1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <sproto.h> |
25 | #include <sproto.h> |
27 | #include <sounds.h> |
26 | #include <sounds.h> |
… | |
… | |
207 | ob->close_container (); //TODO: client-specific |
206 | ob->close_container (); //TODO: client-specific |
208 | |
207 | |
209 | ns->update_look = 0; |
208 | ns->update_look = 0; |
210 | ns->look_position = 0; |
209 | ns->look_position = 0; |
211 | |
210 | |
212 | clear_los (ob); |
211 | clear_los (this); |
213 | |
212 | |
214 | ns->reset_stats (); |
213 | ns->reset_stats (); |
215 | |
214 | |
216 | /* make sure he's a player -- needed because of class change. */ |
215 | /* make sure he's a player -- needed because of class change. */ |
217 | ob->type = PLAYER; // we are paranoid |
216 | ob->type = PLAYER; // we are paranoid |
218 | ob->race = ob->arch->clone.race; |
217 | ob->race = ob->arch->race; |
219 | |
218 | |
220 | ob->carrying = sum_weight (ob); |
219 | ob->carrying = sum_weight (ob); |
221 | link_player_skills (ob); |
220 | link_player_skills (ob); |
222 | |
221 | |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
222 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
224 | |
223 | |
225 | assign (title, ob->arch->clone.name); |
224 | assign (title, ob->arch->object::name); |
226 | |
225 | |
227 | /* if it's a dragon player, set the correct title here */ |
226 | /* if it's a dragon player, set the correct title here */ |
228 | if (is_dragon_pl (ob)) |
227 | if (is_dragon_pl (ob)) |
229 | { |
228 | { |
230 | object *tmp, *abil = 0, *skin = 0; |
229 | object *tmp, *abil = 0, *skin = 0; |
231 | |
230 | |
232 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
233 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
234 | |
|
|
235 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
231 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
236 | if (tmp->type == FORCE) |
232 | if (tmp->type == FORCE) |
237 | if (tmp->arch->name == dragon_ability_force) |
233 | if (tmp->arch->archname == shstr_dragon_ability_force) |
238 | abil = tmp; |
234 | abil = tmp; |
239 | else if (tmp->arch->name == dragon_skin_force) |
235 | else if (tmp->arch->archname == shstr_dragon_skin_force) |
240 | skin = tmp; |
236 | skin = tmp; |
241 | |
237 | |
242 | set_dragon_name (ob, abil, skin); |
238 | set_dragon_name (ob, abil, skin); |
243 | } |
239 | } |
244 | |
240 | |
… | |
… | |
288 | } |
284 | } |
289 | |
285 | |
290 | void |
286 | void |
291 | player::disconnect () |
287 | player::disconnect () |
292 | { |
288 | { |
|
|
289 | if (ob) |
|
|
290 | { |
|
|
291 | ob->close_container (); //TODO: client-specific |
|
|
292 | ob->drop_unpaid_items (); |
|
|
293 | } |
|
|
294 | |
293 | if (ns) |
295 | if (ns) |
294 | { |
296 | { |
295 | if (active) |
297 | if (active) |
296 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
298 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
297 | |
299 | |
… | |
… | |
300 | ns->reset_stats (); |
302 | ns->reset_stats (); |
301 | ns->pl = 0; |
303 | ns->pl = 0; |
302 | ns = 0; |
304 | ns = 0; |
303 | } |
305 | } |
304 | |
306 | |
305 | if (ob) |
307 | observe = ob; |
306 | ob->close_container (); //TODO: client-specific |
|
|
307 | |
308 | |
308 | deactivate (); |
309 | deactivate (); |
309 | } |
310 | } |
310 | |
311 | |
311 | // the need for this function can be explained |
312 | // the need for this function can be explained |
312 | // by load_object not returning the object |
313 | // by load_object not returning the object |
313 | void |
314 | void |
314 | player::set_object (object *op) |
315 | player::set_object (object *op) |
315 | { |
316 | { |
316 | ob = op; |
317 | ob = observe = op; |
317 | ob->contr = this; /* this aren't yet in archetype */ |
318 | ob->contr = this; /* this aren't yet in archetype */ |
318 | |
319 | |
319 | ob->speed = 1.0f; |
320 | ob->speed = 1.0f; |
320 | ob->speed_left = 0.5f; |
321 | ob->speed_left = 0.5f; |
321 | |
322 | |
322 | ob->direction = 5; /* So player faces south */ |
323 | ob->direction = 5; /* So player faces south */ |
|
|
324 | } |
|
|
325 | |
|
|
326 | void |
|
|
327 | player::set_observe (object *op) |
|
|
328 | { |
|
|
329 | observe = op ? op : ob; |
|
|
330 | do_los = 1; |
323 | } |
331 | } |
324 | |
332 | |
325 | player::player () |
333 | player::player () |
326 | { |
334 | { |
327 | /* There are some elements we want initialised to non zero value - |
335 | /* There are some elements we want initialised to non zero value - |
… | |
… | |
355 | if (ob) |
363 | if (ob) |
356 | { |
364 | { |
357 | ob->destroy_inv (false); |
365 | ob->destroy_inv (false); |
358 | ob->destroy (); |
366 | ob->destroy (); |
359 | } |
367 | } |
|
|
368 | |
|
|
369 | ob = observe = 0; |
360 | } |
370 | } |
361 | |
371 | |
362 | player::~player () |
372 | player::~player () |
363 | { |
373 | { |
364 | /* Clear item stack */ |
374 | /* Clear item stack */ |
… | |
… | |
391 | * Note: there MUST be at least one player archetype! |
401 | * Note: there MUST be at least one player archetype! |
392 | */ |
402 | */ |
393 | archetype * |
403 | archetype * |
394 | get_player_archetype (archetype *at) |
404 | get_player_archetype (archetype *at) |
395 | { |
405 | { |
396 | archetype *start = at; |
406 | archvec::iterator i = at ? archetypes.find (at) : archetypes.begin (); |
397 | |
407 | |
398 | for (;;) |
408 | for (;;) |
399 | { |
409 | { |
400 | if (at == NULL || at->next == NULL) |
410 | if (++i == archetypes.end ()) |
401 | at = first_archetype; |
411 | i = archetypes.begin (); |
402 | else |
412 | else if (*i == at) |
403 | at = at->next; |
413 | cleanup ("not a single player archetype found"); |
404 | |
414 | |
405 | if (at->clone.type == PLAYER) |
415 | if ((*i)->type == PLAYER) |
406 | return at; |
416 | return *i; |
407 | |
|
|
408 | if (at == start) |
|
|
409 | { |
|
|
410 | LOG (llevError, "No Player archetypes\n"); |
|
|
411 | exit (-1); |
|
|
412 | } |
|
|
413 | } |
417 | } |
414 | } |
418 | } |
415 | |
419 | |
416 | object * |
420 | object * |
417 | get_nearest_player (object *mon) |
421 | get_nearest_player (object *mon) |
… | |
… | |
421 | unsigned lastdist; |
425 | unsigned lastdist; |
422 | rv_vector rv; |
426 | rv_vector rv; |
423 | |
427 | |
424 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
428 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
425 | { |
429 | { |
426 | /* We should not find free objects on this friendly list, but it |
|
|
427 | * does periodically happen. Given that, lets deal with it. |
|
|
428 | * While unlikely, it is possible the next object on the friendly |
|
|
429 | * list is also free, so encapsulate this in a while loop. |
|
|
430 | */ |
|
|
431 | while (QUERY_FLAG (ol->ob, FLAG_FREED) || !QUERY_FLAG (ol->ob, FLAG_FRIENDLY)) |
|
|
432 | { |
|
|
433 | object *tmp = ol->ob; |
|
|
434 | |
|
|
435 | /* Can't do much more other than log the fact, because the object |
|
|
436 | * itself will have been cleared. |
|
|
437 | */ |
|
|
438 | LOG (llevDebug, "get_nearest_player: Found free/non friendly object '%s' on friendly list\n", |
|
|
439 | tmp->debug_desc ()); |
|
|
440 | ol = ol->next; |
|
|
441 | remove_friendly_object (tmp); |
|
|
442 | if (!ol) |
|
|
443 | return op; |
|
|
444 | } |
|
|
445 | |
|
|
446 | /* Remove special check for player from this. First, it looks to cause |
|
|
447 | * some crashes (ol->ob->contr not set properly?), but secondly, a more |
|
|
448 | * complicated method of state checking would be needed in any case - |
|
|
449 | * as it was, a clever player could type quit, and the function would |
|
|
450 | * skip them over while waiting for confirmation. Remove |
|
|
451 | * on_same_map check, as can_detect_enemy also does this |
|
|
452 | */ |
|
|
453 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
430 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
454 | continue; |
431 | continue; |
455 | |
432 | |
456 | if (lastdist > rv.distance) |
433 | if (lastdist > rv.distance) |
457 | { |
434 | { |
… | |
… | |
907 | if (*first_map_ext_path) |
884 | if (*first_map_ext_path) |
908 | { |
885 | { |
909 | object *tmp; |
886 | object *tmp; |
910 | char mapname[MAX_BUF]; |
887 | char mapname[MAX_BUF]; |
911 | |
888 | |
912 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->name); |
889 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->archname); |
913 | tmp = object::create (); |
890 | tmp = object::create (); |
914 | EXIT_PATH (tmp) = mapname; |
891 | EXIT_PATH (tmp) = mapname; |
915 | EXIT_X (tmp) = ob->x; |
892 | EXIT_X (tmp) = ob->x; |
916 | EXIT_Y (tmp) = ob->y; |
893 | EXIT_Y (tmp) = ob->y; |
917 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
894 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
… | |
… | |
936 | int x = ob->x, y = ob->y; |
913 | int x = ob->x, y = ob->y; |
937 | |
914 | |
938 | ob->remove_statbonus (); |
915 | ob->remove_statbonus (); |
939 | ob->remove (); |
916 | ob->remove (); |
940 | ob->arch = get_player_archetype (ob->arch); |
917 | ob->arch = get_player_archetype (ob->arch); |
941 | ob->arch->clone.copy_to (ob); |
918 | ob->arch->copy_to (ob); |
942 | ob->instantiate (); |
919 | ob->instantiate (); |
943 | ob->stats = ob->contr->orig_stats; |
920 | ob->stats = ob->contr->orig_stats; |
944 | ob->name = ob->name_pl = name; |
921 | ob->name = ob->name_pl = name; |
945 | ob->x = x; |
922 | ob->x = x; |
946 | ob->y = y; |
923 | ob->y = y; |
947 | SET_ANIMATION (ob, 2); /* So player faces south */ |
924 | SET_ANIMATION (ob, 2); /* So player faces south */ |
948 | insert_ob_in_map (ob, ob->map, ob, 0); |
925 | insert_ob_in_map (ob, ob->map, ob, 0); |
949 | assign (ob->contr->title, ob->arch->clone.name); |
926 | assign (ob->contr->title, ob->arch->object::name); |
950 | ob->add_statbonus (); |
927 | ob->add_statbonus (); |
951 | } |
928 | } |
952 | while (!allowed_class (ob)); |
929 | while (!allowed_class (ob)); |
953 | |
930 | |
954 | update_object (ob, UP_OBJ_FACE); |
931 | update_object (ob, UP_OBJ_FACE); |
… | |
… | |
1099 | if (tmp->name != NULL) |
1076 | if (tmp->name != NULL) |
1100 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1077 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1101 | &tmp->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1078 | &tmp->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1102 | else |
1079 | else |
1103 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1080 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1104 | &tmp->arch->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1081 | &tmp->arch->archname, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1105 | |
1082 | |
1106 | new_draw_info (NDI_UNIQUE, 0, op, putstring); |
1083 | new_draw_info (NDI_UNIQUE, 0, op, putstring); |
1107 | } |
1084 | } |
1108 | |
1085 | |
1109 | /* philosophy: |
1086 | /* philosophy: |
… | |
… | |
1184 | pick_up (op, tmp); |
1161 | pick_up (op, tmp); |
1185 | continue; |
1162 | continue; |
1186 | } |
1163 | } |
1187 | |
1164 | |
1188 | if (op->contr->mode & PU_READABLES) |
1165 | if (op->contr->mode & PU_READABLES) |
1189 | if (tmp->type == BOOK || tmp->type == SCROLL) |
1166 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1190 | { |
1167 | { |
1191 | pick_up (op, tmp); |
1168 | pick_up (op, tmp); |
1192 | continue; |
1169 | continue; |
1193 | } |
1170 | } |
1194 | |
1171 | |
… | |
… | |
1302 | /* careful: chairs and tables are weapons! */ |
1279 | /* careful: chairs and tables are weapons! */ |
1303 | if (op->contr->mode & PU_ALLWEAPON) |
1280 | if (op->contr->mode & PU_ALLWEAPON) |
1304 | { |
1281 | { |
1305 | if (tmp->type == WEAPON && tmp->name != NULL) |
1282 | if (tmp->type == WEAPON && tmp->name != NULL) |
1306 | { |
1283 | { |
1307 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->name, "table") == NULL && |
1284 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1308 | strstr (tmp->name, "chair") && strstr (tmp->arch->name, "chair") == NULL) |
1285 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1309 | { |
1286 | { |
1310 | pick_up (op, tmp); |
1287 | pick_up (op, tmp); |
1311 | continue; |
1288 | continue; |
1312 | } |
1289 | } |
1313 | } |
1290 | } |
1314 | |
1291 | |
1315 | if (tmp->type == WEAPON && tmp->name == NULL) |
1292 | if (tmp->type == WEAPON && tmp->name == NULL) |
1316 | { |
1293 | { |
1317 | if (strstr (tmp->arch->name, "table") == NULL && strstr (tmp->arch->name, "chair") == NULL) |
1294 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1318 | { |
1295 | { |
1319 | pick_up (op, tmp); |
1296 | pick_up (op, tmp); |
1320 | continue; |
1297 | continue; |
1321 | } |
1298 | } |
1322 | } |
1299 | } |
… | |
… | |
1347 | if (tmp->name != NULL) |
1324 | if (tmp->name != NULL) |
1348 | { |
1325 | { |
1349 | fprintf (stderr, "%s", tmp->name); |
1326 | fprintf (stderr, "%s", tmp->name); |
1350 | } |
1327 | } |
1351 | else |
1328 | else |
1352 | fprintf (stderr, "%s", tmp->arch->name); |
1329 | fprintf (stderr, "%s", tmp->arch->archname); |
1353 | fprintf (stderr, ",%d] = ", tmp->type); |
1330 | fprintf (stderr, ",%d] = ", tmp->type); |
1354 | fprintf (stderr, "%d\n", (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1331 | fprintf (stderr, "%d\n", (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1355 | #endif |
1332 | #endif |
1356 | continue; |
1333 | continue; |
1357 | } |
1334 | } |
… | |
… | |
1427 | else |
1404 | else |
1428 | { |
1405 | { |
1429 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++) |
1406 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++) |
1430 | { |
1407 | { |
1431 | attacktype = 1 << attacknum; |
1408 | attacktype = 1 << attacknum; |
1432 | if ((arrow->attacktype & attacktype) && (target->arch->clone.resist[attacknum]) < 0) |
1409 | if ((arrow->attacktype & attacktype) && (target->arch->resist[attacknum]) < 0) |
1433 | if (((arrow->magic + arrow->stats.dam) * (100 - target->arch->clone.resist[attacknum]) / 100) > betterby) |
1410 | if (((arrow->magic + arrow->stats.dam) * (100 - target->arch->resist[attacknum]) / 100) > betterby) |
1434 | { |
1411 | { |
1435 | tmp = arrow; |
1412 | tmp = arrow; |
1436 | betterby = (arrow->magic + arrow->stats.dam) * (100 - target->arch->clone.resist[attacknum]) / 100; |
1413 | betterby = (arrow->magic + arrow->stats.dam) * (100 - target->arch->resist[attacknum]) / 100; |
1437 | } |
1414 | } |
1438 | } |
1415 | } |
1439 | if ((2 + arrow->magic + arrow->stats.dam) > betterby) |
1416 | if ((2 + arrow->magic + arrow->stats.dam) > betterby) |
1440 | { |
1417 | { |
1441 | tmp = arrow; |
1418 | tmp = arrow; |
… | |
… | |
1679 | |
1656 | |
1680 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1657 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1681 | arrow->move_type = MOVE_FLY_LOW; |
1658 | arrow->move_type = MOVE_FLY_LOW; |
1682 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1659 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1683 | |
1660 | |
1684 | play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); |
1661 | op->play_sound (sound_find ("fire_arrow")); |
1685 | m->insert (arrow, sx, sy, op); |
1662 | m->insert (arrow, sx, sy, op); |
1686 | |
1663 | |
1687 | if (!arrow->destroyed ()) |
1664 | if (!arrow->destroyed ()) |
1688 | move_arrow (arrow); |
1665 | move_arrow (arrow); |
1689 | |
1666 | |
… | |
… | |
1767 | |
1744 | |
1768 | if (item->type == WAND) |
1745 | if (item->type == WAND) |
1769 | { |
1746 | { |
1770 | if (item->stats.food <= 0) |
1747 | if (item->stats.food <= 0) |
1771 | { |
1748 | { |
1772 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1749 | op->contr->play_sound (sound_find ("wand_poof")); |
1773 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1750 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1774 | |
1751 | |
1775 | return; |
1752 | return; |
1776 | } |
1753 | } |
1777 | } |
1754 | } |
1778 | else if (item->type == ROD || item->type == HORN) |
1755 | else if (item->type == ROD || item->type == HORN) |
1779 | { |
1756 | { |
1780 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1757 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1781 | { |
1758 | { |
1782 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1759 | op->contr->play_sound (sound_find ("wand_poof")); |
1783 | |
1760 | |
1784 | if (item->type == ROD) |
1761 | if (item->type == ROD) |
1785 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1762 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1786 | else |
1763 | else |
1787 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
1764 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
… | |
… | |
1800 | object *tmp; |
1777 | object *tmp; |
1801 | |
1778 | |
1802 | if (item->arch) |
1779 | if (item->arch) |
1803 | { |
1780 | { |
1804 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1781 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1805 | item->face = item->arch->clone.face; |
1782 | item->face = item->arch->face; |
1806 | item->set_speed (0); |
1783 | item->set_speed (0); |
1807 | } |
1784 | } |
1808 | |
1785 | |
1809 | if ((tmp = item->in_player ())) |
1786 | if ((tmp = item->in_player ())) |
1810 | esrv_update_item (UPD_ANIM, tmp, item); |
1787 | esrv_update_item (UPD_ANIM, tmp, item); |
… | |
… | |
1976 | /* If we found a key, do some extra work */ |
1953 | /* If we found a key, do some extra work */ |
1977 | if (key) |
1954 | if (key) |
1978 | { |
1955 | { |
1979 | object *container = key->env; |
1956 | object *container = key->env; |
1980 | |
1957 | |
1981 | play_sound_map (op->map, op->x, op->y, SOUND_OPEN_DOOR); |
|
|
1982 | |
|
|
1983 | if (action_makes_visible (op)) |
1958 | if (action_makes_visible (op)) |
1984 | make_visible (op); |
1959 | make_visible (op); |
1985 | |
1960 | |
1986 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1961 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1987 | spring_trap (door->inv, op); |
1962 | spring_trap (door->inv, op); |
… | |
… | |
2100 | |
2075 | |
2101 | if (op->speed_left > 0.f) |
2076 | if (op->speed_left > 0.f) |
2102 | { |
2077 | { |
2103 | --op->speed_left; |
2078 | --op->speed_left; |
2104 | |
2079 | |
2105 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2080 | op->play_sound (sound_find ("push_player")); |
2106 | push_ob (mon, dir, op); |
2081 | push_ob (mon, dir, op); |
2107 | |
2082 | |
2108 | if (op->contr->tmp_invis || op->hide) |
2083 | if (op->contr->tmp_invis || op->hide) |
2109 | make_visible (op); |
2084 | make_visible (op); |
2110 | |
2085 | |
… | |
… | |
2129 | { |
2104 | { |
2130 | --op->speed_left; |
2105 | --op->speed_left; |
2131 | |
2106 | |
2132 | if (!op->contr->braced) |
2107 | if (!op->contr->braced) |
2133 | { |
2108 | { |
2134 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2109 | op->play_sound (sound_find ("push_player")); |
2135 | push_ob (mon, dir, op); |
2110 | push_ob (mon, dir, op); |
2136 | } |
2111 | } |
2137 | else |
2112 | else |
2138 | new_draw_info (0, 0, op, "You withhold your attack"); |
2113 | new_draw_info (0, 0, op, "You withhold your attack"); |
2139 | |
2114 | |
… | |
… | |
2282 | return 0; |
2257 | return 0; |
2283 | |
2258 | |
2284 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2259 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2285 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2260 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2286 | { |
2261 | { |
2287 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2262 | op->play_sound (sound_find ("ob_evaporate")); |
2288 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2263 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2289 | |
2264 | |
2290 | if (op->contr) |
2265 | if (op->contr) |
2291 | esrv_del_item (op->contr, tmp->count); |
2266 | esrv_del_item (op->contr, tmp->count); |
2292 | |
2267 | |
… | |
… | |
2312 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2287 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2313 | * back in the map (location and map determined by values of env). This |
2288 | * back in the map (location and map determined by values of env). This |
2314 | * function will descend into containers. op is the object to start the search |
2289 | * function will descend into containers. op is the object to start the search |
2315 | * from. |
2290 | * from. |
2316 | */ |
2291 | */ |
2317 | void |
2292 | static void |
2318 | remove_unpaid_objects (object *op, object *env) |
2293 | drop_unpaid_items (object *op, object *env) |
2319 | { |
2294 | { |
2320 | while (op) |
2295 | while (op) |
2321 | { |
2296 | { |
2322 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2297 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2323 | |
2298 | |
… | |
… | |
2327 | esrv_del_item (env->contr, op->count); |
2302 | esrv_del_item (env->contr, op->count); |
2328 | |
2303 | |
2329 | op->insert_at (env); |
2304 | op->insert_at (env); |
2330 | } |
2305 | } |
2331 | else if (op->inv) |
2306 | else if (op->inv) |
2332 | remove_unpaid_objects (op->inv, env); |
2307 | drop_unpaid_items (op->inv, env); |
2333 | |
2308 | |
2334 | op = next; |
2309 | op = next; |
2335 | } |
2310 | } |
|
|
2311 | } |
|
|
2312 | |
|
|
2313 | void |
|
|
2314 | object::drop_unpaid_items () |
|
|
2315 | { |
|
|
2316 | if (!flag [FLAG_REMOVED]) |
|
|
2317 | ::drop_unpaid_items (inv, this); |
2336 | } |
2318 | } |
2337 | |
2319 | |
2338 | /* |
2320 | /* |
2339 | * Returns pointer a static string containing gravestone text |
2321 | * Returns pointer a static string containing gravestone text |
2340 | * Moved from apply.c to player.c - player.c is what |
2322 | * Moved from apply.c to player.c - player.c is what |
… | |
… | |
2435 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2417 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2436 | else |
2418 | else |
2437 | { |
2419 | { |
2438 | gen_grace = op->stats.maxgrace; |
2420 | gen_grace = op->stats.maxgrace; |
2439 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2421 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2440 | } |
|
|
2441 | |
|
|
2442 | /* Regenerate Spell Points */ |
|
|
2443 | if (!op->contr->golem && --op->last_sp < 0) |
|
|
2444 | { |
|
|
2445 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
|
|
2446 | if (op->stats.sp < op->stats.maxsp) |
|
|
2447 | { |
|
|
2448 | op->stats.sp++; |
|
|
2449 | /* dms do not consume food */ |
|
|
2450 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2451 | { |
|
|
2452 | op->stats.food--; |
|
|
2453 | if (op->contr->digestion < 0) |
|
|
2454 | op->stats.food += op->contr->digestion; |
|
|
2455 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2456 | op->stats.food = last_food; |
|
|
2457 | } |
|
|
2458 | } |
|
|
2459 | |
|
|
2460 | if (max_sp > 1) |
|
|
2461 | { |
|
|
2462 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2463 | if (over_sp > 0) |
|
|
2464 | { |
|
|
2465 | if (op->stats.sp < op->stats.maxsp) |
|
|
2466 | { |
|
|
2467 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2468 | |
|
|
2469 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2470 | op->stats.sp--; |
|
|
2471 | |
|
|
2472 | if (op->stats.sp > op->stats.maxsp) |
|
|
2473 | op->stats.sp = op->stats.maxsp; |
|
|
2474 | } |
|
|
2475 | op->last_sp = 0; |
|
|
2476 | } |
|
|
2477 | else |
|
|
2478 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2479 | } |
|
|
2480 | else |
|
|
2481 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2482 | } |
2422 | } |
2483 | |
2423 | |
2484 | /* Regenerate Grace */ |
2424 | /* Regenerate Grace */ |
2485 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2425 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2486 | if (--op->last_grace < 0) |
2426 | if (--op->last_grace < 0) |
… | |
… | |
2507 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2447 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2508 | } |
2448 | } |
2509 | /* wearing stuff doesn't detract from grace generation. */ |
2449 | /* wearing stuff doesn't detract from grace generation. */ |
2510 | } |
2450 | } |
2511 | |
2451 | |
|
|
2452 | if (op->stats.food > 0) |
|
|
2453 | { |
2512 | /* Regenerate Hit Points */ |
2454 | /* Regenerate Spell Points */ |
2513 | if (--op->last_heal < 0) |
2455 | if (!op->contr->golem && --op->last_sp < 0) |
2514 | { |
|
|
2515 | if (op->stats.hp < op->stats.maxhp) |
|
|
2516 | { |
2456 | { |
2517 | op->stats.hp++; |
2457 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
2518 | /* dms do not consume food */ |
2458 | |
2519 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2459 | if (op->stats.sp < op->stats.maxsp) |
2520 | { |
2460 | { |
|
|
2461 | op->stats.sp++; |
|
|
2462 | |
|
|
2463 | /* dms do not consume food */ |
|
|
2464 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2465 | { |
2521 | op->stats.food--; |
2466 | op->stats.food--; |
|
|
2467 | |
2522 | if (op->contr->digestion < 0) |
2468 | if (op->contr->digestion < 0) |
2523 | op->stats.food += op->contr->digestion; |
2469 | op->stats.food += op->contr->digestion; |
2524 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2470 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2525 | op->stats.food = last_food; |
2471 | op->stats.food = last_food; |
|
|
2472 | } |
2526 | } |
2473 | } |
2527 | } |
|
|
2528 | |
2474 | |
2529 | if (max_hp > 1) |
2475 | if (max_sp > 1) |
2530 | { |
|
|
2531 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2532 | if (over_hp > 0) |
|
|
2533 | { |
2476 | { |
2534 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
2477 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2478 | if (over_sp > 0) |
|
|
2479 | { |
|
|
2480 | if (op->stats.sp < op->stats.maxsp) |
|
|
2481 | { |
|
|
2482 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2483 | |
|
|
2484 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2485 | op->stats.sp--; |
|
|
2486 | |
|
|
2487 | if (op->stats.sp > op->stats.maxsp) |
|
|
2488 | op->stats.sp = op->stats.maxsp; |
|
|
2489 | } |
|
|
2490 | |
2535 | op->last_heal = 0; |
2491 | op->last_sp = 0; |
|
|
2492 | } |
|
|
2493 | else |
|
|
2494 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
2536 | } |
2495 | } |
2537 | else |
2496 | else |
|
|
2497 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2498 | } |
|
|
2499 | |
|
|
2500 | /* Regenerate Hit Points */ |
|
|
2501 | if (--op->last_heal < 0) |
|
|
2502 | { |
|
|
2503 | if (op->stats.hp < op->stats.maxhp) |
2538 | { |
2504 | { |
2539 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2505 | op->stats.hp++; |
|
|
2506 | |
|
|
2507 | /* dms do not consume food */ |
|
|
2508 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2509 | { |
|
|
2510 | op->stats.food--; |
|
|
2511 | |
|
|
2512 | if (op->contr->digestion < 0) |
|
|
2513 | op->stats.food += op->contr->digestion; |
|
|
2514 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2515 | op->stats.food = last_food; |
|
|
2516 | } |
2540 | } |
2517 | } |
|
|
2518 | |
|
|
2519 | if (max_hp > 1) |
|
|
2520 | { |
|
|
2521 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2522 | |
|
|
2523 | if (over_hp > 0) |
|
|
2524 | { |
|
|
2525 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
|
|
2526 | op->last_heal = 0; |
|
|
2527 | } |
|
|
2528 | else |
|
|
2529 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2541 | } |
2530 | } |
2542 | else |
2531 | else |
2543 | { |
|
|
2544 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2532 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2545 | } |
2533 | } |
2546 | } |
2534 | } |
2547 | |
2535 | |
2548 | /* Digestion */ |
2536 | /* Digestion */ |
2549 | if (--op->last_eat < 0) |
2537 | if (--op->last_eat < 0) |
2550 | { |
2538 | { |
2551 | int bonus = op->contr->digestion > 0 ? op->contr->digestion : 0, penalty = op->contr->digestion < 0 ? -op->contr->digestion : 0; |
2539 | int bonus = max (0, op->contr->digestion), |
|
|
2540 | penalty = max (0, -op->contr->digestion); |
2552 | |
2541 | |
2553 | if (op->contr->gen_hp > 0) |
|
|
2554 | op->last_eat = 25 * (1 + bonus) / (op->contr->gen_hp + penalty + 1); |
2542 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2555 | else |
|
|
2556 | op->last_eat = 25 * (1 + bonus) / (penalty + 1); |
|
|
2557 | |
2543 | |
2558 | /* dms do not consume food */ |
2544 | /* dms do not consume food */ |
2559 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2545 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2560 | op->stats.food--; |
2546 | op->stats.food--; |
2561 | } |
2547 | } |
… | |
… | |
2588 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2574 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2589 | manual_apply (op, flesh, 0); |
2575 | manual_apply (op, flesh, 0); |
2590 | } |
2576 | } |
2591 | } |
2577 | } |
2592 | |
2578 | |
2593 | while (op->stats.food < 0 && op->stats.hp >= 0) |
2579 | if (op->stats.food < 0) |
2594 | op->stats.food++, op->stats.hp--; |
2580 | { |
|
|
2581 | op->stats.hp += op->stats.food; |
|
|
2582 | op->stats.food = 0; |
|
|
2583 | } |
2595 | |
2584 | |
2596 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2585 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2597 | kill_player (op); |
2586 | kill_player (op); |
2598 | } |
2587 | } |
2599 | } |
2588 | } |
… | |
… | |
2621 | archetype *at; |
2610 | archetype *at; |
2622 | object *tmp; |
2611 | object *tmp; |
2623 | |
2612 | |
2624 | if (save_life (op)) |
2613 | if (save_life (op)) |
2625 | return; |
2614 | return; |
2626 | |
|
|
2627 | |
2615 | |
2628 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2616 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2629 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2617 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2630 | * Look at op_on_battleground() for more info --AndreasV |
2618 | * Look at op_on_battleground() for more info --AndreasV |
2631 | */ |
2619 | */ |
… | |
… | |
2684 | strcpy (op->contr->killer, "starvation"); |
2672 | strcpy (op->contr->killer, "starvation"); |
2685 | } |
2673 | } |
2686 | else |
2674 | else |
2687 | sprintf (buf, "%s died.", &op->name); |
2675 | sprintf (buf, "%s died.", &op->name); |
2688 | |
2676 | |
2689 | play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); |
2677 | op->contr->play_sound (sound_find ("player_dies")); |
2690 | |
2678 | |
2691 | /* save the map location for corpse, gravestone */ |
2679 | /* save the map location for corpse, gravestone */ |
2692 | x = op->x; |
2680 | x = op->x; |
2693 | y = op->y; |
2681 | y = op->y; |
2694 | map = op->map; |
2682 | map = op->map; |
… | |
… | |
2871 | |
2859 | |
2872 | /* |
2860 | /* |
2873 | * Check to see if the player has any unpaid items. If so, remove them |
2861 | * Check to see if the player has any unpaid items. If so, remove them |
2874 | * and put them back in the map. |
2862 | * and put them back in the map. |
2875 | */ |
2863 | */ |
2876 | remove_unpaid_objects (op->inv, op); |
2864 | op->drop_unpaid_items (); |
2877 | |
2865 | |
2878 | /****************************************/ |
2866 | /****************************************/ |
2879 | /* */ |
2867 | /* */ |
2880 | /* Move player to his current respawn- */ |
2868 | /* Move player to his current respawn- */ |
2881 | /* position (usually last savebed) */ |
2869 | /* position (usually last savebed) */ |
… | |
… | |
3033 | } |
3021 | } |
3034 | |
3022 | |
3035 | int |
3023 | int |
3036 | is_true_undead (object *op) |
3024 | is_true_undead (object *op) |
3037 | { |
3025 | { |
3038 | if (QUERY_FLAG (&op->arch->clone, FLAG_UNDEAD)) |
3026 | if (QUERY_FLAG (op->arch, FLAG_UNDEAD)) |
3039 | return 1; |
3027 | return 1; |
3040 | |
3028 | |
3041 | return 0; |
3029 | return 0; |
3042 | } |
3030 | } |
3043 | |
3031 | |
… | |
… | |
3213 | * a blocked los square. |
3201 | * a blocked los square. |
3214 | * we use the archetype to figure out offsets. |
3202 | * we use the archetype to figure out offsets. |
3215 | */ |
3203 | */ |
3216 | while (op) |
3204 | while (op) |
3217 | { |
3205 | { |
3218 | dx = rv.distance_x + op->arch->clone.x; |
3206 | dx = rv.distance_x + op->arch->x; |
3219 | dy = rv.distance_y + op->arch->clone.y; |
3207 | dy = rv.distance_y + op->arch->y; |
3220 | |
3208 | |
3221 | /* only the viewable area the player sees is updated by LOS |
3209 | /* only the viewable area the player sees is updated by LOS |
3222 | * code, so we need to restrict ourselves to that range of values |
3210 | * code, so we need to restrict ourselves to that range of values |
3223 | * for any meaningful values. |
3211 | * for any meaningful values. |
3224 | */ |
3212 | */ |
… | |
… | |
3349 | /* LOG(llevDebug, "-> no more treasure for %s\n", change_resist_msg[atnr]); */ |
3337 | /* LOG(llevDebug, "-> no more treasure for %s\n", change_resist_msg[atnr]); */ |
3350 | return; |
3338 | return; |
3351 | } |
3339 | } |
3352 | |
3340 | |
3353 | /* everything seems okay - now bring on the gift: */ |
3341 | /* everything seems okay - now bring on the gift: */ |
3354 | item = &(tr->item->clone); |
3342 | item = tr->item; |
3355 | |
3343 | |
3356 | if (item->type == SPELL) |
3344 | if (item->type == SPELL) |
3357 | { |
3345 | { |
3358 | if (check_spell_known (who, item->name)) |
3346 | if (check_spell_known (who, item->name)) |
3359 | return; |
3347 | return; |
… | |
… | |
3418 | { |
3406 | { |
3419 | /* forces in the treasurelist can alter the player's stats */ |
3407 | /* forces in the treasurelist can alter the player's stats */ |
3420 | object *skin; |
3408 | object *skin; |
3421 | |
3409 | |
3422 | /* first get the dragon skin force */ |
3410 | /* first get the dragon skin force */ |
3423 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
3424 | for (skin = who->inv; skin && !(skin->arch->name == dragon_skin_force); skin = skin->below) |
3411 | for (skin = who->inv; skin && !(skin->arch->archname == shstr_dragon_skin_force); skin = skin->below) |
3425 | ; |
3412 | ; |
3426 | |
3413 | |
3427 | if (!skin) |
3414 | if (!skin) |
3428 | return; |
3415 | return; |
3429 | |
3416 | |