… | |
… | |
2256 | * Returns true if there are more actions we can do. |
2256 | * Returns true if there are more actions we can do. |
2257 | */ |
2257 | */ |
2258 | int |
2258 | int |
2259 | handle_newcs_player (object *op) |
2259 | handle_newcs_player (object *op) |
2260 | { |
2260 | { |
2261 | if (op->contr->hidden) |
|
|
2262 | { |
|
|
2263 | op->invisible = 1000; |
|
|
2264 | /* the socket code flashes the player visible/invisible |
|
|
2265 | * depending on the value of invisible, so we need to |
|
|
2266 | * alternate it here for it to work correctly. |
|
|
2267 | */ |
|
|
2268 | if (pticks & 2) |
|
|
2269 | op->invisible--; |
|
|
2270 | } |
|
|
2271 | else if (op->invisible && !(QUERY_FLAG (op, FLAG_MAKE_INVIS))) |
|
|
2272 | { |
|
|
2273 | op->invisible--; |
|
|
2274 | if (!op->invisible) |
|
|
2275 | { |
|
|
2276 | make_visible (op); |
|
|
2277 | new_draw_info (NDI_UNIQUE, 0, op, "Your invisibility spell runs out."); |
|
|
2278 | } |
|
|
2279 | } |
|
|
2280 | |
|
|
2281 | if (QUERY_FLAG (op, FLAG_SCARED)) |
2261 | if (QUERY_FLAG (op, FLAG_SCARED)) |
2282 | { |
2262 | { |
2283 | flee_player (op); |
2263 | flee_player (op); |
2284 | /* If player is still scared, that is his action for this tick */ |
2264 | /* If player is still scared, that is his action for this tick */ |
2285 | if (QUERY_FLAG (op, FLAG_SCARED)) |
2265 | if (QUERY_FLAG (op, FLAG_SCARED)) |
… | |
… | |
2438 | int rate_sp = 2500; |
2418 | int rate_sp = 2500; |
2439 | int rate_grace = 2000; |
2419 | int rate_grace = 2000; |
2440 | const int max_hp = 1; |
2420 | const int max_hp = 1; |
2441 | const int max_sp = 1; |
2421 | const int max_sp = 1; |
2442 | const int max_grace = 1; |
2422 | const int max_grace = 1; |
|
|
2423 | |
|
|
2424 | if (op->contr->hidden) |
|
|
2425 | { |
|
|
2426 | op->invisible = 1000; |
|
|
2427 | /* the socket code flashes the player visible/invisible |
|
|
2428 | * depending on the value of invisible, so we need to |
|
|
2429 | * alternate it here for it to work correctly. |
|
|
2430 | */ |
|
|
2431 | if (pticks & 2) |
|
|
2432 | op->invisible--; |
|
|
2433 | } |
|
|
2434 | else if (op->invisible && !(QUERY_FLAG (op, FLAG_MAKE_INVIS))) |
|
|
2435 | { |
|
|
2436 | if (!op->invisible--) |
|
|
2437 | { |
|
|
2438 | make_visible (op); |
|
|
2439 | new_draw_info (NDI_UNIQUE, 0, op, "Your invisibility spell runs out."); |
|
|
2440 | } |
|
|
2441 | } |
2443 | |
2442 | |
2444 | if (op->contr->outputs_sync) |
2443 | if (op->contr->outputs_sync) |
2445 | { |
2444 | { |
2446 | for (i = 0; i < NUM_OUTPUT_BUFS; i++) |
2445 | for (i = 0; i < NUM_OUTPUT_BUFS; i++) |
2447 | if (op->contr->outputs[i].buf && (op->contr->outputs[i].first_update + op->contr->outputs_sync) < (uint16) pticks) |
2446 | if (op->contr->outputs[i].buf && (op->contr->outputs[i].first_update + op->contr->outputs_sync) < (uint16) pticks) |
… | |
… | |
3071 | if (op->type == PLAYER) |
3070 | if (op->type == PLAYER) |
3072 | { |
3071 | { |
3073 | op->contr->tmp_invis = 0; |
3072 | op->contr->tmp_invis = 0; |
3074 | op->contr->invis_race = 0; |
3073 | op->contr->invis_race = 0; |
3075 | } |
3074 | } |
|
|
3075 | |
3076 | update_object (op, UP_OBJ_FACE); |
3076 | update_object (op, UP_OBJ_CHANGE); |
3077 | } |
3077 | } |
3078 | |
3078 | |
3079 | int |
3079 | int |
3080 | is_true_undead (object *op) |
3080 | is_true_undead (object *op) |
3081 | { |
3081 | { |