1 | /* |
1 | /* |
2 | * static char *rcsid_player_c = |
2 | * static char *rcsid_player_c = |
3 | * "$Id: player.C,v 1.15 2006/09/04 11:08:00 root Exp $"; |
3 | * "$Id: player.C,v 1.16 2006/09/05 18:18:09 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
227 | } |
227 | } |
228 | |
228 | |
229 | /* Clears basically the entire player structure except |
229 | /* Clears basically the entire player structure except |
230 | * for next and socket. |
230 | * for next and socket. |
231 | */ |
231 | */ |
232 | memset (static_cast<player_pod *>(p), 0, sizeof (player_pod)); |
232 | p->clear (); |
233 | p->attachable_clear (); |
|
|
234 | |
233 | |
235 | /* There are some elements we want initialized to non zero value - |
234 | /* There are some elements we want initialized to non zero value - |
236 | * we deal with that below this point. |
235 | * we deal with that below this point. |
237 | */ |
236 | */ |
238 | p->party = NULL; |
237 | p->party = NULL; |