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868 | * appropriate action with it (change race, or other things). |
868 | * appropriate action with it (change race, or other things). |
869 | * The function name is for historical reasons - now we have |
869 | * The function name is for historical reasons - now we have |
870 | * separate race and class; this actually changes the RACE, |
870 | * separate race and class; this actually changes the RACE, |
871 | * not the class. |
871 | * not the class. |
872 | */ |
872 | */ |
873 | int |
873 | void |
874 | key_change_class (object *op, char key) |
874 | player::chargen_race_done () |
875 | { |
875 | { |
876 | int tmp_loop; |
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|
877 | |
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|
878 | if (key == 'd' || key == 'D') |
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|
879 | { |
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|
880 | char buf[MAX_BUF]; |
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|
881 | |
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|
882 | /* this must before then initial items are given */ |
876 | /* this must before then initial items are given */ |
883 | esrv_new_player (op->contr, op->weight + op->carrying); |
877 | esrv_new_player (ob->contr, ob->weight + ob->carrying); |
884 | |
878 | |
885 | treasurelist *tl = treasurelist::find ("starting_wealth"); |
879 | treasurelist *tl = treasurelist::find ("starting_wealth"); |
886 | if (tl) |
880 | if (tl) |
887 | create_treasure (tl, op, 0, 0, 0); |
881 | create_treasure (tl, ob, 0, 0, 0); |
888 | |
882 | |
889 | INVOKE_PLAYER (BIRTH, op->contr); |
883 | INVOKE_PLAYER (BIRTH, ob->contr); |
890 | INVOKE_PLAYER (LOGIN, op->contr); |
884 | INVOKE_PLAYER (LOGIN, ob->contr); |
891 | |
885 | |
892 | op->contr->ns->state = ST_PLAYING; |
886 | ob->contr->ns->state = ST_PLAYING; |
893 | |
887 | |
894 | if (op->msg) |
888 | if (ob->msg) |
895 | op->msg = NULL; |
889 | ob->msg = 0; |
896 | |
890 | |
897 | /* We create this now because some of the unique maps will need it |
891 | /* We create this now because some of the unique maps will need it |
898 | * to save here. |
892 | * to save here. |
899 | */ |
893 | */ |
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|
894 | { |
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|
895 | char buf[MAX_BUF]; |
900 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, &op->name); |
896 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, &ob->name); |
901 | make_path_to_file (buf); |
897 | make_path_to_file (buf); |
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|
898 | } |
902 | |
899 | |
903 | start_info (op); |
900 | start_info (ob); |
904 | CLEAR_FLAG (op, FLAG_WIZ); |
901 | CLEAR_FLAG (ob, FLAG_WIZ); |
905 | give_initial_items (op, op->randomitems); |
902 | give_initial_items (ob, ob->randomitems); |
906 | link_player_skills (op); |
903 | link_player_skills (ob); |
907 | esrv_send_inventory (op, op); |
904 | esrv_send_inventory (ob, ob); |
908 | op->update_stats (); |
905 | ob->update_stats (); |
909 | |
906 | |
910 | /* This moves the player to a different start map, if there |
907 | /* This moves the player to a different start map, if there |
911 | * is one for this race |
908 | * is one for this race |
912 | */ |
909 | */ |
913 | if (*first_map_ext_path) |
910 | if (*first_map_ext_path) |
914 | { |
911 | { |
915 | object *tmp; |
912 | object *tmp; |
916 | char mapname[MAX_BUF]; |
913 | char mapname[MAX_BUF]; |
917 | |
914 | |
918 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &op->arch->name); |
915 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->name); |
919 | tmp = object::create (); |
916 | tmp = object::create (); |
920 | EXIT_PATH (tmp) = mapname; |
917 | EXIT_PATH (tmp) = mapname; |
921 | EXIT_X (tmp) = op->x; |
918 | EXIT_X (tmp) = ob->x; |
922 | EXIT_Y (tmp) = op->y; |
919 | EXIT_Y (tmp) = ob->y; |
923 | op->enter_exit (tmp); /* we don't really care if it succeeded; |
920 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
924 | * if the map isn't there, then stay on the |
921 | * if the map isn't there, then stay on the |
925 | * default initial map */ |
922 | * default initial map */ |
926 | tmp->destroy (); |
923 | tmp->destroy (); |
927 | } |
924 | } |
928 | else |
925 | else |
929 | LOG (llevDebug, "first_map_ext_path not set\n"); |
926 | LOG (llevDebug, "first_map_ext_path not set\n"); |
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|
927 | } |
930 | |
928 | |
931 | return 0; |
929 | void |
932 | } |
930 | player::chargen_race_next () |
933 | |
931 | { |
934 | /* Following actually changes the race - this is the default command |
932 | /* Following actually changes the race - this is the default command |
935 | * if we don't match with one of the options above. |
933 | * if we don't match with one of the options above. |
936 | */ |
934 | */ |
937 | |
935 | |
938 | tmp_loop = 0; |
936 | do |
939 | while (!tmp_loop) |
|
|
940 | { |
937 | { |
941 | shstr name = op->name; |
938 | shstr name = ob->name; |
942 | int x = op->x, y = op->y; |
939 | int x = ob->x, y = ob->y; |
943 | |
940 | |
944 | op->remove_statbonus (); |
941 | ob->remove_statbonus (); |
945 | op->remove (); |
942 | ob->remove (); |
946 | op->arch = get_player_archetype (op->arch); |
943 | ob->arch = get_player_archetype (ob->arch); |
947 | op->arch->clone.copy_to (op); |
944 | ob->arch->clone.copy_to (ob); |
948 | op->instantiate (); |
945 | ob->instantiate (); |
949 | op->stats = op->contr->orig_stats; |
946 | ob->stats = ob->contr->orig_stats; |
950 | op->name = op->name_pl = name; |
947 | ob->name = ob->name_pl = name; |
951 | op->x = x; |
948 | ob->x = x; |
952 | op->y = y; |
949 | ob->y = y; |
953 | SET_ANIMATION (op, 2); /* So player faces south */ |
950 | SET_ANIMATION (ob, 2); /* So player faces south */ |
954 | insert_ob_in_map (op, op->map, op, 0); |
951 | insert_ob_in_map (ob, ob->map, ob, 0); |
955 | assign (op->contr->title, op->arch->clone.name); |
952 | assign (ob->contr->title, ob->arch->clone.name); |
956 | op->add_statbonus (); |
953 | ob->add_statbonus (); |
957 | tmp_loop = allowed_class (op); |
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|
958 | } |
954 | } |
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|
955 | while (!allowed_class (ob)); |
959 | |
956 | |
960 | update_object (op, UP_OBJ_FACE); |
957 | update_object (ob, UP_OBJ_FACE); |
961 | esrv_update_item (UPD_FACE, op, op); |
958 | esrv_update_item (UPD_FACE, ob, ob); |
962 | op->update_stats (); |
959 | ob->update_stats (); |
963 | op->stats.hp = op->stats.maxhp; |
960 | ob->stats.hp = ob->stats.maxhp; |
964 | op->stats.sp = op->stats.maxsp; |
961 | ob->stats.sp = ob->stats.maxsp; |
965 | op->stats.grace = 0; |
962 | ob->stats.grace = 0; |
966 | |
|
|
967 | if (op->msg) |
|
|
968 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
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|
969 | |
|
|
970 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Press any key for the next race.\nPress `d' to play this race.\n"); |
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|
971 | return 0; |
|
|
972 | } |
963 | } |
973 | |
964 | |
974 | void |
965 | void |
975 | flee_player (object *op) |
966 | flee_player (object *op) |
976 | { |
967 | { |