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/cvs/deliantra/server/server/player.C
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Comparing deliantra/server/server/player.C (file contents):
Revision 1.188 by root, Tue Apr 22 02:46:18 2008 UTC vs.
Revision 1.189 by root, Tue Apr 22 07:01:47 2008 UTC

239 set_dragon_name (ob, abil, skin); 239 set_dragon_name (ob, abil, skin);
240 } 240 }
241 241
242 new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); 242 new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!");
243 243
244 esrv_new_player (this, ob->weight + ob->carrying); 244 esrv_new_player (this);
245 245
246 ob->update_stats (); 246 ob->update_stats ();
247 247
248 ns->floorbox_update (); 248 ns->floorbox_update ();
249 esrv_send_inventory (ob, ob); 249 esrv_send_inventory (ob, ob);
851 */ 851 */
852void 852void
853player::chargen_race_done () 853player::chargen_race_done ()
854{ 854{
855 /* this must before then initial items are given */ 855 /* this must before then initial items are given */
856 esrv_new_player (ob->contr, ob->weight + ob->carrying); 856 esrv_new_player (ob->contr);
857 857
858 treasurelist *tl = treasurelist::find ("starting_wealth"); 858 treasurelist *tl = treasurelist::find ("starting_wealth");
859 if (tl) 859 if (tl)
860 create_treasure (tl, ob, 0, 0, 0); 860 create_treasure (tl, ob, 0, 0, 0);
861 861
1792 CLEAR_FLAG (item, FLAG_ANIMATE); 1792 CLEAR_FLAG (item, FLAG_ANIMATE);
1793 item->face = item->arch->face; 1793 item->face = item->arch->face;
1794 item->set_speed (0); 1794 item->set_speed (0);
1795 } 1795 }
1796 1796
1797 if ((tmp = item->in_player ())) 1797 if (object *pl = item->visible_to ())
1798 esrv_update_item (UPD_ANIM, tmp, item); 1798 esrv_update_item (UPD_ANIM, pl, item);
1799 } 1799 }
1800 } 1800 }
1801 else if (item->type == ROD || item->type == HORN) 1801 else if (item->type == ROD || item->type == HORN)
1802 drain_rod_charge (item); 1802 drain_rod_charge (item);
1803 } 1803 }
1980 remove_door2 (door); /* remove door without violence ;-) */ 1980 remove_door2 (door); /* remove door without violence ;-) */
1981 } 1981 }
1982 1982
1983 /* Do this after we print the message */ 1983 /* Do this after we print the message */
1984 key->decrease (); /* Use up one of the keys */ 1984 key->decrease (); /* Use up one of the keys */
1985 /* Need to update the weight the container the key was in */
1986 if (container != op)
1987 esrv_update_item (UPD_WEIGHT, op, container);
1988 1985
1989 return 1; /* Nothing more to do below */ 1986 return 1; /* Nothing more to do below */
1990 } 1987 }
1991 else if (door->type == LOCKED_DOOR) 1988 else if (door->type == LOCKED_DOOR)
1992 { 1989 {
2292 return 0; 2289 return 0;
2293} 2290}
2294 2291
2295/* This goes throws the inventory and removes unpaid objects, and puts them 2292/* This goes throws the inventory and removes unpaid objects, and puts them
2296 * back in the map (location and map determined by values of env). This 2293 * back in the map (location and map determined by values of env). This
2297 * function will descend into containers. op is the object to start the search 2294 * function will descend into containers. op is the object to start the search
2298 * from. 2295 * from.
2299 */ 2296 */
2300static void 2297static void
2301drop_unpaid_items (object *op, object *env) 2298drop_unpaid_items (object *op, object *env)
2302{ 2299{
2303 while (op) 2300 while (op)
2304 { 2301 {
2305 object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ 2302 object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */
2306 2303
2307 if (QUERY_FLAG (op, FLAG_UNPAID)) 2304 if (QUERY_FLAG (op, FLAG_UNPAID))
2308 {
2309 if (env->type == PLAYER)
2310 esrv_del_item (env->contr, op->count);
2311
2312 op->insert_at (env); 2305 op->insert_at (env);
2313 }
2314 else if (op->inv) 2306 else if (op->inv)
2315 drop_unpaid_items (op->inv, env); 2307 drop_unpaid_items (op->inv, env);
2316 2308
2317 op = next; 2309 op = next;
2318 } 2310 }
3452 else 3444 else
3453 { 3445 {
3454 /* generate misc. treasure */ 3446 /* generate misc. treasure */
3455 tmp = arch_to_object (tr->item); 3447 tmp = arch_to_object (tr->item);
3456 new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); 3448 new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp));
3457 tmp = insert_ob_in_ob (tmp, who); 3449 who->insert (tmp);
3458 if (who->type == PLAYER)
3459 esrv_send_item (who, tmp);
3460 } 3450 }
3461} 3451}
3462 3452
3463/** 3453/**
3464 * Unready an object for a player. This function does nothing if the object was 3454 * Unready an object for a player. This function does nothing if the object was

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