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/cvs/deliantra/server/server/player.C
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Comparing deliantra/server/server/player.C (file contents):
Revision 1.107 by root, Wed Mar 14 04:12:29 2007 UTC vs.
Revision 1.108 by root, Thu Mar 15 14:23:02 2007 UTC

2909 op->stats.hp = op->stats.maxhp; 2909 op->stats.hp = op->stats.maxhp;
2910 op->stats.sp = MAX (op->stats.sp, op->stats.maxsp); 2910 op->stats.sp = MAX (op->stats.sp, op->stats.maxsp);
2911 op->stats.grace = MAX (op->stats.grace, op->stats.maxgrace); 2911 op->stats.grace = MAX (op->stats.grace, op->stats.maxgrace);
2912 2912
2913 /* 2913 /*
2914 * Check to see if the player is in a shop. IF so, then check to see if
2915 * the player has any unpaid items. If so, remove them and put them back 2914 * Check to see if the player has any unpaid items. If so, remove them
2916 * in the map. 2915 * and put them back in the map.
2917 */ 2916 */
2918
2919 if (is_in_shop (op))
2920 remove_unpaid_objects (op->inv, op); 2917 remove_unpaid_objects (op->inv, op);
2921 2918
2922 /****************************************/ 2919 /****************************************/
2923 /* */ 2920 /* */
2924 /* Move player to his current respawn- */ 2921 /* Move player to his current respawn- */
2925 /* position (usually last savebed) */ 2922 /* position (usually last savebed) */

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