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/cvs/deliantra/server/server/player.C
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Comparing deliantra/server/server/player.C (file contents):
Revision 1.227 by root, Tue Jan 6 19:17:07 2009 UTC vs.
Revision 1.228 by elmex, Sun Jan 18 17:50:19 2009 UTC

673 op->destroy (); 673 op->destroy ();
674 continue; 674 continue;
675 } 675 }
676 } 676 }
677 677
678 /* This really needs to be better - we should really give 678 /* Here we remove duplicated skills (as duplicated spell objects have
679 * a substitute spellbook. The problem is that we don't really 679 * _very_ confusing effects for players), which could for instance be
680 * have a good idea what to replace it with (need something like 680 * generated by bad treasurelists. - elmex
681 * a first level treasurelist for each skill.)
682 * remove duplicate skills also
683 */ 681 */
684 if (op->type == SPELLBOOK || op->type == SKILL) 682 if (op->type == SKILL)
685 { 683 {
686 object *tmp;
687
688 for (tmp = op->below; tmp; tmp = tmp->below) 684 for (object *tmp = op->below; tmp; tmp = tmp->below)
689 if (tmp->type == op->type && tmp->name == op->name) 685 if (tmp->type == op->type && tmp->name == op->name)
690 break;
691
692 if (tmp)
693 { 686 {
694 op->destroy (); 687 op->destroy ();
688 LOG (llevError,
695 LOG (llevError, "give_initial_items: Removing duplicate object %s\n", &tmp->name); 689 "give_initial_items: Removing duplicate skill %s\n", &tmp->name);
696 continue; 690 break;
697 } 691 }
698 692
699 if (op->nrof > 1) 693 if (op->nrof > 1)
700 op->nrof = 1; 694 op->nrof = 1;
701 } 695 }
702 696

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