1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
70 | // return 0; |
71 | // return 0; |
71 | |
72 | |
72 | /* See if the pet has an existing enemy. If so, don't start a new one */ |
73 | /* See if the pet has an existing enemy. If so, don't start a new one */ |
73 | if (tmp = check_enemy (pet, rv)) |
74 | if (tmp = check_enemy (pet, rv)) |
74 | { |
75 | { |
75 | if (tmp == owner && !QUERY_FLAG (pet, FLAG_CONFUSED) && QUERY_FLAG (pet, FLAG_FRIENDLY)) |
76 | if (tmp == owner && !pet->flag [FLAG_CONFUSED] && pet->flag [FLAG_FRIENDLY]) |
76 | /* without this check, you can actually get pets with |
77 | /* without this check, you can actually get pets with |
77 | * enemy set to owner! |
78 | * enemy set to owner! |
78 | */ |
79 | */ |
79 | pet->enemy = 0; |
80 | pet->enemy = 0; |
80 | else |
81 | else |
… | |
… | |
124 | { |
125 | { |
125 | for (tmp = GET_MAP_OB (nm, x, y); tmp != 0; tmp = tmp->above) |
126 | for (tmp = GET_MAP_OB (nm, x, y); tmp != 0; tmp = tmp->above) |
126 | { |
127 | { |
127 | object *tmp2 = tmp->head == 0 ? tmp : tmp->head; |
128 | object *tmp2 = tmp->head == 0 ? tmp : tmp->head; |
128 | |
129 | |
129 | if (QUERY_FLAG (tmp2, FLAG_ALIVE) && ((!QUERY_FLAG (tmp2, FLAG_FRIENDLY) && |
130 | if (tmp2->flag [FLAG_ALIVE] && ((!tmp2->flag [FLAG_FRIENDLY] && |
130 | (tmp2->type != PLAYER)) || |
131 | (tmp2->type != PLAYER)) || |
131 | should_arena_attack (pet, owner, tmp2)) |
132 | should_arena_attack (pet, owner, tmp2)) |
132 | && !QUERY_FLAG (tmp2, FLAG_UNAGGRESSIVE) && tmp2 != pet && tmp2 != owner && can_detect_enemy (pet, tmp2, rv)) |
133 | && !tmp2->flag [FLAG_UNAGGRESSIVE] && tmp2 != pet && tmp2 != owner && can_detect_enemy (pet, tmp2, rv)) |
133 | { |
134 | { |
134 | |
135 | |
135 | if (!can_see_enemy (pet, tmp2)) |
136 | if (!can_see_enemy (pet, tmp2)) |
136 | { |
137 | { |
137 | if (tmp3 != 0) |
138 | if (tmp3 != 0) |
… | |
… | |
165 | /* No threat to owner, check to see if the pet has an attacker */ |
166 | /* No threat to owner, check to see if the pet has an attacker */ |
166 | if (attacker) |
167 | if (attacker) |
167 | { |
168 | { |
168 | /* also need to check to make sure it is not freindly */ |
169 | /* also need to check to make sure it is not freindly */ |
169 | /* or otherwise non-hostile, and is an appropriate target */ |
170 | /* or otherwise non-hostile, and is an appropriate target */ |
170 | if (!QUERY_FLAG (attacker, FLAG_FRIENDLY) && on_same_map (pet, attacker)) |
171 | if (!attacker->flag [FLAG_FRIENDLY] && on_same_map (pet, attacker)) |
171 | { |
172 | { |
172 | pet->enemy = attacker; |
173 | pet->enemy = attacker; |
173 | |
174 | |
174 | if (check_enemy (pet, rv) != 0) |
175 | if (check_enemy (pet, rv) != 0) |
175 | return attacker; |
176 | return attacker; |
… | |
… | |
197 | { |
198 | { |
198 | for (tmp = GET_MAP_OB (nm, x, y); tmp != 0; tmp = tmp->above) |
199 | for (tmp = GET_MAP_OB (nm, x, y); tmp != 0; tmp = tmp->above) |
199 | { |
200 | { |
200 | object *tmp2 = tmp->head == 0 ? tmp : tmp->head; |
201 | object *tmp2 = tmp->head == 0 ? tmp : tmp->head; |
201 | |
202 | |
202 | if (QUERY_FLAG (tmp2, FLAG_ALIVE) && ((!QUERY_FLAG (tmp2, FLAG_FRIENDLY) && |
203 | if (tmp2->flag [FLAG_ALIVE] && ((!tmp2->flag [FLAG_FRIENDLY] && |
203 | (tmp2->type != PLAYER)) || |
204 | (tmp2->type != PLAYER)) || |
204 | should_arena_attack (pet, owner, tmp2)) |
205 | should_arena_attack (pet, owner, tmp2)) |
205 | && !QUERY_FLAG (tmp2, FLAG_UNAGGRESSIVE) && tmp2 != pet && tmp2 != owner && can_detect_enemy (pet, tmp2, rv)) |
206 | && !tmp2->flag [FLAG_UNAGGRESSIVE] && tmp2 != pet && tmp2 != owner && can_detect_enemy (pet, tmp2, rv)) |
206 | { |
207 | { |
207 | |
208 | |
208 | if (!can_see_enemy (pet, tmp2)) |
209 | if (!can_see_enemy (pet, tmp2)) |
209 | { |
210 | { |
210 | if (tmp3 != 0) |
211 | if (tmp3 != 0) |
… | |
… | |
261 | } |
262 | } |
262 | |
263 | |
263 | /* |
264 | /* |
264 | * Unfortunately, sometimes, the owner of a pet is in the |
265 | * Unfortunately, sometimes, the owner of a pet is in the |
265 | * process of entering a new map when this is called. |
266 | * process of entering a new map when this is called. |
266 | * Thus the map isn't loaded yet, and we have to remove |
|
|
267 | * the pet... |
|
|
268 | * Interesting enough, we don't use the passed map structure in |
267 | * Interesting enough, we don't use the passed map structure in |
269 | * this function. |
268 | * this function. |
270 | */ |
269 | */ |
271 | void |
270 | void |
272 | remove_all_pets (maptile *map) |
271 | move_all_pets () |
273 | { |
272 | { |
274 | objectlink *obl, *next; |
273 | objectlink *obl, *next; |
275 | object *owner; |
274 | object *owner; |
276 | |
275 | |
277 | for (obl = first_friendly_object; obl; obl = next) |
276 | for (obl = first_friendly_object; obl; obl = next) |
278 | { |
277 | { |
279 | next = obl->next; |
278 | next = obl->next; |
280 | |
279 | |
281 | if (obl->ob->type != PLAYER |
280 | if (obl->ob->type != PLAYER |
282 | && QUERY_FLAG (obl->ob, FLAG_FRIENDLY) |
281 | && obl->ob->flag [FLAG_FRIENDLY] |
283 | && (owner = obl->ob->owner) != 0 |
282 | && (owner = obl->ob->owner) |
284 | && !on_same_map (owner, obl->ob)) |
283 | && !on_same_map (owner, obl->ob)) |
285 | { |
284 | { |
286 | /* follow owner checks map status for us */ |
285 | /* follow owner checks map status for us */ |
287 | follow_owner (obl->ob, owner); |
286 | follow_owner (obl->ob, owner); |
288 | } |
287 | } |
… | |
… | |
326 | |
325 | |
327 | /* Check to see if player pulled out */ |
326 | /* Check to see if player pulled out */ |
328 | if ((owner = ob->owner) == NULL) |
327 | if ((owner = ob->owner) == NULL) |
329 | { |
328 | { |
330 | ob->drop_and_destroy (); |
329 | ob->drop_and_destroy (); |
331 | LOG (llevMonster, "Pet: no owner, leaving.\n"); |
330 | LOG (llevTrace, "Pet: no owner, leaving.\n"); |
332 | return; |
331 | return; |
333 | } |
332 | } |
334 | |
333 | |
335 | /* move monster into the owners map if not in the same map |
334 | /* move monster into the owners map if not in the same map |
336 | * except when the owner is removed. |
335 | * except when the owner is removed. |
… | |
… | |
338 | if (!on_same_map (ob, owner) && !owner->flag [FLAG_REMOVED]) |
337 | if (!on_same_map (ob, owner) && !owner->flag [FLAG_REMOVED]) |
339 | { |
338 | { |
340 | follow_owner (ob, owner); |
339 | follow_owner (ob, owner); |
341 | return; |
340 | return; |
342 | } |
341 | } |
|
|
342 | |
343 | /* Calculate Direction */ |
343 | /* Calculate Direction */ |
344 | if (owner->type == PLAYER && owner->contr->petmode == pet_sad) |
344 | if (owner->type == PLAYER && owner->contr->petmode == pet_sad) |
345 | { |
345 | { |
346 | /* in S&D mode, if we have no enemy, run randomly about. */ |
346 | /* in S&D mode, if we have no enemy, run randomly about. */ |
347 | for (i = 0; i < 15; i++) |
347 | for (i = 0; i < 15; i++) |
… | |
… | |
363 | struct rv_vector rv; |
363 | struct rv_vector rv; |
364 | |
364 | |
365 | get_rangevector (ob, ob->owner, &rv, 0); |
365 | get_rangevector (ob, ob->owner, &rv, 0); |
366 | dir = rv.direction; |
366 | dir = rv.direction; |
367 | } |
367 | } |
|
|
368 | |
368 | ob->direction = dir; |
369 | ob->direction = dir; |
369 | |
370 | |
370 | /* move_ob returns 0 if the object couldn't move. If that is the |
371 | /* move_ob returns 0 if the object couldn't move. If that is the |
371 | * case, lets do some other work. |
372 | * case, lets do some other work. |
372 | */ |
373 | */ |
373 | if (!(move_ob (ob, dir, ob))) |
374 | if (!(ob->move (dir))) |
374 | { |
375 | { |
375 | object *part; |
376 | object *part; |
376 | |
377 | |
377 | /* the failed move_ob above may destroy the pet, so check here */ |
378 | /* the failed move_ob above may destroy the pet, so check here */ |
378 | if (ob->destroyed ()) |
379 | if (ob->destroyed ()) |
… | |
… | |
389 | for (ob2 = GET_MAP_OB (m, dx, dy); ob2 != NULL; ob2 = ob2->above) |
390 | for (ob2 = GET_MAP_OB (m, dx, dy); ob2 != NULL; ob2 = ob2->above) |
390 | { |
391 | { |
391 | object *new_ob; |
392 | object *new_ob; |
392 | |
393 | |
393 | new_ob = ob2->head ? ob2->head : ob2; |
394 | new_ob = ob2->head ? ob2->head : ob2; |
|
|
395 | |
394 | if (new_ob == ob) |
396 | if (new_ob == ob) |
395 | break; |
397 | break; |
|
|
398 | |
396 | if (new_ob == ob->owner) |
399 | if (new_ob == ob->owner) |
397 | return; |
400 | return; |
|
|
401 | |
398 | if (new_ob->owner == ob->owner) |
402 | if (new_ob->owner == ob->owner) |
399 | break; |
403 | break; |
400 | |
404 | |
401 | /* Hmm. Did we try to move into an enemy monster? If so, |
405 | /* Hmm. Did we try to move into an enemy monster? If so, |
402 | * make it our enemy. |
406 | * make it our enemy. |
403 | */ |
407 | */ |
404 | if (QUERY_FLAG (new_ob, FLAG_ALIVE) && !QUERY_FLAG (ob, FLAG_UNAGGRESSIVE) |
408 | if (new_ob->flag [FLAG_ALIVE] && !ob->flag [FLAG_UNAGGRESSIVE] |
405 | && !QUERY_FLAG (new_ob, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (new_ob, FLAG_FRIENDLY)) |
409 | && !new_ob->flag [FLAG_UNAGGRESSIVE] && !new_ob->flag [FLAG_FRIENDLY]) |
406 | { |
410 | { |
407 | |
411 | |
408 | ob->enemy = new_ob; |
412 | ob->enemy = new_ob; |
409 | if (new_ob->enemy == NULL) |
413 | if (new_ob->enemy == NULL) |
410 | new_ob->enemy = ob; |
414 | new_ob->enemy = ob; |
… | |
… | |
417 | } |
421 | } |
418 | } |
422 | } |
419 | } |
423 | } |
420 | /* Try a different course */ |
424 | /* Try a different course */ |
421 | dir = absdir (dir + 4 - (rndm (5)) - (rndm (5))); |
425 | dir = absdir (dir + 4 - (rndm (5)) - (rndm (5))); |
422 | (void) move_ob (ob, dir, ob); |
426 | ob->move (dir); |
423 | } |
427 | } |
424 | return; |
|
|
425 | } |
428 | } |
426 | |
429 | |
427 | /**************************************************************************** |
430 | /**************************************************************************** |
428 | * |
431 | * |
429 | * GOLEM SPELL CODE |
432 | * GOLEM SPELL CODE |
… | |
… | |
434 | * proper for map insertion. |
437 | * proper for map insertion. |
435 | * at is the archetype, op is the caster of the spell, dir is the |
438 | * at is the archetype, op is the caster of the spell, dir is the |
436 | * direction the monster should be placed in. |
439 | * direction the monster should be placed in. |
437 | * is_golem is to note that this is a golem spell. |
440 | * is_golem is to note that this is a golem spell. |
438 | */ |
441 | */ |
439 | object * |
442 | static object * |
440 | fix_summon_pet (archetype *at, object *op, int dir, int is_golem) |
443 | fix_summon_pet (archetype *at, object *op, int dir, int is_golem) |
441 | { |
444 | { |
442 | object *tmp = NULL, *prev = NULL, *head = NULL; |
445 | object *tmp = NULL, *prev = NULL, *head = NULL; |
443 | |
446 | |
444 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
447 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
445 | { |
448 | { |
446 | tmp = arch_to_object (atmp); |
449 | tmp = atmp->instance (); |
447 | |
450 | |
448 | if (atmp == at) |
451 | if (atmp == at) |
449 | { |
452 | { |
450 | if (!is_golem) |
453 | if (!is_golem) |
451 | SET_FLAG (tmp, FLAG_MONSTER); |
454 | tmp->set_flag (FLAG_MONSTER); |
452 | |
455 | |
453 | tmp->set_owner (op); |
456 | tmp->set_owner (op); |
454 | |
457 | |
455 | if (op->type == PLAYER) |
458 | if (op->type == PLAYER) |
456 | { |
459 | { |
457 | tmp->stats.exp = 0; |
460 | tmp->stats.exp = 0; |
458 | add_friendly_object (tmp); |
461 | add_friendly_object (tmp); |
459 | if (is_golem) |
462 | if (is_golem) |
460 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
463 | tmp->clr_flag (FLAG_MONSTER); |
461 | } |
464 | } |
462 | else |
465 | else |
463 | { |
466 | { |
464 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
467 | if (op->flag [FLAG_FRIENDLY]) |
465 | { |
468 | { |
466 | object *owner = op->owner; |
469 | object *owner = op->owner; |
467 | |
470 | |
468 | if (owner) |
471 | if (owner) |
469 | { /* For now, we transfer ownership */ |
472 | { /* For now, we transfer ownership */ |
… | |
… | |
509 | head->last_eat = 0; |
512 | head->last_eat = 0; |
510 | head->last_grace = 0; |
513 | head->last_grace = 0; |
511 | head->last_sp = 0; |
514 | head->last_sp = 0; |
512 | head->other_arch = NULL; |
515 | head->other_arch = NULL; |
513 | head->stats.exp = 0; |
516 | head->stats.exp = 0; |
514 | CLEAR_FLAG (head, FLAG_CHANGING); |
517 | head->clr_flag (FLAG_CHANGING); |
515 | CLEAR_FLAG (head, FLAG_STAND_STILL); |
518 | head->clr_flag (FLAG_STAND_STILL); |
516 | CLEAR_FLAG (head, FLAG_GENERATOR); |
519 | head->clr_flag (FLAG_GENERATOR); |
517 | CLEAR_FLAG (head, FLAG_SPLITTING); |
520 | head->clr_flag (FLAG_SPLITTING); |
518 | if (head->attacktype & AT_GHOSTHIT) |
521 | if (head->attacktype & AT_GHOSTHIT) |
519 | head->attacktype = (AT_PHYSICAL | AT_DRAIN); |
522 | head->attacktype = (AT_PHYSICAL | AT_DRAIN); |
520 | |
523 | |
521 | return head; |
524 | return head; |
522 | } |
525 | } |
… | |
… | |
527 | move_golem (object *op) |
530 | move_golem (object *op) |
528 | { |
531 | { |
529 | int made_attack = 0; |
532 | int made_attack = 0; |
530 | object *tmp; |
533 | object *tmp; |
531 | |
534 | |
532 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
535 | if (op->flag [FLAG_MONSTER]) |
533 | return; /* Has already been moved */ |
536 | return; /* Has already been moved */ |
534 | |
537 | |
535 | if (!op->owner) |
538 | if (!op->owner) |
536 | { |
539 | { |
537 | LOG (llevDebug, "Golem without owner destructed.\n"); |
540 | LOG (llevDebug, "Golem without owner destructed.\n"); |
… | |
… | |
553 | return; |
556 | return; |
554 | } |
557 | } |
555 | |
558 | |
556 | /* Do golem attacks/movement for single & multisq golems. |
559 | /* Do golem attacks/movement for single & multisq golems. |
557 | * Assuming here that op is the 'head' object. Pass only op to |
560 | * Assuming here that op is the 'head' object. Pass only op to |
558 | * move_ob (makes recursive calls to other parts) |
561 | * ->move (makes recursive calls to other parts) |
559 | * move_ob returns 0 if the creature was not able to move. |
562 | * move_ob returns 0 if the creature was not able to move. |
560 | */ |
563 | */ |
561 | if (move_ob (op, op->direction, op)) |
564 | if (op->move (op->direction, op)) |
562 | return; |
565 | return; |
563 | |
566 | |
564 | if (op->destroyed ()) |
567 | if (op->destroyed ()) |
565 | return; |
568 | return; |
566 | |
569 | |
… | |
… | |
576 | |
579 | |
577 | if (mflags & P_OUT_OF_MAP) |
580 | if (mflags & P_OUT_OF_MAP) |
578 | continue; |
581 | continue; |
579 | |
582 | |
580 | for (victim = GET_MAP_OB (m, x, y); victim; victim = victim->above) |
583 | for (victim = GET_MAP_OB (m, x, y); victim; victim = victim->above) |
581 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
584 | if (victim->flag [FLAG_ALIVE]) |
582 | break; |
585 | break; |
583 | |
586 | |
584 | /* We used to call will_hit_self to make sure we don't |
587 | /* We used to call will_hit_self to make sure we don't |
585 | * hit ourselves, but that didn't work, and I don't really |
588 | * hit ourselves, but that didn't work, and I don't really |
586 | * know if that was more efficient anyways than this. |
589 | * know if that was more efficient anyways than this. |
… | |
… | |
636 | int |
639 | int |
637 | summon_golem (object *op, object *caster, int dir, object *spob) |
640 | summon_golem (object *op, object *caster, int dir, object *spob) |
638 | { |
641 | { |
639 | object *tmp, *god = NULL; |
642 | object *tmp, *god = NULL; |
640 | archetype *at; |
643 | archetype *at; |
641 | char buf[MAX_BUF]; |
|
|
642 | |
644 | |
643 | /* Because there can be different golem spells, player may want to |
645 | /* Because there can be different golem spells, player may want to |
644 | * 'lose' their old golem. |
646 | * 'lose' their old golem. |
645 | */ |
647 | */ |
646 | if (op->type == PLAYER && op->contr->golem) |
648 | if (op->type == PLAYER && op->contr->golem) |
… | |
… | |
699 | op->contr->golem = tmp; |
701 | op->contr->golem = tmp; |
700 | /* give the player control of the golem */ |
702 | /* give the player control of the golem */ |
701 | set_spell_skill (op, caster, spob, tmp); |
703 | set_spell_skill (op, caster, spob, tmp); |
702 | } |
704 | } |
703 | |
705 | |
704 | /* make the speed positive. */ |
|
|
705 | tmp->speed = fabs (tmp->speed); |
|
|
706 | |
|
|
707 | /* This sets the level dependencies on dam and hp for monsters */ |
706 | /* This sets the level dependencies on dam and hp for monsters */ |
708 | /* players can't cope with too strong summonings. */ |
707 | /* players can't cope with too strong summonings. */ |
709 | /* but monsters can. reserve these for players. */ |
708 | /* but monsters can. reserve these for players. */ |
710 | if (op->type == PLAYER) |
709 | if (op->type == PLAYER) |
711 | { |
710 | { |
712 | tmp->stats.hp += spob->duration + SP_level_duration_adjust (caster, spob); |
711 | tmp->stats.hp += spob->duration + SP_level_duration_adjust (caster, spob); |
… | |
… | |
714 | if (!spob->stats.dam) |
713 | if (!spob->stats.dam) |
715 | tmp->stats.dam += SP_level_dam_adjust (caster, spob); |
714 | tmp->stats.dam += SP_level_dam_adjust (caster, spob); |
716 | else |
715 | else |
717 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
716 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
718 | |
717 | |
719 | tmp->speed += .02 * SP_level_range_adjust (caster, spob); |
718 | tmp->set_speed (min (1.f, tmp->speed + .02f * SP_level_range_adjust (caster, spob))); |
720 | tmp->speed = min (tmp->speed, 1.0); |
|
|
721 | |
719 | |
722 | if (spob->attacktype) |
720 | if (spob->attacktype) |
723 | tmp->attacktype = spob->attacktype; |
721 | tmp->attacktype = spob->attacktype; |
724 | } |
722 | } |
725 | |
723 | |
… | |
… | |
736 | tmp->direction = dir; |
734 | tmp->direction = dir; |
737 | |
735 | |
738 | /* Holy spell - some additional tailoring */ |
736 | /* Holy spell - some additional tailoring */ |
739 | if (god) |
737 | if (god) |
740 | { |
738 | { |
741 | object *tmp2; |
|
|
742 | |
|
|
743 | sprintf (buf, "%s of %s", &spob->name, &god->name); |
739 | char *buf = format ("%s of %s", &spob->name, &god->name); |
744 | buf[0] = toupper (buf[0]); |
740 | buf[0] = toupper (buf[0]); |
745 | |
741 | |
746 | for (tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
742 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
747 | tmp2->name = buf; |
743 | tmp2->name = buf; |
748 | |
744 | |
749 | tmp->attacktype |= god->attacktype; |
745 | tmp->attacktype |= god->attacktype; |
750 | memcpy (tmp->resist, god->resist, sizeof (tmp->resist)); |
746 | memcpy (tmp->resist, god->resist, sizeof (tmp->resist)); |
751 | tmp->race = god->race; |
747 | tmp->race = god->race; |
… | |
… | |
771 | /* Returns a monster (chosen at random) that this particular player (and his |
767 | /* Returns a monster (chosen at random) that this particular player (and his |
772 | * god) find acceptable. This checks level, races allowed by god, etc |
768 | * god) find acceptable. This checks level, races allowed by god, etc |
773 | * to determine what is acceptable. |
769 | * to determine what is acceptable. |
774 | * This returns NULL if no match was found. |
770 | * This returns NULL if no match was found. |
775 | */ |
771 | */ |
776 | object * |
772 | static object * |
777 | choose_cult_monster (object *pl, object *god, int summon_level) |
773 | choose_cult_monster (object *pl, object *god, int summon_level) |
778 | { |
774 | { |
779 | char buf[MAX_BUF]; |
775 | char buf[MAX_BUF]; |
780 | const char *race; |
776 | const char *race; |
781 | int racenr, mon_nr, i; |
777 | int racenr, mon_nr, i; |
… | |
… | |
821 | /* search for an apprplritate monster on this race list */ |
817 | /* search for an apprplritate monster on this race list */ |
822 | mon_nr = 0; |
818 | mon_nr = 0; |
823 | for (tobl = list->member; tobl; tobl = tobl->next) |
819 | for (tobl = list->member; tobl; tobl = tobl->next) |
824 | { |
820 | { |
825 | otmp = tobl->ob; |
821 | otmp = tobl->ob; |
826 | if (!otmp || !QUERY_FLAG (otmp, FLAG_MONSTER)) |
822 | if (!otmp || !otmp->flag [FLAG_MONSTER]) |
827 | continue; |
823 | continue; |
828 | if (otmp->level <= summon_level) |
824 | if (otmp->level <= summon_level) |
829 | mon_nr++; |
825 | mon_nr++; |
830 | } |
826 | } |
831 | |
827 | |
… | |
… | |
839 | |
835 | |
840 | mon_nr = rndm (mon_nr - 1); |
836 | mon_nr = rndm (mon_nr - 1); |
841 | for (tobl = list->member; tobl; tobl = tobl->next) |
837 | for (tobl = list->member; tobl; tobl = tobl->next) |
842 | { |
838 | { |
843 | otmp = tobl->ob; |
839 | otmp = tobl->ob; |
844 | if (!otmp || !QUERY_FLAG (otmp, FLAG_MONSTER)) |
840 | if (!otmp || !otmp->flag [FLAG_MONSTER]) |
845 | continue; |
841 | continue; |
846 | |
842 | |
847 | if (otmp->level <= summon_level && !mon_nr--) |
843 | if (otmp->level <= summon_level && !mon_nr--) |
848 | return otmp; |
844 | return otmp; |
849 | } |
845 | } |
… | |
… | |
854 | } |
850 | } |
855 | |
851 | |
856 | int |
852 | int |
857 | summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
853 | summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
858 | { |
854 | { |
859 | sint16 x, y, nrof = 1, i; |
855 | int nrof = 1; |
860 | archetype *summon_arch; |
856 | archetype *summon_arch; |
861 | int ndir; |
857 | int ndir; |
862 | |
858 | |
863 | if (spell_ob->other_arch) |
859 | if (spell_ob->other_arch) |
864 | summon_arch = spell_ob->other_arch; |
860 | summon_arch = spell_ob->other_arch; |
… | |
… | |
895 | } |
891 | } |
896 | |
892 | |
897 | summon_arch = lasttr->item; |
893 | summon_arch = lasttr->item; |
898 | nrof = lasttr->nrof; |
894 | nrof = lasttr->nrof; |
899 | } |
895 | } |
900 | else if (spell_ob->race && !strcmp (spell_ob->race, "GODCULTMON")) |
896 | else if (spell_ob->race == shstr_GODCULTMON) |
901 | { |
897 | { |
902 | object *god = find_god (determine_god (op)), *mon, *owner; |
898 | object *god = find_god (determine_god (op)), *mon, *owner; |
903 | int summon_level, tries; |
899 | int summon_level, tries; |
904 | |
900 | |
905 | if (!god && ((owner = op->owner) != NULL)) |
901 | if (!god && ((owner = op->owner) != NULL)) |
… | |
… | |
964 | { |
960 | { |
965 | new_draw_info (NDI_UNIQUE, 0, op, "There is no monsters available for summoning."); |
961 | new_draw_info (NDI_UNIQUE, 0, op, "There is no monsters available for summoning."); |
966 | return 0; |
962 | return 0; |
967 | } |
963 | } |
968 | |
964 | |
969 | for (i = 1; i <= nrof; i++) |
965 | for (int i = 1; i <= nrof; i++) |
970 | { |
966 | { |
971 | object *prev = NULL, *head = NULL, *tmp; |
967 | object *prev = NULL, *head = NULL, *tmp; |
972 | |
968 | |
973 | if (dir) |
969 | if (dir) |
974 | { |
970 | { |
… | |
… | |
976 | dir = absdir (dir + 1); |
972 | dir = absdir (dir + 1); |
977 | } |
973 | } |
978 | else |
974 | else |
979 | ndir = find_free_spot (summon_arch, op->map, op->x, op->y, 1, SIZEOFFREE); |
975 | ndir = find_free_spot (summon_arch, op->map, op->x, op->y, 1, SIZEOFFREE); |
980 | |
976 | |
981 | if (ndir > 0) |
|
|
982 | { |
|
|
983 | x = freearr_x[ndir]; |
977 | sint16 x = freearr_x [ndir]; |
984 | y = freearr_y[ndir]; |
978 | sint16 y = freearr_y [ndir]; |
985 | } |
|
|
986 | |
979 | |
987 | if (ndir < 0 || summon_arch->blocked (op->map, op->x + x, op->y + y)) |
980 | if (ndir < 0 || summon_arch->blocked (op->map, op->x + x, op->y + y)) |
988 | { |
981 | { |
989 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
982 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
990 | if (nrof > 1) |
983 | if (nrof > 1) |
991 | new_draw_info (NDI_UNIQUE, 0, op, "No more pets for this casting."); |
984 | new_draw_info (NDI_UNIQUE, 0, op, "No more pets for this casting."); |
992 | |
985 | |
993 | return nrof > 1; |
986 | return nrof > 1; |
994 | } |
987 | } |
995 | |
988 | |
996 | for (archetype *atmp = summon_arch; atmp != NULL; atmp = (archetype *)atmp->more) |
989 | for (archetype *atmp = summon_arch; atmp; atmp = (archetype *)atmp->more) |
997 | { |
990 | { |
998 | tmp = arch_to_object (atmp); |
991 | tmp = atmp->instance (); |
999 | if (atmp == summon_arch) |
992 | if (atmp == summon_arch) |
1000 | { |
993 | { |
1001 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
994 | if (tmp->flag [FLAG_MONSTER]) |
1002 | { |
995 | { |
1003 | tmp->set_owner (op); |
996 | tmp->set_owner (op); |
1004 | set_spell_skill (op, caster, spell_ob, tmp); |
997 | set_spell_skill (op, caster, spell_ob, tmp); |
1005 | tmp->enemy = op->enemy; |
998 | tmp->enemy = op->enemy; |
1006 | tmp->type = 0; |
999 | tmp->type = 0; |
1007 | CLEAR_FLAG (tmp, FLAG_SLEEP); |
1000 | tmp->clr_flag (FLAG_SLEEP); |
1008 | |
1001 | |
1009 | if (op->type == PLAYER || QUERY_FLAG (op, FLAG_FRIENDLY)) |
1002 | if (op->type == PLAYER || op->flag [FLAG_FRIENDLY]) |
1010 | { |
1003 | { |
1011 | /* If this is not set, we make it friendly */ |
1004 | /* If this is not set, we make it friendly */ |
1012 | if (!QUERY_FLAG (spell_ob, FLAG_MONSTER)) |
1005 | if (!spell_ob->flag [FLAG_MONSTER]) |
1013 | { |
1006 | { |
1014 | add_friendly_object (tmp); |
1007 | add_friendly_object (tmp); |
1015 | tmp->stats.exp = 0; |
1008 | tmp->stats.exp = 0; |
1016 | |
1009 | |
1017 | if (spell_ob->attack_movement) |
1010 | if (spell_ob->attack_movement) |
… | |
… | |
1021 | tmp->set_owner (op->owner); |
1014 | tmp->set_owner (op->owner); |
1022 | } |
1015 | } |
1023 | } |
1016 | } |
1024 | } |
1017 | } |
1025 | |
1018 | |
1026 | if (tmp->speed > MIN_ACTIVE_SPEED) |
1019 | if (tmp->has_active_speed ()) |
1027 | tmp->speed_left = -1; |
1020 | tmp->speed_left = -1; |
1028 | } |
1021 | } |
1029 | |
1022 | |
1030 | if (head == NULL) |
1023 | if (head == NULL) |
1031 | head = tmp; |
1024 | head = tmp; |
… | |
… | |
1048 | if (head && head->randomitems) |
1041 | if (head && head->randomitems) |
1049 | { |
1042 | { |
1050 | create_treasure (head->randomitems, head, GT_APPLY | GT_STARTEQUIP, 6, 0); |
1043 | create_treasure (head->randomitems, head, GT_APPLY | GT_STARTEQUIP, 6, 0); |
1051 | |
1044 | |
1052 | for (object *tmp = head->inv; tmp; tmp = tmp->below) |
1045 | for (object *tmp = head->inv; tmp; tmp = tmp->below) |
1053 | SET_FLAG (tmp, FLAG_DESTROY_ON_DEATH); |
1046 | tmp->set_flag (FLAG_DESTROY_ON_DEATH); |
1054 | } |
1047 | } |
1055 | } /* for i < nrof */ |
1048 | } /* for i < nrof */ |
1056 | |
1049 | |
1057 | return 1; |
1050 | return 1; |
1058 | } |
1051 | } |