1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <sproto.h> |
25 | #include <sproto.h> |
27 | #include <sounds.h> |
26 | #include <sounds.h> |
… | |
… | |
184 | |
183 | |
185 | if (ob->map) |
184 | if (ob->map) |
186 | maplevel = ob->map->path; |
185 | maplevel = ob->map->path; |
187 | |
186 | |
188 | ob->remove (); |
187 | ob->remove (); |
|
|
188 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
189 | ob->map = 0; |
189 | ob->map = 0; |
190 | party = 0; |
190 | party = 0; |
191 | |
191 | |
192 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
192 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
193 | |
193 | |
… | |
… | |
207 | ob->close_container (); //TODO: client-specific |
207 | ob->close_container (); //TODO: client-specific |
208 | |
208 | |
209 | ns->update_look = 0; |
209 | ns->update_look = 0; |
210 | ns->look_position = 0; |
210 | ns->look_position = 0; |
211 | |
211 | |
212 | clear_los (ob); |
212 | clear_los (this); |
213 | |
213 | |
214 | ns->reset_stats (); |
214 | ns->reset_stats (); |
215 | |
215 | |
216 | /* make sure he's a player -- needed because of class change. */ |
216 | /* make sure he's a player -- needed because of class change. */ |
217 | ob->type = PLAYER; // we are paranoid |
217 | ob->type = PLAYER; // we are paranoid |
218 | ob->race = ob->arch->clone.race; |
218 | ob->race = ob->arch->race; |
219 | |
219 | |
220 | ob->carrying = sum_weight (ob); |
220 | ob->carrying = sum_weight (ob); |
221 | link_player_skills (ob); |
221 | link_player_skills (ob); |
222 | |
222 | |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
224 | |
224 | |
225 | assign (title, ob->arch->clone.name); |
225 | assign (title, ob->arch->object::name); |
226 | |
226 | |
227 | /* if it's a dragon player, set the correct title here */ |
227 | /* if it's a dragon player, set the correct title here */ |
228 | if (is_dragon_pl (ob)) |
228 | if (is_dragon_pl (ob)) |
229 | { |
229 | { |
230 | object *tmp, *abil = 0, *skin = 0; |
230 | object *tmp, *abil = 0, *skin = 0; |
231 | |
231 | |
232 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
233 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
234 | |
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|
235 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
232 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
236 | if (tmp->type == FORCE) |
233 | if (tmp->type == FORCE) |
237 | if (tmp->arch->name == dragon_ability_force) |
234 | if (tmp->arch->archname == shstr_dragon_ability_force) |
238 | abil = tmp; |
235 | abil = tmp; |
239 | else if (tmp->arch->name == dragon_skin_force) |
236 | else if (tmp->arch->archname == shstr_dragon_skin_force) |
240 | skin = tmp; |
237 | skin = tmp; |
241 | |
238 | |
242 | set_dragon_name (ob, abil, skin); |
239 | set_dragon_name (ob, abil, skin); |
243 | } |
240 | } |
244 | |
241 | |
245 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
242 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
246 | |
243 | |
247 | esrv_new_player (this, ob->weight + ob->carrying); |
244 | esrv_new_player (this, ob->weight + ob->carrying); |
|
|
245 | |
|
|
246 | ob->update_stats (); |
|
|
247 | |
|
|
248 | ns->floorbox_update (); |
|
|
249 | esrv_send_inventory (ob, ob); |
|
|
250 | esrv_add_spells (this, 0); |
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251 | |
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|
252 | activate (); |
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253 | |
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|
254 | send_rules (ob); |
|
|
255 | send_news (ob); |
|
|
256 | display_motd (ob); |
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257 | |
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258 | INVOKE_PLAYER (CONNECT, this); |
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259 | INVOKE_PLAYER (LOGIN, this); |
|
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260 | } |
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261 | |
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262 | void |
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263 | player::disconnect () |
|
|
264 | { |
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265 | if (ob) |
|
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266 | { |
|
|
267 | ob->close_container (); //TODO: client-specific |
|
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268 | ob->drop_unpaid_items (); |
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269 | } |
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270 | |
|
|
271 | if (ns) |
|
|
272 | { |
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|
273 | if (active) |
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274 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
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275 | |
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276 | INVOKE_PLAYER (DISCONNECT, this); |
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277 | |
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278 | ns->reset_stats (); |
|
|
279 | ns->pl = 0; |
|
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280 | ns = 0; |
|
|
281 | } |
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282 | |
|
|
283 | observe = ob; |
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284 | |
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285 | deactivate (); |
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286 | } |
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287 | |
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288 | // the need for this function can be explained |
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|
289 | // by load_object not returning the object |
|
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290 | void |
|
|
291 | player::set_object (object *op) |
|
|
292 | { |
|
|
293 | ob = observe = op; |
|
|
294 | ob->contr = this; /* this aren't yet in archetype */ |
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295 | |
|
|
296 | ob->speed = 1.0f; |
|
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297 | ob->speed_left = 0.5f; |
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298 | |
|
|
299 | ob->direction = 5; /* So player faces south */ |
248 | |
300 | |
249 | ob->flag [FLAG_READY_WEAPON] = false; |
301 | ob->flag [FLAG_READY_WEAPON] = false; |
250 | ob->flag [FLAG_READY_SKILL] = false; |
302 | ob->flag [FLAG_READY_SKILL] = false; |
251 | ob->flag [FLAG_READY_BOW] = false; |
303 | ob->flag [FLAG_READY_BOW] = false; |
252 | |
304 | |
… | |
… | |
269 | combat_ob = op; |
321 | combat_ob = op; |
270 | break; |
322 | break; |
271 | } |
323 | } |
272 | |
324 | |
273 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
325 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
274 | ob->update_stats (); |
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275 | |
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276 | ns->floorbox_update (); |
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277 | esrv_send_inventory (ob, ob); |
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278 | esrv_add_spells (this, 0); |
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279 | |
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280 | activate (); |
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281 | |
|
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282 | send_rules (ob); |
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283 | send_news (ob); |
|
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284 | display_motd (ob); |
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285 | |
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286 | INVOKE_PLAYER (CONNECT, this); |
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287 | INVOKE_PLAYER (LOGIN, this); |
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288 | } |
326 | } |
289 | |
327 | |
290 | void |
328 | void |
291 | player::disconnect () |
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292 | { |
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293 | if (ns) |
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294 | { |
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295 | if (active) |
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296 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
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297 | |
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298 | INVOKE_PLAYER (DISCONNECT, this); |
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299 | |
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300 | ns->reset_stats (); |
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301 | ns->pl = 0; |
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302 | ns = 0; |
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303 | } |
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304 | |
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305 | if (ob) |
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306 | ob->close_container (); //TODO: client-specific |
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307 | |
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308 | deactivate (); |
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309 | } |
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310 | |
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311 | // the need for this function can be explained |
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312 | // by load_object not returning the object |
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313 | void |
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314 | player::set_object (object *op) |
329 | player::set_observe (object *op) |
315 | { |
330 | { |
316 | ob = op; |
331 | observe = op ? op : ob; |
317 | ob->contr = this; /* this aren't yet in archetype */ |
332 | do_los = 1; |
318 | |
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319 | ob->speed = 1.0f; |
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320 | ob->speed_left = 0.5f; |
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321 | |
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322 | ob->direction = 5; /* So player faces south */ |
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323 | } |
333 | } |
324 | |
334 | |
325 | player::player () |
335 | player::player () |
326 | { |
336 | { |
327 | /* There are some elements we want initialised to non zero value - |
337 | /* There are some elements we want initialised to non zero value - |
… | |
… | |
355 | if (ob) |
365 | if (ob) |
356 | { |
366 | { |
357 | ob->destroy_inv (false); |
367 | ob->destroy_inv (false); |
358 | ob->destroy (); |
368 | ob->destroy (); |
359 | } |
369 | } |
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370 | |
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371 | ob = observe = 0; |
360 | } |
372 | } |
361 | |
373 | |
362 | player::~player () |
374 | player::~player () |
363 | { |
375 | { |
364 | /* Clear item stack */ |
376 | /* Clear item stack */ |
… | |
… | |
391 | * Note: there MUST be at least one player archetype! |
403 | * Note: there MUST be at least one player archetype! |
392 | */ |
404 | */ |
393 | archetype * |
405 | archetype * |
394 | get_player_archetype (archetype *at) |
406 | get_player_archetype (archetype *at) |
395 | { |
407 | { |
396 | archetype *start = at; |
408 | archvec::iterator i = at ? archetypes.find (at) : archetypes.begin (); |
397 | |
409 | |
398 | for (;;) |
410 | for (;;) |
399 | { |
411 | { |
400 | if (at == NULL || at->next == NULL) |
412 | if (++i == archetypes.end ()) |
401 | at = first_archetype; |
413 | i = archetypes.begin (); |
402 | else |
414 | else if (*i == at) |
403 | at = at->next; |
415 | cleanup ("not a single player archetype found"); |
404 | |
416 | |
405 | if (at->clone.type == PLAYER) |
417 | if ((*i)->type == PLAYER) |
406 | return at; |
418 | return *i; |
407 | |
|
|
408 | if (at == start) |
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409 | { |
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410 | LOG (llevError, "No Player archetypes\n"); |
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411 | exit (-1); |
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412 | } |
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413 | } |
419 | } |
414 | } |
420 | } |
415 | |
421 | |
416 | object * |
422 | object * |
417 | get_nearest_player (object *mon) |
423 | get_nearest_player (object *mon) |
… | |
… | |
421 | unsigned lastdist; |
427 | unsigned lastdist; |
422 | rv_vector rv; |
428 | rv_vector rv; |
423 | |
429 | |
424 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
430 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
425 | { |
431 | { |
426 | /* We should not find free objects on this friendly list, but it |
|
|
427 | * does periodically happen. Given that, lets deal with it. |
|
|
428 | * While unlikely, it is possible the next object on the friendly |
|
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429 | * list is also free, so encapsulate this in a while loop. |
|
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430 | */ |
|
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431 | while (QUERY_FLAG (ol->ob, FLAG_FREED) || !QUERY_FLAG (ol->ob, FLAG_FRIENDLY)) |
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432 | { |
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433 | object *tmp = ol->ob; |
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434 | |
|
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435 | /* Can't do much more other than log the fact, because the object |
|
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436 | * itself will have been cleared. |
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437 | */ |
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438 | LOG (llevDebug, "get_nearest_player: Found free/non friendly object '%s' on friendly list\n", |
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439 | tmp->debug_desc ()); |
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440 | ol = ol->next; |
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441 | remove_friendly_object (tmp); |
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442 | if (!ol) |
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443 | return op; |
|
|
444 | } |
|
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445 | |
|
|
446 | /* Remove special check for player from this. First, it looks to cause |
|
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447 | * some crashes (ol->ob->contr not set properly?), but secondly, a more |
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448 | * complicated method of state checking would be needed in any case - |
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449 | * as it was, a clever player could type quit, and the function would |
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450 | * skip them over while waiting for confirmation. Remove |
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451 | * on_same_map check, as can_detect_enemy also does this |
|
|
452 | */ |
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453 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
432 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
454 | continue; |
433 | continue; |
455 | |
434 | |
456 | if (lastdist > rv.distance) |
435 | if (lastdist > rv.distance) |
457 | { |
436 | { |
… | |
… | |
654 | } |
633 | } |
655 | |
634 | |
656 | void |
635 | void |
657 | give_initial_items (object *pl, treasurelist * items) |
636 | give_initial_items (object *pl, treasurelist * items) |
658 | { |
637 | { |
659 | object *op, *next = NULL; |
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|
660 | |
|
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661 | if (pl->randomitems != NULL) |
638 | if (pl->randomitems) |
662 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
639 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
663 | |
640 | |
664 | for (op = pl->inv; op; op = next) |
641 | for (object *next, *op = pl->inv; op; op = next) |
665 | { |
642 | { |
666 | next = op->below; |
643 | next = op->below; |
667 | |
644 | |
668 | /* Forces get applied per default, unless they have the |
645 | /* Forces get applied per default, unless they have the |
669 | * flag "neutral" set. Sorry but I can't think of a better way |
646 | * flag "neutral" set. Sorry but I can't think of a better way |
… | |
… | |
711 | if (op->nrof > 1) |
688 | if (op->nrof > 1) |
712 | op->nrof = 1; |
689 | op->nrof = 1; |
713 | } |
690 | } |
714 | |
691 | |
715 | if (op->type == SPELLBOOK && op->inv) |
692 | if (op->type == SPELLBOOK && op->inv) |
716 | { |
|
|
717 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
693 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
718 | } |
|
|
719 | |
694 | |
720 | /* Give starting characters identified, uncursed, and undamned |
695 | /* Give starting characters identified, uncursed, and undamned |
721 | * items. Just don't identify gold or silver, or it won't be |
696 | * items. Just don't identify gold or silver, or it won't be |
722 | * merged properly. |
697 | * merged properly. |
723 | */ |
698 | */ |
… | |
… | |
853 | static void |
828 | static void |
854 | start_info (object *op) |
829 | start_info (object *op) |
855 | { |
830 | { |
856 | char buf[MAX_BUF]; |
831 | char buf[MAX_BUF]; |
857 | |
832 | |
858 | sprintf (buf, "Welcome to Crossfire v%s!", VERSION); |
833 | sprintf (buf, "Welcome to Deliantra v%s!", VERSION); |
859 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
834 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
860 | //new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help"); |
|
|
861 | //new_draw_info (NDI_UNIQUE, 0, op, " "); |
|
|
862 | } |
835 | } |
863 | |
836 | |
864 | /* This function takes the key that is passed, and does the |
837 | /* This function takes the key that is passed, and does the |
865 | * appropriate action with it (change race, or other things). |
838 | * appropriate action with it (change race, or other things). |
866 | * The function name is for historical reasons - now we have |
839 | * The function name is for historical reasons - now we have |
… | |
… | |
907 | if (*first_map_ext_path) |
880 | if (*first_map_ext_path) |
908 | { |
881 | { |
909 | object *tmp; |
882 | object *tmp; |
910 | char mapname[MAX_BUF]; |
883 | char mapname[MAX_BUF]; |
911 | |
884 | |
912 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->name); |
885 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->archname); |
913 | tmp = object::create (); |
886 | tmp = object::create (); |
914 | EXIT_PATH (tmp) = mapname; |
887 | EXIT_PATH (tmp) = mapname; |
915 | EXIT_X (tmp) = ob->x; |
888 | EXIT_X (tmp) = ob->x; |
916 | EXIT_Y (tmp) = ob->y; |
889 | EXIT_Y (tmp) = ob->y; |
917 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
890 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
… | |
… | |
936 | int x = ob->x, y = ob->y; |
909 | int x = ob->x, y = ob->y; |
937 | |
910 | |
938 | ob->remove_statbonus (); |
911 | ob->remove_statbonus (); |
939 | ob->remove (); |
912 | ob->remove (); |
940 | ob->arch = get_player_archetype (ob->arch); |
913 | ob->arch = get_player_archetype (ob->arch); |
941 | ob->arch->clone.copy_to (ob); |
914 | ob->arch->copy_to (ob); |
942 | ob->instantiate (); |
915 | ob->instantiate (); |
943 | ob->stats = ob->contr->orig_stats; |
916 | ob->stats = ob->contr->orig_stats; |
944 | ob->name = ob->name_pl = name; |
917 | ob->name = ob->name_pl = name; |
945 | ob->x = x; |
918 | ob->x = x; |
946 | ob->y = y; |
919 | ob->y = y; |
947 | SET_ANIMATION (ob, 2); /* So player faces south */ |
920 | SET_ANIMATION (ob, 2); /* So player faces south */ |
948 | insert_ob_in_map (ob, ob->map, ob, 0); |
921 | insert_ob_in_map (ob, ob->map, ob, 0); |
949 | assign (ob->contr->title, ob->arch->clone.name); |
922 | assign (ob->contr->title, ob->arch->object::name); |
950 | ob->add_statbonus (); |
923 | ob->add_statbonus (); |
951 | } |
924 | } |
952 | while (!allowed_class (ob)); |
925 | while (!allowed_class (ob)); |
953 | |
926 | |
954 | update_object (ob, UP_OBJ_FACE); |
927 | update_object (ob, UP_OBJ_FACE); |
… | |
… | |
1029 | if (op->move_type & MOVE_FLYING) |
1002 | if (op->move_type & MOVE_FLYING) |
1030 | return 1; |
1003 | return 1; |
1031 | |
1004 | |
1032 | next = op->below; |
1005 | next = op->below; |
1033 | |
1006 | |
|
|
1007 | int cnt = MAX_ITEM_PER_DROP; |
|
|
1008 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
|
|
1009 | |
1034 | /* loop while there are items on the floor that are not marked as |
1010 | /* loop while there are items on the floor that are not marked as |
1035 | * destroyed */ |
1011 | * destroyed */ |
1036 | while (next && !next->destroyed ()) |
1012 | while (next && !next->destroyed ()) |
1037 | { |
1013 | { |
1038 | tmp = next; |
1014 | tmp = next; |
1039 | next = tmp->below; |
1015 | next = tmp->below; |
1040 | |
1016 | |
|
|
1017 | if (cnt <= 0) |
|
|
1018 | { |
|
|
1019 | op->failmsg ("Couldn't pickup all items at once."); |
|
|
1020 | return 0; |
|
|
1021 | } |
|
|
1022 | |
1041 | if (op->destroyed ()) |
1023 | if (op->destroyed ()) |
1042 | return 0; |
1024 | return 0; |
1043 | |
1025 | |
1044 | if (!can_pick (op, tmp)) |
1026 | if (!can_pick (op, tmp)) |
1045 | continue; |
1027 | continue; |
1046 | |
1028 | |
1047 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1029 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1048 | { |
1030 | { |
1049 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1031 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1050 | pick_up (op, tmp); |
1032 | CHK_PICK_PICKUP; |
1051 | continue; |
1033 | continue; |
1052 | } |
1034 | } |
1053 | |
1035 | |
1054 | /* high not bit set? We're using the old autopickup model */ |
1036 | /* high not bit set? We're using the old autopickup model */ |
1055 | if (!(op->contr->mode & PU_NEWMODE)) |
1037 | if (!(op->contr->mode & PU_NEWMODE)) |
… | |
… | |
1057 | switch (op->contr->mode) |
1039 | switch (op->contr->mode) |
1058 | { |
1040 | { |
1059 | case 0: |
1041 | case 0: |
1060 | return 1; /* don't pick up */ |
1042 | return 1; /* don't pick up */ |
1061 | case 1: |
1043 | case 1: |
1062 | pick_up (op, tmp); |
1044 | CHK_PICK_PICKUP; |
1063 | return 1; |
1045 | return 1; |
1064 | case 2: |
1046 | case 2: |
1065 | pick_up (op, tmp); |
1047 | CHK_PICK_PICKUP; |
1066 | return 0; |
1048 | return 0; |
1067 | case 3: |
1049 | case 3: |
1068 | return 0; /* stop before pickup */ |
1050 | return 0; /* stop before pickup */ |
1069 | case 4: |
1051 | case 4: |
1070 | pick_up (op, tmp); |
1052 | CHK_PICK_PICKUP; |
1071 | break; |
1053 | break; |
1072 | case 5: |
1054 | case 5: |
1073 | pick_up (op, tmp); |
1055 | CHK_PICK_PICKUP; |
1074 | stop = 1; |
1056 | stop = 1; |
1075 | break; |
1057 | break; |
1076 | case 6: |
1058 | case 6: |
1077 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1059 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
1078 | pick_up (op, tmp); |
1060 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
|
|
1061 | CHK_PICK_PICKUP; |
1079 | break; |
1062 | break; |
1080 | |
1063 | |
1081 | case 7: |
1064 | case 7: |
1082 | if (tmp->type == MONEY || tmp->type == GEM) |
1065 | if (tmp->type == MONEY || tmp->type == GEM) |
1083 | pick_up (op, tmp); |
1066 | CHK_PICK_PICKUP; |
1084 | break; |
1067 | break; |
1085 | |
1068 | |
1086 | default: |
1069 | default: |
1087 | /* use value density */ |
1070 | /* use value density */ |
1088 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1071 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1089 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1072 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1090 | pick_up (op, tmp); |
1073 | CHK_PICK_PICKUP; |
1091 | } |
1074 | } |
1092 | } |
1075 | } |
1093 | else |
1076 | else |
1094 | { /* old model */ |
1077 | { /* old model */ |
1095 | /* NEW pickup handling */ |
1078 | /* NEW pickup handling */ |
… | |
… | |
1099 | if (tmp->name != NULL) |
1082 | if (tmp->name != NULL) |
1100 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1083 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1101 | &tmp->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1084 | &tmp->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1102 | else |
1085 | else |
1103 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1086 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1104 | &tmp->arch->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1087 | &tmp->arch->archname, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1105 | |
1088 | |
1106 | new_draw_info (NDI_UNIQUE, 0, op, putstring); |
1089 | new_draw_info (NDI_UNIQUE, 0, op, putstring); |
1107 | } |
1090 | } |
1108 | |
1091 | |
1109 | /* philosophy: |
1092 | /* philosophy: |
… | |
… | |
1150 | /* all food and drink if desired */ |
1133 | /* all food and drink if desired */ |
1151 | /* question: don't pick up known-poisonous stuff? */ |
1134 | /* question: don't pick up known-poisonous stuff? */ |
1152 | if (op->contr->mode & PU_FOOD) |
1135 | if (op->contr->mode & PU_FOOD) |
1153 | if (tmp->type == FOOD) |
1136 | if (tmp->type == FOOD) |
1154 | { |
1137 | { |
1155 | pick_up (op, tmp); |
1138 | CHK_PICK_PICKUP; |
1156 | continue; |
1139 | continue; |
1157 | } |
1140 | } |
1158 | |
1141 | |
1159 | if (op->contr->mode & PU_DRINK) |
1142 | if (op->contr->mode & PU_DRINK) |
1160 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1143 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1161 | { |
1144 | { |
1162 | pick_up (op, tmp); |
1145 | CHK_PICK_PICKUP; |
1163 | continue; |
1146 | continue; |
1164 | } |
1147 | } |
1165 | |
1148 | |
1166 | if (op->contr->mode & PU_POTION) |
1149 | if (op->contr->mode & PU_POTION) |
1167 | if (tmp->type == POTION) |
1150 | if (tmp->type == POTION) |
1168 | { |
1151 | { |
1169 | pick_up (op, tmp); |
1152 | CHK_PICK_PICKUP; |
1170 | continue; |
1153 | continue; |
1171 | } |
1154 | } |
1172 | |
1155 | |
1173 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1156 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1174 | if (op->contr->mode & PU_SPELLBOOK) |
1157 | if (op->contr->mode & PU_SPELLBOOK) |
1175 | if (tmp->type == SPELLBOOK) |
1158 | if (tmp->type == SPELLBOOK) |
1176 | { |
1159 | { |
1177 | pick_up (op, tmp); |
1160 | CHK_PICK_PICKUP; |
1178 | continue; |
1161 | continue; |
1179 | } |
1162 | } |
1180 | |
1163 | |
1181 | if (op->contr->mode & PU_SKILLSCROLL) |
1164 | if (op->contr->mode & PU_SKILLSCROLL) |
1182 | if (tmp->type == SKILLSCROLL) |
1165 | if (tmp->type == SKILLSCROLL) |
1183 | { |
1166 | { |
1184 | pick_up (op, tmp); |
1167 | CHK_PICK_PICKUP; |
1185 | continue; |
1168 | continue; |
1186 | } |
1169 | } |
1187 | |
1170 | |
1188 | if (op->contr->mode & PU_READABLES) |
1171 | if (op->contr->mode & PU_READABLES) |
1189 | if (tmp->type == BOOK || tmp->type == SCROLL) |
1172 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1190 | { |
1173 | { |
1191 | pick_up (op, tmp); |
1174 | CHK_PICK_PICKUP; |
1192 | continue; |
1175 | continue; |
1193 | } |
1176 | } |
1194 | |
1177 | |
1195 | /* wands/staves/rods/horns */ |
1178 | /* wands/staves/rods/horns */ |
1196 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1179 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1197 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1180 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1198 | { |
1181 | { |
1199 | pick_up (op, tmp); |
1182 | CHK_PICK_PICKUP; |
1200 | continue; |
1183 | continue; |
1201 | } |
1184 | } |
1202 | |
1185 | |
1203 | /* pick up all magical items */ |
1186 | /* pick up all magical items */ |
1204 | if (op->contr->mode & PU_MAGICAL) |
1187 | if (op->contr->mode & PU_MAGICAL) |
1205 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1188 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1206 | { |
1189 | { |
1207 | pick_up (op, tmp); |
1190 | CHK_PICK_PICKUP; |
1208 | continue; |
1191 | continue; |
1209 | } |
1192 | } |
1210 | |
1193 | |
1211 | if (op->contr->mode & PU_VALUABLES) |
1194 | if (op->contr->mode & PU_VALUABLES) |
1212 | { |
1195 | { |
1213 | if (tmp->type == MONEY || tmp->type == GEM) |
1196 | if (tmp->type == MONEY || tmp->type == GEM) |
1214 | { |
1197 | { |
1215 | pick_up (op, tmp); |
1198 | CHK_PICK_PICKUP; |
1216 | continue; |
1199 | continue; |
1217 | } |
1200 | } |
1218 | } |
1201 | } |
1219 | |
1202 | |
1220 | /* rings & amulets - talismans seems to be typed AMULET */ |
1203 | /* rings & amulets - talismans seems to be typed AMULET */ |
1221 | if (op->contr->mode & PU_JEWELS) |
1204 | if (op->contr->mode & PU_JEWELS) |
1222 | if (tmp->type == RING || tmp->type == AMULET) |
1205 | if (tmp->type == RING || tmp->type == AMULET) |
1223 | { |
1206 | { |
1224 | pick_up (op, tmp); |
1207 | CHK_PICK_PICKUP; |
1225 | continue; |
1208 | continue; |
1226 | } |
1209 | } |
1227 | |
1210 | |
1228 | /* we don't forget dragon food */ |
1211 | /* we don't forget dragon food */ |
1229 | if (op->contr->mode & PU_FLESH) |
1212 | if (op->contr->mode & PU_FLESH) |
1230 | if (tmp->type == FLESH) |
1213 | if (tmp->type == FLESH) |
1231 | { |
1214 | { |
1232 | pick_up (op, tmp); |
1215 | CHK_PICK_PICKUP; |
1233 | continue; |
1216 | continue; |
1234 | } |
1217 | } |
1235 | |
1218 | |
1236 | /* bows and arrows. Bows are good for selling! */ |
1219 | /* bows and arrows. Bows are good for selling! */ |
1237 | if (op->contr->mode & PU_BOW) |
1220 | if (op->contr->mode & PU_BOW) |
1238 | if (tmp->type == BOW) |
1221 | if (tmp->type == BOW) |
1239 | { |
1222 | { |
1240 | pick_up (op, tmp); |
1223 | CHK_PICK_PICKUP; |
1241 | continue; |
1224 | continue; |
1242 | } |
1225 | } |
1243 | |
1226 | |
1244 | if (op->contr->mode & PU_ARROW) |
1227 | if (op->contr->mode & PU_ARROW) |
1245 | if (tmp->type == ARROW) |
1228 | if (tmp->type == ARROW) |
1246 | { |
1229 | { |
1247 | pick_up (op, tmp); |
1230 | CHK_PICK_PICKUP; |
1248 | continue; |
1231 | continue; |
1249 | } |
1232 | } |
1250 | |
1233 | |
1251 | /* all kinds of armor etc. */ |
1234 | /* all kinds of armor etc. */ |
1252 | if (op->contr->mode & PU_ARMOUR) |
1235 | if (op->contr->mode & PU_ARMOUR) |
1253 | if (tmp->type == ARMOUR) |
1236 | if (tmp->type == ARMOUR) |
1254 | { |
1237 | { |
1255 | pick_up (op, tmp); |
1238 | CHK_PICK_PICKUP; |
1256 | continue; |
1239 | continue; |
1257 | } |
1240 | } |
1258 | |
1241 | |
1259 | if (op->contr->mode & PU_HELMET) |
1242 | if (op->contr->mode & PU_HELMET) |
1260 | if (tmp->type == HELMET) |
1243 | if (tmp->type == HELMET) |
1261 | { |
1244 | { |
1262 | pick_up (op, tmp); |
1245 | CHK_PICK_PICKUP; |
1263 | continue; |
1246 | continue; |
1264 | } |
1247 | } |
1265 | |
1248 | |
1266 | if (op->contr->mode & PU_SHIELD) |
1249 | if (op->contr->mode & PU_SHIELD) |
1267 | if (tmp->type == SHIELD) |
1250 | if (tmp->type == SHIELD) |
1268 | { |
1251 | { |
1269 | pick_up (op, tmp); |
1252 | CHK_PICK_PICKUP; |
1270 | continue; |
1253 | continue; |
1271 | } |
1254 | } |
1272 | |
1255 | |
1273 | if (op->contr->mode & PU_BOOTS) |
1256 | if (op->contr->mode & PU_BOOTS) |
1274 | if (tmp->type == BOOTS) |
1257 | if (tmp->type == BOOTS) |
1275 | { |
1258 | { |
1276 | pick_up (op, tmp); |
1259 | CHK_PICK_PICKUP; |
1277 | continue; |
1260 | continue; |
1278 | } |
1261 | } |
1279 | |
1262 | |
1280 | if (op->contr->mode & PU_GLOVES) |
1263 | if (op->contr->mode & PU_GLOVES) |
1281 | if (tmp->type == GLOVES) |
1264 | if (tmp->type == GLOVES) |
1282 | { |
1265 | { |
1283 | pick_up (op, tmp); |
1266 | CHK_PICK_PICKUP; |
1284 | continue; |
1267 | continue; |
1285 | } |
1268 | } |
1286 | |
1269 | |
1287 | if (op->contr->mode & PU_CLOAK) |
1270 | if (op->contr->mode & PU_CLOAK) |
1288 | if (tmp->type == CLOAK) |
1271 | if (tmp->type == CLOAK) |
1289 | { |
1272 | { |
1290 | pick_up (op, tmp); |
1273 | CHK_PICK_PICKUP; |
1291 | continue; |
1274 | continue; |
1292 | } |
1275 | } |
1293 | |
1276 | |
1294 | /* hoping to catch throwing daggers here */ |
1277 | /* hoping to catch throwing daggers here */ |
1295 | if (op->contr->mode & PU_MISSILEWEAPON) |
1278 | if (op->contr->mode & PU_MISSILEWEAPON) |
1296 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1279 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1297 | { |
1280 | { |
1298 | pick_up (op, tmp); |
1281 | CHK_PICK_PICKUP; |
1299 | continue; |
1282 | continue; |
1300 | } |
1283 | } |
1301 | |
1284 | |
1302 | /* careful: chairs and tables are weapons! */ |
1285 | /* careful: chairs and tables are weapons! */ |
1303 | if (op->contr->mode & PU_ALLWEAPON) |
1286 | if (op->contr->mode & PU_ALLWEAPON) |
1304 | { |
1287 | { |
1305 | if (tmp->type == WEAPON && tmp->name != NULL) |
1288 | if (tmp->type == WEAPON && tmp->name != NULL) |
1306 | { |
1289 | { |
1307 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->name, "table") == NULL && |
1290 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1308 | strstr (tmp->name, "chair") && strstr (tmp->arch->name, "chair") == NULL) |
1291 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1309 | { |
1292 | { |
1310 | pick_up (op, tmp); |
1293 | CHK_PICK_PICKUP; |
1311 | continue; |
1294 | continue; |
1312 | } |
1295 | } |
1313 | } |
1296 | } |
1314 | |
1297 | |
1315 | if (tmp->type == WEAPON && tmp->name == NULL) |
1298 | if (tmp->type == WEAPON && tmp->name == NULL) |
1316 | { |
1299 | { |
1317 | if (strstr (tmp->arch->name, "table") == NULL && strstr (tmp->arch->name, "chair") == NULL) |
1300 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1318 | { |
1301 | { |
1319 | pick_up (op, tmp); |
1302 | CHK_PICK_PICKUP; |
1320 | continue; |
1303 | continue; |
1321 | } |
1304 | } |
1322 | } |
1305 | } |
1323 | } |
1306 | } |
1324 | |
1307 | |
1325 | /* misc stuff that's useful */ |
1308 | /* misc stuff that's useful */ |
1326 | if (op->contr->mode & PU_KEY) |
1309 | if (op->contr->mode & PU_KEY) |
1327 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1310 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1328 | { |
1311 | { |
1329 | pick_up (op, tmp); |
1312 | CHK_PICK_PICKUP; |
1330 | continue; |
1313 | continue; |
1331 | } |
1314 | } |
1332 | |
1315 | |
1333 | /* any of the last 4 bits set means we use the ratio for value |
1316 | /* any of the last 4 bits set means we use the ratio for value |
1334 | * pickups */ |
1317 | * pickups */ |
… | |
… | |
1339 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1322 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1340 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1323 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1341 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1324 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1342 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1325 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1343 | { |
1326 | { |
1344 | pick_up (op, tmp); |
1327 | CHK_PICK_PICKUP; |
1345 | #if 0 |
1328 | #if 0 |
1346 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1329 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1347 | if (tmp->name != NULL) |
1330 | if (tmp->name != NULL) |
1348 | { |
1331 | { |
1349 | fprintf (stderr, "%s", tmp->name); |
1332 | fprintf (stderr, "%s", tmp->name); |
1350 | } |
1333 | } |
1351 | else |
1334 | else |
1352 | fprintf (stderr, "%s", tmp->arch->name); |
1335 | fprintf (stderr, "%s", tmp->arch->archname); |
1353 | fprintf (stderr, ",%d] = ", tmp->type); |
1336 | fprintf (stderr, ",%d] = ", tmp->type); |
1354 | fprintf (stderr, "%d\n", (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1337 | fprintf (stderr, "%d\n", (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1355 | #endif |
1338 | #endif |
1356 | continue; |
1339 | continue; |
1357 | } |
1340 | } |
… | |
… | |
1368 | * found object is returned. |
1351 | * found object is returned. |
1369 | */ |
1352 | */ |
1370 | object * |
1353 | object * |
1371 | find_arrow (object *op, const char *type) |
1354 | find_arrow (object *op, const char *type) |
1372 | { |
1355 | { |
1373 | object *tmp = 0; |
|
|
1374 | |
|
|
1375 | for (op = op->inv; op; op = op->below) |
1356 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1376 | if (!tmp && op->type == CONTAINER && op->race == type && QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
1377 | tmp = find_arrow (op, type); |
|
|
1378 | else if (op->type == ARROW && op->race == type) |
1357 | if (tmp->type == ARROW && !strcmp (tmp->race, type)) |
|
|
1358 | return splay (tmp); |
|
|
1359 | |
|
|
1360 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1361 | if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && !strcmp (tmp->race, type)) |
|
|
1362 | if (object *arrow = find_arrow (tmp, type)) |
|
|
1363 | { |
|
|
1364 | splay (tmp); |
1379 | return op; |
1365 | return arrow; |
|
|
1366 | } |
1380 | |
1367 | |
1381 | return tmp; |
1368 | return 0; |
1382 | } |
1369 | } |
1383 | |
1370 | |
1384 | /* |
1371 | /* |
1385 | * Similar to find_arrow, but looks for (roughly) the best arrow to use |
1372 | * Similar to find_arrow, but looks for (roughly) the best arrow to use |
1386 | * against the target. A full test is not performed, simply a basic test |
1373 | * against the target. A full test is not performed, simply a basic test |
… | |
… | |
1427 | else |
1414 | else |
1428 | { |
1415 | { |
1429 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++) |
1416 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++) |
1430 | { |
1417 | { |
1431 | attacktype = 1 << attacknum; |
1418 | attacktype = 1 << attacknum; |
1432 | if ((arrow->attacktype & attacktype) && (target->arch->clone.resist[attacknum]) < 0) |
1419 | if ((arrow->attacktype & attacktype) && (target->arch->resist[attacknum]) < 0) |
1433 | if (((arrow->magic + arrow->stats.dam) * (100 - target->arch->clone.resist[attacknum]) / 100) > betterby) |
1420 | if (((arrow->magic + arrow->stats.dam) * (100 - target->arch->resist[attacknum]) / 100) > betterby) |
1434 | { |
1421 | { |
1435 | tmp = arrow; |
1422 | tmp = arrow; |
1436 | betterby = (arrow->magic + arrow->stats.dam) * (100 - target->arch->clone.resist[attacknum]) / 100; |
1423 | betterby = (arrow->magic + arrow->stats.dam) * (100 - target->arch->resist[attacknum]) / 100; |
1437 | } |
1424 | } |
1438 | } |
1425 | } |
1439 | if ((2 + arrow->magic + arrow->stats.dam) > betterby) |
1426 | if ((2 + arrow->magic + arrow->stats.dam) > betterby) |
1440 | { |
1427 | { |
1441 | tmp = arrow; |
1428 | tmp = arrow; |
… | |
… | |
1679 | |
1666 | |
1680 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1667 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1681 | arrow->move_type = MOVE_FLY_LOW; |
1668 | arrow->move_type = MOVE_FLY_LOW; |
1682 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1669 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1683 | |
1670 | |
1684 | play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); |
1671 | op->play_sound (sound_find ("fire_arrow")); |
1685 | m->insert (arrow, sx, sy, op); |
1672 | m->insert (arrow, sx, sy, op); |
1686 | |
1673 | |
1687 | if (!arrow->destroyed ()) |
1674 | if (!arrow->destroyed ()) |
1688 | move_arrow (arrow); |
1675 | move_arrow (arrow); |
1689 | |
1676 | |
… | |
… | |
1767 | |
1754 | |
1768 | if (item->type == WAND) |
1755 | if (item->type == WAND) |
1769 | { |
1756 | { |
1770 | if (item->stats.food <= 0) |
1757 | if (item->stats.food <= 0) |
1771 | { |
1758 | { |
1772 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1759 | op->contr->play_sound (sound_find ("wand_poof")); |
1773 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1760 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1774 | |
1761 | |
1775 | return; |
1762 | return; |
1776 | } |
1763 | } |
1777 | } |
1764 | } |
1778 | else if (item->type == ROD || item->type == HORN) |
1765 | else if (item->type == ROD || item->type == HORN) |
1779 | { |
1766 | { |
1780 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1767 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1781 | { |
1768 | { |
1782 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1769 | op->contr->play_sound (sound_find ("wand_poof")); |
1783 | |
1770 | |
1784 | if (item->type == ROD) |
1771 | if (item->type == ROD) |
1785 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1772 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1786 | else |
1773 | else |
1787 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
1774 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
… | |
… | |
1800 | object *tmp; |
1787 | object *tmp; |
1801 | |
1788 | |
1802 | if (item->arch) |
1789 | if (item->arch) |
1803 | { |
1790 | { |
1804 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1791 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1805 | item->face = item->arch->clone.face; |
1792 | item->face = item->arch->face; |
1806 | item->set_speed (0); |
1793 | item->set_speed (0); |
1807 | } |
1794 | } |
1808 | |
1795 | |
1809 | if ((tmp = item->in_player ())) |
1796 | if ((tmp = item->in_player ())) |
1810 | esrv_update_item (UPD_ANIM, tmp, item); |
1797 | esrv_update_item (UPD_ANIM, tmp, item); |
… | |
… | |
1976 | /* If we found a key, do some extra work */ |
1963 | /* If we found a key, do some extra work */ |
1977 | if (key) |
1964 | if (key) |
1978 | { |
1965 | { |
1979 | object *container = key->env; |
1966 | object *container = key->env; |
1980 | |
1967 | |
1981 | play_sound_map (op->map, op->x, op->y, SOUND_OPEN_DOOR); |
|
|
1982 | |
|
|
1983 | if (action_makes_visible (op)) |
1968 | if (action_makes_visible (op)) |
1984 | make_visible (op); |
1969 | make_visible (op); |
1985 | |
1970 | |
1986 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1971 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1987 | spring_trap (door->inv, op); |
1972 | spring_trap (door->inv, op); |
1988 | |
1973 | |
1989 | if (door->type == DOOR) |
1974 | if (door->type == DOOR) |
1990 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1975 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1991 | else if (door->type == LOCKED_DOOR) |
1976 | else if (door->type == LOCKED_DOOR) |
1992 | { |
1977 | { |
1993 | new_draw_info_format (NDI_UNIQUE, NDI_BROWN, op, "You open the door with the %s", query_short_name (key)); |
1978 | op->statusmsg (format ("You open the door with the %s", query_short_name (key)), NDI_BROWN); |
1994 | remove_door2 (door); /* remove door without violence ;-) */ |
1979 | remove_door2 (door); /* remove door without violence ;-) */ |
1995 | } |
1980 | } |
1996 | |
1981 | |
1997 | /* Do this after we print the message */ |
1982 | /* Do this after we print the message */ |
1998 | decrease_ob (key); /* Use up one of the keys */ |
1983 | decrease_ob (key); /* Use up one of the keys */ |
… | |
… | |
2003 | return 1; /* Nothing more to do below */ |
1988 | return 1; /* Nothing more to do below */ |
2004 | } |
1989 | } |
2005 | else if (door->type == LOCKED_DOOR) |
1990 | else if (door->type == LOCKED_DOOR) |
2006 | { |
1991 | { |
2007 | /* Might as well return now - no other way to open this */ |
1992 | /* Might as well return now - no other way to open this */ |
2008 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, door->msg); |
1993 | op->failmsg (door->msg ? &door->msg : "Hmm, you miss the certain something to open this door..."); |
2009 | return 1; |
1994 | return 1; |
2010 | } |
1995 | } |
2011 | |
1996 | |
2012 | return 0; |
1997 | return 0; |
2013 | } |
1998 | } |
… | |
… | |
2100 | |
2085 | |
2101 | if (op->speed_left > 0.f) |
2086 | if (op->speed_left > 0.f) |
2102 | { |
2087 | { |
2103 | --op->speed_left; |
2088 | --op->speed_left; |
2104 | |
2089 | |
2105 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2090 | op->play_sound (sound_find ("push_player")); |
2106 | push_ob (mon, dir, op); |
2091 | push_ob (mon, dir, op); |
2107 | |
2092 | |
2108 | if (op->contr->tmp_invis || op->hide) |
2093 | if (op->contr->tmp_invis || op->hide) |
2109 | make_visible (op); |
2094 | make_visible (op); |
2110 | |
2095 | |
… | |
… | |
2129 | { |
2114 | { |
2130 | --op->speed_left; |
2115 | --op->speed_left; |
2131 | |
2116 | |
2132 | if (!op->contr->braced) |
2117 | if (!op->contr->braced) |
2133 | { |
2118 | { |
2134 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2119 | op->play_sound (sound_find ("push_player")); |
2135 | push_ob (mon, dir, op); |
2120 | push_ob (mon, dir, op); |
2136 | } |
2121 | } |
2137 | else |
2122 | else |
2138 | new_draw_info (0, 0, op, "You withhold your attack"); |
2123 | op->statusmsg ("You withhold your attack"); |
2139 | |
2124 | |
2140 | if (op->contr->tmp_invis || op->hide) |
2125 | if (op->contr->tmp_invis || op->hide) |
2141 | make_visible (op); |
2126 | make_visible (op); |
2142 | |
2127 | |
2143 | return true; |
2128 | return true; |
… | |
… | |
2282 | return 0; |
2267 | return 0; |
2283 | |
2268 | |
2284 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2269 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2285 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2270 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2286 | { |
2271 | { |
2287 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2272 | op->play_sound (sound_find ("ob_evaporate")); |
2288 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2273 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2289 | |
2274 | |
2290 | if (op->contr) |
2275 | if (op->contr) |
2291 | esrv_del_item (op->contr, tmp->count); |
2276 | esrv_del_item (op->contr, tmp->count); |
2292 | |
2277 | |
… | |
… | |
2312 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2297 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2313 | * back in the map (location and map determined by values of env). This |
2298 | * back in the map (location and map determined by values of env). This |
2314 | * function will descend into containers. op is the object to start the search |
2299 | * function will descend into containers. op is the object to start the search |
2315 | * from. |
2300 | * from. |
2316 | */ |
2301 | */ |
2317 | void |
2302 | static void |
2318 | remove_unpaid_objects (object *op, object *env) |
2303 | drop_unpaid_items (object *op, object *env) |
2319 | { |
2304 | { |
2320 | while (op) |
2305 | while (op) |
2321 | { |
2306 | { |
2322 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2307 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2323 | |
2308 | |
… | |
… | |
2327 | esrv_del_item (env->contr, op->count); |
2312 | esrv_del_item (env->contr, op->count); |
2328 | |
2313 | |
2329 | op->insert_at (env); |
2314 | op->insert_at (env); |
2330 | } |
2315 | } |
2331 | else if (op->inv) |
2316 | else if (op->inv) |
2332 | remove_unpaid_objects (op->inv, env); |
2317 | drop_unpaid_items (op->inv, env); |
2333 | |
2318 | |
2334 | op = next; |
2319 | op = next; |
2335 | } |
2320 | } |
|
|
2321 | } |
|
|
2322 | |
|
|
2323 | void |
|
|
2324 | object::drop_unpaid_items () |
|
|
2325 | { |
|
|
2326 | if (!flag [FLAG_REMOVED]) |
|
|
2327 | ::drop_unpaid_items (inv, this); |
2336 | } |
2328 | } |
2337 | |
2329 | |
2338 | /* |
2330 | /* |
2339 | * Returns pointer a static string containing gravestone text |
2331 | * Returns pointer a static string containing gravestone text |
2340 | * Moved from apply.c to player.c - player.c is what |
2332 | * Moved from apply.c to player.c - player.c is what |
… | |
… | |
2435 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2427 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2436 | else |
2428 | else |
2437 | { |
2429 | { |
2438 | gen_grace = op->stats.maxgrace; |
2430 | gen_grace = op->stats.maxgrace; |
2439 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2431 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2440 | } |
|
|
2441 | |
|
|
2442 | /* Regenerate Spell Points */ |
|
|
2443 | if (!op->contr->golem && --op->last_sp < 0) |
|
|
2444 | { |
|
|
2445 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
|
|
2446 | if (op->stats.sp < op->stats.maxsp) |
|
|
2447 | { |
|
|
2448 | op->stats.sp++; |
|
|
2449 | /* dms do not consume food */ |
|
|
2450 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2451 | { |
|
|
2452 | op->stats.food--; |
|
|
2453 | if (op->contr->digestion < 0) |
|
|
2454 | op->stats.food += op->contr->digestion; |
|
|
2455 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2456 | op->stats.food = last_food; |
|
|
2457 | } |
|
|
2458 | } |
|
|
2459 | |
|
|
2460 | if (max_sp > 1) |
|
|
2461 | { |
|
|
2462 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2463 | if (over_sp > 0) |
|
|
2464 | { |
|
|
2465 | if (op->stats.sp < op->stats.maxsp) |
|
|
2466 | { |
|
|
2467 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2468 | |
|
|
2469 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2470 | op->stats.sp--; |
|
|
2471 | |
|
|
2472 | if (op->stats.sp > op->stats.maxsp) |
|
|
2473 | op->stats.sp = op->stats.maxsp; |
|
|
2474 | } |
|
|
2475 | op->last_sp = 0; |
|
|
2476 | } |
|
|
2477 | else |
|
|
2478 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2479 | } |
|
|
2480 | else |
|
|
2481 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2482 | } |
2432 | } |
2483 | |
2433 | |
2484 | /* Regenerate Grace */ |
2434 | /* Regenerate Grace */ |
2485 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2435 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2486 | if (--op->last_grace < 0) |
2436 | if (--op->last_grace < 0) |
… | |
… | |
2507 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2457 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2508 | } |
2458 | } |
2509 | /* wearing stuff doesn't detract from grace generation. */ |
2459 | /* wearing stuff doesn't detract from grace generation. */ |
2510 | } |
2460 | } |
2511 | |
2461 | |
|
|
2462 | if (op->stats.food > 0) |
|
|
2463 | { |
2512 | /* Regenerate Hit Points */ |
2464 | /* Regenerate Spell Points */ |
2513 | if (--op->last_heal < 0) |
2465 | if (!op->contr->golem && --op->last_sp < 0) |
2514 | { |
|
|
2515 | if (op->stats.hp < op->stats.maxhp) |
|
|
2516 | { |
2466 | { |
2517 | op->stats.hp++; |
2467 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
2518 | /* dms do not consume food */ |
2468 | |
2519 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2469 | if (op->stats.sp < op->stats.maxsp) |
2520 | { |
2470 | { |
|
|
2471 | op->stats.sp++; |
|
|
2472 | |
|
|
2473 | /* dms do not consume food */ |
|
|
2474 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2475 | { |
2521 | op->stats.food--; |
2476 | op->stats.food--; |
|
|
2477 | |
2522 | if (op->contr->digestion < 0) |
2478 | if (op->contr->digestion < 0) |
2523 | op->stats.food += op->contr->digestion; |
2479 | op->stats.food += op->contr->digestion; |
2524 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2480 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2525 | op->stats.food = last_food; |
2481 | op->stats.food = last_food; |
|
|
2482 | } |
2526 | } |
2483 | } |
2527 | } |
|
|
2528 | |
2484 | |
2529 | if (max_hp > 1) |
2485 | if (max_sp > 1) |
2530 | { |
|
|
2531 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2532 | if (over_hp > 0) |
|
|
2533 | { |
2486 | { |
2534 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
2487 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2488 | if (over_sp > 0) |
|
|
2489 | { |
|
|
2490 | if (op->stats.sp < op->stats.maxsp) |
|
|
2491 | { |
|
|
2492 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2493 | |
|
|
2494 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2495 | op->stats.sp--; |
|
|
2496 | |
|
|
2497 | if (op->stats.sp > op->stats.maxsp) |
|
|
2498 | op->stats.sp = op->stats.maxsp; |
|
|
2499 | } |
|
|
2500 | |
2535 | op->last_heal = 0; |
2501 | op->last_sp = 0; |
|
|
2502 | } |
|
|
2503 | else |
|
|
2504 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
2536 | } |
2505 | } |
2537 | else |
2506 | else |
|
|
2507 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2508 | } |
|
|
2509 | |
|
|
2510 | /* Regenerate Hit Points */ |
|
|
2511 | if (--op->last_heal < 0) |
|
|
2512 | { |
|
|
2513 | if (op->stats.hp < op->stats.maxhp) |
2538 | { |
2514 | { |
2539 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2515 | op->stats.hp++; |
|
|
2516 | |
|
|
2517 | /* dms do not consume food */ |
|
|
2518 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2519 | { |
|
|
2520 | op->stats.food--; |
|
|
2521 | |
|
|
2522 | if (op->contr->digestion < 0) |
|
|
2523 | op->stats.food += op->contr->digestion; |
|
|
2524 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2525 | op->stats.food = last_food; |
|
|
2526 | } |
2540 | } |
2527 | } |
|
|
2528 | |
|
|
2529 | if (max_hp > 1) |
|
|
2530 | { |
|
|
2531 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2532 | |
|
|
2533 | if (over_hp > 0) |
|
|
2534 | { |
|
|
2535 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
|
|
2536 | op->last_heal = 0; |
|
|
2537 | } |
|
|
2538 | else |
|
|
2539 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2541 | } |
2540 | } |
2542 | else |
2541 | else |
2543 | { |
|
|
2544 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2542 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2545 | } |
2543 | } |
2546 | } |
2544 | } |
2547 | |
2545 | |
2548 | /* Digestion */ |
2546 | /* Digestion */ |
2549 | if (--op->last_eat < 0) |
2547 | if (--op->last_eat < 0) |
2550 | { |
2548 | { |
2551 | int bonus = op->contr->digestion > 0 ? op->contr->digestion : 0, penalty = op->contr->digestion < 0 ? -op->contr->digestion : 0; |
2549 | int bonus = max (0, op->contr->digestion), |
|
|
2550 | penalty = max (0, -op->contr->digestion); |
2552 | |
2551 | |
2553 | if (op->contr->gen_hp > 0) |
|
|
2554 | op->last_eat = 25 * (1 + bonus) / (op->contr->gen_hp + penalty + 1); |
2552 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2555 | else |
|
|
2556 | op->last_eat = 25 * (1 + bonus) / (penalty + 1); |
|
|
2557 | |
2553 | |
2558 | /* dms do not consume food */ |
2554 | /* dms do not consume food */ |
2559 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2555 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2560 | op->stats.food--; |
2556 | op->stats.food--; |
2561 | } |
2557 | } |
… | |
… | |
2588 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2584 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2589 | manual_apply (op, flesh, 0); |
2585 | manual_apply (op, flesh, 0); |
2590 | } |
2586 | } |
2591 | } |
2587 | } |
2592 | |
2588 | |
2593 | while (op->stats.food < 0 && op->stats.hp >= 0) |
2589 | if (op->stats.food < 0) |
2594 | op->stats.food++, op->stats.hp--; |
2590 | { |
|
|
2591 | op->stats.hp += op->stats.food; |
|
|
2592 | op->stats.food = 0; |
|
|
2593 | } |
2595 | |
2594 | |
2596 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2595 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2597 | kill_player (op); |
2596 | kill_player (op); |
2598 | } |
2597 | } |
2599 | } |
2598 | } |
… | |
… | |
2604 | * file. |
2603 | * file. |
2605 | */ |
2604 | */ |
2606 | void |
2605 | void |
2607 | kill_player (object *op) |
2606 | kill_player (object *op) |
2608 | { |
2607 | { |
|
|
2608 | int x, y; |
2609 | char buf[MAX_BUF]; |
2609 | char buf[MAX_BUF]; |
2610 | int x, y; |
|
|
2611 | |
|
|
2612 | //int i; |
|
|
2613 | maptile *map; /* this is for resurrection */ |
2610 | maptile *map; /* this is for resurrection */ |
2614 | |
|
|
2615 | /* int z; |
|
|
2616 | int num_stats_lose; |
|
|
2617 | int lost_a_stat; |
|
|
2618 | int lose_this_stat; |
|
|
2619 | int this_stat; */ |
|
|
2620 | int will_kill_again; |
2611 | int will_kill_again; |
2621 | archetype *at; |
2612 | archetype *at; |
2622 | object *tmp; |
2613 | object *tmp; |
2623 | |
2614 | |
2624 | if (save_life (op)) |
2615 | if (save_life (op)) |
2625 | return; |
2616 | return; |
2626 | |
|
|
2627 | |
2617 | |
2628 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2618 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2629 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2619 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2630 | * Look at op_on_battleground() for more info --AndreasV |
2620 | * Look at op_on_battleground() for more info --AndreasV |
2631 | */ |
2621 | */ |
… | |
… | |
2647 | { |
2637 | { |
2648 | tmp->destroy (); |
2638 | tmp->destroy (); |
2649 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2639 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2650 | } |
2640 | } |
2651 | |
2641 | |
2652 | cure_disease (op, 0); /* remove any disease */ |
2642 | cure_disease (op, 0, 0); /* remove any disease */ |
2653 | op->stats.hp = op->stats.maxhp; |
2643 | op->stats.hp = op->stats.maxhp; |
2654 | if (op->stats.food <= 0) |
2644 | if (op->stats.food <= 0) |
2655 | op->stats.food = 999; |
2645 | op->stats.food = 999; |
2656 | |
2646 | |
2657 | /* create a bodypart-trophy to make the winner happy */ |
2647 | /* create a bodypart-trophy to make the winner happy */ |
2658 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2648 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2659 | { |
2649 | { |
2660 | sprintf (buf, "%s's finger", &op->name); |
2650 | tmp->name = format ("%s's finger" , &op->name); |
2661 | tmp->name = buf; |
2651 | tmp->name_pl = format ("%s's fingers", &op->name); |
2662 | sprintf (buf, " This finger has been cut off %s\n" |
2652 | tmp->msg = format ( |
2663 | " the %s, when he was defeated at\n level %d by %s.\n", |
2653 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2664 | &op->name, op->contr->title, (int) (op->level), op->contr->killer); |
2654 | &op->name, op->contr->title, (int) (op->level), op->contr->killer |
2665 | tmp->msg = buf; |
2655 | ); |
2666 | tmp->value = 0, tmp->type = 0; |
2656 | tmp->value = 0, tmp->type = 0; |
2667 | tmp->materialname = "organics"; |
2657 | tmp->materialname = "organics"; |
2668 | tmp->insert_at (op, tmp); |
2658 | tmp->insert_at (op, tmp); |
2669 | } |
2659 | } |
2670 | |
2660 | |
… | |
… | |
2677 | INVOKE_PLAYER (DEATH, op->contr); |
2667 | INVOKE_PLAYER (DEATH, op->contr); |
2678 | |
2668 | |
2679 | command_kill_pets (op, 0); |
2669 | command_kill_pets (op, 0); |
2680 | |
2670 | |
2681 | if (op->stats.food < 0) |
2671 | if (op->stats.food < 0) |
2682 | { |
|
|
2683 | sprintf (buf, "%s starved to death.", &op->name); |
|
|
2684 | strcpy (op->contr->killer, "starvation"); |
2672 | strcpy (op->contr->killer, "starvation"); |
2685 | } |
|
|
2686 | else |
|
|
2687 | sprintf (buf, "%s died.", &op->name); |
|
|
2688 | |
2673 | |
2689 | play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); |
2674 | op->contr->play_sound (sound_find ("player_dies")); |
2690 | |
2675 | |
2691 | /* save the map location for corpse, gravestone */ |
2676 | /* save the map location for corpse, gravestone */ |
2692 | x = op->x; |
2677 | x = op->x; |
2693 | y = op->y; |
2678 | y = op->y; |
2694 | map = op->map; |
2679 | map = op->map; |
… | |
… | |
2857 | { |
2842 | { |
2858 | tmp->destroy (); |
2843 | tmp->destroy (); |
2859 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2844 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2860 | } |
2845 | } |
2861 | |
2846 | |
2862 | cure_disease (op, 0); /* remove any disease */ |
2847 | cure_disease (op, 0, 0); /* remove any disease */ |
2863 | |
2848 | |
2864 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2849 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2865 | apply_death_exp_penalty (op); |
2850 | apply_death_exp_penalty (op); |
2866 | if (op->stats.food < 100) |
2851 | if (op->stats.food < 100) |
2867 | op->stats.food = 900; |
2852 | op->stats.food = 900; |
… | |
… | |
2871 | |
2856 | |
2872 | /* |
2857 | /* |
2873 | * Check to see if the player has any unpaid items. If so, remove them |
2858 | * Check to see if the player has any unpaid items. If so, remove them |
2874 | * and put them back in the map. |
2859 | * and put them back in the map. |
2875 | */ |
2860 | */ |
2876 | remove_unpaid_objects (op->inv, op); |
2861 | op->drop_unpaid_items (); |
2877 | |
2862 | |
2878 | /****************************************/ |
2863 | /****************************************/ |
2879 | /* */ |
2864 | /* */ |
2880 | /* Move player to his current respawn- */ |
2865 | /* Move player to his current respawn- */ |
2881 | /* position (usually last savebed) */ |
2866 | /* position (usually last savebed) */ |
… | |
… | |
3021 | void |
3006 | void |
3022 | make_visible (object *op) |
3007 | make_visible (object *op) |
3023 | { |
3008 | { |
3024 | op->hide = 0; |
3009 | op->hide = 0; |
3025 | op->invisible = 0; |
3010 | op->invisible = 0; |
|
|
3011 | |
3026 | if (op->type == PLAYER) |
3012 | if (op->type == PLAYER) |
3027 | { |
3013 | { |
3028 | op->contr->tmp_invis = 0; |
3014 | op->contr->tmp_invis = 0; |
3029 | op->contr->invis_race = 0; |
3015 | op->contr->invis_race = 0; |
3030 | } |
3016 | } |
… | |
… | |
3033 | } |
3019 | } |
3034 | |
3020 | |
3035 | int |
3021 | int |
3036 | is_true_undead (object *op) |
3022 | is_true_undead (object *op) |
3037 | { |
3023 | { |
3038 | if (QUERY_FLAG (&op->arch->clone, FLAG_UNDEAD)) |
3024 | if (QUERY_FLAG (op->arch, FLAG_UNDEAD)) |
3039 | return 1; |
3025 | return 1; |
3040 | |
3026 | |
3041 | return 0; |
3027 | return 0; |
3042 | } |
3028 | } |
3043 | |
3029 | |
3044 | /* look at the surrounding terrain to determine |
3030 | /* look at the surrounding terrain to determine |
3045 | * the hideability of this object. Positive levels |
3031 | * the hideability of this object. Positive levels |
3046 | * indicate greater hideability. |
3032 | * indicate greater hideability. |
3047 | */ |
3033 | */ |
3048 | |
|
|
3049 | int |
3034 | int |
3050 | hideability (object *ob) |
3035 | hideability (object *ob) |
3051 | { |
3036 | { |
3052 | int i, level = 0, mflag; |
3037 | int i, level = 0, mflag; |
3053 | sint16 x, y; |
3038 | sint16 x, y; |
… | |
… | |
3178 | * object op. This function works fine for monsters, |
3163 | * object op. This function works fine for monsters, |
3179 | * but we dont worry if the object isnt the top one in |
3164 | * but we dont worry if the object isnt the top one in |
3180 | * a pile (say a coin under a table would return "viewable" |
3165 | * a pile (say a coin under a table would return "viewable" |
3181 | * by this routine). Another question, should we be |
3166 | * by this routine). Another question, should we be |
3182 | * concerned with the direction the player is looking |
3167 | * concerned with the direction the player is looking |
3183 | * in? Realistically, most of use cant see stuff behind |
3168 | * in? Realistically, most of us can't see stuff behind |
3184 | * our backs...on the other hand, does the "facing" direction |
3169 | * our backs...on the other hand, does the "facing" direction |
3185 | * imply the way your head, or body is facing? Its possible |
3170 | * imply the way your head, or body is facing? It's possible |
3186 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3171 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3187 | * -b.t. |
3172 | * -b.t. |
3188 | * This function is now map tiling safe. |
3173 | * This function is now map tiling safe. |
3189 | */ |
3174 | */ |
3190 | |
|
|
3191 | int |
3175 | int |
3192 | player_can_view (object *pl, object *op) |
3176 | player_can_view (object *pl, object *op) |
3193 | { |
3177 | { |
3194 | rv_vector rv; |
3178 | rv_vector rv; |
3195 | int dx, dy; |
3179 | int dx, dy; |
… | |
… | |
3207 | |
3191 | |
3208 | get_rangevector (pl, op, &rv, 0x1); |
3192 | get_rangevector (pl, op, &rv, 0x1); |
3209 | |
3193 | |
3210 | /* starting with the 'head' part, lets loop |
3194 | /* starting with the 'head' part, lets loop |
3211 | * through the object and find if it has any |
3195 | * through the object and find if it has any |
3212 | * part that is in the los array but isnt on |
3196 | * part that is in the los array but isn't on |
3213 | * a blocked los square. |
3197 | * a blocked los square. |
3214 | * we use the archetype to figure out offsets. |
3198 | * we use the archetype to figure out offsets. |
3215 | */ |
3199 | */ |
3216 | while (op) |
3200 | while (op) |
3217 | { |
3201 | { |
3218 | dx = rv.distance_x + op->arch->clone.x; |
3202 | dx = rv.distance_x + op->arch->x; |
3219 | dy = rv.distance_y + op->arch->clone.y; |
3203 | dy = rv.distance_y + op->arch->y; |
3220 | |
3204 | |
3221 | /* only the viewable area the player sees is updated by LOS |
3205 | /* only the viewable area the player sees is updated by LOS |
3222 | * code, so we need to restrict ourselves to that range of values |
3206 | * code, so we need to restrict ourselves to that range of values |
3223 | * for any meaningful values. |
3207 | * for any meaningful values. |
3224 | */ |
3208 | */ |
3225 | if (FABS (dx) <= (pl->contr->ns->mapx / 2) && |
3209 | if (abs (dx) <= (pl->contr->ns->mapx / 2) && |
3226 | FABS (dy) <= (pl->contr->ns->mapy / 2) && |
3210 | abs (dy) <= (pl->contr->ns->mapy / 2) && |
3227 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3211 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3228 | return 1; |
3212 | return 1; |
|
|
3213 | |
3229 | op = op->more; |
3214 | op = op->more; |
3230 | } |
3215 | } |
|
|
3216 | |
3231 | return 0; |
3217 | return 0; |
3232 | } |
3218 | } |
3233 | |
3219 | |
3234 | /* routine for both players and monsters. We call this when |
3220 | /* routine for both players and monsters. We call this when |
3235 | * there is a possibility for our action distrubing our hiding |
3221 | * there is a possibility for our action distrubing our hiding |
… | |
… | |
3238 | * return 0. |
3224 | * return 0. |
3239 | */ |
3225 | */ |
3240 | int |
3226 | int |
3241 | action_makes_visible (object *op) |
3227 | action_makes_visible (object *op) |
3242 | { |
3228 | { |
3243 | |
|
|
3244 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3229 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3245 | { |
3230 | { |
3246 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3231 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3247 | return 0; |
3232 | return 0; |
3248 | |
3233 | |
… | |
… | |
3254 | { |
3239 | { |
3255 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3240 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3256 | return 1; |
3241 | return 1; |
3257 | } |
3242 | } |
3258 | } |
3243 | } |
|
|
3244 | |
3259 | return 0; |
3245 | return 0; |
3260 | } |
3246 | } |
3261 | |
3247 | |
3262 | /* op_on_battleground - checks if the given object op (usually |
3248 | /* op_on_battleground - checks if the given object op (usually |
3263 | * a player) is standing on a valid battleground-tile, |
3249 | * a player) is standing on a valid battleground-tile, |
… | |
… | |
3268 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3254 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3269 | */ |
3255 | */ |
3270 | int |
3256 | int |
3271 | op_on_battleground (object *op, int *x, int *y) |
3257 | op_on_battleground (object *op, int *x, int *y) |
3272 | { |
3258 | { |
3273 | object *tmp; |
|
|
3274 | |
|
|
3275 | /* A battleground-tile needs the following attributes to be valid: |
3259 | /* A battleground-tile needs the following attributes to be valid: |
3276 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3260 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3277 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3261 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3278 | * and the exit-coordinates sp/hp must both be > 0. |
3262 | * and the exit-coordinates sp/hp must both be > 0. |
3279 | * => The intention here is to prevent abuse of the battleground- |
3263 | * => The intention here is to prevent abuse of the battleground- |
3280 | * feature (like pickable or hidden battleground tiles). */ |
3264 | * feature (like pickable or hidden battleground tiles). */ |
3281 | for (tmp = op->below; tmp != NULL; tmp = tmp->below) |
3265 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3282 | { |
3266 | { |
3283 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3267 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3284 | { |
3268 | { |
3285 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && |
3269 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) |
3286 | strcmp (tmp->name, "battleground") == 0 && tmp->type == BATTLEGROUND && EXIT_X (tmp) && EXIT_Y (tmp)) |
3270 | && tmp->type == BATTLEGROUND |
|
|
3271 | && tmp->name == shstr_battleground |
|
|
3272 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3287 | { |
3273 | { |
3288 | /*before we assign the exit, check if this is a teambattle */ |
3274 | /* before we assign the exit, check if this is a teambattle */ |
3289 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3275 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3290 | { |
3276 | { |
3291 | object *invtmp; |
|
|
3292 | |
|
|
3293 | for (invtmp = op->inv; invtmp != NULL; invtmp = invtmp->below) |
3277 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
3294 | { |
3278 | { |
3295 | if (invtmp->type == FORCE && invtmp->slaying && !strcmp (EXIT_PATH (tmp), invtmp->slaying)) |
3279 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
3296 | { |
3280 | { |
3297 | if (x != NULL && y != NULL) |
3281 | if (x && y) |
3298 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3282 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
|
|
3283 | |
3299 | return 1; |
3284 | return 1; |
3300 | } |
3285 | } |
3301 | } |
3286 | } |
3302 | } |
3287 | } |
|
|
3288 | |
3303 | if (x != NULL && y != NULL) |
3289 | if (x && y) |
3304 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3290 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
|
|
3291 | |
3305 | return 1; |
3292 | return 1; |
3306 | } |
3293 | } |
3307 | } |
3294 | } |
3308 | } |
3295 | } |
|
|
3296 | |
3309 | /* If we got here, did not find a battleground */ |
3297 | /* If we got here, did not find a battleground */ |
3310 | return 0; |
3298 | return 0; |
3311 | } |
3299 | } |
3312 | |
3300 | |
3313 | /* |
3301 | /* |
… | |
… | |
3329 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3317 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3330 | int i = 0, j = 0; |
3318 | int i = 0, j = 0; |
3331 | |
3319 | |
3332 | /* get the appropriate treasurelist */ |
3320 | /* get the appropriate treasurelist */ |
3333 | if (atnr == ATNR_FIRE) |
3321 | if (atnr == ATNR_FIRE) |
3334 | trlist = treasurelist::find ("dragon_ability_fire"); |
3322 | trlist = treasurelist::find (shstr_dragon_ability_fire); |
3335 | else if (atnr == ATNR_COLD) |
3323 | else if (atnr == ATNR_COLD) |
3336 | trlist = treasurelist::find ("dragon_ability_cold"); |
3324 | trlist = treasurelist::find (shstr_dragon_ability_cold); |
3337 | else if (atnr == ATNR_ELECTRICITY) |
3325 | else if (atnr == ATNR_ELECTRICITY) |
3338 | trlist = treasurelist::find ("dragon_ability_elec"); |
3326 | trlist = treasurelist::find (shstr_dragon_ability_elec); |
3339 | else if (atnr == ATNR_POISON) |
3327 | else if (atnr == ATNR_POISON) |
3340 | trlist = treasurelist::find ("dragon_ability_poison"); |
3328 | trlist = treasurelist::find (shstr_dragon_ability_poison); |
3341 | |
3329 | |
3342 | if (trlist == NULL || who->type != PLAYER) |
3330 | if (trlist == NULL || who->type != PLAYER) |
3343 | return; |
3331 | return; |
3344 | |
3332 | |
3345 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
3333 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
… | |
… | |
3349 | /* LOG(llevDebug, "-> no more treasure for %s\n", change_resist_msg[atnr]); */ |
3337 | /* LOG(llevDebug, "-> no more treasure for %s\n", change_resist_msg[atnr]); */ |
3350 | return; |
3338 | return; |
3351 | } |
3339 | } |
3352 | |
3340 | |
3353 | /* everything seems okay - now bring on the gift: */ |
3341 | /* everything seems okay - now bring on the gift: */ |
3354 | item = &(tr->item->clone); |
3342 | item = tr->item; |
3355 | |
3343 | |
3356 | if (item->type == SPELL) |
3344 | if (item->type == SPELL) |
3357 | { |
3345 | { |
3358 | if (check_spell_known (who, item->name)) |
3346 | if (check_spell_known (who, item->name)) |
3359 | return; |
3347 | return; |
… | |
… | |
3418 | { |
3406 | { |
3419 | /* forces in the treasurelist can alter the player's stats */ |
3407 | /* forces in the treasurelist can alter the player's stats */ |
3420 | object *skin; |
3408 | object *skin; |
3421 | |
3409 | |
3422 | /* first get the dragon skin force */ |
3410 | /* first get the dragon skin force */ |
3423 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
3424 | for (skin = who->inv; skin && !(skin->arch->name == dragon_skin_force); skin = skin->below) |
3411 | for (skin = who->inv; skin && !(skin->arch->archname == shstr_dragon_skin_force); skin = skin->below) |
3425 | ; |
3412 | ; |
3426 | |
3413 | |
3427 | if (!skin) |
3414 | if (!skin) |
3428 | return; |
3415 | return; |
3429 | |
3416 | |
… | |
… | |
3505 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
3492 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
3506 | return 0; |
3493 | return 0; |
3507 | |
3494 | |
3508 | return 100 - blocked_los [x][y]; |
3495 | return 100 - blocked_los [x][y]; |
3509 | } |
3496 | } |
|
|
3497 | |
|
|
3498 | void |
|
|
3499 | player::infobox (const char *title, const char *msg, int color) |
|
|
3500 | { |
|
|
3501 | send_msg (color | NDI_DEF | NDI_REPLY | NDI_CLEAR, title, msg); |
|
|
3502 | } |
|
|
3503 | |
|
|
3504 | void |
|
|
3505 | player::statusmsg (const char *msg, int color) |
|
|
3506 | { |
|
|
3507 | send_msg (color | NDI_REPLY, INFO_CHANNEL, msg); |
|
|
3508 | } |
|
|
3509 | |
|
|
3510 | void |
|
|
3511 | player::failmsg (const char *msg, int color) |
|
|
3512 | { |
|
|
3513 | play_sound (sound_find ("generic_failure")); |
|
|
3514 | statusmsg (msg, color); |
|
|
3515 | } |
|
|
3516 | |