1 | |
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2 | /* |
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3 | * static char *rcsid_player_c = |
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4 | * "$Id: player.C,v 1.19 2006/09/11 23:53:30 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
1000 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
994 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
1001 | return 1; |
995 | return 1; |
1002 | } |
996 | } |
1003 | switch (key) |
997 | switch (key) |
1004 | { |
998 | { |
1005 | case 'n': |
999 | case 'n': |
1006 | case 'N': |
1000 | case 'N': |
1007 | { |
1001 | { |
1008 | SET_FLAG (op, FLAG_WIZ); |
1002 | SET_FLAG (op, FLAG_WIZ); |
1009 | if (op->map == NULL) |
1003 | if (op->map == NULL) |
1010 | { |
1004 | { |
1011 | LOG (llevError, "Map == NULL in state 2\n"); |
1005 | LOG (llevError, "Map == NULL in state 2\n"); |
1012 | break; |
1006 | break; |
1013 | } |
1007 | } |
1014 | |
1008 | |
1015 | #if 0 |
1009 | #if 0 |
1016 | /* So that enter_exit will put us at startx/starty */ |
1010 | /* So that enter_exit will put us at startx/starty */ |
1017 | op->x = -1; |
1011 | op->x = -1; |
1018 | |
1012 | |
1019 | enter_exit (op, NULL); |
1013 | enter_exit (op, NULL); |
1020 | #endif |
1014 | #endif |
1021 | SET_ANIMATION (op, 2); /* So player faces south */ |
1015 | SET_ANIMATION (op, 2); /* So player faces south */ |
1022 | /* Enter exit adds a player otherwise */ |
1016 | /* Enter exit adds a player otherwise */ |
1023 | add_statbonus (op); |
1017 | add_statbonus (op); |
1024 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, |
1018 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, |
1025 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
1019 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
1026 | op->contr->state = ST_CHANGE_CLASS; |
1020 | op->contr->state = ST_CHANGE_CLASS; |
1027 | if (op->msg) |
1021 | if (op->msg) |
1028 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1022 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1029 | return 0; |
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1030 | } |
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1031 | case 'y': |
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1032 | case 'Y': |
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1033 | roll_stats (op); |
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1034 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
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1035 | return 1; |
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1036 | |
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1037 | case 'q': |
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1038 | case 'Q': |
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1039 | play_again (op); |
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1040 | return 1; |
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1041 | |
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1042 | default: |
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1043 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Yes, No, Quit or 1-6. Roll again?"); |
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1044 | return 0; |
1023 | return 0; |
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1024 | } |
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1025 | case 'y': |
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1026 | case 'Y': |
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1027 | roll_stats (op); |
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1028 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
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1029 | return 1; |
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1030 | |
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1031 | case 'q': |
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1032 | case 'Q': |
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1033 | play_again (op); |
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1034 | return 1; |
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1035 | |
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1036 | default: |
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1037 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Yes, No, Quit or 1-6. Roll again?"); |
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1038 | return 0; |
1045 | } |
1039 | } |
1046 | return 0; |
1040 | return 0; |
1047 | } |
1041 | } |
1048 | |
1042 | |
1049 | /* This function takes the key that is passed, and does the |
1043 | /* This function takes the key that is passed, and does the |
… | |
… | |
1313 | /* high not bit set? We're using the old autopickup model */ |
1307 | /* high not bit set? We're using the old autopickup model */ |
1314 | if (!(op->contr->mode & PU_NEWMODE)) |
1308 | if (!(op->contr->mode & PU_NEWMODE)) |
1315 | { |
1309 | { |
1316 | switch (op->contr->mode) |
1310 | switch (op->contr->mode) |
1317 | { |
1311 | { |
1318 | case 0: |
1312 | case 0: |
1319 | return 1; /* don't pick up */ |
1313 | return 1; /* don't pick up */ |
1320 | case 1: |
1314 | case 1: |
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1315 | pick_up (op, tmp); |
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1316 | return 1; |
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1317 | case 2: |
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1318 | pick_up (op, tmp); |
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1319 | return 0; |
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1320 | case 3: |
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1321 | return 0; /* stop before pickup */ |
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1322 | case 4: |
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1323 | pick_up (op, tmp); |
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1324 | break; |
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1325 | case 5: |
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1326 | pick_up (op, tmp); |
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1327 | stop = 1; |
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1328 | break; |
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1329 | case 6: |
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1330 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1321 | pick_up (op, tmp); |
1331 | pick_up (op, tmp); |
1322 | return 1; |
1332 | break; |
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1333 | |
1323 | case 2: |
1334 | case 7: |
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1335 | if (tmp->type == MONEY || tmp->type == GEM) |
1324 | pick_up (op, tmp); |
1336 | pick_up (op, tmp); |
1325 | return 0; |
1337 | break; |
1326 | case 3: |
1338 | |
1327 | return 0; /* stop before pickup */ |
1339 | default: |
1328 | case 4: |
1340 | /* use value density */ |
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1341 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
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1342 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1329 | pick_up (op, tmp); |
1343 | pick_up (op, tmp); |
1330 | break; |
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1331 | case 5: |
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1332 | pick_up (op, tmp); |
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1333 | stop = 1; |
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1334 | break; |
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1335 | case 6: |
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1336 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
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1337 | pick_up (op, tmp); |
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1338 | break; |
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1339 | |
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1340 | case 7: |
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1341 | if (tmp->type == MONEY || tmp->type == GEM) |
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1342 | pick_up (op, tmp); |
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1343 | break; |
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1344 | |
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1345 | default: |
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1346 | /* use value density */ |
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1347 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
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1348 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
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1349 | pick_up (op, tmp); |
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1350 | } |
1344 | } |
1351 | } |
1345 | } |
1352 | else |
1346 | else |
1353 | { /* old model */ |
1347 | { /* old model */ |
1354 | /* NEW pickup handling */ |
1348 | /* NEW pickup handling */ |
… | |
… | |
2126 | if (action_makes_visible (op)) |
2120 | if (action_makes_visible (op)) |
2127 | make_visible (op); |
2121 | make_visible (op); |
2128 | |
2122 | |
2129 | switch (op->contr->shoottype) |
2123 | switch (op->contr->shoottype) |
2130 | { |
2124 | { |
2131 | case range_none: |
2125 | case range_none: |
2132 | return; |
2126 | return; |
2133 | |
2127 | |
2134 | case range_bow: |
2128 | case range_bow: |
2135 | player_fire_bow (op, dir); |
2129 | player_fire_bow (op, dir); |
2136 | return; |
2130 | return; |
2137 | |
2131 | |
2138 | case range_magic: /* Casting spells */ |
2132 | case range_magic: /* Casting spells */ |
2139 | spellcost = (cast_spell (op, op, dir, op->contr->ranges[range_magic], op->contr->spellparam[0] ? op->contr->spellparam : NULL)); |
2133 | spellcost = (cast_spell (op, op, dir, op->contr->ranges[range_magic], op->contr->spellparam[0] ? op->contr->spellparam : 0)); |
2140 | return; |
2134 | return; |
2141 | |
2135 | |
2142 | case range_misc: |
2136 | case range_misc: |
2143 | fire_misc_object (op, dir); |
2137 | fire_misc_object (op, dir); |
2144 | return; |
2138 | return; |
2145 | |
2139 | |
2146 | case range_golem: /* Control summoned monsters from scrolls */ |
2140 | case range_golem: /* Control summoned monsters from scrolls */ |
2147 | if (op->contr->ranges[range_golem] == NULL || op->contr->golem_count != op->contr->ranges[range_golem]->count) |
2141 | if (op->contr->ranges[range_golem] == NULL || op->contr->golem_count != op->contr->ranges[range_golem]->count) |
2148 | { |
2142 | { |
2149 | op->contr->ranges[range_golem] = NULL; |
2143 | op->contr->ranges[range_golem] = NULL; |
2150 | op->contr->shoottype = range_none; |
2144 | op->contr->shoottype = range_none; |
2151 | op->contr->golem_count = 0; |
2145 | op->contr->golem_count = 0; |
2152 | } |
2146 | } |
2153 | else |
2147 | else |
2154 | control_golem (op->contr->ranges[range_golem], dir); |
2148 | control_golem (op->contr->ranges[range_golem], dir); |
2155 | return; |
2149 | return; |
2156 | |
2150 | |
2157 | case range_skill: |
2151 | case range_skill: |
2158 | if (!op->chosen_skill) |
2152 | if (!op->chosen_skill) |
2159 | { |
2153 | { |
2160 | if (op->type == PLAYER) |
2154 | if (op->type == PLAYER) |
2161 | new_draw_info (NDI_UNIQUE, 0, op, "You have no applicable skill to use."); |
2155 | new_draw_info (NDI_UNIQUE, 0, op, "You have no applicable skill to use."); |
2162 | return; |
2156 | return; |
2163 | } |
2157 | } |
2164 | (void) do_skill (op, op, op->chosen_skill, dir, NULL); |
2158 | (void) do_skill (op, op, op->chosen_skill, dir, NULL); |
2165 | return; |
2159 | return; |
2166 | case range_builder: |
2160 | case range_builder: |
2167 | apply_map_builder (op, dir); |
2161 | apply_map_builder (op, dir); |
2168 | return; |
2162 | return; |
2169 | default: |
2163 | default: |
2170 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal shoot type."); |
2164 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal shoot type."); |
2171 | return; |
2165 | return; |
2172 | } |
2166 | } |
2173 | } |
2167 | } |
2174 | |
2168 | |
2175 | |
2169 | |
2176 | |
2170 | |