… | |
… | |
2594 | * file. |
2594 | * file. |
2595 | */ |
2595 | */ |
2596 | void |
2596 | void |
2597 | kill_player (object *op) |
2597 | kill_player (object *op) |
2598 | { |
2598 | { |
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|
2599 | int x, y; |
2599 | char buf[MAX_BUF]; |
2600 | char buf[MAX_BUF]; |
2600 | int x, y; |
|
|
2601 | |
|
|
2602 | //int i; |
|
|
2603 | maptile *map; /* this is for resurrection */ |
2601 | maptile *map; /* this is for resurrection */ |
2604 | |
|
|
2605 | /* int z; |
|
|
2606 | int num_stats_lose; |
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|
2607 | int lost_a_stat; |
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|
2608 | int lose_this_stat; |
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|
2609 | int this_stat; */ |
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|
2610 | int will_kill_again; |
2602 | int will_kill_again; |
2611 | archetype *at; |
2603 | archetype *at; |
2612 | object *tmp; |
2604 | object *tmp; |
2613 | |
2605 | |
2614 | if (save_life (op)) |
2606 | if (save_life (op)) |
… | |
… | |
2644 | op->stats.food = 999; |
2636 | op->stats.food = 999; |
2645 | |
2637 | |
2646 | /* create a bodypart-trophy to make the winner happy */ |
2638 | /* create a bodypart-trophy to make the winner happy */ |
2647 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2639 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2648 | { |
2640 | { |
2649 | sprintf (buf, "%s's finger", &op->name); |
2641 | tmp->name = format ("%s's finger" , &op->name); |
2650 | tmp->name = buf; |
2642 | tmp->name_pl = format ("%s's fingers", &op->name); |
2651 | sprintf (buf, " This finger has been cut off %s\n" |
2643 | tmp->msg = format ( |
2652 | " the %s, when he was defeated at\n level %d by %s.\n", |
2644 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2653 | &op->name, op->contr->title, (int) (op->level), op->contr->killer); |
2645 | &op->name, op->contr->title, (int) (op->level), op->contr->killer |
2654 | tmp->msg = buf; |
2646 | ); |
2655 | tmp->value = 0, tmp->type = 0; |
2647 | tmp->value = 0, tmp->type = 0; |
2656 | tmp->materialname = "organics"; |
2648 | tmp->materialname = "organics"; |
2657 | tmp->insert_at (op, tmp); |
2649 | tmp->insert_at (op, tmp); |
2658 | } |
2650 | } |
2659 | |
2651 | |
… | |
… | |
2666 | INVOKE_PLAYER (DEATH, op->contr); |
2658 | INVOKE_PLAYER (DEATH, op->contr); |
2667 | |
2659 | |
2668 | command_kill_pets (op, 0); |
2660 | command_kill_pets (op, 0); |
2669 | |
2661 | |
2670 | if (op->stats.food < 0) |
2662 | if (op->stats.food < 0) |
2671 | { |
|
|
2672 | sprintf (buf, "%s starved to death.", &op->name); |
|
|
2673 | strcpy (op->contr->killer, "starvation"); |
2663 | strcpy (op->contr->killer, "starvation"); |
2674 | } |
|
|
2675 | else |
|
|
2676 | sprintf (buf, "%s died.", &op->name); |
|
|
2677 | |
2664 | |
2678 | op->contr->play_sound (sound_find ("player_dies")); |
2665 | op->contr->play_sound (sound_find ("player_dies")); |
2679 | |
2666 | |
2680 | /* save the map location for corpse, gravestone */ |
2667 | /* save the map location for corpse, gravestone */ |
2681 | x = op->x; |
2668 | x = op->x; |