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Comparing deliantra/server/server/player.C (file contents):
Revision 1.91 by root, Sun Jan 7 23:10:43 2007 UTC vs.
Revision 1.92 by root, Mon Jan 8 01:19:04 2007 UTC

180 180
181 players.insert (this); 181 players.insert (this);
182 ob->remove (); 182 ob->remove ();
183 ob->map = 0; 183 ob->map = 0;
184 ob->activate_recursive (); 184 ob->activate_recursive ();
185 CLEAR_FLAG (ob, FLAG_FRIENDLY);
186 add_friendly_object (ob);
185 enter_map (); 187 enter_map ();
186} 188}
187 189
188void 190void
189player::deactivate () 191player::deactivate ()
190{ 192{
191 if (!active) 193 if (!active)
192 return; 194 return;
193 195
194 terminate_all_pets (ob); 196 terminate_all_pets (ob);
197 remove_friendly_object (ob);
195 ob->deactivate_recursive (); 198 ob->deactivate_recursive ();
196 ob->remove (); 199 ob->remove ();
197 ob->map = 0; 200 ob->map = 0;
201
202 // for weird reasons, this is often "ob", keeping a circular reference
203 ranges [range_skill] = 0;
198 204
199 players.erase (this); 205 players.erase (this);
200} 206}
201 207
202// connect the player with a specific client 208// connect the player with a specific client
251 else if (tmp->arch->name == dragon_skin_force) 257 else if (tmp->arch->name == dragon_skin_force)
252 skin = tmp; 258 skin = tmp;
253 259
254 set_dragon_name (ob, abil, skin); 260 set_dragon_name (ob, abil, skin);
255 } 261 }
256
257 CLEAR_FLAG (ob, FLAG_FRIENDLY);
258 add_friendly_object (ob);
259 262
260 new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); 263 new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!");
261 264
262 esrv_new_player (this, ob->weight + ob->carrying); 265 esrv_new_player (this, ob->weight + ob->carrying);
263 266
417 object *op = NULL; 420 object *op = NULL;
418 objectlink *ol; 421 objectlink *ol;
419 unsigned lastdist; 422 unsigned lastdist;
420 rv_vector rv; 423 rv_vector rv;
421 424
422 for (ol = first_friendly_object, lastdist = 1000; ol != NULL; ol = ol->next) 425 for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next)
423 { 426 {
424 /* We should not find free objects on this friendly list, but it 427 /* We should not find free objects on this friendly list, but it
425 * does periodically happen. Given that, lets deal with it. 428 * does periodically happen. Given that, lets deal with it.
426 * While unlikely, it is possible the next object on the friendly 429 * While unlikely, it is possible the next object on the friendly
427 * list is also free, so encapsulate this in a while loop. 430 * list is also free, so encapsulate this in a while loop.
431 object *tmp = ol->ob; 434 object *tmp = ol->ob;
432 435
433 /* Can't do much more other than log the fact, because the object 436 /* Can't do much more other than log the fact, because the object
434 * itself will have been cleared. 437 * itself will have been cleared.
435 */ 438 */
436 LOG (llevDebug, "get_nearest_player: Found free/non friendly object on friendly list\n"); 439 LOG (llevDebug, "get_nearest_player: Found free/non friendly object '%s' on friendly list\n",
440 tmp->debug_desc ());
437 ol = ol->next; 441 ol = ol->next;
438 remove_friendly_object (tmp); 442 remove_friendly_object (tmp);
439 if (!ol) 443 if (!ol)
440 return op; 444 return op;
441 } 445 }
1859 { 1863 {
1860 if (op->type == PLAYER) 1864 if (op->type == PLAYER)
1861 new_draw_info (NDI_UNIQUE, 0, op, "You have no applicable skill to use."); 1865 new_draw_info (NDI_UNIQUE, 0, op, "You have no applicable skill to use.");
1862 return; 1866 return;
1863 } 1867 }
1868
1864 (void) do_skill (op, op, op->chosen_skill, dir, NULL); 1869 do_skill (op, op, op->chosen_skill, dir, NULL);
1865 return; 1870 return;
1866 case range_builder: 1871 case range_builder:
1867 apply_map_builder (op, dir); 1872 apply_map_builder (op, dir);
1868 return; 1873 return;
1869 default: 1874 default:

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