ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/player.C
(Generate patch)

Comparing deliantra/server/server/player.C (file contents):
Revision 1.110 by root, Mon Apr 16 06:23:43 2007 UTC vs.
Revision 1.114 by root, Wed Apr 25 18:47:51 2007 UTC

194 return; 194 return;
195 195
196 terminate_all_pets (ob); 196 terminate_all_pets (ob);
197 remove_friendly_object (ob); 197 remove_friendly_object (ob);
198 ob->deactivate_recursive (); 198 ob->deactivate_recursive ();
199
200 if (ob->map)
199 maplevel = ob->map->path; 201 maplevel = ob->map->path;
202
200 ob->remove (); 203 ob->remove ();
201 ob->map = 0; 204 ob->map = 0;
202 party = 0; 205 party = 0;
203 206
204 // for weird reasons, this is often "ob", keeping a circular reference 207 // for weird reasons, this is often "ob", keeping a circular reference
315player::player () 318player::player ()
316{ 319{
317 /* There are some elements we want initialised to non zero value - 320 /* There are some elements we want initialised to non zero value -
318 * we deal with that below this point. 321 * we deal with that below this point.
319 */ 322 */
320 outputs_sync = 6; /* Every 2 seconds */ 323 outputs_sync = 4;
321 outputs_count = 10; /* Keeps present behaviour */ 324 outputs_count = 4;
322 unapply = unapply_nochoice; 325 unapply = unapply_nochoice;
323 326
324 savebed_map = first_map_path; /* Init. respawn position */ 327 savebed_map = first_map_path; /* Init. respawn position */
325 328
326 gen_sp_armour = 10; 329 gen_sp_armour = 10;
865 * appropriate action with it (change race, or other things). 868 * appropriate action with it (change race, or other things).
866 * The function name is for historical reasons - now we have 869 * The function name is for historical reasons - now we have
867 * separate race and class; this actually changes the RACE, 870 * separate race and class; this actually changes the RACE,
868 * not the class. 871 * not the class.
869 */ 872 */
870int 873void
871key_change_class (object *op, char key) 874player::chargen_race_done ()
872{ 875{
873 int tmp_loop;
874
875 if (key == 'd' || key == 'D')
876 {
877 char buf[MAX_BUF];
878
879 /* this must before then initial items are given */ 876 /* this must before then initial items are given */
880 esrv_new_player (op->contr, op->weight + op->carrying); 877 esrv_new_player (ob->contr, ob->weight + ob->carrying);
881 878
882 treasurelist *tl = treasurelist::find ("starting_wealth"); 879 treasurelist *tl = treasurelist::find ("starting_wealth");
883 if (tl) 880 if (tl)
884 create_treasure (tl, op, 0, 0, 0); 881 create_treasure (tl, ob, 0, 0, 0);
885 882
886 INVOKE_PLAYER (BIRTH, op->contr); 883 INVOKE_PLAYER (BIRTH, ob->contr);
887 INVOKE_PLAYER (LOGIN, op->contr); 884 INVOKE_PLAYER (LOGIN, ob->contr);
888 885
889 op->contr->ns->state = ST_PLAYING; 886 ob->contr->ns->state = ST_PLAYING;
890 887
891 if (op->msg) 888 if (ob->msg)
892 op->msg = NULL; 889 ob->msg = 0;
893 890
894 /* We create this now because some of the unique maps will need it 891 /* We create this now because some of the unique maps will need it
895 * to save here. 892 * to save here.
896 */ 893 */
894 {
895 char buf[MAX_BUF];
897 sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, &op->name); 896 sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, &ob->name);
898 make_path_to_file (buf); 897 make_path_to_file (buf);
898 }
899 899
900 start_info (op); 900 start_info (ob);
901 CLEAR_FLAG (op, FLAG_WIZ); 901 CLEAR_FLAG (ob, FLAG_WIZ);
902 give_initial_items (op, op->randomitems); 902 give_initial_items (ob, ob->randomitems);
903 link_player_skills (op); 903 link_player_skills (ob);
904 esrv_send_inventory (op, op); 904 esrv_send_inventory (ob, ob);
905 op->update_stats (); 905 ob->update_stats ();
906 906
907 /* This moves the player to a different start map, if there 907 /* This moves the player to a different start map, if there
908 * is one for this race 908 * is one for this race
909 */ 909 */
910 if (*first_map_ext_path) 910 if (*first_map_ext_path)
911 { 911 {
912 object *tmp; 912 object *tmp;
913 char mapname[MAX_BUF]; 913 char mapname[MAX_BUF];
914 914
915 snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &op->arch->name); 915 snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->name);
916 tmp = object::create (); 916 tmp = object::create ();
917 EXIT_PATH (tmp) = mapname; 917 EXIT_PATH (tmp) = mapname;
918 EXIT_X (tmp) = op->x; 918 EXIT_X (tmp) = ob->x;
919 EXIT_Y (tmp) = op->y; 919 EXIT_Y (tmp) = ob->y;
920 op->enter_exit (tmp); /* we don't really care if it succeeded; 920 ob->enter_exit (tmp); /* we don't really care if it succeeded;
921 * if the map isn't there, then stay on the 921 * if the map isn't there, then stay on the
922 * default initial map */ 922 * default initial map */
923 tmp->destroy (); 923 tmp->destroy ();
924 } 924 }
925 else 925 else
926 LOG (llevDebug, "first_map_ext_path not set\n"); 926 LOG (llevDebug, "first_map_ext_path not set\n");
927}
927 928
928 return 0; 929void
929 } 930player::chargen_race_next ()
930 931{
931 /* Following actually changes the race - this is the default command 932 /* Following actually changes the race - this is the default command
932 * if we don't match with one of the options above. 933 * if we don't match with one of the options above.
933 */ 934 */
934 935
935 tmp_loop = 0; 936 do
936 while (!tmp_loop)
937 { 937 {
938 shstr name = op->name; 938 shstr name = ob->name;
939 int x = op->x, y = op->y; 939 int x = ob->x, y = ob->y;
940 940
941 op->remove_statbonus (); 941 ob->remove_statbonus ();
942 op->remove (); 942 ob->remove ();
943 op->arch = get_player_archetype (op->arch); 943 ob->arch = get_player_archetype (ob->arch);
944 op->arch->clone.copy_to (op); 944 ob->arch->clone.copy_to (ob);
945 op->instantiate (); 945 ob->instantiate ();
946 op->stats = op->contr->orig_stats; 946 ob->stats = ob->contr->orig_stats;
947 op->name = op->name_pl = name; 947 ob->name = ob->name_pl = name;
948 op->x = x; 948 ob->x = x;
949 op->y = y; 949 ob->y = y;
950 SET_ANIMATION (op, 2); /* So player faces south */ 950 SET_ANIMATION (ob, 2); /* So player faces south */
951 insert_ob_in_map (op, op->map, op, 0); 951 insert_ob_in_map (ob, ob->map, ob, 0);
952 assign (op->contr->title, op->arch->clone.name); 952 assign (ob->contr->title, ob->arch->clone.name);
953 op->add_statbonus (); 953 ob->add_statbonus ();
954 tmp_loop = allowed_class (op);
955 } 954 }
955 while (!allowed_class (ob));
956 956
957 update_object (op, UP_OBJ_FACE); 957 update_object (ob, UP_OBJ_FACE);
958 esrv_update_item (UPD_FACE, op, op); 958 esrv_update_item (UPD_FACE, ob, ob);
959 op->update_stats (); 959 ob->update_stats ();
960 op->stats.hp = op->stats.maxhp; 960 ob->stats.hp = ob->stats.maxhp;
961 op->stats.sp = op->stats.maxsp; 961 ob->stats.sp = ob->stats.maxsp;
962 op->stats.grace = 0; 962 ob->stats.grace = 0;
963
964 if (op->msg)
965 new_draw_info (NDI_BLUE, 0, op, op->msg);
966
967 send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Press any key for the next race.\nPress `d' to play this race.\n");
968 return 0;
969} 963}
970 964
971void 965void
972flee_player (object *op) 966flee_player (object *op)
973{ 967{
1836 case range_misc: 1830 case range_misc:
1837 fire_misc_object (op, dir); 1831 fire_misc_object (op, dir);
1838 return; 1832 return;
1839 1833
1840 case range_golem: /* Control summoned monsters from scrolls */ 1834 case range_golem: /* Control summoned monsters from scrolls */
1841 if (QUERY_FLAG (op->contr->ranges[range_golem], FLAG_REMOVED))
1842 {
1843 op->contr->ranges[range_golem] = 0;
1844 op->contr->shoottype = range_none;
1845 }
1846 else
1847 control_golem (op->contr->ranges[range_golem], dir); 1835 control_golem (op->contr->ranges[range_golem], dir);
1848 return; 1836 return;
1849 1837
1850 case range_skill: 1838 case range_skill:
1851 if (!op->chosen_skill) 1839 if (!op->chosen_skill)
1852 { 1840 {
1853 if (op->type == PLAYER) 1841 if (op->type == PLAYER)
1854 new_draw_info (NDI_UNIQUE, 0, op, "You have no applicable skill to use."); 1842 new_draw_info (NDI_UNIQUE, 0, op, "You have no applicable skill to use.");
1843
1855 return; 1844 return;
1856 } 1845 }
1857 1846
1858 do_skill (op, op, op->chosen_skill, dir, NULL); 1847 do_skill (op, op, op->chosen_skill, dir, NULL);
1859 return; 1848 return;
2267 op->speed_left--; 2256 op->speed_left--;
2268 return 0; 2257 return 0;
2269 } 2258 }
2270 } 2259 }
2271 2260
2272 /* I've been seeing crashes where the golem has been destroyed, but
2273 * the player object still points to the defunct golem. The code that
2274 * destroys the golem looks correct, and it doesn't always happen, so
2275 * put this in a a workaround to clean up the golem pointer.
2276 */
2277 if (op->contr->ranges[range_golem] && QUERY_FLAG (op->contr->ranges[range_golem], FLAG_REMOVED))
2278 op->contr->ranges[range_golem] = 0;
2279
2280 /* call this here - we also will call this in do_ericserver, but 2261 /* call this here - we also will call this in do_ericserver, but
2281 * the players time has been increased when doericserver has been 2262 * the players time has been increased when doericserver has been
2282 * called, so we recheck it here. 2263 * called, so we recheck it here.
2283 */ 2264 */
2284 if (op->contr->ns->handle_command ()) 2265 if (op->contr->ns->handle_command ())
2438 make_visible (op); 2419 make_visible (op);
2439 new_draw_info (NDI_UNIQUE, 0, op, "Your invisibility spell runs out."); 2420 new_draw_info (NDI_UNIQUE, 0, op, "Your invisibility spell runs out.");
2440 } 2421 }
2441 } 2422 }
2442 2423
2443 if (op->contr->outputs_sync)
2444 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
2445 if (op->contr->outputs[i].buf && (op->contr->outputs[i].first_update + op->contr->outputs_sync) < (uint16) pticks)
2446 flush_output_element (op, &op->contr->outputs[i]);
2447
2448 if (op->contr->ns->state == ST_PLAYING) 2424 if (op->contr->ns->state == ST_PLAYING)
2449 { 2425 {
2450 /* these next three if clauses make it possible to SLOW DOWN 2426 /* these next three if clauses make it possible to SLOW DOWN
2451 hp/grace/spellpoint regeneration. */ 2427 hp/grace/spellpoint regeneration. */
2452 if (op->contr->gen_hp >= 0) 2428 if (op->contr->gen_hp >= 0)
2472 gen_grace = op->stats.maxgrace; 2448 gen_grace = op->stats.maxgrace;
2473 rate_grace -= rate_grace / 2 * op->contr->gen_grace; 2449 rate_grace -= rate_grace / 2 * op->contr->gen_grace;
2474 } 2450 }
2475 2451
2476 /* Regenerate Spell Points */ 2452 /* Regenerate Spell Points */
2477 if (op->contr->ranges[range_golem] == NULL && --op->last_sp < 0) 2453 if (!op->contr->ranges[range_golem] && --op->last_sp < 0)
2478 { 2454 {
2479 gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); 2455 gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour);
2480 if (op->stats.sp < op->stats.maxsp) 2456 if (op->stats.sp < op->stats.maxsp)
2481 { 2457 {
2482 op->stats.sp++; 2458 op->stats.sp++;

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines