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/cvs/deliantra/server/server/player.C
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Comparing deliantra/server/server/player.C (file contents):
Revision 1.7 by root, Sun Aug 27 16:15:13 2006 UTC vs.
Revision 1.8 by root, Sun Aug 27 17:59:26 2006 UTC

1/* 1/*
2 * static char *rcsid_player_c = 2 * static char *rcsid_player_c =
3 * "$Id: player.C,v 1.7 2006/08/27 16:15:13 root Exp $"; 3 * "$Id: player.C,v 1.8 2006/08/27 17:59:26 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
227 227
228 /* Clears basically the entire player structure except 228 /* Clears basically the entire player structure except
229 * for next and socket. 229 * for next and socket.
230 */ 230 */
231 memset (static_cast<player_memset *>(p), 0, sizeof (player_memset)); 231 memset (static_cast<player_memset *>(p), 0, sizeof (player_memset));
232 p->extendable_init (); //HACK 232 p->attachable_init (); //HACK
233 233
234 /* There are some elements we want initialized to non zero value - 234 /* There are some elements we want initialized to non zero value -
235 * we deal with that below this point. 235 * we deal with that below this point.
236 */ 236 */
237 p->party=NULL; 237 p->party=NULL;

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