1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
338 | if (!on_same_map (ob, owner) && !owner->flag [FLAG_REMOVED]) |
339 | if (!on_same_map (ob, owner) && !owner->flag [FLAG_REMOVED]) |
339 | { |
340 | { |
340 | follow_owner (ob, owner); |
341 | follow_owner (ob, owner); |
341 | return; |
342 | return; |
342 | } |
343 | } |
|
|
344 | |
343 | /* Calculate Direction */ |
345 | /* Calculate Direction */ |
344 | if (owner->type == PLAYER && owner->contr->petmode == pet_sad) |
346 | if (owner->type == PLAYER && owner->contr->petmode == pet_sad) |
345 | { |
347 | { |
346 | /* in S&D mode, if we have no enemy, run randomly about. */ |
348 | /* in S&D mode, if we have no enemy, run randomly about. */ |
347 | for (i = 0; i < 15; i++) |
349 | for (i = 0; i < 15; i++) |
… | |
… | |
363 | struct rv_vector rv; |
365 | struct rv_vector rv; |
364 | |
366 | |
365 | get_rangevector (ob, ob->owner, &rv, 0); |
367 | get_rangevector (ob, ob->owner, &rv, 0); |
366 | dir = rv.direction; |
368 | dir = rv.direction; |
367 | } |
369 | } |
|
|
370 | |
368 | ob->direction = dir; |
371 | ob->direction = dir; |
369 | |
372 | |
370 | /* move_ob returns 0 if the object couldn't move. If that is the |
373 | /* move_ob returns 0 if the object couldn't move. If that is the |
371 | * case, lets do some other work. |
374 | * case, lets do some other work. |
372 | */ |
375 | */ |
373 | if (!(move_ob (ob, dir, ob))) |
376 | if (!(ob->move (dir))) |
374 | { |
377 | { |
375 | object *part; |
378 | object *part; |
376 | |
379 | |
377 | /* the failed move_ob above may destroy the pet, so check here */ |
380 | /* the failed move_ob above may destroy the pet, so check here */ |
378 | if (ob->destroyed ()) |
381 | if (ob->destroyed ()) |
… | |
… | |
389 | for (ob2 = GET_MAP_OB (m, dx, dy); ob2 != NULL; ob2 = ob2->above) |
392 | for (ob2 = GET_MAP_OB (m, dx, dy); ob2 != NULL; ob2 = ob2->above) |
390 | { |
393 | { |
391 | object *new_ob; |
394 | object *new_ob; |
392 | |
395 | |
393 | new_ob = ob2->head ? ob2->head : ob2; |
396 | new_ob = ob2->head ? ob2->head : ob2; |
|
|
397 | |
394 | if (new_ob == ob) |
398 | if (new_ob == ob) |
395 | break; |
399 | break; |
|
|
400 | |
396 | if (new_ob == ob->owner) |
401 | if (new_ob == ob->owner) |
397 | return; |
402 | return; |
|
|
403 | |
398 | if (new_ob->owner == ob->owner) |
404 | if (new_ob->owner == ob->owner) |
399 | break; |
405 | break; |
400 | |
406 | |
401 | /* Hmm. Did we try to move into an enemy monster? If so, |
407 | /* Hmm. Did we try to move into an enemy monster? If so, |
402 | * make it our enemy. |
408 | * make it our enemy. |
… | |
… | |
417 | } |
423 | } |
418 | } |
424 | } |
419 | } |
425 | } |
420 | /* Try a different course */ |
426 | /* Try a different course */ |
421 | dir = absdir (dir + 4 - (rndm (5)) - (rndm (5))); |
427 | dir = absdir (dir + 4 - (rndm (5)) - (rndm (5))); |
422 | (void) move_ob (ob, dir, ob); |
428 | ob->move (dir); |
423 | } |
429 | } |
424 | return; |
|
|
425 | } |
430 | } |
426 | |
431 | |
427 | /**************************************************************************** |
432 | /**************************************************************************** |
428 | * |
433 | * |
429 | * GOLEM SPELL CODE |
434 | * GOLEM SPELL CODE |
… | |
… | |
434 | * proper for map insertion. |
439 | * proper for map insertion. |
435 | * at is the archetype, op is the caster of the spell, dir is the |
440 | * at is the archetype, op is the caster of the spell, dir is the |
436 | * direction the monster should be placed in. |
441 | * direction the monster should be placed in. |
437 | * is_golem is to note that this is a golem spell. |
442 | * is_golem is to note that this is a golem spell. |
438 | */ |
443 | */ |
439 | object * |
444 | static object * |
440 | fix_summon_pet (archetype *at, object *op, int dir, int is_golem) |
445 | fix_summon_pet (archetype *at, object *op, int dir, int is_golem) |
441 | { |
446 | { |
442 | object *tmp = NULL, *prev = NULL, *head = NULL; |
447 | object *tmp = NULL, *prev = NULL, *head = NULL; |
443 | |
448 | |
444 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
449 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
445 | { |
450 | { |
446 | tmp = arch_to_object (atmp); |
451 | tmp = atmp->instance (); |
447 | |
452 | |
448 | if (atmp == at) |
453 | if (atmp == at) |
449 | { |
454 | { |
450 | if (!is_golem) |
455 | if (!is_golem) |
451 | SET_FLAG (tmp, FLAG_MONSTER); |
456 | SET_FLAG (tmp, FLAG_MONSTER); |
… | |
… | |
553 | return; |
558 | return; |
554 | } |
559 | } |
555 | |
560 | |
556 | /* Do golem attacks/movement for single & multisq golems. |
561 | /* Do golem attacks/movement for single & multisq golems. |
557 | * Assuming here that op is the 'head' object. Pass only op to |
562 | * Assuming here that op is the 'head' object. Pass only op to |
558 | * move_ob (makes recursive calls to other parts) |
563 | * ->move (makes recursive calls to other parts) |
559 | * move_ob returns 0 if the creature was not able to move. |
564 | * move_ob returns 0 if the creature was not able to move. |
560 | */ |
565 | */ |
561 | if (move_ob (op, op->direction, op)) |
566 | if (op->move (op->direction, op)) |
562 | return; |
567 | return; |
563 | |
568 | |
564 | if (op->destroyed ()) |
569 | if (op->destroyed ()) |
565 | return; |
570 | return; |
566 | |
571 | |
… | |
… | |
592 | { |
597 | { |
593 | /* for golems with race fields, we don't attack |
598 | /* for golems with race fields, we don't attack |
594 | * aligned races |
599 | * aligned races |
595 | */ |
600 | */ |
596 | |
601 | |
597 | if (victim->race && op->race && strstr (op->race, victim->race)) |
602 | if (victim->race && op->race && op->race.contains (victim->race)) |
598 | { |
603 | { |
599 | if (op->owner) |
604 | if (op->owner) |
600 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s avoids damaging %s.", &op->name, &victim->name); |
605 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s avoids damaging %s.", &op->name, &victim->name); |
601 | } |
606 | } |
602 | else if (victim == op->owner) |
607 | else if (victim == op->owner) |
… | |
… | |
636 | int |
641 | int |
637 | summon_golem (object *op, object *caster, int dir, object *spob) |
642 | summon_golem (object *op, object *caster, int dir, object *spob) |
638 | { |
643 | { |
639 | object *tmp, *god = NULL; |
644 | object *tmp, *god = NULL; |
640 | archetype *at; |
645 | archetype *at; |
641 | char buf[MAX_BUF]; |
|
|
642 | |
646 | |
643 | /* Because there can be different golem spells, player may want to |
647 | /* Because there can be different golem spells, player may want to |
644 | * 'lose' their old golem. |
648 | * 'lose' their old golem. |
645 | */ |
649 | */ |
646 | if (op->type == PLAYER && op->contr->golem) |
650 | if (op->type == PLAYER && op->contr->golem) |
… | |
… | |
699 | op->contr->golem = tmp; |
703 | op->contr->golem = tmp; |
700 | /* give the player control of the golem */ |
704 | /* give the player control of the golem */ |
701 | set_spell_skill (op, caster, spob, tmp); |
705 | set_spell_skill (op, caster, spob, tmp); |
702 | } |
706 | } |
703 | |
707 | |
704 | /* make the speed positive. */ |
|
|
705 | tmp->speed = fabs (tmp->speed); |
|
|
706 | |
|
|
707 | /* This sets the level dependencies on dam and hp for monsters */ |
708 | /* This sets the level dependencies on dam and hp for monsters */ |
708 | /* players can't cope with too strong summonings. */ |
709 | /* players can't cope with too strong summonings. */ |
709 | /* but monsters can. reserve these for players. */ |
710 | /* but monsters can. reserve these for players. */ |
710 | if (op->type == PLAYER) |
711 | if (op->type == PLAYER) |
711 | { |
712 | { |
712 | tmp->stats.hp += spob->duration + SP_level_duration_adjust (caster, spob); |
713 | tmp->stats.hp += spob->duration + SP_level_duration_adjust (caster, spob); |
… | |
… | |
736 | tmp->direction = dir; |
737 | tmp->direction = dir; |
737 | |
738 | |
738 | /* Holy spell - some additional tailoring */ |
739 | /* Holy spell - some additional tailoring */ |
739 | if (god) |
740 | if (god) |
740 | { |
741 | { |
741 | object *tmp2; |
|
|
742 | |
|
|
743 | sprintf (buf, "%s of %s", &spob->name, &god->name); |
742 | char *buf = format ("%s of %s", &spob->name, &god->name); |
744 | buf[0] = toupper (buf[0]); |
743 | buf[0] = toupper (buf[0]); |
745 | |
744 | |
746 | for (tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
745 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
747 | tmp2->name = buf; |
746 | tmp2->name = buf; |
748 | |
747 | |
749 | tmp->attacktype |= god->attacktype; |
748 | tmp->attacktype |= god->attacktype; |
750 | memcpy (tmp->resist, god->resist, sizeof (tmp->resist)); |
749 | memcpy (tmp->resist, god->resist, sizeof (tmp->resist)); |
751 | tmp->race = god->race; |
750 | tmp->race = god->race; |
… | |
… | |
771 | /* Returns a monster (chosen at random) that this particular player (and his |
770 | /* Returns a monster (chosen at random) that this particular player (and his |
772 | * god) find acceptable. This checks level, races allowed by god, etc |
771 | * god) find acceptable. This checks level, races allowed by god, etc |
773 | * to determine what is acceptable. |
772 | * to determine what is acceptable. |
774 | * This returns NULL if no match was found. |
773 | * This returns NULL if no match was found. |
775 | */ |
774 | */ |
776 | object * |
775 | static object * |
777 | choose_cult_monster (object *pl, object *god, int summon_level) |
776 | choose_cult_monster (object *pl, object *god, int summon_level) |
778 | { |
777 | { |
779 | char buf[MAX_BUF]; |
778 | char buf[MAX_BUF]; |
780 | const char *race; |
779 | const char *race; |
781 | int racenr, mon_nr, i; |
780 | int racenr, mon_nr, i; |
… | |
… | |
854 | } |
853 | } |
855 | |
854 | |
856 | int |
855 | int |
857 | summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
856 | summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
858 | { |
857 | { |
859 | sint16 x, y, nrof = 1, i; |
858 | int nrof = 1; |
860 | archetype *summon_arch; |
859 | archetype *summon_arch; |
861 | int ndir; |
860 | int ndir; |
862 | |
861 | |
863 | if (spell_ob->other_arch) |
862 | if (spell_ob->other_arch) |
864 | summon_arch = spell_ob->other_arch; |
863 | summon_arch = spell_ob->other_arch; |
… | |
… | |
895 | } |
894 | } |
896 | |
895 | |
897 | summon_arch = lasttr->item; |
896 | summon_arch = lasttr->item; |
898 | nrof = lasttr->nrof; |
897 | nrof = lasttr->nrof; |
899 | } |
898 | } |
900 | else if (spell_ob->race && !strcmp (spell_ob->race, "GODCULTMON")) |
899 | else if (spell_ob->race == shstr_GODCULTMON) |
901 | { |
900 | { |
902 | object *god = find_god (determine_god (op)), *mon, *owner; |
901 | object *god = find_god (determine_god (op)), *mon, *owner; |
903 | int summon_level, tries; |
902 | int summon_level, tries; |
904 | |
903 | |
905 | if (!god && ((owner = op->owner) != NULL)) |
904 | if (!god && ((owner = op->owner) != NULL)) |
… | |
… | |
964 | { |
963 | { |
965 | new_draw_info (NDI_UNIQUE, 0, op, "There is no monsters available for summoning."); |
964 | new_draw_info (NDI_UNIQUE, 0, op, "There is no monsters available for summoning."); |
966 | return 0; |
965 | return 0; |
967 | } |
966 | } |
968 | |
967 | |
969 | for (i = 1; i <= nrof; i++) |
968 | for (int i = 1; i <= nrof; i++) |
970 | { |
969 | { |
971 | object *prev = NULL, *head = NULL, *tmp; |
970 | object *prev = NULL, *head = NULL, *tmp; |
972 | |
971 | |
973 | if (dir) |
972 | if (dir) |
974 | { |
973 | { |
… | |
… | |
976 | dir = absdir (dir + 1); |
975 | dir = absdir (dir + 1); |
977 | } |
976 | } |
978 | else |
977 | else |
979 | ndir = find_free_spot (summon_arch, op->map, op->x, op->y, 1, SIZEOFFREE); |
978 | ndir = find_free_spot (summon_arch, op->map, op->x, op->y, 1, SIZEOFFREE); |
980 | |
979 | |
981 | if (ndir > 0) |
|
|
982 | { |
|
|
983 | x = freearr_x[ndir]; |
980 | sint16 x = freearr_x [ndir]; |
984 | y = freearr_y[ndir]; |
981 | sint16 y = freearr_y [ndir]; |
985 | } |
|
|
986 | |
982 | |
987 | if (ndir < 0 || summon_arch->blocked (op->map, op->x + x, op->y + y)) |
983 | if (ndir < 0 || summon_arch->blocked (op->map, op->x + x, op->y + y)) |
988 | { |
984 | { |
989 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
985 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
990 | if (nrof > 1) |
986 | if (nrof > 1) |
991 | new_draw_info (NDI_UNIQUE, 0, op, "No more pets for this casting."); |
987 | new_draw_info (NDI_UNIQUE, 0, op, "No more pets for this casting."); |
992 | |
988 | |
993 | return nrof > 1; |
989 | return nrof > 1; |
994 | } |
990 | } |
995 | |
991 | |
996 | for (archetype *atmp = summon_arch; atmp != NULL; atmp = (archetype *)atmp->more) |
992 | for (archetype *atmp = summon_arch; atmp; atmp = (archetype *)atmp->more) |
997 | { |
993 | { |
998 | tmp = arch_to_object (atmp); |
994 | tmp = atmp->instance (); |
999 | if (atmp == summon_arch) |
995 | if (atmp == summon_arch) |
1000 | { |
996 | { |
1001 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
997 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1002 | { |
998 | { |
1003 | tmp->set_owner (op); |
999 | tmp->set_owner (op); |