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Comparing deliantra/server/server/player.C (file contents):
Revision 1.219 by root, Sun Dec 28 10:20:29 2008 UTC vs.
Revision 1.220 by root, Sun Dec 28 16:35:32 2008 UTC

1008 CHK_PICK_PICKUP; 1008 CHK_PICK_PICKUP;
1009 1009
1010 continue; 1010 continue;
1011 } 1011 }
1012 1012
1013 /* NEW pickup handling */ 1013 /* pickup handling */
1014 if (op->contr->mode & PU_DEBUG) 1014 if (op->contr->mode & PU_DEBUG)
1015 { 1015 {
1016 /* some debugging code to figure out item information */ 1016 /* some debugging code to figure out item information */
1017 const char *str = tmp->name 1017 const char *str = tmp->name
1018 ? format ("item name: %s item type: %d weight/value: %d", 1018 ? format ("item name: %s item type: %d weight/value: %d",
1020 : format ("item name: %s item type: %d weight/value: %d", 1020 : format ("item name: %s item type: %d weight/value: %d",
1021 &tmp->arch->archname, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); 1021 &tmp->arch->archname, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))));
1022 1022
1023 new_draw_info (NDI_UNIQUE, 0, op, str); 1023 new_draw_info (NDI_UNIQUE, 0, op, str);
1024 } 1024 }
1025
1026 if (op->contr->mode & PU_INHIBIT)
1027 return 1;
1028
1029 if (!(op->contr->mode & PU_ENABLE)) // TODO: fix client
1030 return 1;
1025 1031
1026 /* philosophy: 1032 /* philosophy:
1027 * It's easy to grab an item type from a pile, as long as it's 1033 * It's easy to grab an item type from a pile, as long as it's
1028 * generic. This takes no game-time. For more detailed pickups 1034 * generic. This takes no game-time. For more detailed pickups
1029 * and selections, select-items should be used. This is a 1035 * and selections, select-items should be used. This is a
1037 /* the first two modes are exclusive: if NOTHING we return, if 1043 /* the first two modes are exclusive: if NOTHING we return, if
1038 * STOP then we stop. All the rest are applied sequentially, 1044 * STOP then we stop. All the rest are applied sequentially,
1039 * meaning if any test passes, the item gets picked up. */ 1045 * meaning if any test passes, the item gets picked up. */
1040 1046
1041 /* if mode is set to pick nothing up, return */ 1047 /* if mode is set to pick nothing up, return */
1042 if (op->contr->mode & PU_NOTHING) 1048 if (op->contr->mode == PU_NOTHING)
1043 return 1; 1049 return 1;
1044 1050
1045 /* if mode is set to stop when encountering objects, return */ 1051 /* if mode is set to stop when encountering objects, return */
1046 /* take STOP before INHIBIT since it doesn't actually pick 1052 /* take STOP before INHIBIT since it doesn't actually pick
1047 * anything up */ 1053 * anything up */

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