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Comparing deliantra/server/server/pets.C (file contents):
Revision 1.50 by root, Thu Jan 1 15:43:35 2009 UTC vs.
Revision 1.74 by root, Sat Nov 17 23:40:04 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
20 * 22 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 24 */
23 25
24#include <global.h> 26#include <global.h>
25#include <sproto.h> 27#include <sproto.h>
70 // return 0; 72 // return 0;
71 73
72 /* See if the pet has an existing enemy. If so, don't start a new one */ 74 /* See if the pet has an existing enemy. If so, don't start a new one */
73 if (tmp = check_enemy (pet, rv)) 75 if (tmp = check_enemy (pet, rv))
74 { 76 {
75 if (tmp == owner && !QUERY_FLAG (pet, FLAG_CONFUSED) && QUERY_FLAG (pet, FLAG_FRIENDLY)) 77 if (tmp == owner && !pet->flag [FLAG_CONFUSED] && pet->flag [FLAG_FRIENDLY])
76 /* without this check, you can actually get pets with 78 /* without this check, you can actually get pets with
77 * enemy set to owner! 79 * enemy set to owner!
78 */ 80 */
79 pet->enemy = 0; 81 pet->enemy = 0;
80 else 82 else
81 return tmp; 83 return tmp;
82 } 84 }
101 pet->enemy = 0; 103 pet->enemy = 0;
102 return 0; 104 return 0;
103 } 105 }
104 } 106 }
105 107
106 /* Since the pet has no existing enemy, look for anything nasty 108 /* Since the pet has no existing enemy, look for anything nasty
107 * around the owner that it should go and attack. (if the owner is 109 * around the owner that it should go and attack. (if the owner is
108 * still on a map) 110 * still on a map)
109 */ 111 */
110 // owners sometimes are not on a map but in the inventory of somehting else 112 // owners sometimes are not on a map but in the inventory of somehting else
111 if (!owner->flag [FLAG_REMOVED] && owner->map) 113 if (!owner->flag [FLAG_REMOVED] && owner->map)
112 { 114 {
113 tmp3 = 0; 115 tmp3 = 0;
114 116
115 for (i = 0; i < SIZEOFFREE; i++) 117 for (i = 0; i < SIZEOFFREE; i++)
116 { 118 {
117 x = owner->x + freearr_x[search_arr[i]]; 119 x = owner->x + DIRX (search_arr[i]);
118 y = owner->y + freearr_y[search_arr[i]]; 120 y = owner->y + DIRY (search_arr[i]);
119 nm = owner->map; 121 nm = owner->map;
120 /* Only look on the space if there is something alive there. */ 122 /* Only look on the space if there is something alive there. */
121 mflags = get_map_flags (nm, &nm, x, y, &x, &y); 123 mflags = get_map_flags (nm, &nm, x, y, &x, &y);
122 124
123 if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) 125 if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE)
124 { 126 {
125 for (tmp = GET_MAP_OB (nm, x, y); tmp != 0; tmp = tmp->above) 127 for (tmp = GET_MAP_OB (nm, x, y); tmp != 0; tmp = tmp->above)
126 { 128 {
127 object *tmp2 = tmp->head == 0 ? tmp : tmp->head; 129 object *tmp2 = tmp->head == 0 ? tmp : tmp->head;
128 130
129 if (QUERY_FLAG (tmp2, FLAG_ALIVE) && ((!QUERY_FLAG (tmp2, FLAG_FRIENDLY) && 131 if (tmp2->flag [FLAG_ALIVE] && ((!tmp2->flag [FLAG_FRIENDLY] &&
130 (tmp2->type != PLAYER)) || 132 (tmp2->type != PLAYER)) ||
131 should_arena_attack (pet, owner, tmp2)) 133 should_arena_attack (pet, owner, tmp2))
132 && !QUERY_FLAG (tmp2, FLAG_UNAGGRESSIVE) && tmp2 != pet && tmp2 != owner && can_detect_enemy (pet, tmp2, rv)) 134 && !tmp2->flag [FLAG_UNAGGRESSIVE] && tmp2 != pet && tmp2 != owner && can_detect_enemy (pet, tmp2, rv))
133 { 135 {
134 136
135 if (!can_see_enemy (pet, tmp2)) 137 if (!can_see_enemy (pet, tmp2))
136 { 138 {
137 if (tmp3 != 0) 139 if (tmp3 != 0)
165 /* No threat to owner, check to see if the pet has an attacker */ 167 /* No threat to owner, check to see if the pet has an attacker */
166 if (attacker) 168 if (attacker)
167 { 169 {
168 /* also need to check to make sure it is not freindly */ 170 /* also need to check to make sure it is not freindly */
169 /* or otherwise non-hostile, and is an appropriate target */ 171 /* or otherwise non-hostile, and is an appropriate target */
170 if (!QUERY_FLAG (attacker, FLAG_FRIENDLY) && on_same_map (pet, attacker)) 172 if (!attacker->flag [FLAG_FRIENDLY] && on_same_map (pet, attacker))
171 { 173 {
172 pet->enemy = attacker; 174 pet->enemy = attacker;
173 175
174 if (check_enemy (pet, rv) != 0) 176 if (check_enemy (pet, rv) != 0)
175 return attacker; 177 return attacker;
186 if (owner->type == PLAYER && owner->contr->petmode != pet_defend) 188 if (owner->type == PLAYER && owner->contr->petmode != pet_defend)
187 { 189 {
188 tmp3 = 0; 190 tmp3 = 0;
189 for (i = 0; i < SIZEOFFREE; i++) 191 for (i = 0; i < SIZEOFFREE; i++)
190 { 192 {
191 x = pet->x + freearr_x[search_arr[i]]; 193 x = pet->x + DIRX (search_arr[i]);
192 y = pet->y + freearr_y[search_arr[i]]; 194 y = pet->y + DIRY (search_arr[i]);
193 nm = pet->map; 195 nm = pet->map;
194 /* Only look on the space if there is something alive there. */ 196 /* Only look on the space if there is something alive there. */
195 mflags = get_map_flags (nm, &nm, x, y, &x, &y); 197 mflags = get_map_flags (nm, &nm, x, y, &x, &y);
196 if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) 198 if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE)
197 { 199 {
198 for (tmp = GET_MAP_OB (nm, x, y); tmp != 0; tmp = tmp->above) 200 for (tmp = GET_MAP_OB (nm, x, y); tmp != 0; tmp = tmp->above)
199 { 201 {
200 object *tmp2 = tmp->head == 0 ? tmp : tmp->head; 202 object *tmp2 = tmp->head == 0 ? tmp : tmp->head;
201 203
202 if (QUERY_FLAG (tmp2, FLAG_ALIVE) && ((!QUERY_FLAG (tmp2, FLAG_FRIENDLY) && 204 if (tmp2->flag [FLAG_ALIVE] && ((!tmp2->flag [FLAG_FRIENDLY] &&
203 (tmp2->type != PLAYER)) || 205 (tmp2->type != PLAYER)) ||
204 should_arena_attack (pet, owner, tmp2)) 206 should_arena_attack (pet, owner, tmp2))
205 && !QUERY_FLAG (tmp2, FLAG_UNAGGRESSIVE) && tmp2 != pet && tmp2 != owner && can_detect_enemy (pet, tmp2, rv)) 207 && !tmp2->flag [FLAG_UNAGGRESSIVE] && tmp2 != pet && tmp2 != owner && can_detect_enemy (pet, tmp2, rv))
206 { 208 {
207 209
208 if (!can_see_enemy (pet, tmp2)) 210 if (!can_see_enemy (pet, tmp2))
209 { 211 {
210 if (tmp3 != 0) 212 if (tmp3 != 0)
261} 263}
262 264
263/* 265/*
264 * Unfortunately, sometimes, the owner of a pet is in the 266 * Unfortunately, sometimes, the owner of a pet is in the
265 * process of entering a new map when this is called. 267 * process of entering a new map when this is called.
266 * Thus the map isn't loaded yet, and we have to remove
267 * the pet...
268 * Interesting enough, we don't use the passed map structure in 268 * Interesting enough, we don't use the passed map structure in
269 * this function. 269 * this function.
270 */ 270 */
271void 271void
272remove_all_pets (maptile *map) 272move_all_pets ()
273{ 273{
274 objectlink *obl, *next; 274 objectlink *obl, *next;
275 object *owner; 275 object *owner;
276 276
277 for (obl = first_friendly_object; obl; obl = next) 277 for (obl = first_friendly_object; obl; obl = next)
278 { 278 {
279 next = obl->next; 279 next = obl->next;
280 280
281 if (obl->ob->type != PLAYER 281 if (obl->ob->type != PLAYER
282 && QUERY_FLAG (obl->ob, FLAG_FRIENDLY) 282 && obl->ob->flag [FLAG_FRIENDLY]
283 && (owner = obl->ob->owner) != 0 283 && (owner = obl->ob->owner)
284 && !on_same_map (owner, obl->ob)) 284 && !on_same_map (owner, obl->ob))
285 { 285 {
286 /* follow owner checks map status for us */ 286 /* follow owner checks map status for us */
287 follow_owner (obl->ob, owner); 287 follow_owner (obl->ob, owner);
288 } 288 }
292int 292int
293follow_owner (object *ob, object *owner) 293follow_owner (object *ob, object *owner)
294{ 294{
295 if (owner->flag [FLAG_REMOVED]) 295 if (owner->flag [FLAG_REMOVED])
296 return 0; // do nothing if the owner is removed 296 return 0; // do nothing if the owner is removed
297 else if (!owner->map || owner->map->in_memory != MAP_ACTIVE) 297 else if (!owner->map || owner->map->state != MAP_ACTIVE)
298 LOG (llevError, "owner '%s' of the pet '%s' not on a map in memory!?\n", &owner->name, &ob->name); 298 LOG (llevError, "owner '%s' of the pet '%s' not on a map in memory!?\n", &owner->name, &ob->name);
299 else 299 else
300 { 300 {
301 int dir = find_free_spot (ob, owner->map, owner->x, owner->y, 1, SIZEOFFREE); 301 int dir = find_free_spot (ob, owner->map, owner->x, owner->y, 1, SIZEOFFREE);
302 302
303 if (dir >= 0) 303 if (dir >= 0)
304 { 304 {
305 owner->map->insert (ob, owner->x + freearr_x[dir], owner->y + freearr_y[dir]); 305 owner->map->insert (ob, owner->x + DIRX (dir), owner->y + DIRY (dir));
306 306
307 if (owner->type == PLAYER) /* Uh, I hope this is always true... */ 307 if (owner->type == PLAYER) /* Uh, I hope this is always true... */
308 new_draw_info (NDI_UNIQUE, 0, owner, "Your pet magically appears next to you"); 308 new_draw_info (NDI_UNIQUE, 0, owner, "Your pet magically appears next to you");
309 309
310 return 0; 310 return 0;
326 326
327 /* Check to see if player pulled out */ 327 /* Check to see if player pulled out */
328 if ((owner = ob->owner) == NULL) 328 if ((owner = ob->owner) == NULL)
329 { 329 {
330 ob->drop_and_destroy (); 330 ob->drop_and_destroy ();
331 LOG (llevMonster, "Pet: no owner, leaving.\n"); 331 LOG (llevTrace, "Pet: no owner, leaving.\n");
332 return; 332 return;
333 } 333 }
334 334
335 /* move monster into the owners map if not in the same map 335 /* move monster into the owners map if not in the same map
336 * except when the owner is removed. 336 * except when the owner is removed.
338 if (!on_same_map (ob, owner) && !owner->flag [FLAG_REMOVED]) 338 if (!on_same_map (ob, owner) && !owner->flag [FLAG_REMOVED])
339 { 339 {
340 follow_owner (ob, owner); 340 follow_owner (ob, owner);
341 return; 341 return;
342 } 342 }
343
343 /* Calculate Direction */ 344 /* Calculate Direction */
344 if (owner->type == PLAYER && owner->contr->petmode == pet_sad) 345 if (owner->type == PLAYER && owner->contr->petmode == pet_sad)
345 { 346 {
346 /* in S&D mode, if we have no enemy, run randomly about. */ 347 /* in S&D mode, if we have no enemy, run randomly about. */
347 for (i = 0; i < 15; i++) 348 for (i = 0; i < 15; i++)
348 { 349 {
349 dir = rndm (1, 8); 350 dir = rndm (1, 8);
350 dx = ob->x + freearr_x[dir]; 351 dx = ob->x + DIRX (dir);
351 dy = ob->y + freearr_y[dir]; 352 dy = ob->y + DIRY (dir);
352 m = ob->map; 353 m = ob->map;
353 if (get_map_flags (ob->map, &m, dx, dy, &dx, &dy) & P_OUT_OF_MAP) 354 if (get_map_flags (ob->map, &m, dx, dy, &dx, &dy) & P_OUT_OF_MAP)
354 continue; 355 continue;
355 else if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m, dx, dy))) 356 else if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m, dx, dy)))
356 continue; 357 continue;
363 struct rv_vector rv; 364 struct rv_vector rv;
364 365
365 get_rangevector (ob, ob->owner, &rv, 0); 366 get_rangevector (ob, ob->owner, &rv, 0);
366 dir = rv.direction; 367 dir = rv.direction;
367 } 368 }
369
368 ob->direction = dir; 370 ob->direction = dir;
369 371
370 /* move_ob returns 0 if the object couldn't move. If that is the 372 /* move_ob returns 0 if the object couldn't move. If that is the
371 * case, lets do some other work. 373 * case, lets do some other work.
372 */ 374 */
373 if (!(move_ob (ob, dir, ob))) 375 if (!(ob->move (dir)))
374 { 376 {
375 object *part; 377 object *part;
376 378
377 /* the failed move_ob above may destroy the pet, so check here */ 379 /* the failed move_ob above may destroy the pet, so check here */
378 if (ob->destroyed ()) 380 if (ob->destroyed ())
379 return; 381 return;
380 382
381 for (part = ob; part != NULL; part = part->more) 383 for (part = ob; part != NULL; part = part->more)
382 { 384 {
383 dx = part->x + freearr_x[dir]; 385 dx = part->x + DIRX (dir);
384 dy = part->y + freearr_y[dir]; 386 dy = part->y + DIRY (dir);
385 m = get_map_from_coord (part->map, &dx, &dy); 387 m = get_map_from_coord (part->map, &dx, &dy);
386 if (!m) 388 if (!m)
387 continue; 389 continue;
388 390
389 for (ob2 = GET_MAP_OB (m, dx, dy); ob2 != NULL; ob2 = ob2->above) 391 for (ob2 = GET_MAP_OB (m, dx, dy); ob2 != NULL; ob2 = ob2->above)
390 { 392 {
391 object *new_ob; 393 object *new_ob;
392 394
393 new_ob = ob2->head ? ob2->head : ob2; 395 new_ob = ob2->head ? ob2->head : ob2;
396
394 if (new_ob == ob) 397 if (new_ob == ob)
395 break; 398 break;
399
396 if (new_ob == ob->owner) 400 if (new_ob == ob->owner)
397 return; 401 return;
402
398 if (new_ob->owner == ob->owner) 403 if (new_ob->owner == ob->owner)
399 break; 404 break;
400 405
401 /* Hmm. Did we try to move into an enemy monster? If so, 406 /* Hmm. Did we try to move into an enemy monster? If so,
402 * make it our enemy. 407 * make it our enemy.
403 */ 408 */
404 if (QUERY_FLAG (new_ob, FLAG_ALIVE) && !QUERY_FLAG (ob, FLAG_UNAGGRESSIVE) 409 if (new_ob->flag [FLAG_ALIVE] && !ob->flag [FLAG_UNAGGRESSIVE]
405 && !QUERY_FLAG (new_ob, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (new_ob, FLAG_FRIENDLY)) 410 && !new_ob->flag [FLAG_UNAGGRESSIVE] && !new_ob->flag [FLAG_FRIENDLY])
406 { 411 {
407 412
408 ob->enemy = new_ob; 413 ob->enemy = new_ob;
409 if (new_ob->enemy == NULL) 414 if (new_ob->enemy == NULL)
410 new_ob->enemy = ob; 415 new_ob->enemy = ob;
417 } 422 }
418 } 423 }
419 } 424 }
420 /* Try a different course */ 425 /* Try a different course */
421 dir = absdir (dir + 4 - (rndm (5)) - (rndm (5))); 426 dir = absdir (dir + 4 - (rndm (5)) - (rndm (5)));
422 (void) move_ob (ob, dir, ob); 427 ob->move (dir);
423 } 428 }
424 return;
425} 429}
426 430
427/**************************************************************************** 431/****************************************************************************
428 * 432 *
429 * GOLEM SPELL CODE 433 * GOLEM SPELL CODE
430 * 434 *
431 ****************************************************************************/ 435 ****************************************************************************/
432 436
433/* fix_summon_pet() - this makes multisquare/single square monsters 437/* fix_summon_pet() - this makes multisquare/single square monsters
434 * proper for map insertion. 438 * proper for map insertion.
435 * at is the archetype, op is the caster of the spell, dir is the 439 * at is the archetype, op is the caster of the spell, dir is the
436 * direction the monster should be placed in. 440 * direction the monster should be placed in.
437 * is_golem is to note that this is a golem spell. 441 * is_golem is to note that this is a golem spell.
438 */ 442 */
439object * 443static object *
440fix_summon_pet (archetype *at, object *op, int dir, int is_golem) 444fix_summon_pet (archetype *at, object *op, int dir, int is_golem)
441{ 445{
442 object *tmp = NULL, *prev = NULL, *head = NULL; 446 object *tmp = NULL, *prev = NULL, *head = NULL;
443 447
444 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) 448 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
445 { 449 {
446 tmp = arch_to_object (atmp); 450 tmp = atmp->instance ();
447 451
448 if (atmp == at) 452 if (atmp == at)
449 { 453 {
450 if (!is_golem) 454 if (!is_golem)
451 SET_FLAG (tmp, FLAG_MONSTER); 455 tmp->set_flag (FLAG_MONSTER);
452 456
453 tmp->set_owner (op); 457 tmp->set_owner (op);
454 458
455 if (op->type == PLAYER) 459 if (op->type == PLAYER)
456 { 460 {
457 tmp->stats.exp = 0; 461 tmp->stats.exp = 0;
458 add_friendly_object (tmp); 462 add_friendly_object (tmp);
459 if (is_golem) 463 if (is_golem)
460 CLEAR_FLAG (tmp, FLAG_MONSTER); 464 tmp->clr_flag (FLAG_MONSTER);
461 } 465 }
462 else 466 else
463 { 467 {
464 if (QUERY_FLAG (op, FLAG_FRIENDLY)) 468 if (op->flag [FLAG_FRIENDLY])
465 { 469 {
466 object *owner = op->owner; 470 object *owner = op->owner;
467 471
468 if (owner) 472 if (owner)
469 { /* For now, we transfer ownership */ 473 { /* For now, we transfer ownership */
487 } 491 }
488 492
489 if (!head) 493 if (!head)
490 head = tmp; 494 head = tmp;
491 495
492 tmp->x = op->x + freearr_x[dir] + tmp->arch->x; 496 tmp->x = op->x + DIRX (dir) + tmp->arch->x;
493 tmp->y = op->y + freearr_y[dir] + tmp->arch->y; 497 tmp->y = op->y + DIRY (dir) + tmp->arch->y;
494 tmp->map = op->map; 498 tmp->map = op->map;
495 499
496 if (tmp->invisible) 500 if (tmp->invisible)
497 tmp->invisible = 0; 501 tmp->invisible = 0;
498 502
509 head->last_eat = 0; 513 head->last_eat = 0;
510 head->last_grace = 0; 514 head->last_grace = 0;
511 head->last_sp = 0; 515 head->last_sp = 0;
512 head->other_arch = NULL; 516 head->other_arch = NULL;
513 head->stats.exp = 0; 517 head->stats.exp = 0;
514 CLEAR_FLAG (head, FLAG_CHANGING); 518 head->clr_flag (FLAG_CHANGING);
515 CLEAR_FLAG (head, FLAG_STAND_STILL); 519 head->clr_flag (FLAG_STAND_STILL);
516 CLEAR_FLAG (head, FLAG_GENERATOR); 520 head->clr_flag (FLAG_GENERATOR);
517 CLEAR_FLAG (head, FLAG_SPLITTING); 521 head->clr_flag (FLAG_SPLITTING);
518 if (head->attacktype & AT_GHOSTHIT) 522 if (head->attacktype & AT_GHOSTHIT)
519 head->attacktype = (AT_PHYSICAL | AT_DRAIN); 523 head->attacktype = (AT_PHYSICAL | AT_DRAIN);
520 524
521 return head; 525 return head;
522} 526}
527move_golem (object *op) 531move_golem (object *op)
528{ 532{
529 int made_attack = 0; 533 int made_attack = 0;
530 object *tmp; 534 object *tmp;
531 535
532 if (QUERY_FLAG (op, FLAG_MONSTER)) 536 if (op->flag [FLAG_MONSTER])
533 return; /* Has already been moved */ 537 return; /* Has already been moved */
534 538
535 if (!op->owner) 539 if (!op->owner)
536 { 540 {
537 LOG (llevDebug, "Golem without owner destructed.\n"); 541 LOG (llevDebug, "Golem without owner destructed.\n");
551 555
552 op->drop_and_destroy (); 556 op->drop_and_destroy ();
553 return; 557 return;
554 } 558 }
555 559
556 /* Do golem attacks/movement for single & multisq golems. 560 /* Do golem attacks/movement for single & multisq golems.
557 * Assuming here that op is the 'head' object. Pass only op to 561 * Assuming here that op is the 'head' object. Pass only op to
558 * move_ob (makes recursive calls to other parts) 562 * ->move (makes recursive calls to other parts)
559 * move_ob returns 0 if the creature was not able to move. 563 * move_ob returns 0 if the creature was not able to move.
560 */ 564 */
561 if (move_ob (op, op->direction, op)) 565 if (op->move (op->direction, op))
562 return; 566 return;
563 567
564 if (op->destroyed ()) 568 if (op->destroyed ())
565 return; 569 return;
566 570
567 for (tmp = op; tmp; tmp = tmp->more) 571 for (tmp = op; tmp; tmp = tmp->more)
568 { 572 {
569 sint16 x = tmp->x + freearr_x[op->direction], y = tmp->y + freearr_y[op->direction]; 573 sint16 x = tmp->x + DIRX (op->direction), y = tmp->y + DIRY (op->direction);
570 object *victim; 574 object *victim;
571 maptile *m; 575 maptile *m;
572 int mflags; 576 int mflags;
573 577
574 m = op->map; 578 m = op->map;
576 580
577 if (mflags & P_OUT_OF_MAP) 581 if (mflags & P_OUT_OF_MAP)
578 continue; 582 continue;
579 583
580 for (victim = GET_MAP_OB (m, x, y); victim; victim = victim->above) 584 for (victim = GET_MAP_OB (m, x, y); victim; victim = victim->above)
581 if (QUERY_FLAG (victim, FLAG_ALIVE)) 585 if (victim->flag [FLAG_ALIVE])
582 break; 586 break;
583 587
584 /* We used to call will_hit_self to make sure we don't 588 /* We used to call will_hit_self to make sure we don't
585 * hit ourselves, but that didn't work, and I don't really 589 * hit ourselves, but that didn't work, and I don't really
586 * know if that was more efficient anyways than this. 590 * know if that was more efficient anyways than this.
589 * that isn't a problem. 593 * that isn't a problem.
590 */ 594 */
591 if (victim && victim != op && victim->head != op) 595 if (victim && victim != op && victim->head != op)
592 { 596 {
593 /* for golems with race fields, we don't attack 597 /* for golems with race fields, we don't attack
594 * aligned races 598 * aligned races
595 */ 599 */
596 600
597 if (victim->race && op->race && op->race.contains (victim->race)) 601 if (victim->race && op->race && op->race.contains (victim->race))
598 { 602 {
599 if (op->owner) 603 if (op->owner)
636int 640int
637summon_golem (object *op, object *caster, int dir, object *spob) 641summon_golem (object *op, object *caster, int dir, object *spob)
638{ 642{
639 object *tmp, *god = NULL; 643 object *tmp, *god = NULL;
640 archetype *at; 644 archetype *at;
641 char buf[MAX_BUF];
642 645
643 /* Because there can be different golem spells, player may want to 646 /* Because there can be different golem spells, player may want to
644 * 'lose' their old golem. 647 * 'lose' their old golem.
645 */ 648 */
646 if (op->type == PLAYER && op->contr->golem) 649 if (op->type == PLAYER && op->contr->golem)
677 } 680 }
678 681
679 if (!dir) 682 if (!dir)
680 dir = find_free_spot (at, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); 683 dir = find_free_spot (at, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1);
681 684
682 if (dir < 0 || at->blocked (op->map, op->x + freearr_x[dir], op->y + freearr_y[dir])) 685 if (dir < 0 || at->blocked (op->map, op->x + DIRX (dir), op->y + DIRY (dir)))
683 { 686 {
684 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 687 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
685 return 0; 688 return 0;
686 } 689 }
687 690
699 op->contr->golem = tmp; 702 op->contr->golem = tmp;
700 /* give the player control of the golem */ 703 /* give the player control of the golem */
701 set_spell_skill (op, caster, spob, tmp); 704 set_spell_skill (op, caster, spob, tmp);
702 } 705 }
703 706
704 /* make the speed positive. */
705 tmp->speed = fabs (tmp->speed);
706
707 /* This sets the level dependencies on dam and hp for monsters */ 707 /* This sets the level dependencies on dam and hp for monsters */
708 /* players can't cope with too strong summonings. */ 708 /* players can't cope with too strong summonings. */
709 /* but monsters can. reserve these for players. */ 709 /* but monsters can. reserve these for players. */
710 if (op->type == PLAYER) 710 if (op->type == PLAYER)
711 { 711 {
712 tmp->stats.hp += spob->duration + SP_level_duration_adjust (caster, spob); 712 tmp->stats.hp += spob->duration + SP_level_duration_adjust (caster, spob);
714 if (!spob->stats.dam) 714 if (!spob->stats.dam)
715 tmp->stats.dam += SP_level_dam_adjust (caster, spob); 715 tmp->stats.dam += SP_level_dam_adjust (caster, spob);
716 else 716 else
717 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); 717 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob);
718 718
719 tmp->speed += .02 * SP_level_range_adjust (caster, spob); 719 tmp->set_speed (min (1.f, tmp->speed + .02f * SP_level_range_adjust (caster, spob)));
720 tmp->speed = min (tmp->speed, 1.0);
721 720
722 if (spob->attacktype) 721 if (spob->attacktype)
723 tmp->attacktype = spob->attacktype; 722 tmp->attacktype = spob->attacktype;
724 } 723 }
725 724
736 tmp->direction = dir; 735 tmp->direction = dir;
737 736
738 /* Holy spell - some additional tailoring */ 737 /* Holy spell - some additional tailoring */
739 if (god) 738 if (god)
740 { 739 {
741 object *tmp2;
742
743 sprintf (buf, "%s of %s", &spob->name, &god->name); 740 char *buf = format ("%s of %s", &spob->name, &god->name);
744 buf[0] = toupper (buf[0]); 741 buf[0] = toupper (buf[0]);
745 742
746 for (tmp2 = tmp; tmp2; tmp2 = tmp2->more) 743 for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more)
747 tmp2->name = buf; 744 tmp2->name = buf;
748 745
749 tmp->attacktype |= god->attacktype; 746 tmp->attacktype |= god->attacktype;
750 memcpy (tmp->resist, god->resist, sizeof (tmp->resist)); 747 memcpy (tmp->resist, god->resist, sizeof (tmp->resist));
751 tmp->race = god->race; 748 tmp->race = god->race;
771/* Returns a monster (chosen at random) that this particular player (and his 768/* Returns a monster (chosen at random) that this particular player (and his
772 * god) find acceptable. This checks level, races allowed by god, etc 769 * god) find acceptable. This checks level, races allowed by god, etc
773 * to determine what is acceptable. 770 * to determine what is acceptable.
774 * This returns NULL if no match was found. 771 * This returns NULL if no match was found.
775 */ 772 */
776object * 773static object *
777choose_cult_monster (object *pl, object *god, int summon_level) 774choose_cult_monster (object *pl, object *god, int summon_level)
778{ 775{
779 char buf[MAX_BUF]; 776 char buf[MAX_BUF];
780 const char *race; 777 const char *race;
781 int racenr, mon_nr, i; 778 int racenr, mon_nr, i;
821 /* search for an apprplritate monster on this race list */ 818 /* search for an apprplritate monster on this race list */
822 mon_nr = 0; 819 mon_nr = 0;
823 for (tobl = list->member; tobl; tobl = tobl->next) 820 for (tobl = list->member; tobl; tobl = tobl->next)
824 { 821 {
825 otmp = tobl->ob; 822 otmp = tobl->ob;
826 if (!otmp || !QUERY_FLAG (otmp, FLAG_MONSTER)) 823 if (!otmp || !otmp->flag [FLAG_MONSTER])
827 continue; 824 continue;
828 if (otmp->level <= summon_level) 825 if (otmp->level <= summon_level)
829 mon_nr++; 826 mon_nr++;
830 } 827 }
831 828
839 836
840 mon_nr = rndm (mon_nr - 1); 837 mon_nr = rndm (mon_nr - 1);
841 for (tobl = list->member; tobl; tobl = tobl->next) 838 for (tobl = list->member; tobl; tobl = tobl->next)
842 { 839 {
843 otmp = tobl->ob; 840 otmp = tobl->ob;
844 if (!otmp || !QUERY_FLAG (otmp, FLAG_MONSTER)) 841 if (!otmp || !otmp->flag [FLAG_MONSTER])
845 continue; 842 continue;
846 843
847 if (otmp->level <= summon_level && !mon_nr--) 844 if (otmp->level <= summon_level && !mon_nr--)
848 return otmp; 845 return otmp;
849 } 846 }
854} 851}
855 852
856int 853int
857summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) 854summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg)
858{ 855{
859 sint16 x, y, nrof = 1, i; 856 int nrof = 1;
860 archetype *summon_arch; 857 archetype *summon_arch;
861 int ndir; 858 int ndir;
862 859
863 if (spell_ob->other_arch) 860 if (spell_ob->other_arch)
864 summon_arch = spell_ob->other_arch; 861 summon_arch = spell_ob->other_arch;
867 int level = casting_level (caster, spell_ob); 864 int level = casting_level (caster, spell_ob);
868 treasure *tr, *lasttr = NULL; 865 treasure *tr, *lasttr = NULL;
869 866
870 shstr_cmp sparam (stringarg); 867 shstr_cmp sparam (stringarg);
871 868
872 /* In old code, this was a very convoluted for statement, 869 /* In old code, this was a very convoluted for statement,
873 * with all the checks in the 'for' portion itself. Much 870 * with all the checks in the 'for' portion itself. Much
874 * more readable to break some of the conditions out. 871 * more readable to break some of the conditions out.
875 */ 872 */
876 for (tr = spell_ob->randomitems->items; tr; tr = tr->next) 873 for (tr = spell_ob->randomitems->items; tr; tr = tr->next)
877 { 874 {
895 } 892 }
896 893
897 summon_arch = lasttr->item; 894 summon_arch = lasttr->item;
898 nrof = lasttr->nrof; 895 nrof = lasttr->nrof;
899 } 896 }
900 else if (spell_ob->race && !strcmp (spell_ob->race, "GODCULTMON")) 897 else if (spell_ob->race == shstr_GODCULTMON)
901 { 898 {
902 object *god = find_god (determine_god (op)), *mon, *owner; 899 object *god = find_god (determine_god (op)), *mon, *owner;
903 int summon_level, tries; 900 int summon_level, tries;
904 901
905 if (!god && ((owner = op->owner) != NULL)) 902 if (!god && ((owner = op->owner) != NULL))
933 ndir = dir; 930 ndir = dir;
934 931
935 if (!ndir) 932 if (!ndir)
936 ndir = find_free_spot (mon, op->map, op->x, op->y, 1, SIZEOFFREE); 933 ndir = find_free_spot (mon, op->map, op->x, op->y, 1, SIZEOFFREE);
937 934
938 if (ndir < 0 || mon->blocked (op->map, op->x + freearr_x[ndir], op->y + freearr_y[ndir])) 935 if (ndir < 0 || mon->blocked (op->map, op->x + DIRX (ndir), op->y + DIRY (ndir)))
939 { 936 {
940 ndir = -1; 937 ndir = -1;
941 if (++tries == 5) 938 if (++tries == 5)
942 { 939 {
943 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 940 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
964 { 961 {
965 new_draw_info (NDI_UNIQUE, 0, op, "There is no monsters available for summoning."); 962 new_draw_info (NDI_UNIQUE, 0, op, "There is no monsters available for summoning.");
966 return 0; 963 return 0;
967 } 964 }
968 965
969 for (i = 1; i <= nrof; i++) 966 for (int i = 1; i <= nrof; i++)
970 { 967 {
971 object *prev = NULL, *head = NULL, *tmp; 968 object *prev = NULL, *head = NULL, *tmp;
972 969
973 if (dir) 970 if (dir)
974 { 971 {
976 dir = absdir (dir + 1); 973 dir = absdir (dir + 1);
977 } 974 }
978 else 975 else
979 ndir = find_free_spot (summon_arch, op->map, op->x, op->y, 1, SIZEOFFREE); 976 ndir = find_free_spot (summon_arch, op->map, op->x, op->y, 1, SIZEOFFREE);
980 977
981 if (ndir > 0) 978 sint16 x = DIRX (ndir);
982 { 979 sint16 y = DIRY (ndir);
983 x = freearr_x[ndir];
984 y = freearr_y[ndir];
985 }
986 980
987 if (ndir < 0 || summon_arch->blocked (op->map, op->x + x, op->y + y)) 981 if (ndir < 0 || summon_arch->blocked (op->map, op->x + x, op->y + y))
988 { 982 {
989 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 983 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
990 if (nrof > 1) 984 if (nrof > 1)
991 new_draw_info (NDI_UNIQUE, 0, op, "No more pets for this casting."); 985 new_draw_info (NDI_UNIQUE, 0, op, "No more pets for this casting.");
992 986
993 return nrof > 1; 987 return nrof > 1;
994 } 988 }
995 989
996 for (archetype *atmp = summon_arch; atmp != NULL; atmp = (archetype *)atmp->more) 990 for (archetype *atmp = summon_arch; atmp; atmp = (archetype *)atmp->more)
997 { 991 {
998 tmp = arch_to_object (atmp); 992 tmp = atmp->instance ();
999 if (atmp == summon_arch) 993 if (atmp == summon_arch)
1000 { 994 {
1001 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 995 if (tmp->flag [FLAG_MONSTER])
1002 { 996 {
1003 tmp->set_owner (op); 997 tmp->set_owner (op);
1004 set_spell_skill (op, caster, spell_ob, tmp); 998 set_spell_skill (op, caster, spell_ob, tmp);
1005 tmp->enemy = op->enemy; 999 tmp->enemy = op->enemy;
1006 tmp->type = 0; 1000 tmp->type = 0;
1007 CLEAR_FLAG (tmp, FLAG_SLEEP); 1001 tmp->clr_flag (FLAG_SLEEP);
1008 1002
1009 if (op->type == PLAYER || QUERY_FLAG (op, FLAG_FRIENDLY)) 1003 if (op->type == PLAYER || op->flag [FLAG_FRIENDLY])
1010 { 1004 {
1011 /* If this is not set, we make it friendly */ 1005 /* If this is not set, we make it friendly */
1012 if (!QUERY_FLAG (spell_ob, FLAG_MONSTER)) 1006 if (!spell_ob->flag [FLAG_MONSTER])
1013 { 1007 {
1014 add_friendly_object (tmp); 1008 add_friendly_object (tmp);
1015 tmp->stats.exp = 0; 1009 tmp->stats.exp = 0;
1016 1010
1017 if (spell_ob->attack_movement) 1011 if (spell_ob->attack_movement)
1021 tmp->set_owner (op->owner); 1015 tmp->set_owner (op->owner);
1022 } 1016 }
1023 } 1017 }
1024 } 1018 }
1025 1019
1026 if (tmp->speed > MIN_ACTIVE_SPEED) 1020 if (tmp->has_active_speed ())
1027 tmp->speed_left = -1; 1021 tmp->speed_left = -1;
1028 } 1022 }
1029 1023
1030 if (head == NULL) 1024 if (head == NULL)
1031 head = tmp; 1025 head = tmp;
1048 if (head && head->randomitems) 1042 if (head && head->randomitems)
1049 { 1043 {
1050 create_treasure (head->randomitems, head, GT_APPLY | GT_STARTEQUIP, 6, 0); 1044 create_treasure (head->randomitems, head, GT_APPLY | GT_STARTEQUIP, 6, 0);
1051 1045
1052 for (object *tmp = head->inv; tmp; tmp = tmp->below) 1046 for (object *tmp = head->inv; tmp; tmp = tmp->below)
1053 SET_FLAG (tmp, FLAG_DESTROY_ON_DEATH); 1047 tmp->set_flag (FLAG_DESTROY_ON_DEATH);
1054 } 1048 }
1055 } /* for i < nrof */ 1049 } /* for i < nrof */
1056 1050
1057 return 1; 1051 return 1;
1058} 1052}

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