1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <sproto.h> |
25 | #include <sproto.h> |
26 | |
26 | |
… | |
… | |
31 | * this is now tilemap aware. |
31 | * this is now tilemap aware. |
32 | */ |
32 | */ |
33 | object * |
33 | object * |
34 | get_pet_enemy (object *pet, rv_vector * rv) |
34 | get_pet_enemy (object *pet, rv_vector * rv) |
35 | { |
35 | { |
36 | object *owner, *tmp, *attacker, *tmp3; |
36 | object *tmp, *attacker, *tmp3; |
37 | int i; |
37 | int i; |
38 | sint16 x, y; |
38 | sint16 x, y; |
39 | maptile *nm; |
39 | maptile *nm; |
40 | int search_arr[SIZEOFFREE]; |
40 | int search_arr[SIZEOFFREE]; |
41 | int mflags; |
41 | int mflags; |
42 | |
42 | |
43 | attacker = pet->attacked_by; /*pointer to attacking enemy */ |
43 | attacker = pet->attacked_by; /*pointer to attacking enemy */ |
44 | pet->attacked_by = NULL; /*clear this, since we are dealing with it */ |
44 | pet->attacked_by = NULL; /*clear this, since we are dealing with it */ |
45 | |
45 | |
46 | if (owner = pet->owner) |
46 | object *owner = pet->owner; |
47 | { |
47 | |
48 | /* If the owner has turned on the pet, make the pet |
48 | if (!owner) |
49 | * unfriendly. |
|
|
50 | */ |
|
|
51 | if (check_enemy (owner, rv) == pet) |
|
|
52 | { |
|
|
53 | remove_friendly_object (pet); |
|
|
54 | pet->attack_movement &= ~PETMOVE; |
|
|
55 | return owner; |
|
|
56 | } |
|
|
57 | } |
49 | { |
58 | else |
|
|
59 | { |
|
|
60 | /* else the owner is no longer around, so the |
50 | /* the owner is no longer around, so the |
61 | * pet no longer needs to be friendly. |
51 | * pet no longer needs to be friendly. |
62 | */ |
52 | */ |
63 | remove_friendly_object (pet); |
53 | remove_friendly_object (pet); |
64 | pet->attack_movement &= ~PETMOVE; |
54 | pet->attack_movement &= ~PETMOVE; |
65 | return 0; |
55 | return 0; |
|
|
56 | } |
|
|
57 | |
|
|
58 | /* If the owner has turned on the pet, make the pet |
|
|
59 | * unfriendly. |
|
|
60 | */ |
|
|
61 | if (check_enemy (owner, rv) == pet) |
|
|
62 | { |
|
|
63 | remove_friendly_object (pet); |
|
|
64 | pet->attack_movement &= ~PETMOVE; |
|
|
65 | return owner; |
66 | } |
66 | } |
67 | |
67 | |
68 | /* If they are not on the same map, the pet won't be agressive */ |
68 | /* If they are not on the same map, the pet won't be agressive */ |
69 | //if (!on_same_map (pet, owner)) |
69 | //if (!on_same_map (pet, owner)) |
70 | // return 0; |
70 | // return 0; |
… | |
… | |
254 | { |
254 | { |
255 | object *ob = obl->ob; |
255 | object *ob = obl->ob; |
256 | next = obl->next; |
256 | next = obl->next; |
257 | |
257 | |
258 | if (ob->owner == owner) |
258 | if (ob->owner == owner) |
259 | ob->destroy (); |
259 | ob->drop_and_destroy (); |
260 | } |
260 | } |
261 | } |
261 | } |
262 | |
262 | |
263 | /* |
263 | /* |
264 | * Unfortunately, sometimes, the owner of a pet is in the |
264 | * Unfortunately, sometimes, the owner of a pet is in the |
… | |
… | |
292 | int |
292 | int |
293 | follow_owner (object *ob, object *owner) |
293 | follow_owner (object *ob, object *owner) |
294 | { |
294 | { |
295 | if (owner->flag [FLAG_REMOVED]) |
295 | if (owner->flag [FLAG_REMOVED]) |
296 | return 0; // do nothing if the owner is removed |
296 | return 0; // do nothing if the owner is removed |
297 | else if (!owner->map || owner->map->in_memory != MAP_IN_MEMORY) |
297 | else if (!owner->map || owner->map->in_memory != MAP_ACTIVE) |
298 | LOG (llevError, "owner '%s' of the pet '%s' not on a map in memory!?\n", &owner->name, &ob->name); |
298 | LOG (llevError, "owner '%s' of the pet '%s' not on a map in memory!?\n", &owner->name, &ob->name); |
299 | else |
299 | else |
300 | { |
300 | { |
301 | int dir = find_free_spot (ob, owner->map, owner->x, owner->y, 1, SIZEOFFREE); |
301 | int dir = find_free_spot (ob, owner->map, owner->x, owner->y, 1, SIZEOFFREE); |
302 | |
302 | |
… | |
… | |
309 | |
309 | |
310 | return 0; |
310 | return 0; |
311 | } |
311 | } |
312 | } |
312 | } |
313 | |
313 | |
314 | ob->destroy (); |
314 | ob->drop_and_destroy (); |
|
|
315 | |
315 | return 1; |
316 | return 1; |
316 | } |
317 | } |
317 | |
318 | |
318 | void |
319 | void |
319 | pet_move (object *ob) |
320 | pet_move (object *ob) |
… | |
… | |
324 | maptile *m; |
325 | maptile *m; |
325 | |
326 | |
326 | /* Check to see if player pulled out */ |
327 | /* Check to see if player pulled out */ |
327 | if ((owner = ob->owner) == NULL) |
328 | if ((owner = ob->owner) == NULL) |
328 | { |
329 | { |
329 | ob->destroy (); |
330 | ob->drop_and_destroy (); |
330 | LOG (llevMonster, "Pet: no owner, leaving.\n"); |
331 | LOG (llevMonster, "Pet: no owner, leaving.\n"); |
331 | return; |
332 | return; |
332 | } |
333 | } |
333 | |
334 | |
334 | /* move monster into the owners map if not in the same map |
335 | /* move monster into the owners map if not in the same map |
… | |
… | |
532 | return; /* Has already been moved */ |
533 | return; /* Has already been moved */ |
533 | |
534 | |
534 | if (!op->owner) |
535 | if (!op->owner) |
535 | { |
536 | { |
536 | LOG (llevDebug, "Golem without owner destructed.\n"); |
537 | LOG (llevDebug, "Golem without owner destructed.\n"); |
537 | op->remove (); |
|
|
538 | op->destroy (); |
538 | op->drop_and_destroy (); |
539 | return; |
539 | return; |
540 | } |
540 | } |
541 | |
541 | |
542 | /* It would be nice to have a cleaner way of what message to print |
542 | /* It would be nice to have a cleaner way of what message to print |
543 | * when the golem expires than these hard coded entries. |
543 | * when the golem expires than these hard coded entries. |
… | |
… | |
547 | if (--op->stats.hp < 0) |
547 | if (--op->stats.hp < 0) |
548 | { |
548 | { |
549 | if (op->msg) |
549 | if (op->msg) |
550 | new_draw_info (NDI_UNIQUE, 0, op->owner, op->msg); |
550 | new_draw_info (NDI_UNIQUE, 0, op->owner, op->msg); |
551 | |
551 | |
552 | op->destroy (); |
552 | op->drop_and_destroy (); |
553 | return; |
553 | return; |
554 | } |
554 | } |
555 | |
555 | |
556 | /* Do golem attacks/movement for single & multisq golems. |
556 | /* Do golem attacks/movement for single & multisq golems. |
557 | * Assuming here that op is the 'head' object. Pass only op to |
557 | * Assuming here that op is the 'head' object. Pass only op to |
… | |
… | |
575 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
575 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
576 | |
576 | |
577 | if (mflags & P_OUT_OF_MAP) |
577 | if (mflags & P_OUT_OF_MAP) |
578 | continue; |
578 | continue; |
579 | |
579 | |
580 | for (victim = GET_MAP_OB (op->map, x, y); victim; victim = victim->above) |
580 | for (victim = GET_MAP_OB (m, x, y); victim; victim = victim->above) |
581 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
581 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
582 | break; |
582 | break; |
583 | |
583 | |
584 | /* We used to call will_hit_self to make sure we don't |
584 | /* We used to call will_hit_self to make sure we don't |
585 | * hit ourselves, but that didn't work, and I don't really |
585 | * hit ourselves, but that didn't work, and I don't really |
… | |
… | |
592 | { |
592 | { |
593 | /* for golems with race fields, we don't attack |
593 | /* for golems with race fields, we don't attack |
594 | * aligned races |
594 | * aligned races |
595 | */ |
595 | */ |
596 | |
596 | |
597 | if (victim->race && op->race && strstr (op->race, victim->race)) |
597 | if (victim->race && op->race && op->race.contains (victim->race)) |
598 | { |
598 | { |
599 | if (op->owner) |
599 | if (op->owner) |
600 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s avoids damaging %s.", &op->name, &victim->name); |
600 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s avoids damaging %s.", &op->name, &victim->name); |
601 | } |
601 | } |
602 | else if (victim == op->owner) |
602 | else if (victim == op->owner) |
… | |
… | |
625 | control_golem (object *op, int dir) |
625 | control_golem (object *op, int dir) |
626 | { |
626 | { |
627 | op->direction = dir; |
627 | op->direction = dir; |
628 | } |
628 | } |
629 | |
629 | |
630 | /* summon golem: summons a monster for 'op'. caster is the object |
630 | /* summon golem: summons a monster for 'op'. caster is the object |
631 | * casting the spell, dir is the direction to place the monster, |
631 | * casting the spell, dir is the direction to place the monster, |
632 | * at is the archetype of the monster, and spob is the spell |
632 | * at is the archetype of the monster, and spob is the spell |
633 | * object. At this stage, all spob is really used for is to |
633 | * object. At this stage, all spob is really used for is to |
634 | * adjust some values in the monster. |
634 | * adjust some values in the monster. |
635 | */ |
635 | */ |
… | |
… | |
644 | * 'lose' their old golem. |
644 | * 'lose' their old golem. |
645 | */ |
645 | */ |
646 | if (op->type == PLAYER && op->contr->golem) |
646 | if (op->type == PLAYER && op->contr->golem) |
647 | { |
647 | { |
648 | new_draw_info (NDI_UNIQUE, 0, op, "You dismiss your existing golem."); |
648 | new_draw_info (NDI_UNIQUE, 0, op, "You dismiss your existing golem."); |
649 | op->contr->golem->remove (); |
|
|
650 | op->contr->golem->destroy (); |
649 | op->contr->golem->drop_and_destroy (); |
651 | op->contr->golem = 0; |
650 | op->contr->golem = 0; |
652 | } |
651 | } |
653 | |
652 | |
654 | if (spob->other_arch) |
653 | if (spob->other_arch) |
655 | at = spob->other_arch; |
654 | at = spob->other_arch; |
… | |
… | |
701 | /* give the player control of the golem */ |
700 | /* give the player control of the golem */ |
702 | set_spell_skill (op, caster, spob, tmp); |
701 | set_spell_skill (op, caster, spob, tmp); |
703 | } |
702 | } |
704 | |
703 | |
705 | /* make the speed positive. */ |
704 | /* make the speed positive. */ |
706 | tmp->speed = FABS (tmp->speed); |
705 | tmp->speed = fabs (tmp->speed); |
707 | |
706 | |
708 | /* This sets the level dependencies on dam and hp for monsters */ |
707 | /* This sets the level dependencies on dam and hp for monsters */ |
709 | /* players can't cope with too strong summonings. */ |
708 | /* players can't cope with too strong summonings. */ |
710 | /* but monsters can. reserve these for players. */ |
709 | /* but monsters can. reserve these for players. */ |
711 | if (op->type == PLAYER) |
710 | if (op->type == PLAYER) |
… | |
… | |
716 | tmp->stats.dam += SP_level_dam_adjust (caster, spob); |
715 | tmp->stats.dam += SP_level_dam_adjust (caster, spob); |
717 | else |
716 | else |
718 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
717 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
719 | |
718 | |
720 | tmp->speed += .02 * SP_level_range_adjust (caster, spob); |
719 | tmp->speed += .02 * SP_level_range_adjust (caster, spob); |
721 | tmp->speed = MIN (tmp->speed, 1.0); |
720 | tmp->speed = min (tmp->speed, 1.0); |
722 | |
721 | |
723 | if (spob->attacktype) |
722 | if (spob->attacktype) |
724 | tmp->attacktype = spob->attacktype; |
723 | tmp->attacktype = spob->attacktype; |
725 | } |
724 | } |
726 | |
725 | |
… | |
… | |
730 | |
729 | |
731 | /* make experience increase in proportion to the strength. |
730 | /* make experience increase in proportion to the strength. |
732 | * this is a bit simplistic - we are basically just looking at how |
731 | * this is a bit simplistic - we are basically just looking at how |
733 | * often the sp doubles and use that as the ratio. |
732 | * often the sp doubles and use that as the ratio. |
734 | */ |
733 | */ |
735 | tmp->stats.exp *= 1 + (MAX (spob->stats.maxgrace, spob->stats.sp) / caster_level (caster, spob)); |
734 | tmp->stats.exp *= 1 + max (spob->stats.maxgrace, spob->stats.sp) / casting_level (caster, spob); |
736 | tmp->speed_left = 0; |
735 | tmp->speed_left = 0; |
737 | tmp->direction = dir; |
736 | tmp->direction = dir; |
738 | |
737 | |
739 | /* Holy spell - some additional tailoring */ |
738 | /* Holy spell - some additional tailoring */ |
740 | if (god) |
739 | if (god) |
… | |
… | |
756 | if (!(tmp->attacktype & AT_PHYSICAL)) |
755 | if (!(tmp->attacktype & AT_PHYSICAL)) |
757 | tmp->attacktype |= AT_PHYSICAL; |
756 | tmp->attacktype |= AT_PHYSICAL; |
758 | } |
757 | } |
759 | |
758 | |
760 | insert_ob_in_map (tmp, tmp->map, op, 0); |
759 | insert_ob_in_map (tmp, tmp->map, op, 0); |
|
|
760 | |
761 | return 1; |
761 | return 1; |
762 | } |
762 | } |
763 | |
763 | |
764 | |
764 | |
765 | /*************************************************************************** |
765 | /*************************************************************************** |
… | |
… | |
771 | /* Returns a monster (chosen at random) that this particular player (and his |
771 | /* Returns a monster (chosen at random) that this particular player (and his |
772 | * god) find acceptable. This checks level, races allowed by god, etc |
772 | * god) find acceptable. This checks level, races allowed by god, etc |
773 | * to determine what is acceptable. |
773 | * to determine what is acceptable. |
774 | * This returns NULL if no match was found. |
774 | * This returns NULL if no match was found. |
775 | */ |
775 | */ |
776 | |
|
|
777 | object * |
776 | object * |
778 | choose_cult_monster (object *pl, object *god, int summon_level) |
777 | choose_cult_monster (object *pl, object *god, int summon_level) |
779 | { |
778 | { |
780 | char buf[MAX_BUF]; |
779 | char buf[MAX_BUF]; |
781 | const char *race; |
780 | const char *race; |
… | |
… | |
836 | * a valid entry, assuming nothing is available and quit. |
835 | * a valid entry, assuming nothing is available and quit. |
837 | */ |
836 | */ |
838 | if (!mon_nr) |
837 | if (!mon_nr) |
839 | return NULL; |
838 | return NULL; |
840 | |
839 | |
841 | mon_nr = rndm (0, mon_nr - 1); |
840 | mon_nr = rndm (mon_nr - 1); |
842 | for (tobl = list->member; tobl; tobl = tobl->next) |
841 | for (tobl = list->member; tobl; tobl = tobl->next) |
843 | { |
842 | { |
844 | otmp = tobl->ob; |
843 | otmp = tobl->ob; |
845 | if (!otmp || !QUERY_FLAG (otmp, FLAG_MONSTER)) |
844 | if (!otmp || !QUERY_FLAG (otmp, FLAG_MONSTER)) |
846 | continue; |
845 | continue; |
|
|
846 | |
847 | if (otmp->level <= summon_level && !mon_nr--) |
847 | if (otmp->level <= summon_level && !mon_nr--) |
848 | return otmp; |
848 | return otmp; |
849 | } |
849 | } |
|
|
850 | |
850 | /* This should not happen */ |
851 | /* This should not happen */ |
851 | LOG (llevDebug, "choose_cult_monster() mon_nr was set, but did not find a monster\n"); |
852 | LOG (llevDebug, "choose_cult_monster() mon_nr was set, but did not find a monster\n"); |
852 | return NULL; |
853 | return NULL; |
853 | } |
854 | } |
854 | |
855 | |
… | |
… | |
861 | |
862 | |
862 | if (spell_ob->other_arch) |
863 | if (spell_ob->other_arch) |
863 | summon_arch = spell_ob->other_arch; |
864 | summon_arch = spell_ob->other_arch; |
864 | else if (spell_ob->randomitems) |
865 | else if (spell_ob->randomitems) |
865 | { |
866 | { |
866 | int level = caster_level (caster, spell_ob); |
867 | int level = casting_level (caster, spell_ob); |
867 | treasure *tr, *lasttr = NULL; |
868 | treasure *tr, *lasttr = NULL; |
868 | |
869 | |
869 | shstr_cmp sparam (stringarg); |
870 | shstr_cmp sparam (stringarg); |
870 | |
871 | |
871 | /* In old code, this was a very convoluted for statement, |
872 | /* In old code, this was a very convoluted for statement, |
… | |
… | |
913 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s has no creatures that you may summon!", &god->name); |
914 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s has no creatures that you may summon!", &god->name); |
914 | return 0; |
915 | return 0; |
915 | } |
916 | } |
916 | |
917 | |
917 | /* the summon level */ |
918 | /* the summon level */ |
918 | summon_level = caster_level (caster, spell_ob); |
919 | summon_level = casting_level (caster, spell_ob); |
919 | if (summon_level == 0) |
920 | if (summon_level == 0) |
920 | summon_level = 1; |
921 | summon_level = 1; |
921 | |
922 | |
922 | tries = 0; |
923 | tries = 0; |
923 | do |
924 | do |
… | |
… | |
1054 | } /* for i < nrof */ |
1055 | } /* for i < nrof */ |
1055 | |
1056 | |
1056 | return 1; |
1057 | return 1; |
1057 | } |
1058 | } |
1058 | |
1059 | |
1059 | /* recursively look through the owner property of objects until the real owner |
|
|
1060 | is found */ |
|
|
1061 | object * |
|
|
1062 | get_real_owner (object *ob) |
|
|
1063 | { |
|
|
1064 | object *realowner = ob; |
|
|
1065 | |
|
|
1066 | if (realowner == NULL) |
|
|
1067 | return NULL; |
|
|
1068 | |
|
|
1069 | while (realowner->owner != NULL) |
|
|
1070 | { |
|
|
1071 | realowner = realowner->owner; |
|
|
1072 | } |
|
|
1073 | return realowner; |
|
|
1074 | } |
|
|
1075 | |
|
|
1076 | /* determines if checks so pets don't attack players or other pets should be |
1060 | /* determines if checks so pets don't attack players or other pets should be |
1077 | overruled by the arena petmode */ |
1061 | overruled by the arena petmode */ |
1078 | int |
1062 | int |
1079 | should_arena_attack (object *pet, object *owner, object *target) |
1063 | should_arena_attack (object *pet, object *owner, object *target) |
1080 | { |
1064 | { |
… | |
… | |
1084 | if ((target == NULL) || (pet == NULL) || (owner == NULL)) |
1068 | if ((target == NULL) || (pet == NULL) || (owner == NULL)) |
1085 | return 0; |
1069 | return 0; |
1086 | |
1070 | |
1087 | /* get the owners of itself and the target, this is to deal with pets of |
1071 | /* get the owners of itself and the target, this is to deal with pets of |
1088 | pets */ |
1072 | pets */ |
1089 | rowner = get_real_owner (owner); |
1073 | rowner = owner->outer_owner (); |
1090 | towner = target->type == PLAYER ? 0 : get_real_owner (target); |
1074 | towner = target->is_player () ? 0 : target->outer_owner (); |
1091 | |
1075 | |
1092 | /* if the pet has now owner, exit with error */ |
1076 | /* if the pet has now owner, exit with error */ |
1093 | if (!rowner) |
1077 | if (!rowner) |
1094 | { |
1078 | { |
1095 | LOG (llevError, "Pet has no owner.\n"); |
1079 | LOG (llevError, "Pet has no owner.\n"); |
1096 | return 0; |
1080 | return 0; |
1097 | } |
1081 | } |
1098 | |
1082 | |
1099 | /* if the target is not a player, and has no owner, we shouldn't be here |
1083 | /* if the target is not a player, and has no owner, we shouldn't be here |
1100 | */ |
1084 | */ |
1101 | if ((towner == NULL) && (target->type != PLAYER)) |
1085 | if (!towner && !target->is_player ()) |
1102 | { |
1086 | { |
1103 | LOG (llevError, "Target is not a player but has no owner. We should not be here.\n"); |
1087 | LOG (llevError, "Target is not a player but has no owner. We should not be here.\n"); |
1104 | return 0; |
1088 | return 0; |
1105 | } |
1089 | } |
1106 | |
1090 | |
1107 | /* make sure that the owner is a player */ |
1091 | /* make sure that the owner is a player */ |
1108 | if (rowner->type != PLAYER) |
1092 | if (!rowner->is_player ()) |
1109 | return 0; |
1093 | return 0; |
1110 | |
1094 | |
1111 | /* abort if the petmode is not arena */ |
1095 | /* abort if the petmode is not arena */ |
1112 | if (rowner->contr->petmode != pet_arena) |
1096 | if (rowner->contr->petmode != pet_arena) |
1113 | return 0; |
1097 | return 0; |
… | |
… | |
1115 | /* abort if the pet, it's owner, or the target is not on battleground */ |
1099 | /* abort if the pet, it's owner, or the target is not on battleground */ |
1116 | if (!(op_on_battleground (pet, NULL, NULL) && op_on_battleground (owner, NULL, NULL) && op_on_battleground (target, NULL, NULL))) |
1100 | if (!(op_on_battleground (pet, NULL, NULL) && op_on_battleground (owner, NULL, NULL) && op_on_battleground (target, NULL, NULL))) |
1117 | return 0; |
1101 | return 0; |
1118 | |
1102 | |
1119 | /* if the target is a monster, make sure it's owner is not the same */ |
1103 | /* if the target is a monster, make sure it's owner is not the same */ |
1120 | if ((target->type != PLAYER) && (rowner == towner)) |
1104 | if (!target->is_player () && rowner == towner) |
1121 | return 0; |
1105 | return 0; |
1122 | |
1106 | |
1123 | /* check if the target is a player which affects how it will handle |
1107 | /* check if the target is a player which affects how it will handle |
1124 | parties */ |
1108 | parties */ |
1125 | if (target->type != PLAYER) |
1109 | if (!target->is_player ()) |
1126 | { |
1110 | { |
1127 | /* if the target is owned by a player make sure than make sure |
1111 | /* if the target is owned by a player make sure than make sure |
1128 | it's not in the same party */ |
1112 | it's not in the same party */ |
1129 | if ((towner->type == PLAYER) && (rowner->contr->party != NULL)) |
1113 | if (towner->is_player () && rowner->contr->party) |
1130 | { |
|
|
1131 | if (rowner->contr->party == towner->contr->party) |
1114 | if (rowner->contr->party == towner->contr->party) |
1132 | return 0; |
1115 | return 0; |
1133 | } |
|
|
1134 | } |
1116 | } |
1135 | else |
1117 | else |
1136 | { |
1118 | { |
1137 | /* if the target is a player make sure than make sure it's not |
1119 | /* if the target is a player make sure than make sure it's not |
1138 | in the same party */ |
1120 | in the same party */ |
1139 | if (rowner->contr->party != NULL) |
1121 | if (rowner->contr->party) |
1140 | { |
|
|
1141 | if (rowner->contr->party == target->contr->party) |
1122 | if (rowner->contr->party == target->contr->party) |
1142 | return 0; |
1123 | return 0; |
1143 | } |
|
|
1144 | } |
1124 | } |
1145 | |
1125 | |
1146 | return 1; |
1126 | return 1; |
1147 | } |
1127 | } |
|
|
1128 | |