1 | /* |
1 | /* |
2 | * static char *rcsid_pets_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: pets.C,v 1.3 2006/09/03 00:18:42 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Deliantra is free software: you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation, either version 3 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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20 | * |
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21 | * The authors can be reached via e-mail to <support@deliantra.net> |
4 | */ |
22 | */ |
5 | |
23 | |
6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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10 | Copyright (C) 1992 Frank Tore Johansen |
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11 | |
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12 | This program is free software; you can redistribute it and/or modify |
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13 | it under the terms of the GNU General Public License as published by |
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14 | the Free Software Foundation; either version 2 of the License, or |
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15 | (at your option) any later version. |
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16 | |
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17 | This program is distributed in the hope that it will be useful, |
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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20 | GNU General Public License for more details. |
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21 | |
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22 | You should have received a copy of the GNU General Public License |
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23 | along with this program; if not, write to the Free Software |
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24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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25 | |
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26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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27 | */ |
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28 | |
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29 | #include <global.h> |
24 | #include <global.h> |
30 | #ifndef __CEXTRACT__ |
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31 | #include <sproto.h> |
25 | #include <sproto.h> |
32 | #endif |
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33 | |
26 | |
34 | /* given that 'pet' is a friendly object, this function returns a |
27 | /* given that 'pet' is a friendly object, this function returns a |
35 | * monster the pet should attack, NULL if nothing appropriate is |
28 | * monster the pet should attack, NULL if nothing appropriate is |
36 | * found. it basically looks for nasty things around the owner |
29 | * found. it basically looks for nasty things around the owner |
37 | * of the pet to attack. |
30 | * of the pet to attack. |
38 | * this is now tilemap aware. |
31 | * this is now tilemap aware. |
39 | */ |
32 | */ |
40 | |
33 | object * |
41 | object *get_pet_enemy(object * pet, rv_vector *rv){ |
34 | get_pet_enemy (object *pet, rv_vector * rv) |
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35 | { |
42 | object *owner, *tmp, *attacker, *tmp3; |
36 | object *tmp, *attacker, *tmp3; |
43 | int i; |
37 | int i; |
44 | sint16 x,y; |
38 | sint16 x, y; |
45 | mapstruct *nm; |
39 | maptile *nm; |
46 | int search_arr[SIZEOFFREE]; |
40 | int search_arr[SIZEOFFREE]; |
47 | int mflags; |
41 | int mflags; |
48 | |
42 | |
49 | attacker = pet->attacked_by; /*pointer to attacking enemy*/ |
43 | attacker = pet->attacked_by; /*pointer to attacking enemy */ |
50 | pet->attacked_by = NULL; /*clear this, since we are dealing with it*/ |
44 | pet->attacked_by = NULL; /*clear this, since we are dealing with it */ |
51 | |
45 | |
52 | if ((owner = get_owner(pet)) != NULL) { |
46 | object *owner = pet->owner; |
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47 | |
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48 | if (!owner) |
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49 | { |
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50 | /* the owner is no longer around, so the |
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51 | * pet no longer needs to be friendly. |
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52 | */ |
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53 | remove_friendly_object (pet); |
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54 | pet->attack_movement &= ~PETMOVE; |
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55 | return 0; |
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56 | } |
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57 | |
53 | /* If the owner has turned on the pet, make the pet |
58 | /* If the owner has turned on the pet, make the pet |
54 | * unfriendly. |
59 | * unfriendly. |
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60 | */ |
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61 | if (check_enemy (owner, rv) == pet) |
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62 | { |
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63 | remove_friendly_object (pet); |
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64 | pet->attack_movement &= ~PETMOVE; |
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65 | return owner; |
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66 | } |
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67 | |
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68 | /* If they are not on the same map, the pet won't be agressive */ |
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69 | //if (!on_same_map (pet, owner)) |
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70 | // return 0; |
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71 | |
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72 | /* See if the pet has an existing enemy. If so, don't start a new one */ |
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73 | if (tmp = check_enemy (pet, rv)) |
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74 | { |
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75 | if (tmp == owner && !QUERY_FLAG (pet, FLAG_CONFUSED) && QUERY_FLAG (pet, FLAG_FRIENDLY)) |
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76 | /* without this check, you can actually get pets with |
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77 | * enemy set to owner! |
55 | */ |
78 | */ |
56 | if ((check_enemy(owner,rv)) == pet) { |
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57 | CLEAR_FLAG(pet, FLAG_FRIENDLY); |
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58 | remove_friendly_object(pet); |
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59 | pet->attack_movement &=~PETMOVE; |
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60 | return owner; |
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61 | } |
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62 | } else { |
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63 | /* else the owner is no longer around, so the |
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64 | * pet no longer needs to be friendly. |
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65 | */ |
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66 | CLEAR_FLAG(pet, FLAG_FRIENDLY); |
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67 | remove_friendly_object(pet); |
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68 | pet->attack_movement &=~PETMOVE; |
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69 | return NULL; |
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70 | } |
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71 | /* If they are not on the same map, the pet won't be agressive */ |
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72 | if (!on_same_map(pet,owner)) |
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73 | return NULL; |
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74 | |
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75 | /* See if the pet has an existing enemy. If so, don't start a new one*/ |
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76 | if((tmp=check_enemy(pet, rv))!=NULL) |
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77 | { |
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78 | if(tmp == owner && !QUERY_FLAG(pet,FLAG_CONFUSED) |
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79 | && QUERY_FLAG(pet,FLAG_FRIENDLY)) |
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80 | /* without this check, you can actually get pets with |
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81 | * enemy set to owner! |
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82 | */ |
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83 | pet->enemy = NULL; |
79 | pet->enemy = 0; |
84 | else |
80 | else |
85 | return tmp; |
81 | return tmp; |
86 | } |
82 | } |
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83 | |
87 | get_search_arr(search_arr); |
84 | get_search_arr (search_arr); |
88 | |
85 | |
89 | if (owner->type == PLAYER && owner->contr->petmode > pet_normal) { |
86 | if (owner->type == PLAYER && owner->contr->petmode > pet_normal) |
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87 | { |
90 | if (owner->contr->petmode == pet_sad) { |
88 | if (owner->contr->petmode == pet_sad) |
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89 | { |
91 | tmp = find_nearest_living_creature(pet); |
90 | tmp = find_nearest_living_creature (pet); |
92 | if (tmp != NULL) { |
91 | if (tmp != 0) |
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92 | { |
93 | get_rangevector(pet, tmp, rv, 0); |
93 | get_rangevector (pet, tmp, rv, 0); |
94 | if(check_enemy(pet, rv) != NULL) |
94 | if (check_enemy (pet, rv) != 0) |
95 | return tmp; |
95 | return tmp; |
96 | else |
96 | else |
97 | pet->enemy = NULL; |
97 | pet->enemy = 0; |
98 | } |
98 | } |
99 | /* if we got here we have no enemy */ |
99 | /* if we got here we have no enemy */ |
100 | /* we return NULL to avoid heading back to the owner */ |
100 | /* we return 0 to avoid heading back to the owner */ |
101 | pet->enemy = NULL; |
101 | pet->enemy = 0; |
102 | return NULL; |
102 | return 0; |
103 | } |
103 | } |
104 | } |
104 | } |
105 | |
105 | |
106 | /* Since the pet has no existing enemy, look for anything nasty |
106 | /* Since the pet has no existing enemy, look for anything nasty |
107 | * around the owner that it should go and attack. |
107 | * around the owner that it should go and attack. (if the owner is |
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108 | * still on a map) |
108 | */ |
109 | */ |
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110 | // owners sometimes are not on a map but in the inventory of somehting else |
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111 | if (!owner->flag [FLAG_REMOVED] && owner->map) |
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112 | { |
109 | tmp3 = NULL; |
113 | tmp3 = 0; |
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114 | |
110 | for (i = 0; i < SIZEOFFREE; i++) { |
115 | for (i = 0; i < SIZEOFFREE; i++) |
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116 | { |
111 | x = owner->x + freearr_x[search_arr[i]]; |
117 | x = owner->x + freearr_x[search_arr[i]]; |
112 | y = owner->y + freearr_y[search_arr[i]]; |
118 | y = owner->y + freearr_y[search_arr[i]]; |
113 | nm = owner->map; |
119 | nm = owner->map; |
114 | /* Only look on the space if there is something alive there. */ |
120 | /* Only look on the space if there is something alive there. */ |
115 | mflags = get_map_flags(nm, &nm, x, y, &x, &y); |
121 | mflags = get_map_flags (nm, &nm, x, y, &x, &y); |
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122 | |
116 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) { |
123 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
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124 | { |
117 | for (tmp = get_map_ob(nm, x, y); tmp != NULL; tmp = tmp->above) { |
125 | for (tmp = GET_MAP_OB (nm, x, y); tmp != 0; tmp = tmp->above) |
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126 | { |
118 | object *tmp2 = tmp->head == NULL?tmp:tmp->head; |
127 | object *tmp2 = tmp->head == 0 ? tmp : tmp->head; |
119 | |
128 | |
120 | if (QUERY_FLAG(tmp2,FLAG_ALIVE) && (( |
129 | if (QUERY_FLAG (tmp2, FLAG_ALIVE) && ((!QUERY_FLAG (tmp2, FLAG_FRIENDLY) && |
121 | !QUERY_FLAG(tmp2, FLAG_FRIENDLY) && |
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122 | (tmp2->type != PLAYER)) || |
130 | (tmp2->type != PLAYER)) || |
123 | should_arena_attack(pet, owner, tmp2)) |
131 | should_arena_attack (pet, owner, tmp2)) |
124 | && !QUERY_FLAG(tmp2,FLAG_UNAGGRESSIVE) && |
132 | && !QUERY_FLAG (tmp2, FLAG_UNAGGRESSIVE) && tmp2 != pet && tmp2 != owner && can_detect_enemy (pet, tmp2, rv)) |
125 | tmp2 != pet && tmp2 != owner && |
133 | { |
126 | can_detect_enemy(pet, tmp2, rv)) { |
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127 | |
134 | |
128 | if (!can_see_enemy(pet, tmp2)) { |
135 | if (!can_see_enemy (pet, tmp2)) |
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136 | { |
129 | if (tmp3 != NULL) |
137 | if (tmp3 != 0) |
130 | tmp3 = tmp2; |
138 | tmp3 = tmp2; |
131 | } else { |
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132 | pet->enemy = tmp2; |
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133 | if(check_enemy(pet, rv)!=NULL) |
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134 | return tmp2; |
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135 | else |
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136 | pet->enemy = NULL; |
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137 | } |
139 | } |
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140 | else |
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141 | { |
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142 | pet->enemy = tmp2; |
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143 | if (check_enemy (pet, rv) != 0) |
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144 | return tmp2; |
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145 | else |
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146 | pet->enemy = 0; |
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147 | } |
138 | }/* if this is a valid enemy */ |
148 | } /* if this is a valid enemy */ |
139 | }/* for objects on this space */ |
149 | } /* for objects on this space */ |
140 | }/* if there is something living on this space */ |
150 | } /* if there is something living on this space */ |
141 | } /* for loop of spaces around the owner */ |
151 | } /* for loop of spaces around the owner */ |
142 | |
152 | |
143 | /* fine, we went through the whole loop and didn't find one we could |
153 | /* fine, we went through the whole loop and didn't find one we could |
144 | see, take what we have */ |
154 | see, take what we have */ |
145 | if (tmp3 != NULL) { |
155 | if (tmp3 != 0) |
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156 | { |
146 | pet->enemy = tmp3; |
157 | pet->enemy = tmp3; |
147 | if (check_enemy(pet, rv) != NULL) |
158 | if (check_enemy (pet, rv) != 0) |
148 | return tmp3; |
159 | return tmp3; |
149 | else |
160 | else |
150 | pet->enemy = NULL; |
161 | pet->enemy = 0; |
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162 | } |
151 | } |
163 | } |
152 | |
164 | |
153 | /* No threat to owner, check to see if the pet has an attacker*/ |
165 | /* No threat to owner, check to see if the pet has an attacker */ |
154 | if (attacker) |
166 | if (attacker) |
155 | { |
167 | { |
156 | /* need to be sure this is the right one! */ |
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157 | if (attacker->count == pet->attacked_by_count) |
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158 | { |
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159 | /* also need to check to make sure it is not freindly */ |
168 | /* also need to check to make sure it is not freindly */ |
160 | /* or otherwise non-hostile, and is an appropriate target */ |
169 | /* or otherwise non-hostile, and is an appropriate target */ |
161 | if (!QUERY_FLAG(attacker, FLAG_FRIENDLY) && on_same_map(pet, attacker)) |
170 | if (!QUERY_FLAG (attacker, FLAG_FRIENDLY) && on_same_map (pet, attacker)) |
162 | { |
171 | { |
163 | pet->enemy = attacker; |
172 | pet->enemy = attacker; |
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173 | |
164 | if (check_enemy(pet, rv) != NULL) |
174 | if (check_enemy (pet, rv) != 0) |
165 | return attacker; |
175 | return attacker; |
166 | else |
176 | else |
167 | pet->enemy = NULL; |
177 | pet->enemy = 0; |
168 | } |
178 | } |
169 | } |
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170 | } |
179 | } |
171 | |
180 | |
172 | /* Don't have an attacker or legal enemy, so look for a new one!. |
181 | /* Don't have an attacker or legal enemy, so look for a new one!. |
173 | * This looks for one around where the pet is. Thus, you could lead |
182 | * This looks for one around where the pet is. Thus, you could lead |
174 | * a pet to danger, then take a few steps back. This code is basically |
183 | * a pet to danger, then take a few steps back. This code is basically |
175 | * the same as the code that looks around the owner. |
184 | * the same as the code that looks around the owner. |
176 | */ |
185 | */ |
177 | if (owner->type == PLAYER && owner->contr->petmode != pet_defend) { |
186 | if (owner->type == PLAYER && owner->contr->petmode != pet_defend) |
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187 | { |
178 | tmp3 = NULL; |
188 | tmp3 = 0; |
179 | for (i = 0; i < SIZEOFFREE; i++) { |
189 | for (i = 0; i < SIZEOFFREE; i++) |
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190 | { |
180 | x = pet->x + freearr_x[search_arr[i]]; |
191 | x = pet->x + freearr_x[search_arr[i]]; |
181 | y = pet->y + freearr_y[search_arr[i]]; |
192 | y = pet->y + freearr_y[search_arr[i]]; |
182 | nm = pet->map; |
193 | nm = pet->map; |
183 | /* Only look on the space if there is something alive there. */ |
194 | /* Only look on the space if there is something alive there. */ |
184 | mflags = get_map_flags(nm, &nm, x,y, &x, &y); |
195 | mflags = get_map_flags (nm, &nm, x, y, &x, &y); |
185 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) { |
196 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
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197 | { |
186 | for (tmp = get_map_ob(nm, x, y); tmp != NULL; tmp = tmp->above) { |
198 | for (tmp = GET_MAP_OB (nm, x, y); tmp != 0; tmp = tmp->above) |
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199 | { |
187 | object *tmp2 = tmp->head == NULL?tmp:tmp->head; |
200 | object *tmp2 = tmp->head == 0 ? tmp : tmp->head; |
188 | if (QUERY_FLAG(tmp2,FLAG_ALIVE) && (( |
201 | |
189 | !QUERY_FLAG(tmp2, FLAG_FRIENDLY) && |
202 | if (QUERY_FLAG (tmp2, FLAG_ALIVE) && ((!QUERY_FLAG (tmp2, FLAG_FRIENDLY) && |
190 | (tmp2->type != PLAYER)) || |
203 | (tmp2->type != PLAYER)) || |
191 | should_arena_attack(pet, owner, tmp2)) |
204 | should_arena_attack (pet, owner, tmp2)) |
192 | && !QUERY_FLAG(tmp2,FLAG_UNAGGRESSIVE) && |
205 | && !QUERY_FLAG (tmp2, FLAG_UNAGGRESSIVE) && tmp2 != pet && tmp2 != owner && can_detect_enemy (pet, tmp2, rv)) |
193 | tmp2 != pet && tmp2 != owner && |
206 | { |
194 | can_detect_enemy(pet, tmp2, rv)) { |
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195 | |
207 | |
196 | if (!can_see_enemy(pet, tmp2)) { |
208 | if (!can_see_enemy (pet, tmp2)) |
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209 | { |
197 | if (tmp3 != NULL) |
210 | if (tmp3 != 0) |
198 | tmp3 = tmp2; |
211 | tmp3 = tmp2; |
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212 | } |
199 | } else { |
213 | else |
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214 | { |
200 | pet->enemy = tmp2; |
215 | pet->enemy = tmp2; |
201 | if(check_enemy(pet, rv)!=NULL) |
216 | if (check_enemy (pet, rv) != 0) |
202 | return tmp2; |
217 | return tmp2; |
203 | else |
218 | else |
204 | pet->enemy = NULL; |
219 | pet->enemy = 0; |
205 | } |
220 | } |
206 | } /* make sure we can get to the bugger */ |
221 | } /* make sure we can get to the bugger */ |
207 | }/* for objects on this space */ |
222 | } /* for objects on this space */ |
208 | } /* if there is something living on this space */ |
223 | } /* if there is something living on this space */ |
209 | } /* for loop of spaces around the pet */ |
224 | } /* for loop of spaces around the pet */ |
210 | } /* pet in defence mode */ |
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211 | |
225 | |
212 | /* fine, we went through the whole loop and didn't find one we could |
226 | /* fine, we went through the whole loop and didn't find one we could |
213 | see, take what we have */ |
227 | see, take what we have */ |
214 | if (tmp3 != NULL) { |
228 | if (tmp3 != 0) |
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229 | { |
215 | pet->enemy = tmp3; |
230 | pet->enemy = tmp3; |
216 | if (check_enemy(pet, rv) != NULL) |
231 | if (check_enemy (pet, rv) != 0) |
217 | return tmp3; |
232 | return tmp3; |
218 | else |
233 | else |
219 | pet->enemy = NULL; |
234 | pet->enemy = 0; |
220 | } |
235 | } |
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236 | } /* pet in defence mode */ |
221 | |
237 | |
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238 | object *enemy = check_enemy (pet, rv); |
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239 | // we have a summoned pet here and the owners enemy isn't set or can't |
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240 | // be reached => search for a player around us and set it as our new enemy!! |
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241 | if (!enemy && pet->owner && pet->owner->type != PLAYER) |
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242 | enemy = get_nearest_player (pet); |
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243 | |
222 | /* Didn't find anything - return the owner's enemy or NULL */ |
244 | /* Didn't find anything - return the owner's enemy or 0 */ |
223 | return check_enemy(pet, rv); |
245 | return enemy; |
224 | } |
246 | } |
225 | |
247 | |
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248 | void |
226 | void terminate_all_pets(object *owner) { |
249 | terminate_all_pets (object *owner) |
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250 | { |
227 | objectlink *obl, *next; |
251 | objectlink *obl, *next; |
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252 | |
228 | for(obl = first_friendly_object; obl != NULL; obl = next) { |
253 | for (obl = first_friendly_object; obl; obl = next) |
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254 | { |
229 | object *ob = obl->ob; |
255 | object *ob = obl->ob; |
230 | next = obl->next; |
256 | next = obl->next; |
231 | if(get_owner(ob) == owner) { |
257 | |
232 | if(!QUERY_FLAG(ob, FLAG_REMOVED)) |
258 | if (ob->owner == owner) |
233 | remove_ob(ob); |
259 | ob->drop_and_destroy (); |
234 | remove_friendly_object(ob); |
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235 | free_object(ob); |
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236 | } |
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237 | } |
260 | } |
238 | } |
261 | } |
239 | |
262 | |
240 | /* |
263 | /* |
241 | * Unfortunately, sometimes, the owner of a pet is in the |
264 | * Unfortunately, sometimes, the owner of a pet is in the |
242 | * process of entering a new map when this is called. |
265 | * process of entering a new map when this is called. |
243 | * Thus the map isn't loaded yet, and we have to remove |
266 | * Thus the map isn't loaded yet, and we have to remove |
244 | * the pet... |
267 | * the pet... |
245 | * Interesting enough, we don't use the passed map structure in |
268 | * Interesting enough, we don't use the passed map structure in |
246 | * this function. |
269 | * this function. |
247 | */ |
270 | */ |
248 | |
271 | void |
249 | void remove_all_pets(mapstruct *map) { |
272 | remove_all_pets (maptile *map) |
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273 | { |
250 | objectlink *obl, *next; |
274 | objectlink *obl, *next; |
251 | object *owner; |
275 | object *owner; |
252 | |
276 | |
253 | for(obl = first_friendly_object; obl != NULL; obl = next) { |
277 | for (obl = first_friendly_object; obl; obl = next) |
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278 | { |
254 | next = obl->next; |
279 | next = obl->next; |
255 | if(obl->ob->type != PLAYER && QUERY_FLAG(obl->ob,FLAG_FRIENDLY) && |
280 | |
256 | (owner = get_owner(obl->ob)) != NULL && !on_same_map(owner, obl->ob)) |
281 | if (obl->ob->type != PLAYER |
257 | { |
282 | && QUERY_FLAG (obl->ob, FLAG_FRIENDLY) |
|
|
283 | && (owner = obl->ob->owner) != 0 |
|
|
284 | && !on_same_map (owner, obl->ob)) |
|
|
285 | { |
258 | /* follow owner checks map status for us */ |
286 | /* follow owner checks map status for us */ |
259 | follow_owner(obl->ob,owner); |
287 | follow_owner (obl->ob, owner); |
260 | } |
288 | } |
261 | } |
289 | } |
262 | } |
290 | } |
263 | |
291 | |
|
|
292 | int |
264 | int follow_owner(object *ob, object *owner) { |
293 | follow_owner (object *ob, object *owner) |
265 | object *tmp; |
294 | { |
266 | int dir; |
295 | if (owner->flag [FLAG_REMOVED]) |
267 | |
296 | return 0; // do nothing if the owner is removed |
268 | if (!QUERY_FLAG(ob,FLAG_REMOVED)) |
297 | else if (!owner->map || owner->map->in_memory != MAP_ACTIVE) |
269 | remove_ob(ob); |
298 | LOG (llevError, "owner '%s' of the pet '%s' not on a map in memory!?\n", &owner->name, &ob->name); |
270 | |
299 | else |
271 | if(owner->map == NULL) { |
|
|
272 | LOG(llevError,"Can't follow owner (%d): no map.\n", &owner->name); |
|
|
273 | goto fail; |
|
|
274 | } |
300 | { |
275 | if(owner->map->in_memory != MAP_IN_MEMORY) { |
|
|
276 | LOG(llevError,"Owner of the pet not on a map in memory!?\n"); |
|
|
277 | goto fail; |
|
|
278 | } |
|
|
279 | |
|
|
280 | dir = find_free_spot(ob, owner->map, owner->x, owner->y, 1, SIZEOFFREE); |
301 | int dir = find_free_spot (ob, owner->map, owner->x, owner->y, 1, SIZEOFFREE); |
281 | |
302 | |
282 | if (dir==-1) { |
303 | if (dir >= 0) |
283 | LOG(llevMonster,"No space for pet to follow, freeing %s.\n", &ob->name); |
|
|
284 | goto fail; |
|
|
285 | } |
|
|
286 | for(tmp=ob;tmp!=NULL;tmp=tmp->more) { |
|
|
287 | tmp->x = owner->x + freearr_x[dir]+(tmp->arch==NULL?0:tmp->arch->clone.x); |
|
|
288 | tmp->y = owner->y + freearr_y[dir]+(tmp->arch==NULL?0:tmp->arch->clone.y); |
|
|
289 | tmp->map = owner->map; |
|
|
290 | if (OUT_OF_REAL_MAP(tmp->map, tmp->x, tmp->y)) { |
|
|
291 | tmp->map = get_map_from_coord(tmp->map, &tmp->x, &tmp->y); |
|
|
292 | } |
304 | { |
293 | } |
305 | owner->map->insert (ob, owner->x + freearr_x[dir], owner->y + freearr_y[dir]); |
294 | insert_ob_in_map(ob, ob->map, NULL,0); |
306 | |
295 | if (owner->type == PLAYER) /* Uh, I hope this is always true... */ |
307 | if (owner->type == PLAYER) /* Uh, I hope this is always true... */ |
296 | new_draw_info(NDI_UNIQUE, 0,owner, "Your pet magically appears next to you"); |
308 | new_draw_info (NDI_UNIQUE, 0, owner, "Your pet magically appears next to you"); |
297 | |
309 | |
298 | return 0; |
310 | return 0; |
|
|
311 | } |
|
|
312 | } |
299 | |
313 | |
300 | fail: |
314 | ob->drop_and_destroy (); |
301 | remove_friendly_object (ob); |
|
|
302 | free_object (ob); |
|
|
303 | |
315 | |
304 | return 1; |
316 | return 1; |
305 | } |
317 | } |
306 | |
318 | |
|
|
319 | void |
307 | void pet_move(object * ob) |
320 | pet_move (object *ob) |
308 | { |
321 | { |
309 | int dir, tag, i; |
322 | int dir = 0, i; |
310 | sint16 dx, dy; |
323 | sint16 dx, dy; |
311 | object *ob2, *owner; |
324 | object *ob2, *owner; |
312 | mapstruct *m; |
325 | maptile *m; |
313 | |
326 | |
314 | /* Check to see if player pulled out */ |
327 | /* Check to see if player pulled out */ |
315 | if ((owner = get_owner(ob)) == NULL) { |
328 | if ((owner = ob->owner) == NULL) |
316 | remove_ob(ob); /* Will be freed when returning */ |
329 | { |
317 | remove_friendly_object(ob); |
330 | ob->drop_and_destroy (); |
318 | free_object(ob); |
|
|
319 | LOG(llevMonster, "Pet: no owner, leaving.\n"); |
331 | LOG (llevMonster, "Pet: no owner, leaving.\n"); |
|
|
332 | return; |
|
|
333 | } |
|
|
334 | |
|
|
335 | /* move monster into the owners map if not in the same map |
|
|
336 | * except when the owner is removed. |
|
|
337 | */ |
|
|
338 | if (!on_same_map (ob, owner) && !owner->flag [FLAG_REMOVED]) |
|
|
339 | { |
|
|
340 | follow_owner (ob, owner); |
|
|
341 | return; |
|
|
342 | } |
|
|
343 | /* Calculate Direction */ |
|
|
344 | if (owner->type == PLAYER && owner->contr->petmode == pet_sad) |
|
|
345 | { |
|
|
346 | /* in S&D mode, if we have no enemy, run randomly about. */ |
|
|
347 | for (i = 0; i < 15; i++) |
|
|
348 | { |
|
|
349 | dir = rndm (1, 8); |
|
|
350 | dx = ob->x + freearr_x[dir]; |
|
|
351 | dy = ob->y + freearr_y[dir]; |
|
|
352 | m = ob->map; |
|
|
353 | if (get_map_flags (ob->map, &m, dx, dy, &dx, &dy) & P_OUT_OF_MAP) |
|
|
354 | continue; |
|
|
355 | else if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m, dx, dy))) |
|
|
356 | continue; |
|
|
357 | else |
|
|
358 | break; |
|
|
359 | } |
|
|
360 | } |
|
|
361 | else if (!owner->flag [FLAG_REMOVED]) // only get vector to owner when owner not removed |
|
|
362 | { |
|
|
363 | struct rv_vector rv; |
|
|
364 | |
|
|
365 | get_rangevector (ob, ob->owner, &rv, 0); |
|
|
366 | dir = rv.direction; |
|
|
367 | } |
|
|
368 | ob->direction = dir; |
|
|
369 | |
|
|
370 | /* move_ob returns 0 if the object couldn't move. If that is the |
|
|
371 | * case, lets do some other work. |
|
|
372 | */ |
|
|
373 | if (!(move_ob (ob, dir, ob))) |
|
|
374 | { |
|
|
375 | object *part; |
|
|
376 | |
|
|
377 | /* the failed move_ob above may destroy the pet, so check here */ |
|
|
378 | if (ob->destroyed ()) |
320 | return; |
379 | return; |
321 | } |
|
|
322 | |
380 | |
323 | /* move monster into the owners map if not in the same map */ |
381 | for (part = ob; part != NULL; part = part->more) |
324 | if (!on_same_map(ob, owner)) { |
382 | { |
325 | follow_owner(ob, owner); |
|
|
326 | return; |
|
|
327 | } |
|
|
328 | /* Calculate Direction */ |
|
|
329 | if (owner->type == PLAYER && owner->contr->petmode == pet_sad) { |
|
|
330 | /* in S&D mode, if we have no enemy, run randomly about. */ |
|
|
331 | for (i=0; i < 15; i++) { |
|
|
332 | dir = rndm(1, 8); |
|
|
333 | dx = ob->x + freearr_x[dir]; |
383 | dx = part->x + freearr_x[dir]; |
334 | dy = ob->y + freearr_y[dir]; |
384 | dy = part->y + freearr_y[dir]; |
335 | m = ob->map; |
385 | m = get_map_from_coord (part->map, &dx, &dy); |
336 | if (get_map_flags(ob->map, &m, dx, dy, &dx, &dy) & P_OUT_OF_MAP) |
386 | if (!m) |
337 | continue; |
387 | continue; |
338 | else if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m, dx, dy))) |
388 | |
339 | continue; |
389 | for (ob2 = GET_MAP_OB (m, dx, dy); ob2 != NULL; ob2 = ob2->above) |
340 | else |
390 | { |
|
|
391 | object *new_ob; |
|
|
392 | |
|
|
393 | new_ob = ob2->head ? ob2->head : ob2; |
|
|
394 | if (new_ob == ob) |
341 | break; |
395 | break; |
342 | } |
|
|
343 | } else { |
|
|
344 | struct rv_vector rv; |
|
|
345 | get_rangevector (ob, ob->owner, &rv, 0); |
|
|
346 | dir = rv.direction; |
|
|
347 | } |
|
|
348 | ob->direction = dir; |
|
|
349 | |
|
|
350 | tag = ob->count; |
|
|
351 | /* move_ob returns 0 if the object couldn't move. If that is the |
|
|
352 | * case, lets do some other work. |
|
|
353 | */ |
|
|
354 | if (!(move_ob(ob, dir, ob))) { |
|
|
355 | object *part; |
|
|
356 | |
|
|
357 | /* the failed move_ob above may destroy the pet, so check here */ |
|
|
358 | if (was_destroyed(ob, tag)) return; |
|
|
359 | |
|
|
360 | for(part = ob; part != NULL; part = part->more) |
|
|
361 | { |
|
|
362 | dx = part->x + freearr_x[dir]; |
|
|
363 | dy = part->y + freearr_y[dir]; |
|
|
364 | m = get_map_from_coord(part->map, &dx, &dy); |
|
|
365 | if (!m) continue; |
|
|
366 | |
|
|
367 | for (ob2 = get_map_ob(m, dx, dy); ob2 != NULL; ob2 = ob2->above) |
|
|
368 | { |
|
|
369 | object *new_ob; |
|
|
370 | new_ob = ob2->head?ob2->head:ob2; |
|
|
371 | if(new_ob == ob) |
|
|
372 | break; |
|
|
373 | if (new_ob == ob->owner) |
396 | if (new_ob == ob->owner) |
374 | return; |
397 | return; |
375 | if (get_owner(new_ob) == ob->owner) |
398 | if (new_ob->owner == ob->owner) |
376 | break; |
399 | break; |
377 | |
400 | |
378 | /* Hmm. Did we try to move into an enemy monster? If so, |
401 | /* Hmm. Did we try to move into an enemy monster? If so, |
379 | * make it our enemy. |
402 | * make it our enemy. |
380 | */ |
403 | */ |
381 | if (QUERY_FLAG(new_ob,FLAG_ALIVE) && !QUERY_FLAG(ob,FLAG_UNAGGRESSIVE) |
404 | if (QUERY_FLAG (new_ob, FLAG_ALIVE) && !QUERY_FLAG (ob, FLAG_UNAGGRESSIVE) |
382 | && !QUERY_FLAG(new_ob,FLAG_UNAGGRESSIVE) && |
405 | && !QUERY_FLAG (new_ob, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (new_ob, FLAG_FRIENDLY)) |
383 | !QUERY_FLAG(new_ob,FLAG_FRIENDLY)) { |
406 | { |
384 | |
407 | |
385 | ob->enemy = new_ob; |
408 | ob->enemy = new_ob; |
386 | if(new_ob->enemy == NULL) |
409 | if (new_ob->enemy == NULL) |
387 | new_ob->enemy = ob; |
410 | new_ob->enemy = ob; |
388 | return; |
411 | return; |
|
|
412 | } |
389 | } else if (new_ob->type == PLAYER) { |
413 | else if (new_ob->type == PLAYER) |
|
|
414 | { |
390 | new_draw_info(NDI_UNIQUE, 0,new_ob, "You stand in the way of someones pet."); |
415 | new_draw_info (NDI_UNIQUE, 0, new_ob, "You stand in the way of someones pet."); |
391 | return; |
416 | return; |
392 | } |
417 | } |
393 | } |
418 | } |
394 | } |
419 | } |
395 | /* Try a different course */ |
420 | /* Try a different course */ |
396 | dir = absdir(dir + 4 - (RANDOM() %5) - (RANDOM()%5)); |
421 | dir = absdir (dir + 4 - (rndm (5)) - (rndm (5))); |
397 | (void) move_ob(ob, dir, ob); |
422 | (void) move_ob (ob, dir, ob); |
398 | } |
423 | } |
399 | return; |
424 | return; |
400 | } |
425 | } |
401 | |
426 | |
402 | /**************************************************************************** |
427 | /**************************************************************************** |
403 | * |
428 | * |
404 | * GOLEM SPELL CODE |
429 | * GOLEM SPELL CODE |
… | |
… | |
409 | * proper for map insertion. |
434 | * proper for map insertion. |
410 | * at is the archetype, op is the caster of the spell, dir is the |
435 | * at is the archetype, op is the caster of the spell, dir is the |
411 | * direction the monster should be placed in. |
436 | * direction the monster should be placed in. |
412 | * is_golem is to note that this is a golem spell. |
437 | * is_golem is to note that this is a golem spell. |
413 | */ |
438 | */ |
|
|
439 | object * |
414 | object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem ) { |
440 | fix_summon_pet (archetype *at, object *op, int dir, int is_golem) |
415 | archetype *atmp; |
441 | { |
416 | object *tmp=NULL, *prev=NULL, *head=NULL; |
442 | object *tmp = NULL, *prev = NULL, *head = NULL; |
417 | |
443 | |
418 | for(atmp = at; atmp!=NULL; atmp = atmp->more) { |
444 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
|
|
445 | { |
419 | tmp = arch_to_object(atmp); |
446 | tmp = arch_to_object (atmp); |
|
|
447 | |
420 | if (atmp == at) { |
448 | if (atmp == at) |
|
|
449 | { |
421 | if(!is_golem) |
450 | if (!is_golem) |
422 | SET_FLAG(tmp, FLAG_MONSTER); |
451 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
452 | |
423 | set_owner(tmp, op); |
453 | tmp->set_owner (op); |
|
|
454 | |
424 | if (op->type == PLAYER) { |
455 | if (op->type == PLAYER) |
|
|
456 | { |
425 | tmp->stats.exp = 0; |
457 | tmp->stats.exp = 0; |
426 | add_friendly_object(tmp); |
458 | add_friendly_object (tmp); |
427 | SET_FLAG(tmp, FLAG_FRIENDLY); |
459 | if (is_golem) |
428 | if(is_golem) CLEAR_FLAG(tmp, FLAG_MONSTER); |
460 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
|
|
461 | } |
429 | } else { |
462 | else |
|
|
463 | { |
430 | if(QUERY_FLAG(op, FLAG_FRIENDLY)) { |
464 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
465 | { |
431 | object *owner = get_owner(op); |
466 | object *owner = op->owner; |
|
|
467 | |
|
|
468 | if (owner) |
432 | if(owner != NULL) {/* For now, we transfer ownership */ |
469 | { /* For now, we transfer ownership */ |
433 | set_owner(tmp,owner); |
470 | tmp->set_owner (owner); |
434 | tmp->attack_movement = PETMOVE; |
471 | tmp->attack_movement = PETMOVE; |
435 | add_friendly_object(tmp); |
472 | add_friendly_object (tmp); |
436 | SET_FLAG(tmp, FLAG_FRIENDLY); |
|
|
437 | } |
473 | } |
438 | } |
474 | } |
439 | } |
475 | } |
|
|
476 | |
440 | if(op->type!=PLAYER || !is_golem) { |
477 | if (op->type != PLAYER || !is_golem) |
|
|
478 | { |
441 | tmp->attack_movement = PETMOVE; |
479 | tmp->attack_movement = PETMOVE; |
442 | tmp->speed_left = -1; |
480 | tmp->speed_left = -1; |
443 | tmp->type = 0; |
481 | tmp->type = 0; |
444 | tmp->enemy = op->enemy; |
482 | tmp->enemy = op->enemy; |
|
|
483 | } |
445 | } else |
484 | else |
446 | tmp->type = GOLEM; |
485 | tmp->type = GOLEM; |
|
|
486 | |
447 | |
487 | } |
448 | } |
488 | |
449 | if(head == NULL) |
489 | if (!head) |
450 | head = tmp; |
490 | head = tmp; |
|
|
491 | |
451 | tmp->x = op->x + freearr_x[dir] + tmp->arch->clone.x; |
492 | tmp->x = op->x + freearr_x[dir] + tmp->arch->x; |
452 | tmp->y = op->y + freearr_y[dir] + tmp->arch->clone.y; |
493 | tmp->y = op->y + freearr_y[dir] + tmp->arch->y; |
453 | tmp->map = op->map; |
494 | tmp->map = op->map; |
454 | if(tmp->invisible) tmp->invisible=0; |
495 | |
|
|
496 | if (tmp->invisible) |
|
|
497 | tmp->invisible = 0; |
|
|
498 | |
455 | if(head != tmp) |
499 | if (head != tmp) |
456 | tmp->head = head, prev->more = tmp; |
500 | tmp->head = head, prev->more = tmp; |
|
|
501 | |
457 | prev = tmp; |
502 | prev = tmp; |
458 | } |
503 | } |
|
|
504 | |
459 | head->direction = dir; |
505 | head->direction = dir; |
460 | |
506 | |
461 | /* need to change some monster attr to prevent problems/crashing */ |
507 | /* need to change some monster attr to prevent problems/crashing */ |
462 | head->last_heal=0; |
508 | head->last_heal = 0; |
463 | head->last_eat=0; |
509 | head->last_eat = 0; |
464 | head->last_grace=0; |
510 | head->last_grace = 0; |
465 | head->last_sp=0; |
511 | head->last_sp = 0; |
466 | head->other_arch=NULL; |
512 | head->other_arch = NULL; |
467 | head->stats.exp = 0; |
513 | head->stats.exp = 0; |
468 | CLEAR_FLAG(head,FLAG_CHANGING); |
514 | CLEAR_FLAG (head, FLAG_CHANGING); |
469 | CLEAR_FLAG(head,FLAG_STAND_STILL); |
515 | CLEAR_FLAG (head, FLAG_STAND_STILL); |
470 | CLEAR_FLAG(head,FLAG_GENERATOR); |
516 | CLEAR_FLAG (head, FLAG_GENERATOR); |
471 | CLEAR_FLAG(head,FLAG_SPLITTING); |
517 | CLEAR_FLAG (head, FLAG_SPLITTING); |
472 | if(head->attacktype&AT_GHOSTHIT) head->attacktype=(AT_PHYSICAL|AT_DRAIN); |
518 | if (head->attacktype & AT_GHOSTHIT) |
|
|
519 | head->attacktype = (AT_PHYSICAL | AT_DRAIN); |
473 | |
520 | |
474 | return head; |
521 | return head; |
475 | } |
522 | } |
476 | |
523 | |
477 | /* updated this to allow more than the golem 'head' to attack */ |
524 | /* updated this to allow more than the golem 'head' to attack */ |
478 | /* op is the golem to be moved. */ |
525 | /* op is the golem to be moved. */ |
479 | |
526 | void |
480 | void move_golem(object *op) { |
527 | move_golem (object *op) |
|
|
528 | { |
481 | int made_attack=0; |
529 | int made_attack = 0; |
482 | object *tmp; |
530 | object *tmp; |
483 | tag_t tag; |
|
|
484 | |
531 | |
485 | if(QUERY_FLAG(op, FLAG_MONSTER)) |
532 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
486 | return; /* Has already been moved */ |
533 | return; /* Has already been moved */ |
487 | |
534 | |
488 | if(get_owner(op)==NULL) { |
535 | if (!op->owner) |
|
|
536 | { |
489 | LOG(llevDebug,"Golem without owner destructed.\n"); |
537 | LOG (llevDebug, "Golem without owner destructed.\n"); |
490 | remove_ob(op); |
538 | op->drop_and_destroy (); |
491 | free_object(op); |
|
|
492 | return; |
539 | return; |
493 | } |
540 | } |
|
|
541 | |
494 | /* It would be nice to have a cleaner way of what message to print |
542 | /* It would be nice to have a cleaner way of what message to print |
495 | * when the golem expires than these hard coded entries. |
543 | * when the golem expires than these hard coded entries. |
496 | * Note it is intentional that a golems duration is based on its |
544 | * Note it is intentional that a golems duration is based on its |
497 | * hp, and not duration |
545 | * hp, and not duration |
498 | */ |
546 | */ |
499 | if(--op->stats.hp<0) { |
547 | if (--op->stats.hp < 0) |
|
|
548 | { |
500 | if (op->msg) |
549 | if (op->msg) |
501 | new_draw_info(NDI_UNIQUE, 0,op->owner,op->msg); |
550 | new_draw_info (NDI_UNIQUE, 0, op->owner, op->msg); |
502 | op->owner->contr->ranges[range_golem]=NULL; |
551 | |
503 | op->owner->contr->golem_count = 0; |
552 | op->drop_and_destroy (); |
504 | remove_friendly_object(op); |
|
|
505 | remove_ob(op); |
|
|
506 | free_object(op); |
|
|
507 | return; |
553 | return; |
508 | } |
554 | } |
509 | |
555 | |
510 | /* Do golem attacks/movement for single & multisq golems. |
556 | /* Do golem attacks/movement for single & multisq golems. |
511 | * Assuming here that op is the 'head' object. Pass only op to |
557 | * Assuming here that op is the 'head' object. Pass only op to |
512 | * move_ob (makes recursive calls to other parts) |
558 | * move_ob (makes recursive calls to other parts) |
513 | * move_ob returns 0 if the creature was not able to move. |
559 | * move_ob returns 0 if the creature was not able to move. |
514 | */ |
560 | */ |
515 | tag = op->count; |
|
|
516 | if(move_ob(op,op->direction,op)) return; |
561 | if (move_ob (op, op->direction, op)) |
517 | if (was_destroyed (op, tag)) |
|
|
518 | return; |
562 | return; |
519 | |
563 | |
|
|
564 | if (op->destroyed ()) |
|
|
565 | return; |
|
|
566 | |
520 | for(tmp=op;tmp;tmp=tmp->more) { |
567 | for (tmp = op; tmp; tmp = tmp->more) |
|
|
568 | { |
521 | sint16 x=tmp->x+freearr_x[op->direction],y=tmp->y+freearr_y[op->direction]; |
569 | sint16 x = tmp->x + freearr_x[op->direction], y = tmp->y + freearr_y[op->direction]; |
522 | object *victim; |
570 | object *victim; |
523 | mapstruct *m; |
571 | maptile *m; |
524 | int mflags; |
572 | int mflags; |
525 | |
573 | |
526 | m = op->map; |
574 | m = op->map; |
527 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
575 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
528 | |
576 | |
529 | if (mflags & P_OUT_OF_MAP) continue; |
577 | if (mflags & P_OUT_OF_MAP) |
|
|
578 | continue; |
530 | |
579 | |
531 | for(victim=get_map_ob(op->map,x,y);victim;victim=victim->above) |
580 | for (victim = GET_MAP_OB (m, x, y); victim; victim = victim->above) |
532 | if(QUERY_FLAG(victim,FLAG_ALIVE)) break; |
581 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
|
|
582 | break; |
533 | |
583 | |
534 | /* We used to call will_hit_self to make sure we don't |
584 | /* We used to call will_hit_self to make sure we don't |
535 | * hit ourselves, but that didn't work, and I don't really |
585 | * hit ourselves, but that didn't work, and I don't really |
536 | * know if that was more efficient anyways than this. |
586 | * know if that was more efficient anyways than this. |
537 | * This at least works. Note that victim->head can be NULL, |
587 | * This at least works. Note that victim->head can be NULL, |
538 | * but since we are not trying to dereferance that pointer, |
588 | * but since we are not trying to dereferance that pointer, |
539 | * that isn't a problem. |
589 | * that isn't a problem. |
540 | */ |
590 | */ |
541 | if(victim && victim!=op && victim->head!=op) { |
591 | if (victim && victim != op && victim->head != op) |
542 | |
592 | { |
543 | /* for golems with race fields, we don't attack |
593 | /* for golems with race fields, we don't attack |
544 | * aligned races |
594 | * aligned races |
545 | */ |
595 | */ |
546 | |
596 | |
547 | if(victim->race && op->race && strstr(op->race,victim->race)) { |
597 | if (victim->race && op->race && op->race.contains (victim->race)) |
548 | if(op->owner) new_draw_info_format(NDI_UNIQUE, 0,op->owner, |
|
|
549 | "%s avoids damaging %s.", &op->name, &victim->name); |
|
|
550 | } else if (victim == op->owner) { |
|
|
551 | if(op->owner) new_draw_info_format(NDI_UNIQUE, 0,op->owner, |
|
|
552 | "%s avoids damaging you.", &op->name); |
|
|
553 | } else { |
598 | { |
554 | attack_ob(victim,op); |
599 | if (op->owner) |
555 | made_attack=1; |
600 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s avoids damaging %s.", &op->name, &victim->name); |
556 | } |
601 | } |
557 | } /* If victim */ |
602 | else if (victim == op->owner) |
|
|
603 | { |
|
|
604 | if (op->owner) |
|
|
605 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s avoids damaging you.", &op->name); |
|
|
606 | } |
|
|
607 | else |
|
|
608 | { |
|
|
609 | attack_ob (victim, op); |
|
|
610 | made_attack = 1; |
|
|
611 | } |
|
|
612 | } /* If victim */ |
558 | } |
613 | } |
|
|
614 | |
|
|
615 | if (made_attack) |
559 | if(made_attack) update_object(op,UP_OBJ_FACE); |
616 | update_object (op, UP_OBJ_FACE); |
560 | } |
617 | } |
561 | |
618 | |
562 | /* this is a really stupid function when you get down and |
619 | /* this is a really stupid function when you get down and |
563 | * look at it. Keep it here for the time being - makes life |
620 | * look at it. Keep it here for the time being - makes life |
564 | * easier if we ever decide to do more interesting thing with |
621 | * easier if we ever decide to do more interesting thing with |
565 | * controlled golems. |
622 | * controlled golems. |
566 | */ |
623 | */ |
|
|
624 | void |
567 | void control_golem(object *op,int dir) { |
625 | control_golem (object *op, int dir) |
|
|
626 | { |
568 | op->direction=dir; |
627 | op->direction = dir; |
569 | } |
628 | } |
570 | |
629 | |
571 | /* summon golem: summons a monster for 'op'. caster is the object |
630 | /* summon golem: summons a monster for 'op'. caster is the object |
572 | * casting the spell, dir is the direction to place the monster, |
631 | * casting the spell, dir is the direction to place the monster, |
573 | * at is the archetype of the monster, and spob is the spell |
632 | * at is the archetype of the monster, and spob is the spell |
574 | * object. At this stage, all spob is really used for is to |
633 | * object. At this stage, all spob is really used for is to |
575 | * adjust some values in the monster. |
634 | * adjust some values in the monster. |
576 | */ |
635 | */ |
|
|
636 | int |
577 | int summon_golem(object *op,object *caster,int dir,object *spob) { |
637 | summon_golem (object *op, object *caster, int dir, object *spob) |
|
|
638 | { |
578 | object *tmp, *god=NULL; |
639 | object *tmp, *god = NULL; |
579 | archetype *at; |
640 | archetype *at; |
580 | char buf[MAX_BUF]; |
641 | char buf[MAX_BUF]; |
581 | |
642 | |
582 | /* Because there can be different golem spells, player may want to |
643 | /* Because there can be different golem spells, player may want to |
583 | * 'lose' their old golem. |
644 | * 'lose' their old golem. |
584 | */ |
645 | */ |
585 | if(op->type==PLAYER && |
646 | if (op->type == PLAYER && op->contr->golem) |
586 | op->contr->ranges[range_golem]!=NULL && |
647 | { |
587 | op->contr->golem_count == op->contr->ranges[range_golem]->count) { |
|
|
588 | new_draw_info(NDI_UNIQUE, 0, op, "You dismiss your existing golem."); |
648 | new_draw_info (NDI_UNIQUE, 0, op, "You dismiss your existing golem."); |
589 | remove_ob(op->contr->ranges[range_golem]); |
649 | op->contr->golem->drop_and_destroy (); |
590 | free_object(op->contr->ranges[range_golem]); |
650 | op->contr->golem = 0; |
591 | op->contr->ranges[range_golem]=NULL; |
|
|
592 | op->contr->golem_count=(uint32)-1; |
|
|
593 | } |
651 | } |
594 | |
652 | |
595 | if (spob->other_arch) |
653 | if (spob->other_arch) |
596 | at = spob->other_arch; |
654 | at = spob->other_arch; |
597 | else if (spob->race) { |
655 | else if (spob->race) |
|
|
656 | { |
598 | god = find_god(determine_god(caster)); |
657 | god = find_god (determine_god (caster)); |
599 | |
658 | |
600 | if (!god) { |
659 | if (!god) |
|
|
660 | { |
601 | new_draw_info_format(NDI_UNIQUE, 0,op,"You must worship a god to cast %s.", &spob->name); |
661 | new_draw_info_format (NDI_UNIQUE, 0, op, "You must worship a god to cast %s.", &spob->name); |
602 | return 0; |
662 | return 0; |
603 | } |
663 | } |
|
|
664 | |
604 | at = determine_holy_arch (god, spob->race); |
665 | at = determine_holy_arch (god, spob->race); |
|
|
666 | |
605 | if (!at) { |
667 | if (!at) |
|
|
668 | { |
606 | new_draw_info_format(NDI_UNIQUE, 0,op,"%s has no %s for you to call.", |
669 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s has no %s for you to call.", &god->name, &spob->race); |
607 | &god->name, &spob->race); |
|
|
608 | return 0; |
670 | return 0; |
609 | } |
671 | } |
610 | } else { |
672 | } |
|
|
673 | else |
|
|
674 | { |
611 | LOG(llevError,"Spell %s lacks other_arch\n", &spob->name); |
675 | LOG (llevError, "Spell %s lacks other_arch\n", &spob->name); |
612 | return 0; |
676 | return 0; |
613 | } |
677 | } |
614 | |
678 | |
615 | if(!dir) |
679 | if (!dir) |
616 | dir=find_free_spot(NULL,op->map,op->x,op->y,1,SIZEOFFREE1+1); |
680 | dir = find_free_spot (at, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
617 | |
681 | |
618 | if ((dir==-1) || ob_blocked(&at->clone, op->map, op->x + freearr_x[dir], op->y + freearr_y[dir])) { |
682 | if (dir < 0 || at->blocked (op->map, op->x + freearr_x[dir], op->y + freearr_y[dir])) |
|
|
683 | { |
619 | new_draw_info(NDI_UNIQUE, 0,op,"There is something in the way."); |
684 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
620 | return 0; |
685 | return 0; |
621 | } |
686 | } |
|
|
687 | |
622 | /* basically want to get proper map/coordinates for this object */ |
688 | /* basically want to get proper map/coordinates for this object */ |
623 | |
689 | |
624 | if(!(tmp=fix_summon_pet(at,op,dir,GOLEM))) { |
690 | if (!(tmp = fix_summon_pet (at, op, dir, GOLEM))) |
|
|
691 | { |
625 | new_draw_info(NDI_UNIQUE, 0,op,"Your spell fails."); |
692 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell fails."); |
626 | return 0; |
693 | return 0; |
627 | } |
694 | } |
628 | |
695 | |
629 | if(op->type==PLAYER) { |
696 | if (op->type == PLAYER) |
|
|
697 | { |
630 | tmp->type=GOLEM; |
698 | tmp->type = GOLEM; |
631 | set_owner(tmp,op); |
|
|
632 | set_spell_skill(op, caster, spob, tmp); |
|
|
633 | op->contr->ranges[range_golem]=tmp; |
|
|
634 | op->contr->golem_count = tmp->count; |
699 | op->contr->golem = tmp; |
635 | /* give the player control of the golem */ |
700 | /* give the player control of the golem */ |
636 | op->contr->shoottype=range_golem; |
701 | set_spell_skill (op, caster, spob, tmp); |
637 | } else { |
|
|
638 | if(QUERY_FLAG(op, FLAG_FRIENDLY)) { |
|
|
639 | object *owner = get_owner(op); |
|
|
640 | if (owner != NULL) { /* For now, we transfer ownership */ |
|
|
641 | set_owner (tmp, owner); |
|
|
642 | tmp->attack_movement = PETMOVE; |
|
|
643 | add_friendly_object (tmp); |
|
|
644 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
645 | } |
|
|
646 | } |
|
|
647 | SET_FLAG(tmp, FLAG_MONSTER); |
|
|
648 | } |
702 | } |
649 | |
703 | |
650 | /* make the speed positive.*/ |
704 | /* make the speed positive. */ |
651 | tmp->speed = FABS(tmp->speed); |
705 | tmp->speed = fabs (tmp->speed); |
652 | |
706 | |
653 | /* This sets the level dependencies on dam and hp for monsters */ |
707 | /* This sets the level dependencies on dam and hp for monsters */ |
654 | /* players can't cope with too strong summonings. */ |
708 | /* players can't cope with too strong summonings. */ |
655 | /* but monsters can. reserve these for players. */ |
709 | /* but monsters can. reserve these for players. */ |
656 | if(op->type==PLAYER) { |
710 | if (op->type == PLAYER) |
657 | tmp->stats.hp += spob->duration + |
711 | { |
658 | SP_level_duration_adjust(caster,spob); |
712 | tmp->stats.hp += spob->duration + SP_level_duration_adjust (caster, spob); |
|
|
713 | |
659 | if (!spob->stats.dam) |
714 | if (!spob->stats.dam) |
660 | tmp->stats.dam += SP_level_dam_adjust(caster,spob); |
715 | tmp->stats.dam += SP_level_dam_adjust (caster, spob); |
661 | else |
716 | else |
662 | tmp->stats.dam= spob->stats.dam + |
717 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
663 | SP_level_dam_adjust(caster,spob); |
718 | |
664 | tmp->speed += .02 * SP_level_range_adjust(caster,spob); |
719 | tmp->speed += .02 * SP_level_range_adjust (caster, spob); |
665 | tmp->speed = MIN(tmp->speed, 1.0); |
720 | tmp->speed = min (tmp->speed, 1.0); |
|
|
721 | |
|
|
722 | if (spob->attacktype) |
666 | if (spob->attacktype) tmp->attacktype = spob->attacktype; |
723 | tmp->attacktype = spob->attacktype; |
667 | } |
724 | } |
|
|
725 | |
668 | tmp->stats.wc -= SP_level_range_adjust(caster,spob); |
726 | tmp->stats.wc -= SP_level_range_adjust (caster, spob); |
669 | |
727 | |
670 | /* limit the speed to 0.3 for non-players, 1 for players. */ |
728 | /* limit the speed to 0.3 for non-players, 1 for players. */ |
671 | |
729 | |
672 | /* make experience increase in proportion to the strength. |
730 | /* make experience increase in proportion to the strength. |
673 | * this is a bit simplistic - we are basically just looking at how |
731 | * this is a bit simplistic - we are basically just looking at how |
674 | * often the sp doubles and use that as the ratio. |
732 | * often the sp doubles and use that as the ratio. |
675 | */ |
733 | */ |
676 | tmp->stats.exp *= 1 + (MAX(spob->stats.maxgrace, spob->stats.sp) / |
734 | tmp->stats.exp *= 1 + max (spob->stats.maxgrace, spob->stats.sp) / casting_level (caster, spob); |
677 | caster_level(caster, spob)); |
|
|
678 | tmp->speed_left= 0; |
735 | tmp->speed_left = 0; |
679 | tmp->direction=dir; |
736 | tmp->direction = dir; |
680 | |
737 | |
681 | /* Holy spell - some additional tailoring */ |
738 | /* Holy spell - some additional tailoring */ |
682 | if (god) { |
739 | if (god) |
|
|
740 | { |
683 | object *tmp2; |
741 | object *tmp2; |
684 | |
742 | |
685 | sprintf(buf,"%s of %s", &spob->name, &god->name); |
743 | sprintf (buf, "%s of %s", &spob->name, &god->name); |
686 | buf[0] = toupper(buf[0]); |
744 | buf[0] = toupper (buf[0]); |
687 | |
745 | |
688 | for (tmp2=tmp; tmp2; tmp2=tmp2->more) |
746 | for (tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
689 | tmp2->name = buf; |
747 | tmp2->name = buf; |
690 | |
748 | |
691 | tmp->attacktype |= god->attacktype; |
749 | tmp->attacktype |= god->attacktype; |
692 | memcpy(tmp->resist, god->resist, sizeof(tmp->resist)); |
750 | memcpy (tmp->resist, god->resist, sizeof (tmp->resist)); |
693 | tmp->race = god->race; |
751 | tmp->race = god->race; |
694 | tmp->slaying = god->slaying; |
752 | tmp->slaying = god->slaying; |
|
|
753 | |
695 | /* safety, we must allow a god's servants some reasonable attack */ |
754 | /* safety, we must allow a god's servants some reasonable attack */ |
696 | if(!(tmp->attacktype&AT_PHYSICAL)) tmp->attacktype|=AT_PHYSICAL; |
755 | if (!(tmp->attacktype & AT_PHYSICAL)) |
|
|
756 | tmp->attacktype |= AT_PHYSICAL; |
697 | } |
757 | } |
698 | |
758 | |
699 | insert_ob_in_map(tmp,tmp->map,op,0); |
759 | insert_ob_in_map (tmp, tmp->map, op, 0); |
|
|
760 | |
700 | return 1; |
761 | return 1; |
701 | } |
762 | } |
702 | |
763 | |
703 | |
764 | |
704 | /*************************************************************************** |
765 | /*************************************************************************** |
705 | * |
766 | * |
… | |
… | |
710 | /* Returns a monster (chosen at random) that this particular player (and his |
771 | /* Returns a monster (chosen at random) that this particular player (and his |
711 | * god) find acceptable. This checks level, races allowed by god, etc |
772 | * god) find acceptable. This checks level, races allowed by god, etc |
712 | * to determine what is acceptable. |
773 | * to determine what is acceptable. |
713 | * This returns NULL if no match was found. |
774 | * This returns NULL if no match was found. |
714 | */ |
775 | */ |
715 | |
776 | object * |
716 | object *choose_cult_monster(object *pl, object *god, int summon_level) { |
777 | choose_cult_monster (object *pl, object *god, int summon_level) |
|
|
778 | { |
717 | char buf[MAX_BUF]; |
779 | char buf[MAX_BUF]; |
718 | const char *race; |
780 | const char *race; |
719 | int racenr, mon_nr,i; |
781 | int racenr, mon_nr, i; |
720 | racelink *list; |
782 | racelink *list; |
721 | objectlink *tobl; |
783 | objectlink *tobl; |
722 | object *otmp; |
784 | object *otmp; |
723 | |
785 | |
724 | /* Determine the number of races available */ |
786 | /* Determine the number of races available */ |
725 | racenr=0; |
787 | racenr = 0; |
726 | strcpy(buf,god->race); |
788 | strcpy (buf, god->race); |
727 | race = strtok(buf,","); |
789 | race = strtok (buf, ","); |
728 | while(race) { |
790 | while (race) |
|
|
791 | { |
729 | racenr++; |
792 | racenr++; |
730 | race = strtok(NULL,","); |
793 | race = strtok (NULL, ","); |
731 | } |
794 | } |
732 | |
795 | |
733 | /* next, randomly select a race from the aligned_races string */ |
796 | /* next, randomly select a race from the aligned_races string */ |
734 | if(racenr>1) { |
797 | if (racenr > 1) |
|
|
798 | { |
735 | racenr = rndm(0, racenr-1); |
799 | racenr = rndm (0, racenr - 1); |
736 | strcpy(buf,god->race); |
800 | strcpy (buf, god->race); |
737 | race = strtok(buf,","); |
801 | race = strtok (buf, ","); |
738 | for(i=0;i<racenr;i++) |
802 | for (i = 0; i < racenr; i++) |
739 | race = strtok(NULL,","); |
803 | race = strtok (NULL, ","); |
740 | } else |
804 | } |
|
|
805 | else |
741 | race = god->race; |
806 | race = god->race; |
742 | |
807 | |
743 | |
808 | |
744 | /* see if a we can match a race list of monsters. This should not |
809 | /* see if a we can match a race list of monsters. This should not |
745 | * happen, so graceful recovery isn't really needed, but this sanity |
810 | * happen, so graceful recovery isn't really needed, but this sanity |
746 | * checking is good for cases where the god archetypes mismatch the |
811 | * checking is good for cases where the god archetypes mismatch the |
747 | * race file |
812 | * race file |
748 | */ |
813 | */ |
749 | if((list=find_racelink(race))==NULL) { |
814 | if ((list = find_racelink (race)) == NULL) |
750 | new_draw_info_format(NDI_UNIQUE, 0,pl, |
815 | { |
751 | "The spell fails! %s's creatures are beyond the range of your summons", |
816 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The spell fails! %s's creatures are beyond the range of your summons", &god->name); |
752 | &god->name); |
|
|
753 | LOG(llevDebug,"choose_cult_monster() requested non-existent aligned race!\n"); |
817 | LOG (llevDebug, "choose_cult_monster() requested non-existent aligned race!\n"); |
754 | return 0; |
818 | return 0; |
755 | } |
819 | } |
756 | |
820 | |
757 | /* search for an apprplritate monster on this race list */ |
821 | /* search for an apprplritate monster on this race list */ |
758 | mon_nr=0; |
822 | mon_nr = 0; |
759 | for(tobl=list->member;tobl;tobl=tobl->next) { |
823 | for (tobl = list->member; tobl; tobl = tobl->next) |
|
|
824 | { |
760 | otmp=tobl->ob; |
825 | otmp = tobl->ob; |
761 | if(!otmp||!QUERY_FLAG(otmp,FLAG_MONSTER)) continue; |
826 | if (!otmp || !QUERY_FLAG (otmp, FLAG_MONSTER)) |
|
|
827 | continue; |
762 | if(otmp->level<=summon_level) mon_nr++; |
828 | if (otmp->level <= summon_level) |
|
|
829 | mon_nr++; |
763 | } |
830 | } |
764 | |
831 | |
765 | /* If this god has multiple race entries, we should really choose another. |
832 | /* If this god has multiple race entries, we should really choose another. |
766 | * But then we either need to track which ones we have tried, or just |
833 | * But then we either need to track which ones we have tried, or just |
767 | * make so many calls to this function, and if we get so many without |
834 | * make so many calls to this function, and if we get so many without |
768 | * a valid entry, assuming nothing is available and quit. |
835 | * a valid entry, assuming nothing is available and quit. |
769 | */ |
836 | */ |
770 | if (!mon_nr) return NULL; |
837 | if (!mon_nr) |
771 | |
|
|
772 | mon_nr = rndm(0, mon_nr-1); |
|
|
773 | for(tobl=list->member;tobl;tobl=tobl->next) { |
|
|
774 | otmp=tobl->ob; |
|
|
775 | if(!otmp||!QUERY_FLAG(otmp,FLAG_MONSTER)) continue; |
|
|
776 | if(otmp->level<=summon_level && !mon_nr--) return otmp; |
|
|
777 | } |
|
|
778 | /* This should not happen */ |
|
|
779 | LOG(llevDebug,"choose_cult_monster() mon_nr was set, but did not find a monster\n"); |
|
|
780 | return NULL; |
838 | return NULL; |
|
|
839 | |
|
|
840 | mon_nr = rndm (mon_nr - 1); |
|
|
841 | for (tobl = list->member; tobl; tobl = tobl->next) |
|
|
842 | { |
|
|
843 | otmp = tobl->ob; |
|
|
844 | if (!otmp || !QUERY_FLAG (otmp, FLAG_MONSTER)) |
|
|
845 | continue; |
|
|
846 | |
|
|
847 | if (otmp->level <= summon_level && !mon_nr--) |
|
|
848 | return otmp; |
|
|
849 | } |
|
|
850 | |
|
|
851 | /* This should not happen */ |
|
|
852 | LOG (llevDebug, "choose_cult_monster() mon_nr was set, but did not find a monster\n"); |
|
|
853 | return NULL; |
781 | } |
854 | } |
782 | |
855 | |
783 | |
856 | int |
784 | |
|
|
785 | int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
857 | summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
786 | { |
858 | { |
787 | sint16 x,y, nrof=1, i; |
859 | sint16 x, y, nrof = 1, i; |
788 | archetype *summon_arch; |
860 | archetype *summon_arch; |
789 | int ndir; |
861 | int ndir; |
790 | |
862 | |
791 | if (spell_ob->other_arch) { |
863 | if (spell_ob->other_arch) |
792 | summon_arch = spell_ob->other_arch; |
864 | summon_arch = spell_ob->other_arch; |
793 | } else if (spell_ob->randomitems) { |
865 | else if (spell_ob->randomitems) |
|
|
866 | { |
794 | int level = caster_level(caster, spell_ob); |
867 | int level = casting_level (caster, spell_ob); |
795 | treasure *tr, *lasttr=NULL;; |
868 | treasure *tr, *lasttr = NULL; |
796 | |
869 | |
|
|
870 | shstr_cmp sparam (stringarg); |
|
|
871 | |
797 | /* In old code, this was a very convuluted for statement, |
872 | /* In old code, this was a very convoluted for statement, |
798 | * with all the checks in the 'for' portion itself. Much |
873 | * with all the checks in the 'for' portion itself. Much |
799 | * more readable to break some of the conditions out. |
874 | * more readable to break some of the conditions out. |
800 | */ |
875 | */ |
801 | for (tr=spell_ob->randomitems->items; tr; tr=tr->next) { |
876 | for (tr = spell_ob->randomitems->items; tr; tr = tr->next) |
|
|
877 | { |
|
|
878 | if (!tr->item) |
|
|
879 | continue; |
|
|
880 | |
802 | if (level < tr->magic) break; |
881 | if (level < tr->magic) |
|
|
882 | break; |
|
|
883 | |
803 | lasttr = tr; |
884 | lasttr = tr; |
804 | if(stringarg && !strcmp(tr->item->name,stringarg)) break; |
885 | |
805 | if (tr->next == NULL || tr->next->item == NULL) break; |
886 | if (tr->item->archname == sparam) |
|
|
887 | break; |
806 | } |
888 | } |
|
|
889 | |
807 | if (!lasttr) { |
890 | if (!lasttr) |
|
|
891 | { |
808 | LOG(llevError,"Treasurelist %s did not generate a valid entry in summon_object\n", |
892 | LOG (llevError, "Treasurelist %s did not generate a valid entry in summon_object\n", &spell_ob->randomitems->name); |
809 | &spell_ob->randomitems->name); |
|
|
810 | new_draw_info(NDI_UNIQUE, 0, op, "The spell fails to summon any monsters."); |
893 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to summon any monsters."); |
811 | return 0; |
894 | return 0; |
812 | } |
895 | } |
|
|
896 | |
813 | summon_arch = lasttr->item; |
897 | summon_arch = lasttr->item; |
814 | nrof = lasttr->nrof; |
898 | nrof = lasttr->nrof; |
815 | |
899 | } |
816 | } else if (spell_ob->race && !strcmp(spell_ob->race,"GODCULTMON")) { |
900 | else if (spell_ob->race && !strcmp (spell_ob->race, "GODCULTMON")) |
|
|
901 | { |
817 | object *god=find_god(determine_god(op)), *mon, *owner; |
902 | object *god = find_god (determine_god (op)), *mon, *owner; |
818 | int summon_level, tries; |
903 | int summon_level, tries; |
819 | |
904 | |
820 | if (!god && ((owner=get_owner(op))!=NULL)) { |
905 | if (!god && ((owner = op->owner) != NULL)) |
821 | god = find_god(determine_god(owner)); |
906 | god = find_god (determine_god (owner)); |
822 | } |
907 | |
823 | /* If we can't find a god, can't get what monster to summon */ |
908 | /* If we can't find a god, can't get what monster to summon */ |
|
|
909 | if (!god) |
824 | if (!god) return 0; |
910 | return 0; |
825 | |
911 | |
826 | if (!god->race) { |
912 | if (!god->race) |
827 | new_draw_info_format(NDI_UNIQUE, 0,op, |
913 | { |
828 | "%s has no creatures that you may summon!", &god->name); |
914 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s has no creatures that you may summon!", &god->name); |
829 | return 0; |
915 | return 0; |
830 | } |
916 | } |
|
|
917 | |
831 | /* the summon level */ |
918 | /* the summon level */ |
832 | summon_level=caster_level(caster, spell_ob); |
919 | summon_level = casting_level (caster, spell_ob); |
833 | if (summon_level==0) summon_level=1; |
920 | if (summon_level == 0) |
|
|
921 | summon_level = 1; |
|
|
922 | |
834 | tries = 0; |
923 | tries = 0; |
|
|
924 | do |
835 | do { |
925 | { |
836 | mon = choose_cult_monster(op, god,summon_level); |
926 | mon = choose_cult_monster (op, god, summon_level); |
837 | if (!mon) { |
927 | if (!mon) |
838 | new_draw_info_format(NDI_UNIQUE, 0,op, |
928 | { |
839 | "%s fails to send anything.", &god->name); |
929 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s fails to send anything.", &god->name); |
840 | return 0; |
930 | return 0; |
841 | } |
931 | } |
|
|
932 | |
842 | ndir = dir; |
933 | ndir = dir; |
|
|
934 | |
843 | if (!ndir) |
935 | if (!ndir) |
844 | ndir = find_free_spot(mon, op->map, op->x, op->y, 1, SIZEOFFREE); |
936 | ndir = find_free_spot (mon, op->map, op->x, op->y, 1, SIZEOFFREE); |
|
|
937 | |
845 | if (ndir == -1 || ob_blocked(mon,op->map, op->x + freearr_x[ndir], op->y+freearr_y[ndir])) { |
938 | if (ndir < 0 || mon->blocked (op->map, op->x + freearr_x[ndir], op->y + freearr_y[ndir])) |
|
|
939 | { |
846 | ndir=-1; |
940 | ndir = -1; |
847 | if (++tries == 5) { |
941 | if (++tries == 5) |
|
|
942 | { |
848 | new_draw_info(NDI_UNIQUE, 0,op, "There is something in the way."); |
943 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
849 | return 0; |
944 | return 0; |
850 | } |
945 | } |
851 | } |
946 | } |
|
|
947 | } |
852 | } while (ndir == -1); |
948 | while (ndir == -1); |
|
|
949 | |
853 | if (mon->level > (summon_level/2)) |
950 | if (mon->level > (summon_level / 2)) |
854 | nrof = random_roll(1, 2, op, PREFER_HIGH); |
951 | nrof = random_roll (1, 2, op, PREFER_HIGH); |
855 | else |
952 | else |
856 | nrof = die_roll(2, 2, op, PREFER_HIGH); |
953 | nrof = die_roll (2, 2, op, PREFER_HIGH); |
|
|
954 | |
857 | summon_arch = mon->arch; |
955 | summon_arch = mon->arch; |
858 | } else { |
956 | } |
|
|
957 | else |
859 | summon_arch = NULL; |
958 | summon_arch = 0; |
860 | } |
|
|
861 | |
959 | |
862 | if (spell_ob->stats.dam) |
960 | if (spell_ob->stats.dam) |
863 | nrof += spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob); |
961 | nrof += spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
864 | |
962 | |
865 | if (!summon_arch) { |
963 | if (!summon_arch) |
|
|
964 | { |
866 | new_draw_info(NDI_UNIQUE, 0, op, "There is no monsters available for summoning."); |
965 | new_draw_info (NDI_UNIQUE, 0, op, "There is no monsters available for summoning."); |
867 | return 0; |
966 | return 0; |
868 | } |
967 | } |
869 | |
968 | |
870 | for (i=1; i <= nrof; i++) { |
969 | for (i = 1; i <= nrof; i++) |
871 | archetype *atmp; |
970 | { |
872 | object *prev=NULL, *head=NULL, *tmp; |
971 | object *prev = NULL, *head = NULL, *tmp; |
873 | |
972 | |
874 | if (dir) { |
973 | if (dir) |
|
|
974 | { |
875 | ndir = dir; |
975 | ndir = dir; |
876 | dir = absdir (dir+1); |
976 | dir = absdir (dir + 1); |
|
|
977 | } |
877 | } else |
978 | else |
878 | ndir = find_free_spot(&summon_arch->clone, op->map, op->x, op->y, 1, SIZEOFFREE); |
979 | ndir = find_free_spot (summon_arch, op->map, op->x, op->y, 1, SIZEOFFREE); |
879 | |
980 | |
880 | if (ndir > 0) { |
981 | if (ndir > 0) |
|
|
982 | { |
881 | x = freearr_x[ndir]; |
983 | x = freearr_x[ndir]; |
882 | y = freearr_y[ndir]; |
984 | y = freearr_y[ndir]; |
|
|
985 | } |
|
|
986 | |
|
|
987 | if (ndir < 0 || summon_arch->blocked (op->map, op->x + x, op->y + y)) |
883 | } |
988 | { |
884 | |
|
|
885 | if (ndir == -1 || ob_blocked(&summon_arch->clone, op->map, op->x + x, op->y + y)){ |
|
|
886 | new_draw_info(NDI_UNIQUE, 0, op, "There is something in the way."); |
989 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
887 | if (nrof > 1) |
990 | if (nrof > 1) |
888 | new_draw_info(NDI_UNIQUE, 0,op, "No more pets for this casting."); |
991 | new_draw_info (NDI_UNIQUE, 0, op, "No more pets for this casting."); |
889 | |
992 | |
890 | return nrof > 1; |
993 | return nrof > 1; |
|
|
994 | } |
|
|
995 | |
|
|
996 | for (archetype *atmp = summon_arch; atmp != NULL; atmp = (archetype *)atmp->more) |
891 | } |
997 | { |
892 | |
|
|
893 | for (atmp = summon_arch; atmp!=NULL; atmp=atmp->more) { |
|
|
894 | tmp = arch_to_object(atmp); |
998 | tmp = arch_to_object (atmp); |
895 | if (atmp == summon_arch) { |
999 | if (atmp == summon_arch) |
|
|
1000 | { |
896 | if (QUERY_FLAG(tmp, FLAG_MONSTER)) { |
1001 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
|
|
1002 | { |
897 | set_owner(tmp, op); |
1003 | tmp->set_owner (op); |
898 | set_spell_skill(op, caster, spell_ob, tmp); |
1004 | set_spell_skill (op, caster, spell_ob, tmp); |
899 | tmp->enemy = op->enemy; |
1005 | tmp->enemy = op->enemy; |
900 | tmp->type = 0; |
1006 | tmp->type = 0; |
901 | CLEAR_FLAG(tmp, FLAG_SLEEP); |
1007 | CLEAR_FLAG (tmp, FLAG_SLEEP); |
|
|
1008 | |
902 | if (op->type == PLAYER || QUERY_FLAG(op, FLAG_FRIENDLY)) { |
1009 | if (op->type == PLAYER || QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
1010 | { |
903 | /* If this is not set, we make it friendly */ |
1011 | /* If this is not set, we make it friendly */ |
904 | if (!QUERY_FLAG(spell_ob, FLAG_MONSTER)) { |
1012 | if (!QUERY_FLAG (spell_ob, FLAG_MONSTER)) |
905 | SET_FLAG(tmp, FLAG_FRIENDLY); |
1013 | { |
906 | add_friendly_object(tmp); |
1014 | add_friendly_object (tmp); |
907 | tmp->stats.exp = 0; |
1015 | tmp->stats.exp = 0; |
|
|
1016 | |
908 | if (spell_ob->attack_movement) |
1017 | if (spell_ob->attack_movement) |
909 | tmp->attack_movement = spell_ob->attack_movement; |
1018 | tmp->attack_movement = spell_ob->attack_movement; |
|
|
1019 | |
910 | if (get_owner(op)) |
1020 | if (op->owner) |
911 | set_owner(tmp, get_owner(op)); |
1021 | tmp->set_owner (op->owner); |
912 | } |
1022 | } |
913 | } |
1023 | } |
914 | } |
1024 | } |
|
|
1025 | |
915 | if (tmp->speed > MIN_ACTIVE_SPEED) tmp->speed_left = -1; |
1026 | if (tmp->speed > MIN_ACTIVE_SPEED) |
|
|
1027 | tmp->speed_left = -1; |
916 | } |
1028 | } |
|
|
1029 | |
917 | if (head == NULL) head = tmp; |
1030 | if (head == NULL) |
|
|
1031 | head = tmp; |
918 | else { |
1032 | else |
|
|
1033 | { |
919 | tmp->head = head; |
1034 | tmp->head = head; |
920 | prev->more = tmp; |
1035 | prev->more = tmp; |
921 | } |
1036 | } |
|
|
1037 | |
922 | prev = tmp; |
1038 | prev = tmp; |
923 | tmp->x = op->x + x + tmp->arch->clone.x; |
1039 | tmp->x = op->x + x + tmp->arch->x; |
924 | tmp->y = op->y + y + tmp->arch->clone.y; |
1040 | tmp->y = op->y + y + tmp->arch->y; |
925 | tmp->map = op->map; |
1041 | tmp->map = op->map; |
926 | } |
1042 | } |
|
|
1043 | |
927 | head->direction = freedir[ndir]; |
1044 | head->direction = freedir[ndir]; |
928 | head->stats.exp = 0; |
1045 | head->stats.exp = 0; |
929 | head = insert_ob_in_map(head, head->map, op, 0); |
1046 | head = insert_ob_in_map (head, head->map, op, 0); |
|
|
1047 | |
930 | if (head && head->randomitems) { |
1048 | if (head && head->randomitems) |
931 | object *tmp; |
1049 | { |
932 | create_treasure(head->randomitems, head, GT_APPLY | GT_STARTEQUIP, 6, 0); |
1050 | create_treasure (head->randomitems, head, GT_APPLY | GT_STARTEQUIP, 6, 0); |
|
|
1051 | |
933 | for (tmp=head->inv; tmp; tmp=tmp->below) |
1052 | for (object *tmp = head->inv; tmp; tmp = tmp->below) |
934 | if (!tmp->nrof) SET_FLAG(tmp, FLAG_NO_DROP); |
1053 | SET_FLAG (tmp, FLAG_DESTROY_ON_DEATH); |
935 | } |
1054 | } |
936 | } /* for i < nrof */ |
1055 | } /* for i < nrof */ |
|
|
1056 | |
937 | return 1; |
1057 | return 1; |
938 | } |
1058 | } |
939 | |
1059 | |
940 | /* recursively look through the owner property of objects until the real owner |
|
|
941 | is found */ |
|
|
942 | object *get_real_owner(object *ob) { |
|
|
943 | object *realowner = ob; |
|
|
944 | |
|
|
945 | if (realowner == NULL) return NULL; |
|
|
946 | |
|
|
947 | while(get_owner(realowner) != NULL) |
|
|
948 | { |
|
|
949 | realowner = get_owner(realowner); |
|
|
950 | } |
|
|
951 | return realowner; |
|
|
952 | } |
|
|
953 | |
|
|
954 | /* determines if checks so pets don't attack players or other pets should be |
1060 | /* determines if checks so pets don't attack players or other pets should be |
955 | overruled by the arena petmode */ |
1061 | overruled by the arena petmode */ |
|
|
1062 | int |
956 | int should_arena_attack(object *pet,object *owner,object *target) { |
1063 | should_arena_attack (object *pet, object *owner, object *target) |
|
|
1064 | { |
957 | object *rowner, *towner; |
1065 | object *rowner, *towner; |
958 | |
1066 | |
959 | /* exit if the target, pet, or owner is null. */ |
1067 | /* exit if the target, pet, or owner is null. */ |
960 | if ((target == NULL) || (pet == NULL) || (owner == NULL)) return 0; |
1068 | if ((target == NULL) || (pet == NULL) || (owner == NULL)) |
961 | |
1069 | return 0; |
|
|
1070 | |
962 | /* get the owners of itself and the target, this is to deal with pets of |
1071 | /* get the owners of itself and the target, this is to deal with pets of |
963 | pets */ |
1072 | pets */ |
964 | rowner = get_real_owner(owner); |
1073 | rowner = owner->outer_owner (); |
965 | if (target->type != PLAYER) { |
1074 | towner = target->is_player () ? 0 : target->outer_owner (); |
966 | towner = get_real_owner(target); |
1075 | |
967 | } else { |
|
|
968 | towner = 0; |
|
|
969 | } |
|
|
970 | |
|
|
971 | /* if the pet has now owner, exit with error */ |
1076 | /* if the pet has now owner, exit with error */ |
972 | if (rowner == NULL) { |
1077 | if (!rowner) |
|
|
1078 | { |
973 | LOG(llevError,"Pet has no owner.\n"); |
1079 | LOG (llevError, "Pet has no owner.\n"); |
974 | return 0; |
1080 | return 0; |
975 | } |
1081 | } |
976 | |
1082 | |
977 | /* if the target is not a player, and has no owner, we shouldn't be here |
1083 | /* if the target is not a player, and has no owner, we shouldn't be here |
978 | */ |
1084 | */ |
979 | if ((towner == NULL) && (target->type != PLAYER)) { |
1085 | if (!towner && !target->is_player ()) |
|
|
1086 | { |
980 | LOG(llevError,"Target is not a player but has no owner. We should not be here.\n"); |
1087 | LOG (llevError, "Target is not a player but has no owner. We should not be here.\n"); |
981 | return 0; |
1088 | return 0; |
982 | } |
1089 | } |
983 | |
1090 | |
984 | /* make sure that the owner is a player */ |
1091 | /* make sure that the owner is a player */ |
985 | if (rowner->type != PLAYER) return 0; |
1092 | if (!rowner->is_player ()) |
986 | |
1093 | return 0; |
|
|
1094 | |
987 | /* abort if the petmode is not arena */ |
1095 | /* abort if the petmode is not arena */ |
988 | if (rowner->contr->petmode != pet_arena) return 0; |
1096 | if (rowner->contr->petmode != pet_arena) |
989 | |
1097 | return 0; |
|
|
1098 | |
990 | /* abort if the pet, it's owner, or the target is not on battleground*/ |
1099 | /* abort if the pet, it's owner, or the target is not on battleground */ |
991 | if (!(op_on_battleground(pet, NULL, NULL) && |
1100 | if (!(op_on_battleground (pet, NULL, NULL) && op_on_battleground (owner, NULL, NULL) && op_on_battleground (target, NULL, NULL))) |
992 | op_on_battleground(owner, NULL, NULL) && |
1101 | return 0; |
993 | op_on_battleground(target, NULL, NULL))) |
1102 | |
994 | return 0; |
|
|
995 | |
|
|
996 | /* if the target is a monster, make sure it's owner is not the same */ |
1103 | /* if the target is a monster, make sure it's owner is not the same */ |
997 | if ((target->type != PLAYER) && (rowner == towner)) return 0; |
1104 | if (!target->is_player () && rowner == towner) |
|
|
1105 | return 0; |
998 | |
1106 | |
999 | /* check if the target is a player which affects how it will handle |
1107 | /* check if the target is a player which affects how it will handle |
1000 | parties */ |
1108 | parties */ |
1001 | if (target->type != PLAYER) { |
1109 | if (!target->is_player ()) |
|
|
1110 | { |
1002 | /* if the target is owned by a player make sure than make sure |
1111 | /* if the target is owned by a player make sure than make sure |
1003 | it's not in the same party */ |
1112 | it's not in the same party */ |
1004 | if ((towner->type == PLAYER) && (rowner->contr->party != NULL)) { |
1113 | if (towner->is_player () && rowner->contr->party) |
1005 | if (rowner->contr->party == towner->contr->party) return 0; |
1114 | if (rowner->contr->party == towner->contr->party) |
1006 | } |
1115 | return 0; |
1007 | } else { |
1116 | } |
|
|
1117 | else |
|
|
1118 | { |
1008 | /* if the target is a player make sure than make sure it's not |
1119 | /* if the target is a player make sure than make sure it's not |
1009 | in the same party */ |
1120 | in the same party */ |
1010 | if (rowner->contr->party != NULL){ |
1121 | if (rowner->contr->party) |
1011 | if (rowner->contr->party == target->contr->party) return 0; |
1122 | if (rowner->contr->party == target->contr->party) |
1012 | } |
|
|
1013 | } |
|
|
1014 | |
|
|
1015 | return 1; |
1123 | return 0; |
|
|
1124 | } |
|
|
1125 | |
|
|
1126 | return 1; |
1016 | } |
1127 | } |
|
|
1128 | |