… | |
… | |
351 | unapply = unapply_nochoice; |
351 | unapply = unapply_nochoice; |
352 | |
352 | |
353 | savebed_map = first_map_path; /* Init. respawn position */ |
353 | savebed_map = first_map_path; /* Init. respawn position */ |
354 | |
354 | |
355 | gen_sp_armour = 10; |
355 | gen_sp_armour = 10; |
356 | last_speed = -1; |
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|
357 | shoottype = range_none; |
356 | shoottype = range_none; |
358 | bowtype = bow_normal; |
357 | bowtype = bow_normal; |
359 | petmode = pet_normal; |
358 | petmode = pet_normal; |
360 | listening = 10; |
359 | listening = 10; |
361 | usekeys = containers; |
360 | usekeys = containers; |
362 | last_weapon_sp = -1; |
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|
363 | peaceful = 1; /* default peaceful */ |
361 | peaceful = 1; /* default peaceful */ |
364 | do_los = 1; |
362 | do_los = 1; |
365 | } |
363 | } |
366 | |
364 | |
367 | void |
365 | void |