… | |
… | |
1879 | SET_ANIMATION (arrow, arrow->direction); |
1879 | SET_ANIMATION (arrow, arrow->direction); |
1880 | arrow->stats.sp = arrow->stats.wc; /* save original wc and dam */ |
1880 | arrow->stats.sp = arrow->stats.wc; /* save original wc and dam */ |
1881 | arrow->stats.hp = arrow->stats.dam; |
1881 | arrow->stats.hp = arrow->stats.dam; |
1882 | arrow->stats.grace = arrow->attacktype; |
1882 | arrow->stats.grace = arrow->attacktype; |
1883 | if (arrow->slaying != NULL) |
1883 | if (arrow->slaying != NULL) |
1884 | arrow->spellarg = strdup_local (arrow->slaying); |
1884 | arrow->spellarg = strdup (arrow->slaying); |
1885 | |
1885 | |
1886 | /* Note that this was different for monsters - they got their level |
1886 | /* Note that this was different for monsters - they got their level |
1887 | * added to the damage. I think the strength bonus is more proper. |
1887 | * added to the damage. I think the strength bonus is more proper. |
1888 | */ |
1888 | */ |
1889 | |
1889 | |