1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <sproto.h> |
26 | #include <sproto.h> |
27 | #include <sounds.h> |
27 | #include <sounds.h> |
… | |
… | |
207 | ob->close_container (); //TODO: client-specific |
207 | ob->close_container (); //TODO: client-specific |
208 | |
208 | |
209 | ns->update_look = 0; |
209 | ns->update_look = 0; |
210 | ns->look_position = 0; |
210 | ns->look_position = 0; |
211 | |
211 | |
212 | clear_los (ob); |
212 | clear_los (this); |
213 | |
213 | |
214 | ns->reset_stats (); |
214 | ns->reset_stats (); |
215 | |
215 | |
216 | /* make sure he's a player -- needed because of class change. */ |
216 | /* make sure he's a player -- needed because of class change. */ |
217 | ob->type = PLAYER; // we are paranoid |
217 | ob->type = PLAYER; // we are paranoid |
… | |
… | |
232 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
232 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
233 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
233 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
234 | |
234 | |
235 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
235 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
236 | if (tmp->type == FORCE) |
236 | if (tmp->type == FORCE) |
237 | if (tmp->arch->name == dragon_ability_force) |
237 | if (tmp->arch->archname == dragon_ability_force) |
238 | abil = tmp; |
238 | abil = tmp; |
239 | else if (tmp->arch->name == dragon_skin_force) |
239 | else if (tmp->arch->archname == dragon_skin_force) |
240 | skin = tmp; |
240 | skin = tmp; |
241 | |
241 | |
242 | set_dragon_name (ob, abil, skin); |
242 | set_dragon_name (ob, abil, skin); |
243 | } |
243 | } |
244 | |
244 | |
… | |
… | |
311 | // the need for this function can be explained |
311 | // the need for this function can be explained |
312 | // by load_object not returning the object |
312 | // by load_object not returning the object |
313 | void |
313 | void |
314 | player::set_object (object *op) |
314 | player::set_object (object *op) |
315 | { |
315 | { |
316 | ob = op; |
316 | ob = observe = op; |
317 | ob->contr = this; /* this aren't yet in archetype */ |
317 | ob->contr = this; /* this aren't yet in archetype */ |
318 | |
318 | |
319 | ob->speed = 1.0f; |
319 | ob->speed = 1.0f; |
320 | ob->speed_left = 0.5f; |
320 | ob->speed_left = 0.5f; |
321 | |
321 | |
322 | ob->direction = 5; /* So player faces south */ |
322 | ob->direction = 5; /* So player faces south */ |
|
|
323 | } |
|
|
324 | |
|
|
325 | void |
|
|
326 | player::set_observe (object *op) |
|
|
327 | { |
|
|
328 | observe = op ? op : ob; |
|
|
329 | do_los = 1; |
323 | } |
330 | } |
324 | |
331 | |
325 | player::player () |
332 | player::player () |
326 | { |
333 | { |
327 | /* There are some elements we want initialised to non zero value - |
334 | /* There are some elements we want initialised to non zero value - |
… | |
… | |
907 | if (*first_map_ext_path) |
914 | if (*first_map_ext_path) |
908 | { |
915 | { |
909 | object *tmp; |
916 | object *tmp; |
910 | char mapname[MAX_BUF]; |
917 | char mapname[MAX_BUF]; |
911 | |
918 | |
912 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->name); |
919 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->archname); |
913 | tmp = object::create (); |
920 | tmp = object::create (); |
914 | EXIT_PATH (tmp) = mapname; |
921 | EXIT_PATH (tmp) = mapname; |
915 | EXIT_X (tmp) = ob->x; |
922 | EXIT_X (tmp) = ob->x; |
916 | EXIT_Y (tmp) = ob->y; |
923 | EXIT_Y (tmp) = ob->y; |
917 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
924 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
… | |
… | |
1099 | if (tmp->name != NULL) |
1106 | if (tmp->name != NULL) |
1100 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1107 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1101 | &tmp->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1108 | &tmp->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1102 | else |
1109 | else |
1103 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1110 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1104 | &tmp->arch->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1111 | &tmp->arch->archname, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1105 | |
1112 | |
1106 | new_draw_info (NDI_UNIQUE, 0, op, putstring); |
1113 | new_draw_info (NDI_UNIQUE, 0, op, putstring); |
1107 | } |
1114 | } |
1108 | |
1115 | |
1109 | /* philosophy: |
1116 | /* philosophy: |
… | |
… | |
1302 | /* careful: chairs and tables are weapons! */ |
1309 | /* careful: chairs and tables are weapons! */ |
1303 | if (op->contr->mode & PU_ALLWEAPON) |
1310 | if (op->contr->mode & PU_ALLWEAPON) |
1304 | { |
1311 | { |
1305 | if (tmp->type == WEAPON && tmp->name != NULL) |
1312 | if (tmp->type == WEAPON && tmp->name != NULL) |
1306 | { |
1313 | { |
1307 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->name, "table") == NULL && |
1314 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1308 | strstr (tmp->name, "chair") && strstr (tmp->arch->name, "chair") == NULL) |
1315 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1309 | { |
1316 | { |
1310 | pick_up (op, tmp); |
1317 | pick_up (op, tmp); |
1311 | continue; |
1318 | continue; |
1312 | } |
1319 | } |
1313 | } |
1320 | } |
1314 | |
1321 | |
1315 | if (tmp->type == WEAPON && tmp->name == NULL) |
1322 | if (tmp->type == WEAPON && tmp->name == NULL) |
1316 | { |
1323 | { |
1317 | if (strstr (tmp->arch->name, "table") == NULL && strstr (tmp->arch->name, "chair") == NULL) |
1324 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1318 | { |
1325 | { |
1319 | pick_up (op, tmp); |
1326 | pick_up (op, tmp); |
1320 | continue; |
1327 | continue; |
1321 | } |
1328 | } |
1322 | } |
1329 | } |
… | |
… | |
1347 | if (tmp->name != NULL) |
1354 | if (tmp->name != NULL) |
1348 | { |
1355 | { |
1349 | fprintf (stderr, "%s", tmp->name); |
1356 | fprintf (stderr, "%s", tmp->name); |
1350 | } |
1357 | } |
1351 | else |
1358 | else |
1352 | fprintf (stderr, "%s", tmp->arch->name); |
1359 | fprintf (stderr, "%s", tmp->arch->archname); |
1353 | fprintf (stderr, ",%d] = ", tmp->type); |
1360 | fprintf (stderr, ",%d] = ", tmp->type); |
1354 | fprintf (stderr, "%d\n", (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1361 | fprintf (stderr, "%d\n", (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1355 | #endif |
1362 | #endif |
1356 | continue; |
1363 | continue; |
1357 | } |
1364 | } |
… | |
… | |
3419 | /* forces in the treasurelist can alter the player's stats */ |
3426 | /* forces in the treasurelist can alter the player's stats */ |
3420 | object *skin; |
3427 | object *skin; |
3421 | |
3428 | |
3422 | /* first get the dragon skin force */ |
3429 | /* first get the dragon skin force */ |
3423 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
3430 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
3424 | for (skin = who->inv; skin && !(skin->arch->name == dragon_skin_force); skin = skin->below) |
3431 | for (skin = who->inv; skin && !(skin->arch->archname == dragon_skin_force); skin = skin->below) |
3425 | ; |
3432 | ; |
3426 | |
3433 | |
3427 | if (!skin) |
3434 | if (!skin) |
3428 | return; |
3435 | return; |
3429 | |
3436 | |