1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <sproto.h> |
25 | #include <sproto.h> |
27 | |
26 | |
… | |
… | |
32 | * this is now tilemap aware. |
31 | * this is now tilemap aware. |
33 | */ |
32 | */ |
34 | object * |
33 | object * |
35 | get_pet_enemy (object *pet, rv_vector * rv) |
34 | get_pet_enemy (object *pet, rv_vector * rv) |
36 | { |
35 | { |
37 | object *owner, *tmp, *attacker, *tmp3; |
36 | object *tmp, *attacker, *tmp3; |
38 | int i; |
37 | int i; |
39 | sint16 x, y; |
38 | sint16 x, y; |
40 | maptile *nm; |
39 | maptile *nm; |
41 | int search_arr[SIZEOFFREE]; |
40 | int search_arr[SIZEOFFREE]; |
42 | int mflags; |
41 | int mflags; |
43 | |
42 | |
44 | attacker = pet->attacked_by; /*pointer to attacking enemy */ |
43 | attacker = pet->attacked_by; /*pointer to attacking enemy */ |
45 | pet->attacked_by = NULL; /*clear this, since we are dealing with it */ |
44 | pet->attacked_by = NULL; /*clear this, since we are dealing with it */ |
46 | |
45 | |
47 | if (owner = pet->owner) |
46 | object *owner = pet->owner; |
48 | { |
47 | |
49 | /* If the owner has turned on the pet, make the pet |
48 | if (!owner) |
50 | * unfriendly. |
|
|
51 | */ |
|
|
52 | if (check_enemy (owner, rv) == pet) |
|
|
53 | { |
|
|
54 | remove_friendly_object (pet); |
|
|
55 | pet->attack_movement &= ~PETMOVE; |
|
|
56 | return owner; |
|
|
57 | } |
|
|
58 | } |
49 | { |
59 | else |
|
|
60 | { |
|
|
61 | /* else the owner is no longer around, so the |
50 | /* the owner is no longer around, so the |
62 | * pet no longer needs to be friendly. |
51 | * pet no longer needs to be friendly. |
63 | */ |
52 | */ |
64 | remove_friendly_object (pet); |
53 | remove_friendly_object (pet); |
65 | pet->attack_movement &= ~PETMOVE; |
54 | pet->attack_movement &= ~PETMOVE; |
66 | return 0; |
55 | return 0; |
|
|
56 | } |
|
|
57 | |
|
|
58 | /* If the owner has turned on the pet, make the pet |
|
|
59 | * unfriendly. |
|
|
60 | */ |
|
|
61 | if (check_enemy (owner, rv) == pet) |
|
|
62 | { |
|
|
63 | remove_friendly_object (pet); |
|
|
64 | pet->attack_movement &= ~PETMOVE; |
|
|
65 | return owner; |
67 | } |
66 | } |
68 | |
67 | |
69 | /* If they are not on the same map, the pet won't be agressive */ |
68 | /* If they are not on the same map, the pet won't be agressive */ |
70 | //if (!on_same_map (pet, owner)) |
69 | //if (!on_same_map (pet, owner)) |
71 | // return 0; |
70 | // return 0; |
… | |
… | |
255 | { |
254 | { |
256 | object *ob = obl->ob; |
255 | object *ob = obl->ob; |
257 | next = obl->next; |
256 | next = obl->next; |
258 | |
257 | |
259 | if (ob->owner == owner) |
258 | if (ob->owner == owner) |
260 | ob->destroy (); |
259 | ob->drop_and_destroy (); |
261 | } |
260 | } |
262 | } |
261 | } |
263 | |
262 | |
264 | /* |
263 | /* |
265 | * Unfortunately, sometimes, the owner of a pet is in the |
264 | * Unfortunately, sometimes, the owner of a pet is in the |
… | |
… | |
293 | int |
292 | int |
294 | follow_owner (object *ob, object *owner) |
293 | follow_owner (object *ob, object *owner) |
295 | { |
294 | { |
296 | if (owner->flag [FLAG_REMOVED]) |
295 | if (owner->flag [FLAG_REMOVED]) |
297 | return 0; // do nothing if the owner is removed |
296 | return 0; // do nothing if the owner is removed |
298 | else if (!owner->map || owner->map->in_memory != MAP_IN_MEMORY) |
297 | else if (!owner->map || owner->map->in_memory != MAP_ACTIVE) |
299 | LOG (llevError, "owner '%s' of the pet '%s' not on a map in memory!?\n", &owner->name, &ob->name); |
298 | LOG (llevError, "owner '%s' of the pet '%s' not on a map in memory!?\n", &owner->name, &ob->name); |
300 | else |
299 | else |
301 | { |
300 | { |
302 | int dir = find_free_spot (ob, owner->map, owner->x, owner->y, 1, SIZEOFFREE); |
301 | int dir = find_free_spot (ob, owner->map, owner->x, owner->y, 1, SIZEOFFREE); |
303 | |
302 | |
… | |
… | |
310 | |
309 | |
311 | return 0; |
310 | return 0; |
312 | } |
311 | } |
313 | } |
312 | } |
314 | |
313 | |
315 | ob->destroy (); |
314 | ob->drop_and_destroy (); |
|
|
315 | |
316 | return 1; |
316 | return 1; |
317 | } |
317 | } |
318 | |
318 | |
319 | void |
319 | void |
320 | pet_move (object *ob) |
320 | pet_move (object *ob) |
… | |
… | |
325 | maptile *m; |
325 | maptile *m; |
326 | |
326 | |
327 | /* Check to see if player pulled out */ |
327 | /* Check to see if player pulled out */ |
328 | if ((owner = ob->owner) == NULL) |
328 | if ((owner = ob->owner) == NULL) |
329 | { |
329 | { |
330 | ob->destroy (); |
330 | ob->drop_and_destroy (); |
331 | LOG (llevMonster, "Pet: no owner, leaving.\n"); |
331 | LOG (llevMonster, "Pet: no owner, leaving.\n"); |
332 | return; |
332 | return; |
333 | } |
333 | } |
334 | |
334 | |
335 | /* move monster into the owners map if not in the same map |
335 | /* move monster into the owners map if not in the same map |
… | |
… | |
437 | * is_golem is to note that this is a golem spell. |
437 | * is_golem is to note that this is a golem spell. |
438 | */ |
438 | */ |
439 | object * |
439 | object * |
440 | fix_summon_pet (archetype *at, object *op, int dir, int is_golem) |
440 | fix_summon_pet (archetype *at, object *op, int dir, int is_golem) |
441 | { |
441 | { |
442 | archetype *atmp; |
|
|
443 | object *tmp = NULL, *prev = NULL, *head = NULL; |
442 | object *tmp = NULL, *prev = NULL, *head = NULL; |
444 | |
443 | |
445 | for (atmp = at; atmp; atmp = atmp->more) |
444 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
446 | { |
445 | { |
447 | tmp = arch_to_object (atmp); |
446 | tmp = arch_to_object (atmp); |
448 | |
447 | |
449 | if (atmp == at) |
448 | if (atmp == at) |
450 | { |
449 | { |
451 | if (!is_golem) |
450 | if (!is_golem) |
452 | SET_FLAG (tmp, FLAG_MONSTER); |
451 | SET_FLAG (tmp, FLAG_MONSTER); |
453 | |
452 | |
454 | tmp->set_owner (op); |
453 | tmp->set_owner (op); |
|
|
454 | |
455 | if (op->type == PLAYER) |
455 | if (op->type == PLAYER) |
456 | { |
456 | { |
457 | tmp->stats.exp = 0; |
457 | tmp->stats.exp = 0; |
458 | add_friendly_object (tmp); |
458 | add_friendly_object (tmp); |
459 | if (is_golem) |
459 | if (is_golem) |
… | |
… | |
487 | } |
487 | } |
488 | |
488 | |
489 | if (!head) |
489 | if (!head) |
490 | head = tmp; |
490 | head = tmp; |
491 | |
491 | |
492 | tmp->x = op->x + freearr_x[dir] + tmp->arch->clone.x; |
492 | tmp->x = op->x + freearr_x[dir] + tmp->arch->x; |
493 | tmp->y = op->y + freearr_y[dir] + tmp->arch->clone.y; |
493 | tmp->y = op->y + freearr_y[dir] + tmp->arch->y; |
494 | tmp->map = op->map; |
494 | tmp->map = op->map; |
495 | |
495 | |
496 | if (tmp->invisible) |
496 | if (tmp->invisible) |
497 | tmp->invisible = 0; |
497 | tmp->invisible = 0; |
498 | |
498 | |
… | |
… | |
533 | return; /* Has already been moved */ |
533 | return; /* Has already been moved */ |
534 | |
534 | |
535 | if (!op->owner) |
535 | if (!op->owner) |
536 | { |
536 | { |
537 | LOG (llevDebug, "Golem without owner destructed.\n"); |
537 | LOG (llevDebug, "Golem without owner destructed.\n"); |
538 | op->remove (); |
|
|
539 | op->destroy (); |
538 | op->drop_and_destroy (); |
540 | return; |
539 | return; |
541 | } |
540 | } |
542 | |
541 | |
543 | /* It would be nice to have a cleaner way of what message to print |
542 | /* It would be nice to have a cleaner way of what message to print |
544 | * when the golem expires than these hard coded entries. |
543 | * when the golem expires than these hard coded entries. |
… | |
… | |
548 | if (--op->stats.hp < 0) |
547 | if (--op->stats.hp < 0) |
549 | { |
548 | { |
550 | if (op->msg) |
549 | if (op->msg) |
551 | new_draw_info (NDI_UNIQUE, 0, op->owner, op->msg); |
550 | new_draw_info (NDI_UNIQUE, 0, op->owner, op->msg); |
552 | |
551 | |
553 | op->destroy (); |
552 | op->drop_and_destroy (); |
554 | return; |
553 | return; |
555 | } |
554 | } |
556 | |
555 | |
557 | /* Do golem attacks/movement for single & multisq golems. |
556 | /* Do golem attacks/movement for single & multisq golems. |
558 | * Assuming here that op is the 'head' object. Pass only op to |
557 | * Assuming here that op is the 'head' object. Pass only op to |
… | |
… | |
576 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
575 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
577 | |
576 | |
578 | if (mflags & P_OUT_OF_MAP) |
577 | if (mflags & P_OUT_OF_MAP) |
579 | continue; |
578 | continue; |
580 | |
579 | |
581 | for (victim = GET_MAP_OB (op->map, x, y); victim; victim = victim->above) |
580 | for (victim = GET_MAP_OB (m, x, y); victim; victim = victim->above) |
582 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
581 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
583 | break; |
582 | break; |
584 | |
583 | |
585 | /* We used to call will_hit_self to make sure we don't |
584 | /* We used to call will_hit_self to make sure we don't |
586 | * hit ourselves, but that didn't work, and I don't really |
585 | * hit ourselves, but that didn't work, and I don't really |
… | |
… | |
593 | { |
592 | { |
594 | /* for golems with race fields, we don't attack |
593 | /* for golems with race fields, we don't attack |
595 | * aligned races |
594 | * aligned races |
596 | */ |
595 | */ |
597 | |
596 | |
598 | if (victim->race && op->race && strstr (op->race, victim->race)) |
597 | if (victim->race && op->race && op->race.contains (victim->race)) |
599 | { |
598 | { |
600 | if (op->owner) |
599 | if (op->owner) |
601 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s avoids damaging %s.", &op->name, &victim->name); |
600 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s avoids damaging %s.", &op->name, &victim->name); |
602 | } |
601 | } |
603 | else if (victim == op->owner) |
602 | else if (victim == op->owner) |
… | |
… | |
626 | control_golem (object *op, int dir) |
625 | control_golem (object *op, int dir) |
627 | { |
626 | { |
628 | op->direction = dir; |
627 | op->direction = dir; |
629 | } |
628 | } |
630 | |
629 | |
631 | /* summon golem: summons a monster for 'op'. caster is the object |
630 | /* summon golem: summons a monster for 'op'. caster is the object |
632 | * casting the spell, dir is the direction to place the monster, |
631 | * casting the spell, dir is the direction to place the monster, |
633 | * at is the archetype of the monster, and spob is the spell |
632 | * at is the archetype of the monster, and spob is the spell |
634 | * object. At this stage, all spob is really used for is to |
633 | * object. At this stage, all spob is really used for is to |
635 | * adjust some values in the monster. |
634 | * adjust some values in the monster. |
636 | */ |
635 | */ |
… | |
… | |
645 | * 'lose' their old golem. |
644 | * 'lose' their old golem. |
646 | */ |
645 | */ |
647 | if (op->type == PLAYER && op->contr->golem) |
646 | if (op->type == PLAYER && op->contr->golem) |
648 | { |
647 | { |
649 | new_draw_info (NDI_UNIQUE, 0, op, "You dismiss your existing golem."); |
648 | new_draw_info (NDI_UNIQUE, 0, op, "You dismiss your existing golem."); |
650 | op->contr->golem->remove (); |
|
|
651 | op->contr->golem->destroy (); |
649 | op->contr->golem->drop_and_destroy (); |
652 | op->contr->golem = 0; |
650 | op->contr->golem = 0; |
653 | } |
651 | } |
654 | |
652 | |
655 | if (spob->other_arch) |
653 | if (spob->other_arch) |
656 | at = spob->other_arch; |
654 | at = spob->other_arch; |
… | |
… | |
677 | LOG (llevError, "Spell %s lacks other_arch\n", &spob->name); |
675 | LOG (llevError, "Spell %s lacks other_arch\n", &spob->name); |
678 | return 0; |
676 | return 0; |
679 | } |
677 | } |
680 | |
678 | |
681 | if (!dir) |
679 | if (!dir) |
682 | dir = find_free_spot (&at->clone, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
680 | dir = find_free_spot (at, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
683 | |
681 | |
684 | if (dir < 0 || ob_blocked (&at->clone, op->map, op->x + freearr_x[dir], op->y + freearr_y[dir])) |
682 | if (dir < 0 || at->blocked (op->map, op->x + freearr_x[dir], op->y + freearr_y[dir])) |
685 | { |
683 | { |
686 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
684 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
687 | return 0; |
685 | return 0; |
688 | } |
686 | } |
689 | |
687 | |
… | |
… | |
696 | } |
694 | } |
697 | |
695 | |
698 | if (op->type == PLAYER) |
696 | if (op->type == PLAYER) |
699 | { |
697 | { |
700 | tmp->type = GOLEM; |
698 | tmp->type = GOLEM; |
701 | tmp->set_owner (op); |
|
|
702 | op->contr->golem = tmp; |
699 | op->contr->golem = tmp; |
703 | /* give the player control of the golem */ |
700 | /* give the player control of the golem */ |
704 | set_spell_skill (op, caster, spob, tmp); |
701 | set_spell_skill (op, caster, spob, tmp); |
705 | } |
702 | } |
706 | else |
|
|
707 | { |
|
|
708 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
709 | { |
|
|
710 | object *owner = op->owner; |
|
|
711 | |
|
|
712 | if (owner) |
|
|
713 | { /* For now, we transfer ownership */ |
|
|
714 | tmp->set_owner (owner); |
|
|
715 | tmp->attack_movement = PETMOVE; |
|
|
716 | add_friendly_object (tmp); |
|
|
717 | } |
|
|
718 | } |
|
|
719 | |
|
|
720 | SET_FLAG (tmp, FLAG_MONSTER); |
|
|
721 | } |
|
|
722 | |
703 | |
723 | /* make the speed positive. */ |
704 | /* make the speed positive. */ |
724 | tmp->speed = FABS (tmp->speed); |
705 | tmp->speed = fabs (tmp->speed); |
725 | |
706 | |
726 | /* This sets the level dependencies on dam and hp for monsters */ |
707 | /* This sets the level dependencies on dam and hp for monsters */ |
727 | /* players can't cope with too strong summonings. */ |
708 | /* players can't cope with too strong summonings. */ |
728 | /* but monsters can. reserve these for players. */ |
709 | /* but monsters can. reserve these for players. */ |
729 | if (op->type == PLAYER) |
710 | if (op->type == PLAYER) |
… | |
… | |
734 | tmp->stats.dam += SP_level_dam_adjust (caster, spob); |
715 | tmp->stats.dam += SP_level_dam_adjust (caster, spob); |
735 | else |
716 | else |
736 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
717 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
737 | |
718 | |
738 | tmp->speed += .02 * SP_level_range_adjust (caster, spob); |
719 | tmp->speed += .02 * SP_level_range_adjust (caster, spob); |
739 | tmp->speed = MIN (tmp->speed, 1.0); |
720 | tmp->speed = min (tmp->speed, 1.0); |
740 | |
721 | |
741 | if (spob->attacktype) |
722 | if (spob->attacktype) |
742 | tmp->attacktype = spob->attacktype; |
723 | tmp->attacktype = spob->attacktype; |
743 | } |
724 | } |
744 | |
725 | |
… | |
… | |
748 | |
729 | |
749 | /* make experience increase in proportion to the strength. |
730 | /* make experience increase in proportion to the strength. |
750 | * this is a bit simplistic - we are basically just looking at how |
731 | * this is a bit simplistic - we are basically just looking at how |
751 | * often the sp doubles and use that as the ratio. |
732 | * often the sp doubles and use that as the ratio. |
752 | */ |
733 | */ |
753 | tmp->stats.exp *= 1 + (MAX (spob->stats.maxgrace, spob->stats.sp) / caster_level (caster, spob)); |
734 | tmp->stats.exp *= 1 + max (spob->stats.maxgrace, spob->stats.sp) / casting_level (caster, spob); |
754 | tmp->speed_left = 0; |
735 | tmp->speed_left = 0; |
755 | tmp->direction = dir; |
736 | tmp->direction = dir; |
756 | |
737 | |
757 | /* Holy spell - some additional tailoring */ |
738 | /* Holy spell - some additional tailoring */ |
758 | if (god) |
739 | if (god) |
… | |
… | |
774 | if (!(tmp->attacktype & AT_PHYSICAL)) |
755 | if (!(tmp->attacktype & AT_PHYSICAL)) |
775 | tmp->attacktype |= AT_PHYSICAL; |
756 | tmp->attacktype |= AT_PHYSICAL; |
776 | } |
757 | } |
777 | |
758 | |
778 | insert_ob_in_map (tmp, tmp->map, op, 0); |
759 | insert_ob_in_map (tmp, tmp->map, op, 0); |
|
|
760 | |
779 | return 1; |
761 | return 1; |
780 | } |
762 | } |
781 | |
763 | |
782 | |
764 | |
783 | /*************************************************************************** |
765 | /*************************************************************************** |
… | |
… | |
789 | /* Returns a monster (chosen at random) that this particular player (and his |
771 | /* Returns a monster (chosen at random) that this particular player (and his |
790 | * god) find acceptable. This checks level, races allowed by god, etc |
772 | * god) find acceptable. This checks level, races allowed by god, etc |
791 | * to determine what is acceptable. |
773 | * to determine what is acceptable. |
792 | * This returns NULL if no match was found. |
774 | * This returns NULL if no match was found. |
793 | */ |
775 | */ |
794 | |
|
|
795 | object * |
776 | object * |
796 | choose_cult_monster (object *pl, object *god, int summon_level) |
777 | choose_cult_monster (object *pl, object *god, int summon_level) |
797 | { |
778 | { |
798 | char buf[MAX_BUF]; |
779 | char buf[MAX_BUF]; |
799 | const char *race; |
780 | const char *race; |
… | |
… | |
854 | * a valid entry, assuming nothing is available and quit. |
835 | * a valid entry, assuming nothing is available and quit. |
855 | */ |
836 | */ |
856 | if (!mon_nr) |
837 | if (!mon_nr) |
857 | return NULL; |
838 | return NULL; |
858 | |
839 | |
859 | mon_nr = rndm (0, mon_nr - 1); |
840 | mon_nr = rndm (mon_nr - 1); |
860 | for (tobl = list->member; tobl; tobl = tobl->next) |
841 | for (tobl = list->member; tobl; tobl = tobl->next) |
861 | { |
842 | { |
862 | otmp = tobl->ob; |
843 | otmp = tobl->ob; |
863 | if (!otmp || !QUERY_FLAG (otmp, FLAG_MONSTER)) |
844 | if (!otmp || !QUERY_FLAG (otmp, FLAG_MONSTER)) |
864 | continue; |
845 | continue; |
|
|
846 | |
865 | if (otmp->level <= summon_level && !mon_nr--) |
847 | if (otmp->level <= summon_level && !mon_nr--) |
866 | return otmp; |
848 | return otmp; |
867 | } |
849 | } |
|
|
850 | |
868 | /* This should not happen */ |
851 | /* This should not happen */ |
869 | LOG (llevDebug, "choose_cult_monster() mon_nr was set, but did not find a monster\n"); |
852 | LOG (llevDebug, "choose_cult_monster() mon_nr was set, but did not find a monster\n"); |
870 | return NULL; |
853 | return NULL; |
871 | } |
854 | } |
872 | |
855 | |
… | |
… | |
879 | |
862 | |
880 | if (spell_ob->other_arch) |
863 | if (spell_ob->other_arch) |
881 | summon_arch = spell_ob->other_arch; |
864 | summon_arch = spell_ob->other_arch; |
882 | else if (spell_ob->randomitems) |
865 | else if (spell_ob->randomitems) |
883 | { |
866 | { |
884 | int level = caster_level (caster, spell_ob); |
867 | int level = casting_level (caster, spell_ob); |
885 | treasure *tr, *lasttr = NULL; |
868 | treasure *tr, *lasttr = NULL; |
886 | |
869 | |
887 | shstr_cmp sparam (stringarg); |
870 | shstr_cmp sparam (stringarg); |
888 | |
871 | |
889 | /* In old code, this was a very convoluted for statement, |
872 | /* In old code, this was a very convoluted for statement, |
… | |
… | |
931 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s has no creatures that you may summon!", &god->name); |
914 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s has no creatures that you may summon!", &god->name); |
932 | return 0; |
915 | return 0; |
933 | } |
916 | } |
934 | |
917 | |
935 | /* the summon level */ |
918 | /* the summon level */ |
936 | summon_level = caster_level (caster, spell_ob); |
919 | summon_level = casting_level (caster, spell_ob); |
937 | if (summon_level == 0) |
920 | if (summon_level == 0) |
938 | summon_level = 1; |
921 | summon_level = 1; |
939 | |
922 | |
940 | tries = 0; |
923 | tries = 0; |
941 | do |
924 | do |
… | |
… | |
950 | ndir = dir; |
933 | ndir = dir; |
951 | |
934 | |
952 | if (!ndir) |
935 | if (!ndir) |
953 | ndir = find_free_spot (mon, op->map, op->x, op->y, 1, SIZEOFFREE); |
936 | ndir = find_free_spot (mon, op->map, op->x, op->y, 1, SIZEOFFREE); |
954 | |
937 | |
955 | if (ndir < 0 || ob_blocked (mon, op->map, op->x + freearr_x[ndir], op->y + freearr_y[ndir])) |
938 | if (ndir < 0 || mon->blocked (op->map, op->x + freearr_x[ndir], op->y + freearr_y[ndir])) |
956 | { |
939 | { |
957 | ndir = -1; |
940 | ndir = -1; |
958 | if (++tries == 5) |
941 | if (++tries == 5) |
959 | { |
942 | { |
960 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
943 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
… | |
… | |
983 | return 0; |
966 | return 0; |
984 | } |
967 | } |
985 | |
968 | |
986 | for (i = 1; i <= nrof; i++) |
969 | for (i = 1; i <= nrof; i++) |
987 | { |
970 | { |
988 | archetype *atmp; |
|
|
989 | object *prev = NULL, *head = NULL, *tmp; |
971 | object *prev = NULL, *head = NULL, *tmp; |
990 | |
972 | |
991 | if (dir) |
973 | if (dir) |
992 | { |
974 | { |
993 | ndir = dir; |
975 | ndir = dir; |
994 | dir = absdir (dir + 1); |
976 | dir = absdir (dir + 1); |
995 | } |
977 | } |
996 | else |
978 | else |
997 | ndir = find_free_spot (&summon_arch->clone, op->map, op->x, op->y, 1, SIZEOFFREE); |
979 | ndir = find_free_spot (summon_arch, op->map, op->x, op->y, 1, SIZEOFFREE); |
998 | |
980 | |
999 | if (ndir > 0) |
981 | if (ndir > 0) |
1000 | { |
982 | { |
1001 | x = freearr_x[ndir]; |
983 | x = freearr_x[ndir]; |
1002 | y = freearr_y[ndir]; |
984 | y = freearr_y[ndir]; |
1003 | } |
985 | } |
1004 | |
986 | |
1005 | if (ndir < 0 || ob_blocked (&summon_arch->clone, op->map, op->x + x, op->y + y)) |
987 | if (ndir < 0 || summon_arch->blocked (op->map, op->x + x, op->y + y)) |
1006 | { |
988 | { |
1007 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
989 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1008 | if (nrof > 1) |
990 | if (nrof > 1) |
1009 | new_draw_info (NDI_UNIQUE, 0, op, "No more pets for this casting."); |
991 | new_draw_info (NDI_UNIQUE, 0, op, "No more pets for this casting."); |
1010 | |
992 | |
1011 | return nrof > 1; |
993 | return nrof > 1; |
1012 | } |
994 | } |
1013 | |
995 | |
1014 | for (atmp = summon_arch; atmp != NULL; atmp = atmp->more) |
996 | for (archetype *atmp = summon_arch; atmp != NULL; atmp = (archetype *)atmp->more) |
1015 | { |
997 | { |
1016 | tmp = arch_to_object (atmp); |
998 | tmp = arch_to_object (atmp); |
1017 | if (atmp == summon_arch) |
999 | if (atmp == summon_arch) |
1018 | { |
1000 | { |
1019 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1001 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
… | |
… | |
1052 | tmp->head = head; |
1034 | tmp->head = head; |
1053 | prev->more = tmp; |
1035 | prev->more = tmp; |
1054 | } |
1036 | } |
1055 | |
1037 | |
1056 | prev = tmp; |
1038 | prev = tmp; |
1057 | tmp->x = op->x + x + tmp->arch->clone.x; |
1039 | tmp->x = op->x + x + tmp->arch->x; |
1058 | tmp->y = op->y + y + tmp->arch->clone.y; |
1040 | tmp->y = op->y + y + tmp->arch->y; |
1059 | tmp->map = op->map; |
1041 | tmp->map = op->map; |
1060 | } |
1042 | } |
1061 | |
1043 | |
1062 | head->direction = freedir[ndir]; |
1044 | head->direction = freedir[ndir]; |
1063 | head->stats.exp = 0; |
1045 | head->stats.exp = 0; |
… | |
… | |
1071 | SET_FLAG (tmp, FLAG_DESTROY_ON_DEATH); |
1053 | SET_FLAG (tmp, FLAG_DESTROY_ON_DEATH); |
1072 | } |
1054 | } |
1073 | } /* for i < nrof */ |
1055 | } /* for i < nrof */ |
1074 | |
1056 | |
1075 | return 1; |
1057 | return 1; |
1076 | } |
|
|
1077 | |
|
|
1078 | /* recursively look through the owner property of objects until the real owner |
|
|
1079 | is found */ |
|
|
1080 | object * |
|
|
1081 | get_real_owner (object *ob) |
|
|
1082 | { |
|
|
1083 | object *realowner = ob; |
|
|
1084 | |
|
|
1085 | if (realowner == NULL) |
|
|
1086 | return NULL; |
|
|
1087 | |
|
|
1088 | while (realowner->owner != NULL) |
|
|
1089 | { |
|
|
1090 | realowner = realowner->owner; |
|
|
1091 | } |
|
|
1092 | return realowner; |
|
|
1093 | } |
1058 | } |
1094 | |
1059 | |
1095 | /* determines if checks so pets don't attack players or other pets should be |
1060 | /* determines if checks so pets don't attack players or other pets should be |
1096 | overruled by the arena petmode */ |
1061 | overruled by the arena petmode */ |
1097 | int |
1062 | int |
… | |
… | |
1103 | if ((target == NULL) || (pet == NULL) || (owner == NULL)) |
1068 | if ((target == NULL) || (pet == NULL) || (owner == NULL)) |
1104 | return 0; |
1069 | return 0; |
1105 | |
1070 | |
1106 | /* get the owners of itself and the target, this is to deal with pets of |
1071 | /* get the owners of itself and the target, this is to deal with pets of |
1107 | pets */ |
1072 | pets */ |
1108 | rowner = get_real_owner (owner); |
1073 | rowner = owner->outer_owner (); |
1109 | towner = target->type == PLAYER ? 0 : get_real_owner (target); |
1074 | towner = target->is_player () ? 0 : target->outer_owner (); |
1110 | |
1075 | |
1111 | /* if the pet has now owner, exit with error */ |
1076 | /* if the pet has now owner, exit with error */ |
1112 | if (!rowner) |
1077 | if (!rowner) |
1113 | { |
1078 | { |
1114 | LOG (llevError, "Pet has no owner.\n"); |
1079 | LOG (llevError, "Pet has no owner.\n"); |
1115 | return 0; |
1080 | return 0; |
1116 | } |
1081 | } |
1117 | |
1082 | |
1118 | /* if the target is not a player, and has no owner, we shouldn't be here |
1083 | /* if the target is not a player, and has no owner, we shouldn't be here |
1119 | */ |
1084 | */ |
1120 | if ((towner == NULL) && (target->type != PLAYER)) |
1085 | if (!towner && !target->is_player ()) |
1121 | { |
1086 | { |
1122 | LOG (llevError, "Target is not a player but has no owner. We should not be here.\n"); |
1087 | LOG (llevError, "Target is not a player but has no owner. We should not be here.\n"); |
1123 | return 0; |
1088 | return 0; |
1124 | } |
1089 | } |
1125 | |
1090 | |
1126 | /* make sure that the owner is a player */ |
1091 | /* make sure that the owner is a player */ |
1127 | if (rowner->type != PLAYER) |
1092 | if (!rowner->is_player ()) |
1128 | return 0; |
1093 | return 0; |
1129 | |
1094 | |
1130 | /* abort if the petmode is not arena */ |
1095 | /* abort if the petmode is not arena */ |
1131 | if (rowner->contr->petmode != pet_arena) |
1096 | if (rowner->contr->petmode != pet_arena) |
1132 | return 0; |
1097 | return 0; |
… | |
… | |
1134 | /* abort if the pet, it's owner, or the target is not on battleground */ |
1099 | /* abort if the pet, it's owner, or the target is not on battleground */ |
1135 | if (!(op_on_battleground (pet, NULL, NULL) && op_on_battleground (owner, NULL, NULL) && op_on_battleground (target, NULL, NULL))) |
1100 | if (!(op_on_battleground (pet, NULL, NULL) && op_on_battleground (owner, NULL, NULL) && op_on_battleground (target, NULL, NULL))) |
1136 | return 0; |
1101 | return 0; |
1137 | |
1102 | |
1138 | /* if the target is a monster, make sure it's owner is not the same */ |
1103 | /* if the target is a monster, make sure it's owner is not the same */ |
1139 | if ((target->type != PLAYER) && (rowner == towner)) |
1104 | if (!target->is_player () && rowner == towner) |
1140 | return 0; |
1105 | return 0; |
1141 | |
1106 | |
1142 | /* check if the target is a player which affects how it will handle |
1107 | /* check if the target is a player which affects how it will handle |
1143 | parties */ |
1108 | parties */ |
1144 | if (target->type != PLAYER) |
1109 | if (!target->is_player ()) |
1145 | { |
1110 | { |
1146 | /* if the target is owned by a player make sure than make sure |
1111 | /* if the target is owned by a player make sure than make sure |
1147 | it's not in the same party */ |
1112 | it's not in the same party */ |
1148 | if ((towner->type == PLAYER) && (rowner->contr->party != NULL)) |
1113 | if (towner->is_player () && rowner->contr->party) |
1149 | { |
|
|
1150 | if (rowner->contr->party == towner->contr->party) |
1114 | if (rowner->contr->party == towner->contr->party) |
1151 | return 0; |
1115 | return 0; |
1152 | } |
|
|
1153 | } |
1116 | } |
1154 | else |
1117 | else |
1155 | { |
1118 | { |
1156 | /* if the target is a player make sure than make sure it's not |
1119 | /* if the target is a player make sure than make sure it's not |
1157 | in the same party */ |
1120 | in the same party */ |
1158 | if (rowner->contr->party != NULL) |
1121 | if (rowner->contr->party) |
1159 | { |
|
|
1160 | if (rowner->contr->party == target->contr->party) |
1122 | if (rowner->contr->party == target->contr->party) |
1161 | return 0; |
1123 | return 0; |
1162 | } |
|
|
1163 | } |
1124 | } |
1164 | |
1125 | |
1165 | return 1; |
1126 | return 1; |
1166 | } |
1127 | } |
|
|
1128 | |