1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <sproto.h> |
26 | #include <sproto.h> |
27 | #include <sounds.h> |
27 | #include <sounds.h> |
… | |
… | |
207 | ob->close_container (); //TODO: client-specific |
207 | ob->close_container (); //TODO: client-specific |
208 | |
208 | |
209 | ns->update_look = 0; |
209 | ns->update_look = 0; |
210 | ns->look_position = 0; |
210 | ns->look_position = 0; |
211 | |
211 | |
212 | clear_los (ob); |
212 | clear_los (this); |
213 | |
213 | |
214 | ns->reset_stats (); |
214 | ns->reset_stats (); |
215 | |
215 | |
216 | /* make sure he's a player -- needed because of class change. */ |
216 | /* make sure he's a player -- needed because of class change. */ |
217 | ob->type = PLAYER; // we are paranoid |
217 | ob->type = PLAYER; // we are paranoid |
218 | ob->race = ob->arch->clone.race; |
218 | ob->race = ob->arch->race; |
219 | |
219 | |
220 | ob->carrying = sum_weight (ob); |
220 | ob->carrying = sum_weight (ob); |
221 | link_player_skills (ob); |
221 | link_player_skills (ob); |
222 | |
222 | |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
224 | |
224 | |
225 | assign (title, ob->arch->clone.name); |
225 | assign (title, ob->arch->object::name); |
226 | |
226 | |
227 | /* if it's a dragon player, set the correct title here */ |
227 | /* if it's a dragon player, set the correct title here */ |
228 | if (is_dragon_pl (ob)) |
228 | if (is_dragon_pl (ob)) |
229 | { |
229 | { |
230 | object *tmp, *abil = 0, *skin = 0; |
230 | object *tmp, *abil = 0, *skin = 0; |
… | |
… | |
232 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
232 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
233 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
233 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
234 | |
234 | |
235 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
235 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
236 | if (tmp->type == FORCE) |
236 | if (tmp->type == FORCE) |
237 | if (tmp->arch->name == dragon_ability_force) |
237 | if (tmp->arch->archname == dragon_ability_force) |
238 | abil = tmp; |
238 | abil = tmp; |
239 | else if (tmp->arch->name == dragon_skin_force) |
239 | else if (tmp->arch->archname == dragon_skin_force) |
240 | skin = tmp; |
240 | skin = tmp; |
241 | |
241 | |
242 | set_dragon_name (ob, abil, skin); |
242 | set_dragon_name (ob, abil, skin); |
243 | } |
243 | } |
244 | |
244 | |
… | |
… | |
303 | } |
303 | } |
304 | |
304 | |
305 | if (ob) |
305 | if (ob) |
306 | ob->close_container (); //TODO: client-specific |
306 | ob->close_container (); //TODO: client-specific |
307 | |
307 | |
|
|
308 | observe = ob; |
|
|
309 | |
308 | deactivate (); |
310 | deactivate (); |
309 | } |
311 | } |
310 | |
312 | |
311 | // the need for this function can be explained |
313 | // the need for this function can be explained |
312 | // by load_object not returning the object |
314 | // by load_object not returning the object |
313 | void |
315 | void |
314 | player::set_object (object *op) |
316 | player::set_object (object *op) |
315 | { |
317 | { |
316 | ob = op; |
318 | ob = observe = op; |
317 | ob->contr = this; /* this aren't yet in archetype */ |
319 | ob->contr = this; /* this aren't yet in archetype */ |
318 | |
320 | |
319 | ob->speed = 1.0f; |
321 | ob->speed = 1.0f; |
320 | ob->speed_left = 0.5f; |
322 | ob->speed_left = 0.5f; |
321 | |
323 | |
322 | ob->direction = 5; /* So player faces south */ |
324 | ob->direction = 5; /* So player faces south */ |
|
|
325 | } |
|
|
326 | |
|
|
327 | void |
|
|
328 | player::set_observe (object *op) |
|
|
329 | { |
|
|
330 | observe = op ? op : ob; |
|
|
331 | do_los = 1; |
323 | } |
332 | } |
324 | |
333 | |
325 | player::player () |
334 | player::player () |
326 | { |
335 | { |
327 | /* There are some elements we want initialised to non zero value - |
336 | /* There are some elements we want initialised to non zero value - |
… | |
… | |
355 | if (ob) |
364 | if (ob) |
356 | { |
365 | { |
357 | ob->destroy_inv (false); |
366 | ob->destroy_inv (false); |
358 | ob->destroy (); |
367 | ob->destroy (); |
359 | } |
368 | } |
|
|
369 | |
|
|
370 | ob = observe = 0; |
360 | } |
371 | } |
361 | |
372 | |
362 | player::~player () |
373 | player::~player () |
363 | { |
374 | { |
364 | /* Clear item stack */ |
375 | /* Clear item stack */ |
… | |
… | |
391 | * Note: there MUST be at least one player archetype! |
402 | * Note: there MUST be at least one player archetype! |
392 | */ |
403 | */ |
393 | archetype * |
404 | archetype * |
394 | get_player_archetype (archetype *at) |
405 | get_player_archetype (archetype *at) |
395 | { |
406 | { |
396 | archetype *start = at; |
407 | archvec::iterator i = at ? archetypes.find (at) : archetypes.begin (); |
397 | |
408 | |
398 | for (;;) |
409 | for (;;) |
399 | { |
410 | { |
400 | if (at == NULL || at->next == NULL) |
411 | if (++i == archetypes.end ()) |
401 | at = first_archetype; |
412 | i = archetypes.begin (); |
402 | else |
413 | else if (*i == at) |
403 | at = at->next; |
414 | cleanup ("not a single player archetype found"); |
404 | |
415 | |
405 | if (at->clone.type == PLAYER) |
416 | if ((*i)->type == PLAYER) |
406 | return at; |
417 | return *i; |
407 | |
|
|
408 | if (at == start) |
|
|
409 | { |
|
|
410 | LOG (llevError, "No Player archetypes\n"); |
|
|
411 | exit (-1); |
|
|
412 | } |
|
|
413 | } |
418 | } |
414 | } |
419 | } |
415 | |
420 | |
416 | object * |
421 | object * |
417 | get_nearest_player (object *mon) |
422 | get_nearest_player (object *mon) |
… | |
… | |
907 | if (*first_map_ext_path) |
912 | if (*first_map_ext_path) |
908 | { |
913 | { |
909 | object *tmp; |
914 | object *tmp; |
910 | char mapname[MAX_BUF]; |
915 | char mapname[MAX_BUF]; |
911 | |
916 | |
912 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->name); |
917 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->archname); |
913 | tmp = object::create (); |
918 | tmp = object::create (); |
914 | EXIT_PATH (tmp) = mapname; |
919 | EXIT_PATH (tmp) = mapname; |
915 | EXIT_X (tmp) = ob->x; |
920 | EXIT_X (tmp) = ob->x; |
916 | EXIT_Y (tmp) = ob->y; |
921 | EXIT_Y (tmp) = ob->y; |
917 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
922 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
… | |
… | |
936 | int x = ob->x, y = ob->y; |
941 | int x = ob->x, y = ob->y; |
937 | |
942 | |
938 | ob->remove_statbonus (); |
943 | ob->remove_statbonus (); |
939 | ob->remove (); |
944 | ob->remove (); |
940 | ob->arch = get_player_archetype (ob->arch); |
945 | ob->arch = get_player_archetype (ob->arch); |
941 | ob->arch->clone.copy_to (ob); |
946 | ob->arch->copy_to (ob); |
942 | ob->instantiate (); |
947 | ob->instantiate (); |
943 | ob->stats = ob->contr->orig_stats; |
948 | ob->stats = ob->contr->orig_stats; |
944 | ob->name = ob->name_pl = name; |
949 | ob->name = ob->name_pl = name; |
945 | ob->x = x; |
950 | ob->x = x; |
946 | ob->y = y; |
951 | ob->y = y; |
947 | SET_ANIMATION (ob, 2); /* So player faces south */ |
952 | SET_ANIMATION (ob, 2); /* So player faces south */ |
948 | insert_ob_in_map (ob, ob->map, ob, 0); |
953 | insert_ob_in_map (ob, ob->map, ob, 0); |
949 | assign (ob->contr->title, ob->arch->clone.name); |
954 | assign (ob->contr->title, ob->arch->object::name); |
950 | ob->add_statbonus (); |
955 | ob->add_statbonus (); |
951 | } |
956 | } |
952 | while (!allowed_class (ob)); |
957 | while (!allowed_class (ob)); |
953 | |
958 | |
954 | update_object (ob, UP_OBJ_FACE); |
959 | update_object (ob, UP_OBJ_FACE); |
… | |
… | |
1099 | if (tmp->name != NULL) |
1104 | if (tmp->name != NULL) |
1100 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1105 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1101 | &tmp->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1106 | &tmp->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1102 | else |
1107 | else |
1103 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1108 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1104 | &tmp->arch->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1109 | &tmp->arch->archname, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1105 | |
1110 | |
1106 | new_draw_info (NDI_UNIQUE, 0, op, putstring); |
1111 | new_draw_info (NDI_UNIQUE, 0, op, putstring); |
1107 | } |
1112 | } |
1108 | |
1113 | |
1109 | /* philosophy: |
1114 | /* philosophy: |
… | |
… | |
1302 | /* careful: chairs and tables are weapons! */ |
1307 | /* careful: chairs and tables are weapons! */ |
1303 | if (op->contr->mode & PU_ALLWEAPON) |
1308 | if (op->contr->mode & PU_ALLWEAPON) |
1304 | { |
1309 | { |
1305 | if (tmp->type == WEAPON && tmp->name != NULL) |
1310 | if (tmp->type == WEAPON && tmp->name != NULL) |
1306 | { |
1311 | { |
1307 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->name, "table") == NULL && |
1312 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1308 | strstr (tmp->name, "chair") && strstr (tmp->arch->name, "chair") == NULL) |
1313 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1309 | { |
1314 | { |
1310 | pick_up (op, tmp); |
1315 | pick_up (op, tmp); |
1311 | continue; |
1316 | continue; |
1312 | } |
1317 | } |
1313 | } |
1318 | } |
1314 | |
1319 | |
1315 | if (tmp->type == WEAPON && tmp->name == NULL) |
1320 | if (tmp->type == WEAPON && tmp->name == NULL) |
1316 | { |
1321 | { |
1317 | if (strstr (tmp->arch->name, "table") == NULL && strstr (tmp->arch->name, "chair") == NULL) |
1322 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1318 | { |
1323 | { |
1319 | pick_up (op, tmp); |
1324 | pick_up (op, tmp); |
1320 | continue; |
1325 | continue; |
1321 | } |
1326 | } |
1322 | } |
1327 | } |
… | |
… | |
1347 | if (tmp->name != NULL) |
1352 | if (tmp->name != NULL) |
1348 | { |
1353 | { |
1349 | fprintf (stderr, "%s", tmp->name); |
1354 | fprintf (stderr, "%s", tmp->name); |
1350 | } |
1355 | } |
1351 | else |
1356 | else |
1352 | fprintf (stderr, "%s", tmp->arch->name); |
1357 | fprintf (stderr, "%s", tmp->arch->archname); |
1353 | fprintf (stderr, ",%d] = ", tmp->type); |
1358 | fprintf (stderr, ",%d] = ", tmp->type); |
1354 | fprintf (stderr, "%d\n", (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1359 | fprintf (stderr, "%d\n", (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1355 | #endif |
1360 | #endif |
1356 | continue; |
1361 | continue; |
1357 | } |
1362 | } |
… | |
… | |
1427 | else |
1432 | else |
1428 | { |
1433 | { |
1429 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++) |
1434 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++) |
1430 | { |
1435 | { |
1431 | attacktype = 1 << attacknum; |
1436 | attacktype = 1 << attacknum; |
1432 | if ((arrow->attacktype & attacktype) && (target->arch->clone.resist[attacknum]) < 0) |
1437 | if ((arrow->attacktype & attacktype) && (target->arch->resist[attacknum]) < 0) |
1433 | if (((arrow->magic + arrow->stats.dam) * (100 - target->arch->clone.resist[attacknum]) / 100) > betterby) |
1438 | if (((arrow->magic + arrow->stats.dam) * (100 - target->arch->resist[attacknum]) / 100) > betterby) |
1434 | { |
1439 | { |
1435 | tmp = arrow; |
1440 | tmp = arrow; |
1436 | betterby = (arrow->magic + arrow->stats.dam) * (100 - target->arch->clone.resist[attacknum]) / 100; |
1441 | betterby = (arrow->magic + arrow->stats.dam) * (100 - target->arch->resist[attacknum]) / 100; |
1437 | } |
1442 | } |
1438 | } |
1443 | } |
1439 | if ((2 + arrow->magic + arrow->stats.dam) > betterby) |
1444 | if ((2 + arrow->magic + arrow->stats.dam) > betterby) |
1440 | { |
1445 | { |
1441 | tmp = arrow; |
1446 | tmp = arrow; |
… | |
… | |
1800 | object *tmp; |
1805 | object *tmp; |
1801 | |
1806 | |
1802 | if (item->arch) |
1807 | if (item->arch) |
1803 | { |
1808 | { |
1804 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1809 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1805 | item->face = item->arch->clone.face; |
1810 | item->face = item->arch->face; |
1806 | item->set_speed (0); |
1811 | item->set_speed (0); |
1807 | } |
1812 | } |
1808 | |
1813 | |
1809 | if ((tmp = item->in_player ())) |
1814 | if ((tmp = item->in_player ())) |
1810 | esrv_update_item (UPD_ANIM, tmp, item); |
1815 | esrv_update_item (UPD_ANIM, tmp, item); |
… | |
… | |
3033 | } |
3038 | } |
3034 | |
3039 | |
3035 | int |
3040 | int |
3036 | is_true_undead (object *op) |
3041 | is_true_undead (object *op) |
3037 | { |
3042 | { |
3038 | if (QUERY_FLAG (&op->arch->clone, FLAG_UNDEAD)) |
3043 | if (QUERY_FLAG (op->arch, FLAG_UNDEAD)) |
3039 | return 1; |
3044 | return 1; |
3040 | |
3045 | |
3041 | return 0; |
3046 | return 0; |
3042 | } |
3047 | } |
3043 | |
3048 | |
… | |
… | |
3213 | * a blocked los square. |
3218 | * a blocked los square. |
3214 | * we use the archetype to figure out offsets. |
3219 | * we use the archetype to figure out offsets. |
3215 | */ |
3220 | */ |
3216 | while (op) |
3221 | while (op) |
3217 | { |
3222 | { |
3218 | dx = rv.distance_x + op->arch->clone.x; |
3223 | dx = rv.distance_x + op->arch->x; |
3219 | dy = rv.distance_y + op->arch->clone.y; |
3224 | dy = rv.distance_y + op->arch->y; |
3220 | |
3225 | |
3221 | /* only the viewable area the player sees is updated by LOS |
3226 | /* only the viewable area the player sees is updated by LOS |
3222 | * code, so we need to restrict ourselves to that range of values |
3227 | * code, so we need to restrict ourselves to that range of values |
3223 | * for any meaningful values. |
3228 | * for any meaningful values. |
3224 | */ |
3229 | */ |
… | |
… | |
3349 | /* LOG(llevDebug, "-> no more treasure for %s\n", change_resist_msg[atnr]); */ |
3354 | /* LOG(llevDebug, "-> no more treasure for %s\n", change_resist_msg[atnr]); */ |
3350 | return; |
3355 | return; |
3351 | } |
3356 | } |
3352 | |
3357 | |
3353 | /* everything seems okay - now bring on the gift: */ |
3358 | /* everything seems okay - now bring on the gift: */ |
3354 | item = &(tr->item->clone); |
3359 | item = tr->item; |
3355 | |
3360 | |
3356 | if (item->type == SPELL) |
3361 | if (item->type == SPELL) |
3357 | { |
3362 | { |
3358 | if (check_spell_known (who, item->name)) |
3363 | if (check_spell_known (who, item->name)) |
3359 | return; |
3364 | return; |
… | |
… | |
3419 | /* forces in the treasurelist can alter the player's stats */ |
3424 | /* forces in the treasurelist can alter the player's stats */ |
3420 | object *skin; |
3425 | object *skin; |
3421 | |
3426 | |
3422 | /* first get the dragon skin force */ |
3427 | /* first get the dragon skin force */ |
3423 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
3428 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
3424 | for (skin = who->inv; skin && !(skin->arch->name == dragon_skin_force); skin = skin->below) |
3429 | for (skin = who->inv; skin && !(skin->arch->archname == dragon_skin_force); skin = skin->below) |
3425 | ; |
3430 | ; |
3426 | |
3431 | |
3427 | if (!skin) |
3432 | if (!skin) |
3428 | return; |
3433 | return; |
3429 | |
3434 | |