… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
… | |
… | |
213 | |
212 | |
214 | ns->reset_stats (); |
213 | ns->reset_stats (); |
215 | |
214 | |
216 | /* make sure he's a player -- needed because of class change. */ |
215 | /* make sure he's a player -- needed because of class change. */ |
217 | ob->type = PLAYER; // we are paranoid |
216 | ob->type = PLAYER; // we are paranoid |
218 | ob->race = ob->arch->clone.race; |
217 | ob->race = ob->arch->race; |
219 | |
218 | |
220 | ob->carrying = sum_weight (ob); |
219 | ob->carrying = sum_weight (ob); |
221 | link_player_skills (ob); |
220 | link_player_skills (ob); |
222 | |
221 | |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
222 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
224 | |
223 | |
225 | assign (title, ob->arch->clone.name); |
224 | assign (title, ob->arch->object::name); |
226 | |
225 | |
227 | /* if it's a dragon player, set the correct title here */ |
226 | /* if it's a dragon player, set the correct title here */ |
228 | if (is_dragon_pl (ob)) |
227 | if (is_dragon_pl (ob)) |
229 | { |
228 | { |
230 | object *tmp, *abil = 0, *skin = 0; |
229 | object *tmp, *abil = 0, *skin = 0; |
231 | |
230 | |
232 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
233 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
234 | |
|
|
235 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
231 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
236 | if (tmp->type == FORCE) |
232 | if (tmp->type == FORCE) |
237 | if (tmp->arch->archname == dragon_ability_force) |
233 | if (tmp->arch->archname == shstr_dragon_ability_force) |
238 | abil = tmp; |
234 | abil = tmp; |
239 | else if (tmp->arch->archname == dragon_skin_force) |
235 | else if (tmp->arch->archname == shstr_dragon_skin_force) |
240 | skin = tmp; |
236 | skin = tmp; |
241 | |
237 | |
242 | set_dragon_name (ob, abil, skin); |
238 | set_dragon_name (ob, abil, skin); |
243 | } |
239 | } |
244 | |
240 | |
… | |
… | |
301 | ns->pl = 0; |
297 | ns->pl = 0; |
302 | ns = 0; |
298 | ns = 0; |
303 | } |
299 | } |
304 | |
300 | |
305 | if (ob) |
301 | if (ob) |
|
|
302 | { |
306 | ob->close_container (); //TODO: client-specific |
303 | ob->close_container (); //TODO: client-specific |
|
|
304 | ob->drop_unpaid_items (); |
|
|
305 | } |
|
|
306 | |
|
|
307 | observe = ob; |
307 | |
308 | |
308 | deactivate (); |
309 | deactivate (); |
309 | } |
310 | } |
310 | |
311 | |
311 | // the need for this function can be explained |
312 | // the need for this function can be explained |
… | |
… | |
362 | if (ob) |
363 | if (ob) |
363 | { |
364 | { |
364 | ob->destroy_inv (false); |
365 | ob->destroy_inv (false); |
365 | ob->destroy (); |
366 | ob->destroy (); |
366 | } |
367 | } |
|
|
368 | |
|
|
369 | ob = observe = 0; |
367 | } |
370 | } |
368 | |
371 | |
369 | player::~player () |
372 | player::~player () |
370 | { |
373 | { |
371 | /* Clear item stack */ |
374 | /* Clear item stack */ |
… | |
… | |
398 | * Note: there MUST be at least one player archetype! |
401 | * Note: there MUST be at least one player archetype! |
399 | */ |
402 | */ |
400 | archetype * |
403 | archetype * |
401 | get_player_archetype (archetype *at) |
404 | get_player_archetype (archetype *at) |
402 | { |
405 | { |
403 | archetype *start = at; |
406 | archvec::iterator i = at ? archetypes.find (at) : archetypes.begin (); |
404 | |
407 | |
405 | for (;;) |
408 | for (;;) |
406 | { |
409 | { |
407 | if (at == NULL || at->next == NULL) |
410 | if (++i == archetypes.end ()) |
408 | at = first_archetype; |
411 | i = archetypes.begin (); |
409 | else |
412 | else if (*i == at) |
410 | at = at->next; |
413 | cleanup ("not a single player archetype found"); |
411 | |
414 | |
412 | if (at->clone.type == PLAYER) |
415 | if ((*i)->type == PLAYER) |
413 | return at; |
416 | return *i; |
414 | |
|
|
415 | if (at == start) |
|
|
416 | { |
|
|
417 | LOG (llevError, "No Player archetypes\n"); |
|
|
418 | exit (-1); |
|
|
419 | } |
|
|
420 | } |
417 | } |
421 | } |
418 | } |
422 | |
419 | |
423 | object * |
420 | object * |
424 | get_nearest_player (object *mon) |
421 | get_nearest_player (object *mon) |
… | |
… | |
943 | int x = ob->x, y = ob->y; |
940 | int x = ob->x, y = ob->y; |
944 | |
941 | |
945 | ob->remove_statbonus (); |
942 | ob->remove_statbonus (); |
946 | ob->remove (); |
943 | ob->remove (); |
947 | ob->arch = get_player_archetype (ob->arch); |
944 | ob->arch = get_player_archetype (ob->arch); |
948 | ob->arch->clone.copy_to (ob); |
945 | ob->arch->copy_to (ob); |
949 | ob->instantiate (); |
946 | ob->instantiate (); |
950 | ob->stats = ob->contr->orig_stats; |
947 | ob->stats = ob->contr->orig_stats; |
951 | ob->name = ob->name_pl = name; |
948 | ob->name = ob->name_pl = name; |
952 | ob->x = x; |
949 | ob->x = x; |
953 | ob->y = y; |
950 | ob->y = y; |
954 | SET_ANIMATION (ob, 2); /* So player faces south */ |
951 | SET_ANIMATION (ob, 2); /* So player faces south */ |
955 | insert_ob_in_map (ob, ob->map, ob, 0); |
952 | insert_ob_in_map (ob, ob->map, ob, 0); |
956 | assign (ob->contr->title, ob->arch->clone.name); |
953 | assign (ob->contr->title, ob->arch->object::name); |
957 | ob->add_statbonus (); |
954 | ob->add_statbonus (); |
958 | } |
955 | } |
959 | while (!allowed_class (ob)); |
956 | while (!allowed_class (ob)); |
960 | |
957 | |
961 | update_object (ob, UP_OBJ_FACE); |
958 | update_object (ob, UP_OBJ_FACE); |
… | |
… | |
1434 | else |
1431 | else |
1435 | { |
1432 | { |
1436 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++) |
1433 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++) |
1437 | { |
1434 | { |
1438 | attacktype = 1 << attacknum; |
1435 | attacktype = 1 << attacknum; |
1439 | if ((arrow->attacktype & attacktype) && (target->arch->clone.resist[attacknum]) < 0) |
1436 | if ((arrow->attacktype & attacktype) && (target->arch->resist[attacknum]) < 0) |
1440 | if (((arrow->magic + arrow->stats.dam) * (100 - target->arch->clone.resist[attacknum]) / 100) > betterby) |
1437 | if (((arrow->magic + arrow->stats.dam) * (100 - target->arch->resist[attacknum]) / 100) > betterby) |
1441 | { |
1438 | { |
1442 | tmp = arrow; |
1439 | tmp = arrow; |
1443 | betterby = (arrow->magic + arrow->stats.dam) * (100 - target->arch->clone.resist[attacknum]) / 100; |
1440 | betterby = (arrow->magic + arrow->stats.dam) * (100 - target->arch->resist[attacknum]) / 100; |
1444 | } |
1441 | } |
1445 | } |
1442 | } |
1446 | if ((2 + arrow->magic + arrow->stats.dam) > betterby) |
1443 | if ((2 + arrow->magic + arrow->stats.dam) > betterby) |
1447 | { |
1444 | { |
1448 | tmp = arrow; |
1445 | tmp = arrow; |
… | |
… | |
1686 | |
1683 | |
1687 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1684 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1688 | arrow->move_type = MOVE_FLY_LOW; |
1685 | arrow->move_type = MOVE_FLY_LOW; |
1689 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1686 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1690 | |
1687 | |
1691 | play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); |
1688 | op->play_sound (sound_find ("fire_arrow")); |
1692 | m->insert (arrow, sx, sy, op); |
1689 | m->insert (arrow, sx, sy, op); |
1693 | |
1690 | |
1694 | if (!arrow->destroyed ()) |
1691 | if (!arrow->destroyed ()) |
1695 | move_arrow (arrow); |
1692 | move_arrow (arrow); |
1696 | |
1693 | |
… | |
… | |
1774 | |
1771 | |
1775 | if (item->type == WAND) |
1772 | if (item->type == WAND) |
1776 | { |
1773 | { |
1777 | if (item->stats.food <= 0) |
1774 | if (item->stats.food <= 0) |
1778 | { |
1775 | { |
1779 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1776 | op->contr->play_sound (sound_find ("wand_poof")); |
1780 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1777 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1781 | |
1778 | |
1782 | return; |
1779 | return; |
1783 | } |
1780 | } |
1784 | } |
1781 | } |
1785 | else if (item->type == ROD || item->type == HORN) |
1782 | else if (item->type == ROD || item->type == HORN) |
1786 | { |
1783 | { |
1787 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1784 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1788 | { |
1785 | { |
1789 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1786 | op->contr->play_sound (sound_find ("wand_poof")); |
1790 | |
1787 | |
1791 | if (item->type == ROD) |
1788 | if (item->type == ROD) |
1792 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1789 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1793 | else |
1790 | else |
1794 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
1791 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
… | |
… | |
1807 | object *tmp; |
1804 | object *tmp; |
1808 | |
1805 | |
1809 | if (item->arch) |
1806 | if (item->arch) |
1810 | { |
1807 | { |
1811 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1808 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1812 | item->face = item->arch->clone.face; |
1809 | item->face = item->arch->face; |
1813 | item->set_speed (0); |
1810 | item->set_speed (0); |
1814 | } |
1811 | } |
1815 | |
1812 | |
1816 | if ((tmp = item->in_player ())) |
1813 | if ((tmp = item->in_player ())) |
1817 | esrv_update_item (UPD_ANIM, tmp, item); |
1814 | esrv_update_item (UPD_ANIM, tmp, item); |
… | |
… | |
1983 | /* If we found a key, do some extra work */ |
1980 | /* If we found a key, do some extra work */ |
1984 | if (key) |
1981 | if (key) |
1985 | { |
1982 | { |
1986 | object *container = key->env; |
1983 | object *container = key->env; |
1987 | |
1984 | |
1988 | play_sound_map (op->map, op->x, op->y, SOUND_OPEN_DOOR); |
1985 | op->play_sound (sound_find ("open_door")); |
1989 | |
1986 | |
1990 | if (action_makes_visible (op)) |
1987 | if (action_makes_visible (op)) |
1991 | make_visible (op); |
1988 | make_visible (op); |
1992 | |
1989 | |
1993 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1990 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
… | |
… | |
2107 | |
2104 | |
2108 | if (op->speed_left > 0.f) |
2105 | if (op->speed_left > 0.f) |
2109 | { |
2106 | { |
2110 | --op->speed_left; |
2107 | --op->speed_left; |
2111 | |
2108 | |
2112 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2109 | op->play_sound (sound_find ("push_player")); |
2113 | push_ob (mon, dir, op); |
2110 | push_ob (mon, dir, op); |
2114 | |
2111 | |
2115 | if (op->contr->tmp_invis || op->hide) |
2112 | if (op->contr->tmp_invis || op->hide) |
2116 | make_visible (op); |
2113 | make_visible (op); |
2117 | |
2114 | |
… | |
… | |
2136 | { |
2133 | { |
2137 | --op->speed_left; |
2134 | --op->speed_left; |
2138 | |
2135 | |
2139 | if (!op->contr->braced) |
2136 | if (!op->contr->braced) |
2140 | { |
2137 | { |
2141 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2138 | op->play_sound (sound_find ("push_player")); |
2142 | push_ob (mon, dir, op); |
2139 | push_ob (mon, dir, op); |
2143 | } |
2140 | } |
2144 | else |
2141 | else |
2145 | new_draw_info (0, 0, op, "You withhold your attack"); |
2142 | new_draw_info (0, 0, op, "You withhold your attack"); |
2146 | |
2143 | |
… | |
… | |
2289 | return 0; |
2286 | return 0; |
2290 | |
2287 | |
2291 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2288 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2292 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2289 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2293 | { |
2290 | { |
2294 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2291 | op->play_sound (sound_find ("ob_evaporate")); |
2295 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2292 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2296 | |
2293 | |
2297 | if (op->contr) |
2294 | if (op->contr) |
2298 | esrv_del_item (op->contr, tmp->count); |
2295 | esrv_del_item (op->contr, tmp->count); |
2299 | |
2296 | |
… | |
… | |
2319 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2316 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2320 | * back in the map (location and map determined by values of env). This |
2317 | * back in the map (location and map determined by values of env). This |
2321 | * function will descend into containers. op is the object to start the search |
2318 | * function will descend into containers. op is the object to start the search |
2322 | * from. |
2319 | * from. |
2323 | */ |
2320 | */ |
2324 | void |
2321 | static void |
2325 | remove_unpaid_objects (object *op, object *env) |
2322 | drop_unpaid_items (object *op, object *env) |
2326 | { |
2323 | { |
2327 | while (op) |
2324 | while (op) |
2328 | { |
2325 | { |
2329 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2326 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2330 | |
2327 | |
… | |
… | |
2334 | esrv_del_item (env->contr, op->count); |
2331 | esrv_del_item (env->contr, op->count); |
2335 | |
2332 | |
2336 | op->insert_at (env); |
2333 | op->insert_at (env); |
2337 | } |
2334 | } |
2338 | else if (op->inv) |
2335 | else if (op->inv) |
2339 | remove_unpaid_objects (op->inv, env); |
2336 | drop_unpaid_items (op->inv, env); |
2340 | |
2337 | |
2341 | op = next; |
2338 | op = next; |
2342 | } |
2339 | } |
|
|
2340 | } |
|
|
2341 | |
|
|
2342 | void |
|
|
2343 | object::drop_unpaid_items () |
|
|
2344 | { |
|
|
2345 | if (!flag [FLAG_REMOVED]) |
|
|
2346 | ::drop_unpaid_items (inv, this); |
2343 | } |
2347 | } |
2344 | |
2348 | |
2345 | /* |
2349 | /* |
2346 | * Returns pointer a static string containing gravestone text |
2350 | * Returns pointer a static string containing gravestone text |
2347 | * Moved from apply.c to player.c - player.c is what |
2351 | * Moved from apply.c to player.c - player.c is what |
… | |
… | |
2553 | } |
2557 | } |
2554 | |
2558 | |
2555 | /* Digestion */ |
2559 | /* Digestion */ |
2556 | if (--op->last_eat < 0) |
2560 | if (--op->last_eat < 0) |
2557 | { |
2561 | { |
2558 | int bonus = op->contr->digestion > 0 ? op->contr->digestion : 0, penalty = op->contr->digestion < 0 ? -op->contr->digestion : 0; |
2562 | int bonus = max (0, op->contr->digestion), |
|
|
2563 | penalty = max (0, -op->contr->digestion); |
2559 | |
2564 | |
2560 | if (op->contr->gen_hp > 0) |
|
|
2561 | op->last_eat = 25 * (1 + bonus) / (op->contr->gen_hp + penalty + 1); |
2565 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2562 | else |
|
|
2563 | op->last_eat = 25 * (1 + bonus) / (penalty + 1); |
|
|
2564 | |
2566 | |
2565 | /* dms do not consume food */ |
2567 | /* dms do not consume food */ |
2566 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2568 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2567 | op->stats.food--; |
2569 | op->stats.food--; |
2568 | } |
2570 | } |
… | |
… | |
2629 | object *tmp; |
2631 | object *tmp; |
2630 | |
2632 | |
2631 | if (save_life (op)) |
2633 | if (save_life (op)) |
2632 | return; |
2634 | return; |
2633 | |
2635 | |
2634 | |
|
|
2635 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2636 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2636 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2637 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2637 | * Look at op_on_battleground() for more info --AndreasV |
2638 | * Look at op_on_battleground() for more info --AndreasV |
2638 | */ |
2639 | */ |
2639 | if (op_on_battleground (op, &x, &y)) |
2640 | if (op_on_battleground (op, &x, &y)) |
… | |
… | |
2691 | strcpy (op->contr->killer, "starvation"); |
2692 | strcpy (op->contr->killer, "starvation"); |
2692 | } |
2693 | } |
2693 | else |
2694 | else |
2694 | sprintf (buf, "%s died.", &op->name); |
2695 | sprintf (buf, "%s died.", &op->name); |
2695 | |
2696 | |
2696 | play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); |
2697 | op->contr->play_sound (sound_find ("player_dies")); |
2697 | |
2698 | |
2698 | /* save the map location for corpse, gravestone */ |
2699 | /* save the map location for corpse, gravestone */ |
2699 | x = op->x; |
2700 | x = op->x; |
2700 | y = op->y; |
2701 | y = op->y; |
2701 | map = op->map; |
2702 | map = op->map; |
… | |
… | |
2878 | |
2879 | |
2879 | /* |
2880 | /* |
2880 | * Check to see if the player has any unpaid items. If so, remove them |
2881 | * Check to see if the player has any unpaid items. If so, remove them |
2881 | * and put them back in the map. |
2882 | * and put them back in the map. |
2882 | */ |
2883 | */ |
2883 | remove_unpaid_objects (op->inv, op); |
2884 | op->drop_unpaid_items (); |
2884 | |
2885 | |
2885 | /****************************************/ |
2886 | /****************************************/ |
2886 | /* */ |
2887 | /* */ |
2887 | /* Move player to his current respawn- */ |
2888 | /* Move player to his current respawn- */ |
2888 | /* position (usually last savebed) */ |
2889 | /* position (usually last savebed) */ |
… | |
… | |
3040 | } |
3041 | } |
3041 | |
3042 | |
3042 | int |
3043 | int |
3043 | is_true_undead (object *op) |
3044 | is_true_undead (object *op) |
3044 | { |
3045 | { |
3045 | if (QUERY_FLAG (&op->arch->clone, FLAG_UNDEAD)) |
3046 | if (QUERY_FLAG (op->arch, FLAG_UNDEAD)) |
3046 | return 1; |
3047 | return 1; |
3047 | |
3048 | |
3048 | return 0; |
3049 | return 0; |
3049 | } |
3050 | } |
3050 | |
3051 | |
… | |
… | |
3220 | * a blocked los square. |
3221 | * a blocked los square. |
3221 | * we use the archetype to figure out offsets. |
3222 | * we use the archetype to figure out offsets. |
3222 | */ |
3223 | */ |
3223 | while (op) |
3224 | while (op) |
3224 | { |
3225 | { |
3225 | dx = rv.distance_x + op->arch->clone.x; |
3226 | dx = rv.distance_x + op->arch->x; |
3226 | dy = rv.distance_y + op->arch->clone.y; |
3227 | dy = rv.distance_y + op->arch->y; |
3227 | |
3228 | |
3228 | /* only the viewable area the player sees is updated by LOS |
3229 | /* only the viewable area the player sees is updated by LOS |
3229 | * code, so we need to restrict ourselves to that range of values |
3230 | * code, so we need to restrict ourselves to that range of values |
3230 | * for any meaningful values. |
3231 | * for any meaningful values. |
3231 | */ |
3232 | */ |
… | |
… | |
3356 | /* LOG(llevDebug, "-> no more treasure for %s\n", change_resist_msg[atnr]); */ |
3357 | /* LOG(llevDebug, "-> no more treasure for %s\n", change_resist_msg[atnr]); */ |
3357 | return; |
3358 | return; |
3358 | } |
3359 | } |
3359 | |
3360 | |
3360 | /* everything seems okay - now bring on the gift: */ |
3361 | /* everything seems okay - now bring on the gift: */ |
3361 | item = &(tr->item->clone); |
3362 | item = tr->item; |
3362 | |
3363 | |
3363 | if (item->type == SPELL) |
3364 | if (item->type == SPELL) |
3364 | { |
3365 | { |
3365 | if (check_spell_known (who, item->name)) |
3366 | if (check_spell_known (who, item->name)) |
3366 | return; |
3367 | return; |
… | |
… | |
3425 | { |
3426 | { |
3426 | /* forces in the treasurelist can alter the player's stats */ |
3427 | /* forces in the treasurelist can alter the player's stats */ |
3427 | object *skin; |
3428 | object *skin; |
3428 | |
3429 | |
3429 | /* first get the dragon skin force */ |
3430 | /* first get the dragon skin force */ |
3430 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
3431 | for (skin = who->inv; skin && !(skin->arch->archname == dragon_skin_force); skin = skin->below) |
3431 | for (skin = who->inv; skin && !(skin->arch->archname == shstr_dragon_skin_force); skin = skin->below) |
3432 | ; |
3432 | ; |
3433 | |
3433 | |
3434 | if (!skin) |
3434 | if (!skin) |
3435 | return; |
3435 | return; |
3436 | |
3436 | |