… | … | ||
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272 | if (ns) | 272 | if (ns) |
273 | { | 273 | { |
274 | if (enable_save) | 274 | if (enable_save) |
275 | { | 275 | { |
276 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); | 276 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
277 | save (1); | 277 | save (true); |
278 | } | 278 | } |
279 | 279 | ||
280 | INVOKE_PLAYER (DISCONNECT, this); | 280 | INVOKE_PLAYER (DISCONNECT, this); |
281 | 281 | ||
282 | client *ns = this->ns; | 282 | client *ns = this->ns; |
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