |
431 | |
426 | /**************************************************************************** |
432 | /**************************************************************************** |
427 | * |
433 | * |
428 | * GOLEM SPELL CODE |
434 | * GOLEM SPELL CODE |
… | |
… | |
433 | * proper for map insertion. |
439 | * proper for map insertion. |
434 | * at is the archetype, op is the caster of the spell, dir is the |
440 | * at is the archetype, op is the caster of the spell, dir is the |
435 | * direction the monster should be placed in. |
441 | * direction the monster should be placed in. |
436 | * is_golem is to note that this is a golem spell. |
442 | * is_golem is to note that this is a golem spell. |
437 | */ |
443 | */ |
438 | object * |
444 | static object * |
439 | fix_summon_pet (archetype *at, object *op, int dir, int is_golem) |
445 | fix_summon_pet (archetype *at, object *op, int dir, int is_golem) |
440 | { |
446 | { |
441 | object *tmp = NULL, *prev = NULL, *head = NULL; |
447 | object *tmp = NULL, *prev = NULL, *head = NULL; |
442 | |
448 | |
443 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
449 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
… | |
… | |
532 | return; /* Has already been moved */ |
538 | return; /* Has already been moved */ |
533 | |
539 | |
534 | if (!op->owner) |
540 | if (!op->owner) |
535 | { |
541 | { |
536 | LOG (llevDebug, "Golem without owner destructed.\n"); |
542 | LOG (llevDebug, "Golem without owner destructed.\n"); |
537 | op->remove (); |
|
|
538 | op->destroy (); |
543 | op->drop_and_destroy (); |
539 | return; |
544 | return; |
540 | } |
545 | } |
541 | |
546 | |
542 | /* It would be nice to have a cleaner way of what message to print |
547 | /* It would be nice to have a cleaner way of what message to print |
543 | * when the golem expires than these hard coded entries. |
548 | * when the golem expires than these hard coded entries. |
… | |
… | |
547 | if (--op->stats.hp < 0) |
552 | if (--op->stats.hp < 0) |
548 | { |
553 | { |
549 | if (op->msg) |
554 | if (op->msg) |
550 | new_draw_info (NDI_UNIQUE, 0, op->owner, op->msg); |
555 | new_draw_info (NDI_UNIQUE, 0, op->owner, op->msg); |
551 | |
556 | |
552 | op->destroy (); |
557 | op->drop_and_destroy (); |
553 | return; |
558 | return; |
554 | } |
559 | } |
555 | |
560 | |
556 | /* Do golem attacks/movement for single & multisq golems. |
561 | /* Do golem attacks/movement for single & multisq golems. |
557 | * Assuming here that op is the 'head' object. Pass only op to |
562 | * Assuming here that op is the 'head' object. Pass only op to |
… | |
… | |
575 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
580 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
576 | |
581 | |
577 | if (mflags & P_OUT_OF_MAP) |
582 | if (mflags & P_OUT_OF_MAP) |
578 | continue; |
583 | continue; |
579 | |
584 | |
580 | for (victim = GET_MAP_OB (op->map, x, y); victim; victim = victim->above) |
585 | for (victim = GET_MAP_OB (m, x, y); victim; victim = victim->above) |
581 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
586 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
582 | break; |
587 | break; |
583 | |
588 | |
584 | /* We used to call will_hit_self to make sure we don't |
589 | /* We used to call will_hit_self to make sure we don't |
585 | * hit ourselves, but that didn't work, and I don't really |
590 | * hit ourselves, but that didn't work, and I don't really |
… | |
… | |
592 | { |
597 | { |
593 | /* for golems with race fields, we don't attack |
598 | /* for golems with race fields, we don't attack |
594 | * aligned races |
599 | * aligned races |
595 | */ |
600 | */ |
596 | |
601 | |
597 | if (victim->race && op->race && strstr (op->race, victim->race)) |
602 | if (victim->race && op->race && op->race.contains (victim->race)) |
598 | { |
603 | { |
599 | if (op->owner) |
604 | if (op->owner) |
600 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s avoids damaging %s.", &op->name, &victim->name); |
605 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s avoids damaging %s.", &op->name, &victim->name); |
601 | } |
606 | } |
602 | else if (victim == op->owner) |
607 | else if (victim == op->owner) |
… | |
… | |
625 | control_golem (object *op, int dir) |
630 | control_golem (object *op, int dir) |
626 | { |
631 | { |
627 | op->direction = dir; |
632 | op->direction = dir; |
628 | } |
633 | } |
629 | |
634 | |
630 | /* summon golem: summons a monster for 'op'. caster is the object |
635 | /* summon golem: summons a monster for 'op'. caster is the object |
631 | * casting the spell, dir is the direction to place the monster, |
636 | * casting the spell, dir is the direction to place the monster, |
632 | * at is the archetype of the monster, and spob is the spell |
637 | * at is the archetype of the monster, and spob is the spell |
633 | * object. At this stage, all spob is really used for is to |
638 | * object. At this stage, all spob is really used for is to |
634 | * adjust some values in the monster. |
639 | * adjust some values in the monster. |
635 | */ |
640 | */ |
636 | int |
641 | int |
637 | summon_golem (object *op, object *caster, int dir, object *spob) |
642 | summon_golem (object *op, object *caster, int dir, object *spob) |
638 | { |
643 | { |
639 | object *tmp, *god = NULL; |
644 | object *tmp, *god = NULL; |
640 | archetype *at; |
645 | archetype *at; |
641 | char buf[MAX_BUF]; |
|
|
642 | |
646 | |
643 | /* Because there can be different golem spells, player may want to |
647 | /* Because there can be different golem spells, player may want to |
644 | * 'lose' their old golem. |
648 | * 'lose' their old golem. |
645 | */ |
649 | */ |
646 | if (op->type == PLAYER && op->contr->golem) |
650 | if (op->type == PLAYER && op->contr->golem) |
647 | { |
651 | { |
648 | new_draw_info (NDI_UNIQUE, 0, op, "You dismiss your existing golem."); |
652 | new_draw_info (NDI_UNIQUE, 0, op, "You dismiss your existing golem."); |
649 | op->contr->golem->remove (); |
|
|
650 | op->contr->golem->destroy (); |
653 | op->contr->golem->drop_and_destroy (); |
651 | op->contr->golem = 0; |
654 | op->contr->golem = 0; |
652 | } |
655 | } |
653 | |
656 | |
654 | if (spob->other_arch) |
657 | if (spob->other_arch) |
655 | at = spob->other_arch; |
658 | at = spob->other_arch; |
… | |
… | |
678 | } |
681 | } |
679 | |
682 | |
680 | if (!dir) |
683 | if (!dir) |
681 | dir = find_free_spot (at, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
684 | dir = find_free_spot (at, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
682 | |
685 | |
683 | if (dir < 0 || ob_blocked (at, op->map, op->x + freearr_x[dir], op->y + freearr_y[dir])) |
686 | if (dir < 0 || at->blocked (op->map, op->x + freearr_x[dir], op->y + freearr_y[dir])) |
684 | { |
687 | { |
685 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
688 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
686 | return 0; |
689 | return 0; |
687 | } |
690 | } |
688 | |
691 | |
… | |
… | |
695 | } |
698 | } |
696 | |
699 | |
697 | if (op->type == PLAYER) |
700 | if (op->type == PLAYER) |
698 | { |
701 | { |
699 | tmp->type = GOLEM; |
702 | tmp->type = GOLEM; |
700 | tmp->set_owner (op); |
|
|
701 | op->contr->golem = tmp; |
703 | op->contr->golem = tmp; |
702 | /* give the player control of the golem */ |
704 | /* give the player control of the golem */ |
703 | set_spell_skill (op, caster, spob, tmp); |
705 | set_spell_skill (op, caster, spob, tmp); |
704 | } |
706 | } |
705 | else |
|
|
706 | { |
|
|
707 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
708 | { |
|
|
709 | object *owner = op->owner; |
|
|
710 | |
707 | |
711 | if (owner) |
|
|
712 | { /* For now, we transfer ownership */ |
|
|
713 | tmp->set_owner (owner); |
|
|
714 | tmp->attack_movement = PETMOVE; |
|
|
715 | add_friendly_object (tmp); |
|
|
716 | } |
|
|
717 | } |
|
|
718 | |
|
|
719 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
720 | } |
|
|
721 | |
|
|
722 | /* make the speed positive. */ |
|
|
723 | tmp->speed = FABS (tmp->speed); |
|
|
724 | |
|
|
725 | /* This sets the level dependencies on dam and hp for monsters */ |
708 | /* This sets the level dependencies on dam and hp for monsters */ |
726 | /* players can't cope with too strong summonings. */ |
709 | /* players can't cope with too strong summonings. */ |
727 | /* but monsters can. reserve these for players. */ |
710 | /* but monsters can. reserve these for players. */ |
728 | if (op->type == PLAYER) |
711 | if (op->type == PLAYER) |
729 | { |
712 | { |
730 | tmp->stats.hp += spob->duration + SP_level_duration_adjust (caster, spob); |
713 | tmp->stats.hp += spob->duration + SP_level_duration_adjust (caster, spob); |
… | |
… | |
733 | tmp->stats.dam += SP_level_dam_adjust (caster, spob); |
716 | tmp->stats.dam += SP_level_dam_adjust (caster, spob); |
734 | else |
717 | else |
735 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
718 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
736 | |
719 | |
737 | tmp->speed += .02 * SP_level_range_adjust (caster, spob); |
720 | tmp->speed += .02 * SP_level_range_adjust (caster, spob); |
738 | tmp->speed = MIN (tmp->speed, 1.0); |
721 | tmp->speed = min (tmp->speed, 1.0); |
739 | |
722 | |
740 | if (spob->attacktype) |
723 | if (spob->attacktype) |
741 | tmp->attacktype = spob->attacktype; |
724 | tmp->attacktype = spob->attacktype; |
742 | } |
725 | } |
743 | |
726 | |
… | |
… | |
747 | |
730 | |
748 | /* make experience increase in proportion to the strength. |
731 | /* make experience increase in proportion to the strength. |
749 | * this is a bit simplistic - we are basically just looking at how |
732 | * this is a bit simplistic - we are basically just looking at how |
750 | * often the sp doubles and use that as the ratio. |
733 | * often the sp doubles and use that as the ratio. |
751 | */ |
734 | */ |
752 | tmp->stats.exp *= 1 + (MAX (spob->stats.maxgrace, spob->stats.sp) / caster_level (caster, spob)); |
735 | tmp->stats.exp *= 1 + max (spob->stats.maxgrace, spob->stats.sp) / casting_level (caster, spob); |
753 | tmp->speed_left = 0; |
736 | tmp->speed_left = 0; |
754 | tmp->direction = dir; |
737 | tmp->direction = dir; |
755 | |
738 | |
756 | /* Holy spell - some additional tailoring */ |
739 | /* Holy spell - some additional tailoring */ |
757 | if (god) |
740 | if (god) |
758 | { |
741 | { |
759 | object *tmp2; |
|
|
760 | |
|
|
761 | sprintf (buf, "%s of %s", &spob->name, &god->name); |
742 | char *buf = format ("%s of %s", &spob->name, &god->name); |
762 | buf[0] = toupper (buf[0]); |
743 | buf[0] = toupper (buf[0]); |
763 | |
744 | |
764 | for (tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
745 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
765 | tmp2->name = buf; |
746 | tmp2->name = buf; |
766 | |
747 | |
767 | tmp->attacktype |= god->attacktype; |
748 | tmp->attacktype |= god->attacktype; |
768 | memcpy (tmp->resist, god->resist, sizeof (tmp->resist)); |
749 | memcpy (tmp->resist, god->resist, sizeof (tmp->resist)); |
769 | tmp->race = god->race; |
750 | tmp->race = god->race; |
… | |
… | |
773 | if (!(tmp->attacktype & AT_PHYSICAL)) |
754 | if (!(tmp->attacktype & AT_PHYSICAL)) |
774 | tmp->attacktype |= AT_PHYSICAL; |
755 | tmp->attacktype |= AT_PHYSICAL; |
775 | } |
756 | } |
776 | |
757 | |
777 | insert_ob_in_map (tmp, tmp->map, op, 0); |
758 | insert_ob_in_map (tmp, tmp->map, op, 0); |
|
|
759 | |
778 | return 1; |
760 | return 1; |
779 | } |
761 | } |
780 | |
762 | |
781 | |
763 | |
782 | /*************************************************************************** |
764 | /*************************************************************************** |
… | |
… | |
788 | /* Returns a monster (chosen at random) that this particular player (and his |
770 | /* Returns a monster (chosen at random) that this particular player (and his |
789 | * god) find acceptable. This checks level, races allowed by god, etc |
771 | * god) find acceptable. This checks level, races allowed by god, etc |
790 | * to determine what is acceptable. |
772 | * to determine what is acceptable. |
791 | * This returns NULL if no match was found. |
773 | * This returns NULL if no match was found. |
792 | */ |
774 | */ |
793 | |
775 | static object * |
794 | object * |
|
|
795 | choose_cult_monster (object *pl, object *god, int summon_level) |
776 | choose_cult_monster (object *pl, object *god, int summon_level) |
796 | { |
777 | { |
797 | char buf[MAX_BUF]; |
778 | char buf[MAX_BUF]; |
798 | const char *race; |
779 | const char *race; |
799 | int racenr, mon_nr, i; |
780 | int racenr, mon_nr, i; |
… | |
… | |
853 | * a valid entry, assuming nothing is available and quit. |
834 | * a valid entry, assuming nothing is available and quit. |
854 | */ |
835 | */ |
855 | if (!mon_nr) |
836 | if (!mon_nr) |
856 | return NULL; |
837 | return NULL; |
857 | |
838 | |
858 | mon_nr = rndm (0, mon_nr - 1); |
839 | mon_nr = rndm (mon_nr - 1); |
859 | for (tobl = list->member; tobl; tobl = tobl->next) |
840 | for (tobl = list->member; tobl; tobl = tobl->next) |
860 | { |
841 | { |
861 | otmp = tobl->ob; |
842 | otmp = tobl->ob; |
862 | if (!otmp || !QUERY_FLAG (otmp, FLAG_MONSTER)) |
843 | if (!otmp || !QUERY_FLAG (otmp, FLAG_MONSTER)) |
863 | continue; |
844 | continue; |
|
|
845 | |
864 | if (otmp->level <= summon_level && !mon_nr--) |
846 | if (otmp->level <= summon_level && !mon_nr--) |
865 | return otmp; |
847 | return otmp; |
866 | } |
848 | } |
|
|
849 | |
867 | /* This should not happen */ |
850 | /* This should not happen */ |
868 | LOG (llevDebug, "choose_cult_monster() mon_nr was set, but did not find a monster\n"); |
851 | LOG (llevDebug, "choose_cult_monster() mon_nr was set, but did not find a monster\n"); |
869 | return NULL; |
852 | return NULL; |
870 | } |
853 | } |
871 | |
854 | |
872 | int |
855 | int |
873 | summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
856 | summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
874 | { |
857 | { |
875 | sint16 x, y, nrof = 1, i; |
858 | int nrof = 1; |
876 | archetype *summon_arch; |
859 | archetype *summon_arch; |
877 | int ndir; |
860 | int ndir; |
878 | |
861 | |
879 | if (spell_ob->other_arch) |
862 | if (spell_ob->other_arch) |
880 | summon_arch = spell_ob->other_arch; |
863 | summon_arch = spell_ob->other_arch; |
881 | else if (spell_ob->randomitems) |
864 | else if (spell_ob->randomitems) |
882 | { |
865 | { |
883 | int level = caster_level (caster, spell_ob); |
866 | int level = casting_level (caster, spell_ob); |
884 | treasure *tr, *lasttr = NULL; |
867 | treasure *tr, *lasttr = NULL; |
885 | |
868 | |
886 | shstr_cmp sparam (stringarg); |
869 | shstr_cmp sparam (stringarg); |
887 | |
870 | |
888 | /* In old code, this was a very convoluted for statement, |
871 | /* In old code, this was a very convoluted for statement, |
… | |
… | |
911 | } |
894 | } |
912 | |
895 | |
913 | summon_arch = lasttr->item; |
896 | summon_arch = lasttr->item; |
914 | nrof = lasttr->nrof; |
897 | nrof = lasttr->nrof; |
915 | } |
898 | } |
916 | else if (spell_ob->race && !strcmp (spell_ob->race, "GODCULTMON")) |
899 | else if (spell_ob->race == shstr_GODCULTMON) |
917 | { |
900 | { |
918 | object *god = find_god (determine_god (op)), *mon, *owner; |
901 | object *god = find_god (determine_god (op)), *mon, *owner; |
919 | int summon_level, tries; |
902 | int summon_level, tries; |
920 | |
903 | |
921 | if (!god && ((owner = op->owner) != NULL)) |
904 | if (!god && ((owner = op->owner) != NULL)) |
… | |
… | |
930 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s has no creatures that you may summon!", &god->name); |
913 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s has no creatures that you may summon!", &god->name); |
931 | return 0; |
914 | return 0; |
932 | } |
915 | } |
933 | |
916 | |
934 | /* the summon level */ |
917 | /* the summon level */ |
935 | summon_level = caster_level (caster, spell_ob); |
918 | summon_level = casting_level (caster, spell_ob); |
936 | if (summon_level == 0) |
919 | if (summon_level == 0) |
937 | summon_level = 1; |
920 | summon_level = 1; |
938 | |
921 | |
939 | tries = 0; |
922 | tries = 0; |
940 | do |
923 | do |
… | |
… | |
949 | ndir = dir; |
932 | ndir = dir; |
950 | |
933 | |
951 | if (!ndir) |
934 | if (!ndir) |
952 | ndir = find_free_spot (mon, op->map, op->x, op->y, 1, SIZEOFFREE); |
935 | ndir = find_free_spot (mon, op->map, op->x, op->y, 1, SIZEOFFREE); |
953 | |
936 | |
954 | if (ndir < 0 || ob_blocked (mon, op->map, op->x + freearr_x[ndir], op->y + freearr_y[ndir])) |
937 | if (ndir < 0 || mon->blocked (op->map, op->x + freearr_x[ndir], op->y + freearr_y[ndir])) |
955 | { |
938 | { |
956 | ndir = -1; |
939 | ndir = -1; |
957 | if (++tries == 5) |
940 | if (++tries == 5) |
958 | { |
941 | { |
959 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
942 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
… | |
… | |
980 | { |
963 | { |
981 | new_draw_info (NDI_UNIQUE, 0, op, "There is no monsters available for summoning."); |
964 | new_draw_info (NDI_UNIQUE, 0, op, "There is no monsters available for summoning."); |
982 | return 0; |
965 | return 0; |
983 | } |
966 | } |
984 | |
967 | |
985 | for (i = 1; i <= nrof; i++) |
968 | for (int i = 1; i <= nrof; i++) |
986 | { |
969 | { |
987 | object *prev = NULL, *head = NULL, *tmp; |
970 | object *prev = NULL, *head = NULL, *tmp; |
988 | |
971 | |
989 | if (dir) |
972 | if (dir) |
990 | { |
973 | { |
… | |
… | |
992 | dir = absdir (dir + 1); |
975 | dir = absdir (dir + 1); |
993 | } |
976 | } |
994 | else |
977 | else |
995 | ndir = find_free_spot (summon_arch, op->map, op->x, op->y, 1, SIZEOFFREE); |
978 | ndir = find_free_spot (summon_arch, op->map, op->x, op->y, 1, SIZEOFFREE); |
996 | |
979 | |
997 | if (ndir > 0) |
|
|
998 | { |
|
|
999 | x = freearr_x[ndir]; |
980 | sint16 x = freearr_x [ndir]; |
1000 | y = freearr_y[ndir]; |
981 | sint16 y = freearr_y [ndir]; |
1001 | } |
|
|
1002 | |
982 | |
1003 | if (ndir < 0 || ob_blocked (summon_arch, op->map, op->x + x, op->y + y)) |
983 | if (ndir < 0 || summon_arch->blocked (op->map, op->x + x, op->y + y)) |
1004 | { |
984 | { |
1005 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
985 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1006 | if (nrof > 1) |
986 | if (nrof > 1) |
1007 | new_draw_info (NDI_UNIQUE, 0, op, "No more pets for this casting."); |
987 | new_draw_info (NDI_UNIQUE, 0, op, "No more pets for this casting."); |
1008 | |
988 | |
1009 | return nrof > 1; |
989 | return nrof > 1; |
1010 | } |
990 | } |
1011 | |
991 | |
1012 | for (archetype *atmp = summon_arch; atmp != NULL; atmp = (archetype *)atmp->more) |
992 | for (archetype *atmp = summon_arch; atmp; atmp = (archetype *)atmp->more) |
1013 | { |
993 | { |
1014 | tmp = arch_to_object (atmp); |
994 | tmp = arch_to_object (atmp); |
1015 | if (atmp == summon_arch) |
995 | if (atmp == summon_arch) |
1016 | { |
996 | { |
1017 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
997 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
… | |
… | |
1071 | } /* for i < nrof */ |
1051 | } /* for i < nrof */ |
1072 | |
1052 | |
1073 | return 1; |
1053 | return 1; |
1074 | } |
1054 | } |
1075 | |
1055 | |
1076 | /* recursively look through the owner property of objects until the real owner |
|
|
1077 | is found */ |
|
|
1078 | object * |
|
|
1079 | get_real_owner (object *ob) |
|
|
1080 | { |
|
|
1081 | object *realowner = ob; |
|
|
1082 | |
|
|
1083 | if (realowner == NULL) |
|
|
1084 | return NULL; |
|
|
1085 | |
|
|
1086 | while (realowner->owner != NULL) |
|
|
1087 | { |
|
|
1088 | realowner = realowner->owner; |
|
|
1089 | } |
|
|
1090 | return realowner; |
|
|
1091 | } |
|
|
1092 | |
|
|
1093 | /* determines if checks so pets don't attack players or other pets should be |
1056 | /* determines if checks so pets don't attack players or other pets should be |
1094 | overruled by the arena petmode */ |
1057 | overruled by the arena petmode */ |
1095 | int |
1058 | int |
1096 | should_arena_attack (object *pet, object *owner, object *target) |
1059 | should_arena_attack (object *pet, object *owner, object *target) |
1097 | { |
1060 | { |
… | |
… | |
1101 | if ((target == NULL) || (pet == NULL) || (owner == NULL)) |
1064 | if ((target == NULL) || (pet == NULL) || (owner == NULL)) |
1102 | return 0; |
1065 | return 0; |
1103 | |
1066 | |
1104 | /* get the owners of itself and the target, this is to deal with pets of |
1067 | /* get the owners of itself and the target, this is to deal with pets of |
1105 | pets */ |
1068 | pets */ |
1106 | rowner = get_real_owner (owner); |
1069 | rowner = owner->outer_owner (); |
1107 | towner = target->type == PLAYER ? 0 : get_real_owner (target); |
1070 | towner = target->is_player () ? 0 : target->outer_owner (); |
1108 | |
1071 | |
1109 | /* if the pet has now owner, exit with error */ |
1072 | /* if the pet has now owner, exit with error */ |
1110 | if (!rowner) |
1073 | if (!rowner) |
1111 | { |
1074 | { |
1112 | LOG (llevError, "Pet has no owner.\n"); |
1075 | LOG (llevError, "Pet has no owner.\n"); |
1113 | return 0; |
1076 | return 0; |
1114 | } |
1077 | } |
1115 | |
1078 | |
1116 | /* if the target is not a player, and has no owner, we shouldn't be here |
1079 | /* if the target is not a player, and has no owner, we shouldn't be here |
1117 | */ |
1080 | */ |
1118 | if ((towner == NULL) && (target->type != PLAYER)) |
1081 | if (!towner && !target->is_player ()) |
1119 | { |
1082 | { |
1120 | LOG (llevError, "Target is not a player but has no owner. We should not be here.\n"); |
1083 | LOG (llevError, "Target is not a player but has no owner. We should not be here.\n"); |
1121 | return 0; |
1084 | return 0; |
1122 | } |
1085 | } |
1123 | |
1086 | |
1124 | /* make sure that the owner is a player */ |
1087 | /* make sure that the owner is a player */ |
1125 | if (rowner->type != PLAYER) |
1088 | if (!rowner->is_player ()) |
1126 | return 0; |
1089 | return 0; |
1127 | |
1090 | |
1128 | /* abort if the petmode is not arena */ |
1091 | /* abort if the petmode is not arena */ |
1129 | if (rowner->contr->petmode != pet_arena) |
1092 | if (rowner->contr->petmode != pet_arena) |
1130 | return 0; |
1093 | return 0; |
… | |
… | |
1132 | /* abort if the pet, it's owner, or the target is not on battleground */ |
1095 | /* abort if the pet, it's owner, or the target is not on battleground */ |
1133 | if (!(op_on_battleground (pet, NULL, NULL) && op_on_battleground (owner, NULL, NULL) && op_on_battleground (target, NULL, NULL))) |
1096 | if (!(op_on_battleground (pet, NULL, NULL) && op_on_battleground (owner, NULL, NULL) && op_on_battleground (target, NULL, NULL))) |
1134 | return 0; |
1097 | return 0; |
1135 | |
1098 | |
1136 | /* if the target is a monster, make sure it's owner is not the same */ |
1099 | /* if the target is a monster, make sure it's owner is not the same */ |
1137 | if ((target->type != PLAYER) && (rowner == towner)) |
1100 | if (!target->is_player () && rowner == towner) |
1138 | return 0; |
1101 | return 0; |
1139 | |
1102 | |
1140 | /* check if the target is a player which affects how it will handle |
1103 | /* check if the target is a player which affects how it will handle |
1141 | parties */ |
1104 | parties */ |
1142 | if (target->type != PLAYER) |
1105 | if (!target->is_player ()) |
1143 | { |
1106 | { |
1144 | /* if the target is owned by a player make sure than make sure |
1107 | /* if the target is owned by a player make sure than make sure |
1145 | it's not in the same party */ |
1108 | it's not in the same party */ |
1146 | if ((towner->type == PLAYER) && (rowner->contr->party != NULL)) |
1109 | if (towner->is_player () && rowner->contr->party) |
1147 | { |
|
|
1148 | if (rowner->contr->party == towner->contr->party) |
1110 | if (rowner->contr->party == towner->contr->party) |
1149 | return 0; |
1111 | return 0; |
1150 | } |
|
|
1151 | } |
1112 | } |
1152 | else |
1113 | else |
1153 | { |
1114 | { |
1154 | /* if the target is a player make sure than make sure it's not |
1115 | /* if the target is a player make sure than make sure it's not |
1155 | in the same party */ |
1116 | in the same party */ |
1156 | if (rowner->contr->party != NULL) |
1117 | if (rowner->contr->party) |
1157 | { |
|
|
1158 | if (rowner->contr->party == target->contr->party) |
1118 | if (rowner->contr->party == target->contr->party) |
1159 | return 0; |
1119 | return 0; |
1160 | } |
|
|
1161 | } |
1120 | } |
1162 | |
1121 | |
1163 | return 1; |
1122 | return 1; |
1164 | } |
1123 | } |
|
|
1124 | |