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/cvs/deliantra/server/server/player.C
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Comparing deliantra/server/server/player.C (file contents):
Revision 1.135 by root, Sun May 13 15:13:57 2007 UTC vs.
Revision 1.137 by root, Thu May 17 14:14:55 2007 UTC

1550 { 1550 {
1551 new_draw_info (NDI_UNIQUE, 0, op, "You can't shoot yourself!"); 1551 new_draw_info (NDI_UNIQUE, 0, op, "You can't shoot yourself!");
1552 return 0; 1552 return 0;
1553 } 1553 }
1554 1554
1555 if (player *pl = op->contr) 1555 if (op->contr)
1556 { 1556 bow = op->current_weapon;
1557 bow = pl->ranged_ob;
1558 if (!op->change_weapon (bow))
1559 return 0;
1560 }
1561 else 1557 else
1562 { 1558 {
1563 for (bow = op->inv; bow; bow = bow->below) 1559 for (bow = op->inv; bow; bow = bow->below)
1564 /* Don't check for applied - monsters don't apply bows - in that way, they 1560 /* Don't check for applied - monsters don't apply bows - in that way, they
1565 * don't need to switch back and forth between bows and weapons. 1561 * don't need to switch back and forth between bows and weapons.
1853 object *ob = pl->ranged_ob; 1849 object *ob = pl->ranged_ob;
1854 1850
1855 if (!ob) 1851 if (!ob)
1856 return; 1852 return;
1857 1853
1854 if (!op->change_weapon (ob))
1855 return;
1856
1858 switch (ob->type) 1857 switch (ob->type)
1859 { 1858 {
1860 case BOW: 1859 case BOW:
1861 player_fire_bow (op, dir); 1860 player_fire_bow (op, dir);
1862 break; 1861 break;
1868 case BUILDER: 1867 case BUILDER:
1869 apply_map_builder (op, dir); 1868 apply_map_builder (op, dir);
1870 break; 1869 break;
1871 1870
1872 case SKILL: 1871 case SKILL:
1873 case SKILL_TOOL:
1874 do_skill (op, op, ob, dir, 0); 1872 do_skill (op, op, ob, dir, 0);
1875 break; 1873 break;
1876 1874
1877 default: 1875 default:
1878 fire_misc_object (op, dir); 1876 fire_misc_object (op, dir);
2106 2104
2107 /* If the creature is a pet, push it even if the player is not 2105 /* If the creature is a pet, push it even if the player is not
2108 * peaceful. Our assumption is the creature is a pet if the 2106 * peaceful. Our assumption is the creature is a pet if the
2109 * player owns it and it is either friendly or unagressive. 2107 * player owns it and it is either friendly or unagressive.
2110 */ 2108 */
2111 if ((op->type == PLAYER) 2109 if (op->type == PLAYER
2112#if COZY_SERVER
2113 &&
2114 ((mon->owner && mon->owner->contr 2110 && ((mon->owner && mon->owner->contr
2115 && same_party (mon->owner->contr->party, op->contr->party)) || mon->owner == op) 2111 && same_party (mon->owner->contr->party, op->contr->party))
2116#else
2117 && mon->owner == op 2112 || mon->owner == op)
2118#endif
2119 && (QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY))) 2113 && (QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY)))
2120 { 2114 {
2121 /* If we're braced, we don't want to switch places with it */ 2115 /* If we're braced, we don't want to switch places with it */
2122 if (op->contr->braced) 2116 if (op->contr->braced)
2123 return; 2117 return;
2133 /* in certain circumstances, you shouldn't attack friendly 2127 /* in certain circumstances, you shouldn't attack friendly
2134 * creatures. Note that if you are braced, you can't push 2128 * creatures. Note that if you are braced, you can't push
2135 * someone, but put it inside this loop so that you won't 2129 * someone, but put it inside this loop so that you won't
2136 * attack them either. 2130 * attack them either.
2137 */ 2131 */
2138 if ((mon->type == PLAYER || mon->enemy != op) && 2132 if ((mon->type == PLAYER || mon->enemy != op)
2139 (mon->type == PLAYER || QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY)) && ( 2133 && (mon->type == PLAYER || QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY))
2140#ifdef PROHIBIT_PLAYERKILL
2141 (op->contr->peaceful 2134 && ((op->contr->peaceful
2142 || (mon->type == PLAYER 2135 || (mon->type == PLAYER && mon->contr->peaceful))
2143 && mon->contr->
2144 peaceful)) &&
2145#else
2146 op->contr->peaceful &&
2147#endif
2148 !on_battleground)) 2136 && !on_battleground))
2149 { 2137 {
2150 if (!op->contr->braced) 2138 if (!op->contr->braced)
2151 { 2139 {
2152 play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); 2140 play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER);
2153 push_ob (mon, dir, op); 2141 push_ob (mon, dir, op);
2576 } 2564 }
2577 2565
2578 /* Digestion */ 2566 /* Digestion */
2579 if (--op->last_eat < 0) 2567 if (--op->last_eat < 0)
2580 { 2568 {
2581#ifdef COZY_SERVER
2582 int dg = op->contr->digestion >= 0 && op->contr->digestion < 2 ? 2 : op->contr->digestion;
2583 int bonus = dg > 0 ? dg : 0, penalty = dg < 0 ? -dg : 0;
2584#else
2585 int bonus = op->contr->digestion > 0 ? op->contr->digestion : 0, penalty = op->contr->digestion < 0 ? -op->contr->digestion : 0; 2569 int bonus = op->contr->digestion > 0 ? op->contr->digestion : 0, penalty = op->contr->digestion < 0 ? -op->contr->digestion : 0;
2586#endif
2587 2570
2588 if (op->contr->gen_hp > 0) 2571 if (op->contr->gen_hp > 0)
2589 op->last_eat = 25 * (1 + bonus) / (op->contr->gen_hp + penalty + 1); 2572 op->last_eat = 25 * (1 + bonus) / (op->contr->gen_hp + penalty + 1);
2590 else 2573 else
2591 op->last_eat = 25 * (1 + bonus) / (penalty + 1); 2574 op->last_eat = 25 * (1 + bonus) / (penalty + 1);

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