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Comparing deliantra/server/server/pets.C (file contents):
Revision 1.9 by root, Thu Sep 14 22:34:04 2006 UTC vs.
Revision 1.17 by root, Tue Dec 26 08:55:00 2006 UTC

20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24#include <global.h> 24#include <global.h>
25#ifndef __CEXTRACT__
26# include <sproto.h> 25#include <sproto.h>
27#endif
28 26
29/* given that 'pet' is a friendly object, this function returns a 27/* given that 'pet' is a friendly object, this function returns a
30 * monster the pet should attack, NULL if nothing appropriate is 28 * monster the pet should attack, NULL if nothing appropriate is
31 * found. it basically looks for nasty things around the owner 29 * found. it basically looks for nasty things around the owner
32 * of the pet to attack. 30 * of the pet to attack.
33 * this is now tilemap aware. 31 * this is now tilemap aware.
34 */ 32 */
35
36object * 33object *
37get_pet_enemy (object *pet, rv_vector * rv) 34get_pet_enemy (object *pet, rv_vector * rv)
38{ 35{
39 object *owner, *tmp, *attacker, *tmp3; 36 object *owner, *tmp, *attacker, *tmp3;
40 int i; 37 int i;
41 sint16 x, y; 38 sint16 x, y;
42 mapstruct *nm; 39 maptile *nm;
43 int search_arr[SIZEOFFREE]; 40 int search_arr[SIZEOFFREE];
44 int mflags; 41 int mflags;
45 42
46 attacker = pet->attacked_by; /*pointer to attacking enemy */ 43 attacker = pet->attacked_by; /*pointer to attacking enemy */
47 pet->attacked_by = NULL; /*clear this, since we are dealing with it */ 44 pet->attacked_by = NULL; /*clear this, since we are dealing with it */
48 45
49 if ((owner = get_owner (pet)) != NULL) 46 if ((owner = pet->owner) != NULL)
50 { 47 {
51 /* If the owner has turned on the pet, make the pet 48 /* If the owner has turned on the pet, make the pet
52 * unfriendly. 49 * unfriendly.
53 */ 50 */
54 if ((check_enemy (owner, rv)) == pet) 51 if ((check_enemy (owner, rv)) == pet)
117 nm = owner->map; 114 nm = owner->map;
118 /* Only look on the space if there is something alive there. */ 115 /* Only look on the space if there is something alive there. */
119 mflags = get_map_flags (nm, &nm, x, y, &x, &y); 116 mflags = get_map_flags (nm, &nm, x, y, &x, &y);
120 if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) 117 if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE)
121 { 118 {
122 for (tmp = get_map_ob (nm, x, y); tmp != NULL; tmp = tmp->above) 119 for (tmp = GET_MAP_OB (nm, x, y); tmp != NULL; tmp = tmp->above)
123 { 120 {
124 object *tmp2 = tmp->head == NULL ? tmp : tmp->head; 121 object *tmp2 = tmp->head == NULL ? tmp : tmp->head;
125 122
126 if (QUERY_FLAG (tmp2, FLAG_ALIVE) && ((!QUERY_FLAG (tmp2, FLAG_FRIENDLY) && 123 if (QUERY_FLAG (tmp2, FLAG_ALIVE) && ((!QUERY_FLAG (tmp2, FLAG_FRIENDLY) &&
127 (tmp2->type != PLAYER)) || 124 (tmp2->type != PLAYER)) ||
189 nm = pet->map; 186 nm = pet->map;
190 /* Only look on the space if there is something alive there. */ 187 /* Only look on the space if there is something alive there. */
191 mflags = get_map_flags (nm, &nm, x, y, &x, &y); 188 mflags = get_map_flags (nm, &nm, x, y, &x, &y);
192 if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) 189 if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE)
193 { 190 {
194 for (tmp = get_map_ob (nm, x, y); tmp != NULL; tmp = tmp->above) 191 for (tmp = GET_MAP_OB (nm, x, y); tmp != NULL; tmp = tmp->above)
195 { 192 {
196 object *tmp2 = tmp->head == NULL ? tmp : tmp->head; 193 object *tmp2 = tmp->head == NULL ? tmp : tmp->head;
197 194
198 if (QUERY_FLAG (tmp2, FLAG_ALIVE) && ((!QUERY_FLAG (tmp2, FLAG_FRIENDLY) && 195 if (QUERY_FLAG (tmp2, FLAG_ALIVE) && ((!QUERY_FLAG (tmp2, FLAG_FRIENDLY) &&
199 (tmp2->type != PLAYER)) || 196 (tmp2->type != PLAYER)) ||
243 for (obl = first_friendly_object; obl != NULL; obl = next) 240 for (obl = first_friendly_object; obl != NULL; obl = next)
244 { 241 {
245 object *ob = obl->ob; 242 object *ob = obl->ob;
246 243
247 next = obl->next; 244 next = obl->next;
248 if (get_owner (ob) == owner) 245 if (ob->owner == owner)
249 { 246 {
250 if (!QUERY_FLAG (ob, FLAG_REMOVED)) 247 if (!QUERY_FLAG (ob, FLAG_REMOVED))
251 remove_ob (ob); 248 ob->remove ();
252 remove_friendly_object (ob); 249 remove_friendly_object (ob);
253 free_object (ob); 250 ob->destroy ();
254 } 251 }
255 } 252 }
256} 253}
257 254
258/* 255/*
263 * Interesting enough, we don't use the passed map structure in 260 * Interesting enough, we don't use the passed map structure in
264 * this function. 261 * this function.
265 */ 262 */
266 263
267void 264void
268remove_all_pets (mapstruct *map) 265remove_all_pets (maptile *map)
269{ 266{
270 objectlink *obl, *next; 267 objectlink *obl, *next;
271 object *owner; 268 object *owner;
272 269
273 for (obl = first_friendly_object; obl != NULL; obl = next) 270 for (obl = first_friendly_object; obl != NULL; obl = next)
274 { 271 {
275 next = obl->next; 272 next = obl->next;
276 if (obl->ob->type != PLAYER && QUERY_FLAG (obl->ob, FLAG_FRIENDLY) && 273 if (obl->ob->type != PLAYER && QUERY_FLAG (obl->ob, FLAG_FRIENDLY) &&
277 (owner = get_owner (obl->ob)) != NULL && !on_same_map (owner, obl->ob)) 274 (owner = obl->ob->owner) != NULL && !on_same_map (owner, obl->ob))
278 { 275 {
279 /* follow owner checks map status for us */ 276 /* follow owner checks map status for us */
280 follow_owner (obl->ob, owner); 277 follow_owner (obl->ob, owner);
281 } 278 }
282 } 279 }
287{ 284{
288 object *tmp; 285 object *tmp;
289 int dir; 286 int dir;
290 287
291 if (!QUERY_FLAG (ob, FLAG_REMOVED)) 288 if (!QUERY_FLAG (ob, FLAG_REMOVED))
292 remove_ob (ob); 289 ob->remove ();
293 290
294 if (owner->map == NULL) 291 if (owner->map == NULL)
295 { 292 {
296 LOG (llevError, "Can't follow owner (%d): no map.\n", &owner->name); 293 LOG (llevError, "Can't follow owner (%d): no map.\n", &owner->name);
297 goto fail; 294 goto fail;
325 322
326 return 0; 323 return 0;
327 324
328fail: 325fail:
329 remove_friendly_object (ob); 326 remove_friendly_object (ob);
330 free_object (ob); 327 ob->destroy ();
331 328
332 return 1; 329 return 1;
333} 330}
334 331
335void 332void
336pet_move (object *ob) 333pet_move (object *ob)
337{ 334{
338 int dir, tag, i; 335 int dir, i;
339 sint16 dx, dy; 336 sint16 dx, dy;
340 object *ob2, *owner; 337 object *ob2, *owner;
341 mapstruct *m; 338 maptile *m;
342 339
343 /* Check to see if player pulled out */ 340 /* Check to see if player pulled out */
344 if ((owner = get_owner (ob)) == NULL) 341 if ((owner = ob->owner) == NULL)
345 { 342 {
346 remove_ob (ob); /* Will be freed when returning */ 343 ob->remove (); /* Will be freed when returning */
347 remove_friendly_object (ob); 344 remove_friendly_object (ob);
348 free_object (ob); 345 ob->destroy ();
349 LOG (llevMonster, "Pet: no owner, leaving.\n"); 346 LOG (llevMonster, "Pet: no owner, leaving.\n");
350 return; 347 return;
351 } 348 }
352 349
353 /* move monster into the owners map if not in the same map */ 350 /* move monster into the owners map if not in the same map */
381 get_rangevector (ob, ob->owner, &rv, 0); 378 get_rangevector (ob, ob->owner, &rv, 0);
382 dir = rv.direction; 379 dir = rv.direction;
383 } 380 }
384 ob->direction = dir; 381 ob->direction = dir;
385 382
386 tag = ob->count;
387 /* move_ob returns 0 if the object couldn't move. If that is the 383 /* move_ob returns 0 if the object couldn't move. If that is the
388 * case, lets do some other work. 384 * case, lets do some other work.
389 */ 385 */
390 if (!(move_ob (ob, dir, ob))) 386 if (!(move_ob (ob, dir, ob)))
391 { 387 {
392 object *part; 388 object *part;
393 389
394 /* the failed move_ob above may destroy the pet, so check here */ 390 /* the failed move_ob above may destroy the pet, so check here */
395 if (was_destroyed (ob, tag)) 391 if (ob->destroyed ())
396 return; 392 return;
397 393
398 for (part = ob; part != NULL; part = part->more) 394 for (part = ob; part != NULL; part = part->more)
399 { 395 {
400 dx = part->x + freearr_x[dir]; 396 dx = part->x + freearr_x[dir];
401 dy = part->y + freearr_y[dir]; 397 dy = part->y + freearr_y[dir];
402 m = get_map_from_coord (part->map, &dx, &dy); 398 m = get_map_from_coord (part->map, &dx, &dy);
403 if (!m) 399 if (!m)
404 continue; 400 continue;
405 401
406 for (ob2 = get_map_ob (m, dx, dy); ob2 != NULL; ob2 = ob2->above) 402 for (ob2 = GET_MAP_OB (m, dx, dy); ob2 != NULL; ob2 = ob2->above)
407 { 403 {
408 object *new_ob; 404 object *new_ob;
409 405
410 new_ob = ob2->head ? ob2->head : ob2; 406 new_ob = ob2->head ? ob2->head : ob2;
411 if (new_ob == ob) 407 if (new_ob == ob)
412 break; 408 break;
413 if (new_ob == ob->owner) 409 if (new_ob == ob->owner)
414 return; 410 return;
415 if (get_owner (new_ob) == ob->owner) 411 if (new_ob->owner == ob->owner)
416 break; 412 break;
417 413
418 /* Hmm. Did we try to move into an enemy monster? If so, 414 /* Hmm. Did we try to move into an enemy monster? If so,
419 * make it our enemy. 415 * make it our enemy.
420 */ 416 */
464 tmp = arch_to_object (atmp); 460 tmp = arch_to_object (atmp);
465 if (atmp == at) 461 if (atmp == at)
466 { 462 {
467 if (!is_golem) 463 if (!is_golem)
468 SET_FLAG (tmp, FLAG_MONSTER); 464 SET_FLAG (tmp, FLAG_MONSTER);
469 set_owner (tmp, op); 465 tmp->set_owner (op);
470 if (op->type == PLAYER) 466 if (op->type == PLAYER)
471 { 467 {
472 tmp->stats.exp = 0; 468 tmp->stats.exp = 0;
473 add_friendly_object (tmp); 469 add_friendly_object (tmp);
474 SET_FLAG (tmp, FLAG_FRIENDLY); 470 SET_FLAG (tmp, FLAG_FRIENDLY);
477 } 473 }
478 else 474 else
479 { 475 {
480 if (QUERY_FLAG (op, FLAG_FRIENDLY)) 476 if (QUERY_FLAG (op, FLAG_FRIENDLY))
481 { 477 {
482 object *owner = get_owner (op); 478 object *owner = op->owner;
483 479
484 if (owner != NULL) 480 if (owner != NULL)
485 { /* For now, we transfer ownership */ 481 { /* For now, we transfer ownership */
486 set_owner (tmp, owner); 482 tmp->set_owner (owner);
487 tmp->attack_movement = PETMOVE; 483 tmp->attack_movement = PETMOVE;
488 add_friendly_object (tmp); 484 add_friendly_object (tmp);
489 SET_FLAG (tmp, FLAG_FRIENDLY); 485 SET_FLAG (tmp, FLAG_FRIENDLY);
490 } 486 }
491 } 487 }
538void 534void
539move_golem (object *op) 535move_golem (object *op)
540{ 536{
541 int made_attack = 0; 537 int made_attack = 0;
542 object *tmp; 538 object *tmp;
543 tag_t tag;
544 539
545 if (QUERY_FLAG (op, FLAG_MONSTER)) 540 if (QUERY_FLAG (op, FLAG_MONSTER))
546 return; /* Has already been moved */ 541 return; /* Has already been moved */
547 542
548 if (get_owner (op) == NULL) 543 if (op->owner == NULL)
549 { 544 {
550 LOG (llevDebug, "Golem without owner destructed.\n"); 545 LOG (llevDebug, "Golem without owner destructed.\n");
551 remove_ob (op); 546 op->remove ();
552 free_object (op); 547 op->destroy ();
553 return; 548 return;
554 } 549 }
550
555 /* It would be nice to have a cleaner way of what message to print 551 /* It would be nice to have a cleaner way of what message to print
556 * when the golem expires than these hard coded entries. 552 * when the golem expires than these hard coded entries.
557 * Note it is intentional that a golems duration is based on its 553 * Note it is intentional that a golems duration is based on its
558 * hp, and not duration 554 * hp, and not duration
559 */ 555 */
560 if (--op->stats.hp < 0) 556 if (--op->stats.hp < 0)
561 { 557 {
562 if (op->msg) 558 if (op->msg)
563 new_draw_info (NDI_UNIQUE, 0, op->owner, op->msg); 559 new_draw_info (NDI_UNIQUE, 0, op->owner, op->msg);
560
564 op->owner->contr->ranges[range_golem] = NULL; 561 op->owner->contr->ranges[range_golem] = 0;
565 op->owner->contr->golem_count = 0;
566 remove_friendly_object (op); 562 remove_friendly_object (op);
567 remove_ob (op); 563 op->remove ();
568 free_object (op); 564 op->destroy ();
569 return; 565 return;
570 } 566 }
571 567
572 /* Do golem attacks/movement for single & multisq golems. 568 /* Do golem attacks/movement for single & multisq golems.
573 * Assuming here that op is the 'head' object. Pass only op to 569 * Assuming here that op is the 'head' object. Pass only op to
574 * move_ob (makes recursive calls to other parts) 570 * move_ob (makes recursive calls to other parts)
575 * move_ob returns 0 if the creature was not able to move. 571 * move_ob returns 0 if the creature was not able to move.
576 */ 572 */
577 tag = op->count;
578 if (move_ob (op, op->direction, op)) 573 if (move_ob (op, op->direction, op))
579 return; 574 return;
580 if (was_destroyed (op, tag)) 575
576 if (op->destroyed ())
581 return; 577 return;
582 578
583 for (tmp = op; tmp; tmp = tmp->more) 579 for (tmp = op; tmp; tmp = tmp->more)
584 { 580 {
585 sint16 x = tmp->x + freearr_x[op->direction], y = tmp->y + freearr_y[op->direction]; 581 sint16 x = tmp->x + freearr_x[op->direction], y = tmp->y + freearr_y[op->direction];
586 object *victim; 582 object *victim;
587 mapstruct *m; 583 maptile *m;
588 int mflags; 584 int mflags;
589 585
590 m = op->map; 586 m = op->map;
591 mflags = get_map_flags (m, &m, x, y, &x, &y); 587 mflags = get_map_flags (m, &m, x, y, &x, &y);
592 588
593 if (mflags & P_OUT_OF_MAP) 589 if (mflags & P_OUT_OF_MAP)
594 continue; 590 continue;
595 591
596 for (victim = get_map_ob (op->map, x, y); victim; victim = victim->above) 592 for (victim = GET_MAP_OB (op->map, x, y); victim; victim = victim->above)
597 if (QUERY_FLAG (victim, FLAG_ALIVE)) 593 if (QUERY_FLAG (victim, FLAG_ALIVE))
598 break; 594 break;
599 595
600 /* We used to call will_hit_self to make sure we don't 596 /* We used to call will_hit_self to make sure we don't
601 * hit ourselves, but that didn't work, and I don't really 597 * hit ourselves, but that didn't work, and I don't really
657 char buf[MAX_BUF]; 653 char buf[MAX_BUF];
658 654
659 /* Because there can be different golem spells, player may want to 655 /* Because there can be different golem spells, player may want to
660 * 'lose' their old golem. 656 * 'lose' their old golem.
661 */ 657 */
662 if (op->type == PLAYER && op->contr->ranges[range_golem] != NULL && op->contr->golem_count == op->contr->ranges[range_golem]->count) 658 if (op->type == PLAYER && op->contr->ranges[range_golem])
663 { 659 {
664 new_draw_info (NDI_UNIQUE, 0, op, "You dismiss your existing golem."); 660 new_draw_info (NDI_UNIQUE, 0, op, "You dismiss your existing golem.");
665 remove_ob (op->contr->ranges[range_golem]); 661 op->contr->ranges[range_golem]->remove ();
666 free_object (op->contr->ranges[range_golem]); 662 op->contr->ranges[range_golem]->destroy ();
667 op->contr->ranges[range_golem] = NULL; 663 op->contr->ranges[range_golem] = 0;
668 op->contr->golem_count = (uint32) - 1;
669 } 664 }
670 665
671 if (spob->other_arch) 666 if (spob->other_arch)
672 at = spob->other_arch; 667 at = spob->other_arch;
673 else if (spob->race) 668 else if (spob->race)
711 } 706 }
712 707
713 if (op->type == PLAYER) 708 if (op->type == PLAYER)
714 { 709 {
715 tmp->type = GOLEM; 710 tmp->type = GOLEM;
716 set_owner (tmp, op); 711 tmp->set_owner (op);
717 set_spell_skill (op, caster, spob, tmp); 712 set_spell_skill (op, caster, spob, tmp);
718 op->contr->ranges[range_golem] = tmp; 713 op->contr->ranges[range_golem] = tmp;
719 op->contr->golem_count = tmp->count;
720 /* give the player control of the golem */ 714 /* give the player control of the golem */
721 op->contr->shoottype = range_golem; 715 op->contr->shoottype = range_golem;
722 } 716 }
723 else 717 else
724 { 718 {
725 if (QUERY_FLAG (op, FLAG_FRIENDLY)) 719 if (QUERY_FLAG (op, FLAG_FRIENDLY))
726 { 720 {
727 object *owner = get_owner (op); 721 object *owner = op->owner;
728 722
729 if (owner != NULL) 723 if (owner != NULL)
730 { /* For now, we transfer ownership */ 724 { /* For now, we transfer ownership */
731 set_owner (tmp, owner); 725 tmp->set_owner (owner);
732 tmp->attack_movement = PETMOVE; 726 tmp->attack_movement = PETMOVE;
733 add_friendly_object (tmp); 727 add_friendly_object (tmp);
734 SET_FLAG (tmp, FLAG_FRIENDLY); 728 SET_FLAG (tmp, FLAG_FRIENDLY);
735 } 729 }
736 } 730 }
935 else if (spell_ob->race && !strcmp (spell_ob->race, "GODCULTMON")) 929 else if (spell_ob->race && !strcmp (spell_ob->race, "GODCULTMON"))
936 { 930 {
937 object *god = find_god (determine_god (op)), *mon, *owner; 931 object *god = find_god (determine_god (op)), *mon, *owner;
938 int summon_level, tries; 932 int summon_level, tries;
939 933
940 if (!god && ((owner = get_owner (op)) != NULL)) 934 if (!god && ((owner = op->owner) != NULL))
941 god = find_god (determine_god (owner)); 935 god = find_god (determine_god (owner));
942 936
943 /* If we can't find a god, can't get what monster to summon */ 937 /* If we can't find a god, can't get what monster to summon */
944 if (!god) 938 if (!god)
945 return 0; 939 return 0;
1034 tmp = arch_to_object (atmp); 1028 tmp = arch_to_object (atmp);
1035 if (atmp == summon_arch) 1029 if (atmp == summon_arch)
1036 { 1030 {
1037 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1031 if (QUERY_FLAG (tmp, FLAG_MONSTER))
1038 { 1032 {
1039 set_owner (tmp, op); 1033 tmp->set_owner (op);
1040 set_spell_skill (op, caster, spell_ob, tmp); 1034 set_spell_skill (op, caster, spell_ob, tmp);
1041 tmp->enemy = op->enemy; 1035 tmp->enemy = op->enemy;
1042 tmp->type = 0; 1036 tmp->type = 0;
1043 CLEAR_FLAG (tmp, FLAG_SLEEP); 1037 CLEAR_FLAG (tmp, FLAG_SLEEP);
1044 1038
1052 tmp->stats.exp = 0; 1046 tmp->stats.exp = 0;
1053 1047
1054 if (spell_ob->attack_movement) 1048 if (spell_ob->attack_movement)
1055 tmp->attack_movement = spell_ob->attack_movement; 1049 tmp->attack_movement = spell_ob->attack_movement;
1056 1050
1057 if (get_owner (op)) 1051 if (op->owner)
1058 set_owner (tmp, get_owner (op)); 1052 tmp->set_owner (op->owner);
1059 } 1053 }
1060 } 1054 }
1061 } 1055 }
1062 1056
1063 if (tmp->speed > MIN_ACTIVE_SPEED) 1057 if (tmp->speed > MIN_ACTIVE_SPEED)
1104 object *realowner = ob; 1098 object *realowner = ob;
1105 1099
1106 if (realowner == NULL) 1100 if (realowner == NULL)
1107 return NULL; 1101 return NULL;
1108 1102
1109 while (get_owner (realowner) != NULL) 1103 while (realowner->owner != NULL)
1110 { 1104 {
1111 realowner = get_owner (realowner); 1105 realowner = realowner->owner;
1112 } 1106 }
1113 return realowner; 1107 return realowner;
1114} 1108}
1115 1109
1116/* determines if checks so pets don't attack players or other pets should be 1110/* determines if checks so pets don't attack players or other pets should be

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