… | |
… | |
207 | ob->close_container (); //TODO: client-specific |
207 | ob->close_container (); //TODO: client-specific |
208 | |
208 | |
209 | ns->update_look = 0; |
209 | ns->update_look = 0; |
210 | ns->look_position = 0; |
210 | ns->look_position = 0; |
211 | |
211 | |
212 | clear_los (ob); |
212 | clear_los (this); |
213 | |
213 | |
214 | ns->reset_stats (); |
214 | ns->reset_stats (); |
215 | |
215 | |
216 | /* make sure he's a player -- needed because of class change. */ |
216 | /* make sure he's a player -- needed because of class change. */ |
217 | ob->type = PLAYER; // we are paranoid |
217 | ob->type = PLAYER; // we are paranoid |
… | |
… | |
232 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
232 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
233 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
233 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
234 | |
234 | |
235 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
235 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
236 | if (tmp->type == FORCE) |
236 | if (tmp->type == FORCE) |
237 | if (tmp->arch->name == dragon_ability_force) |
237 | if (tmp->arch->archname == dragon_ability_force) |
238 | abil = tmp; |
238 | abil = tmp; |
239 | else if (tmp->arch->name == dragon_skin_force) |
239 | else if (tmp->arch->archname == dragon_skin_force) |
240 | skin = tmp; |
240 | skin = tmp; |
241 | |
241 | |
242 | set_dragon_name (ob, abil, skin); |
242 | set_dragon_name (ob, abil, skin); |
243 | } |
243 | } |
244 | |
244 | |
… | |
… | |
324 | |
324 | |
325 | void |
325 | void |
326 | player::set_observe (object *op) |
326 | player::set_observe (object *op) |
327 | { |
327 | { |
328 | observe = op ? op : ob; |
328 | observe = op ? op : ob; |
|
|
329 | do_los = 1; |
329 | } |
330 | } |
330 | |
331 | |
331 | player::player () |
332 | player::player () |
332 | { |
333 | { |
333 | /* There are some elements we want initialised to non zero value - |
334 | /* There are some elements we want initialised to non zero value - |
… | |
… | |
913 | if (*first_map_ext_path) |
914 | if (*first_map_ext_path) |
914 | { |
915 | { |
915 | object *tmp; |
916 | object *tmp; |
916 | char mapname[MAX_BUF]; |
917 | char mapname[MAX_BUF]; |
917 | |
918 | |
918 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->name); |
919 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->archname); |
919 | tmp = object::create (); |
920 | tmp = object::create (); |
920 | EXIT_PATH (tmp) = mapname; |
921 | EXIT_PATH (tmp) = mapname; |
921 | EXIT_X (tmp) = ob->x; |
922 | EXIT_X (tmp) = ob->x; |
922 | EXIT_Y (tmp) = ob->y; |
923 | EXIT_Y (tmp) = ob->y; |
923 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
924 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
… | |
… | |
1105 | if (tmp->name != NULL) |
1106 | if (tmp->name != NULL) |
1106 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1107 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1107 | &tmp->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1108 | &tmp->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1108 | else |
1109 | else |
1109 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1110 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1110 | &tmp->arch->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1111 | &tmp->arch->archname, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1111 | |
1112 | |
1112 | new_draw_info (NDI_UNIQUE, 0, op, putstring); |
1113 | new_draw_info (NDI_UNIQUE, 0, op, putstring); |
1113 | } |
1114 | } |
1114 | |
1115 | |
1115 | /* philosophy: |
1116 | /* philosophy: |
… | |
… | |
1308 | /* careful: chairs and tables are weapons! */ |
1309 | /* careful: chairs and tables are weapons! */ |
1309 | if (op->contr->mode & PU_ALLWEAPON) |
1310 | if (op->contr->mode & PU_ALLWEAPON) |
1310 | { |
1311 | { |
1311 | if (tmp->type == WEAPON && tmp->name != NULL) |
1312 | if (tmp->type == WEAPON && tmp->name != NULL) |
1312 | { |
1313 | { |
1313 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->name, "table") == NULL && |
1314 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1314 | strstr (tmp->name, "chair") && strstr (tmp->arch->name, "chair") == NULL) |
1315 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1315 | { |
1316 | { |
1316 | pick_up (op, tmp); |
1317 | pick_up (op, tmp); |
1317 | continue; |
1318 | continue; |
1318 | } |
1319 | } |
1319 | } |
1320 | } |
1320 | |
1321 | |
1321 | if (tmp->type == WEAPON && tmp->name == NULL) |
1322 | if (tmp->type == WEAPON && tmp->name == NULL) |
1322 | { |
1323 | { |
1323 | if (strstr (tmp->arch->name, "table") == NULL && strstr (tmp->arch->name, "chair") == NULL) |
1324 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1324 | { |
1325 | { |
1325 | pick_up (op, tmp); |
1326 | pick_up (op, tmp); |
1326 | continue; |
1327 | continue; |
1327 | } |
1328 | } |
1328 | } |
1329 | } |
… | |
… | |
1353 | if (tmp->name != NULL) |
1354 | if (tmp->name != NULL) |
1354 | { |
1355 | { |
1355 | fprintf (stderr, "%s", tmp->name); |
1356 | fprintf (stderr, "%s", tmp->name); |
1356 | } |
1357 | } |
1357 | else |
1358 | else |
1358 | fprintf (stderr, "%s", tmp->arch->name); |
1359 | fprintf (stderr, "%s", tmp->arch->archname); |
1359 | fprintf (stderr, ",%d] = ", tmp->type); |
1360 | fprintf (stderr, ",%d] = ", tmp->type); |
1360 | fprintf (stderr, "%d\n", (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1361 | fprintf (stderr, "%d\n", (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1361 | #endif |
1362 | #endif |
1362 | continue; |
1363 | continue; |
1363 | } |
1364 | } |
… | |
… | |
3425 | /* forces in the treasurelist can alter the player's stats */ |
3426 | /* forces in the treasurelist can alter the player's stats */ |
3426 | object *skin; |
3427 | object *skin; |
3427 | |
3428 | |
3428 | /* first get the dragon skin force */ |
3429 | /* first get the dragon skin force */ |
3429 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
3430 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
3430 | for (skin = who->inv; skin && !(skin->arch->name == dragon_skin_force); skin = skin->below) |
3431 | for (skin = who->inv; skin && !(skin->arch->archname == dragon_skin_force); skin = skin->below) |
3431 | ; |
3432 | ; |
3432 | |
3433 | |
3433 | if (!skin) |
3434 | if (!skin) |
3434 | return; |
3435 | return; |
3435 | |
3436 | |