1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <sproto.h> |
25 | #include <sproto.h> |
27 | #include <sounds.h> |
26 | #include <sounds.h> |
… | |
… | |
184 | |
183 | |
185 | if (ob->map) |
184 | if (ob->map) |
186 | maplevel = ob->map->path; |
185 | maplevel = ob->map->path; |
187 | |
186 | |
188 | ob->remove (); |
187 | ob->remove (); |
|
|
188 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
189 | ob->map = 0; |
189 | ob->map = 0; |
190 | party = 0; |
190 | party = 0; |
191 | |
191 | |
192 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
192 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
193 | |
193 | |
… | |
… | |
213 | |
213 | |
214 | ns->reset_stats (); |
214 | ns->reset_stats (); |
215 | |
215 | |
216 | /* make sure he's a player -- needed because of class change. */ |
216 | /* make sure he's a player -- needed because of class change. */ |
217 | ob->type = PLAYER; // we are paranoid |
217 | ob->type = PLAYER; // we are paranoid |
218 | ob->race = ob->arch->clone.race; |
218 | ob->race = ob->arch->race; |
219 | |
219 | |
220 | ob->carrying = sum_weight (ob); |
220 | ob->carrying = sum_weight (ob); |
221 | link_player_skills (ob); |
221 | link_player_skills (ob); |
222 | |
222 | |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
224 | |
224 | |
225 | assign (title, ob->arch->clone.name); |
225 | assign (title, ob->arch->object::name); |
226 | |
226 | |
227 | /* if it's a dragon player, set the correct title here */ |
227 | /* if it's a dragon player, set the correct title here */ |
228 | if (is_dragon_pl (ob)) |
228 | if (is_dragon_pl (ob)) |
229 | { |
229 | { |
230 | object *tmp, *abil = 0, *skin = 0; |
230 | object *tmp, *abil = 0, *skin = 0; |
231 | |
231 | |
232 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
233 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
234 | |
|
|
235 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
232 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
236 | if (tmp->type == FORCE) |
233 | if (tmp->type == FORCE) |
237 | if (tmp->arch->archname == dragon_ability_force) |
234 | if (tmp->arch->archname == shstr_dragon_ability_force) |
238 | abil = tmp; |
235 | abil = tmp; |
239 | else if (tmp->arch->archname == dragon_skin_force) |
236 | else if (tmp->arch->archname == shstr_dragon_skin_force) |
240 | skin = tmp; |
237 | skin = tmp; |
241 | |
238 | |
242 | set_dragon_name (ob, abil, skin); |
239 | set_dragon_name (ob, abil, skin); |
243 | } |
240 | } |
244 | |
241 | |
245 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
242 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
246 | |
243 | |
247 | esrv_new_player (this, ob->weight + ob->carrying); |
244 | esrv_new_player (this, ob->weight + ob->carrying); |
|
|
245 | |
|
|
246 | ob->update_stats (); |
|
|
247 | |
|
|
248 | ns->floorbox_update (); |
|
|
249 | esrv_send_inventory (ob, ob); |
|
|
250 | esrv_add_spells (this, 0); |
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|
251 | |
|
|
252 | activate (); |
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253 | |
|
|
254 | send_rules (ob); |
|
|
255 | send_news (ob); |
|
|
256 | display_motd (ob); |
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257 | |
|
|
258 | INVOKE_PLAYER (CONNECT, this); |
|
|
259 | INVOKE_PLAYER (LOGIN, this); |
|
|
260 | } |
|
|
261 | |
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|
262 | void |
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|
263 | player::disconnect () |
|
|
264 | { |
|
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265 | if (ob) |
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|
266 | { |
|
|
267 | ob->close_container (); //TODO: client-specific |
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268 | ob->drop_unpaid_items (); |
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|
269 | } |
|
|
270 | |
|
|
271 | if (ns) |
|
|
272 | { |
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273 | if (active) |
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274 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
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275 | |
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276 | INVOKE_PLAYER (DISCONNECT, this); |
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277 | |
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278 | ns->reset_stats (); |
|
|
279 | ns->pl = 0; |
|
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280 | ns = 0; |
|
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281 | } |
|
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282 | |
|
|
283 | observe = ob; |
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284 | |
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285 | deactivate (); |
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|
286 | } |
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|
287 | |
|
|
288 | // the need for this function can be explained |
|
|
289 | // by load_object not returning the object |
|
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290 | void |
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291 | player::set_object (object *op) |
|
|
292 | { |
|
|
293 | ob = observe = op; |
|
|
294 | ob->contr = this; /* this aren't yet in archetype */ |
|
|
295 | |
|
|
296 | ob->speed = 1.0f; |
|
|
297 | ob->speed_left = 0.5f; |
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298 | |
|
|
299 | ob->direction = 5; /* So player faces south */ |
248 | |
300 | |
249 | ob->flag [FLAG_READY_WEAPON] = false; |
301 | ob->flag [FLAG_READY_WEAPON] = false; |
250 | ob->flag [FLAG_READY_SKILL] = false; |
302 | ob->flag [FLAG_READY_SKILL] = false; |
251 | ob->flag [FLAG_READY_BOW] = false; |
303 | ob->flag [FLAG_READY_BOW] = false; |
252 | |
304 | |
… | |
… | |
269 | combat_ob = op; |
321 | combat_ob = op; |
270 | break; |
322 | break; |
271 | } |
323 | } |
272 | |
324 | |
273 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
325 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
274 | ob->update_stats (); |
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|
275 | |
|
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276 | ns->floorbox_update (); |
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277 | esrv_send_inventory (ob, ob); |
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278 | esrv_add_spells (this, 0); |
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279 | |
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280 | activate (); |
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281 | |
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282 | send_rules (ob); |
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283 | send_news (ob); |
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284 | display_motd (ob); |
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285 | |
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286 | INVOKE_PLAYER (CONNECT, this); |
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287 | INVOKE_PLAYER (LOGIN, this); |
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288 | } |
|
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289 | |
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290 | void |
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291 | player::disconnect () |
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292 | { |
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293 | if (ns) |
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294 | { |
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295 | if (active) |
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296 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
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297 | |
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298 | INVOKE_PLAYER (DISCONNECT, this); |
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299 | |
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300 | ns->reset_stats (); |
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301 | ns->pl = 0; |
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302 | ns = 0; |
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303 | } |
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304 | |
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305 | if (ob) |
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306 | ob->close_container (); //TODO: client-specific |
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307 | |
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308 | deactivate (); |
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309 | } |
|
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310 | |
|
|
311 | // the need for this function can be explained |
|
|
312 | // by load_object not returning the object |
|
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313 | void |
|
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314 | player::set_object (object *op) |
|
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315 | { |
|
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316 | ob = observe = op; |
|
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317 | ob->contr = this; /* this aren't yet in archetype */ |
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318 | |
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319 | ob->speed = 1.0f; |
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320 | ob->speed_left = 0.5f; |
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321 | |
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322 | ob->direction = 5; /* So player faces south */ |
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323 | } |
326 | } |
324 | |
327 | |
325 | void |
328 | void |
326 | player::set_observe (object *op) |
329 | player::set_observe (object *op) |
327 | { |
330 | { |
… | |
… | |
362 | if (ob) |
365 | if (ob) |
363 | { |
366 | { |
364 | ob->destroy_inv (false); |
367 | ob->destroy_inv (false); |
365 | ob->destroy (); |
368 | ob->destroy (); |
366 | } |
369 | } |
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|
370 | |
|
|
371 | ob = observe = 0; |
367 | } |
372 | } |
368 | |
373 | |
369 | player::~player () |
374 | player::~player () |
370 | { |
375 | { |
371 | /* Clear item stack */ |
376 | /* Clear item stack */ |
… | |
… | |
398 | * Note: there MUST be at least one player archetype! |
403 | * Note: there MUST be at least one player archetype! |
399 | */ |
404 | */ |
400 | archetype * |
405 | archetype * |
401 | get_player_archetype (archetype *at) |
406 | get_player_archetype (archetype *at) |
402 | { |
407 | { |
403 | archetype *start = at; |
408 | archvec::iterator i = at ? archetypes.find (at) : archetypes.begin (); |
404 | |
409 | |
405 | for (;;) |
410 | for (;;) |
406 | { |
411 | { |
407 | if (at == NULL || at->next == NULL) |
412 | if (++i == archetypes.end ()) |
408 | at = first_archetype; |
413 | i = archetypes.begin (); |
409 | else |
414 | else if (*i == at) |
410 | at = at->next; |
415 | cleanup ("not a single player archetype found"); |
411 | |
416 | |
412 | if (at->clone.type == PLAYER) |
417 | if ((*i)->type == PLAYER) |
413 | return at; |
418 | return *i; |
414 | |
|
|
415 | if (at == start) |
|
|
416 | { |
|
|
417 | LOG (llevError, "No Player archetypes\n"); |
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|
418 | exit (-1); |
|
|
419 | } |
|
|
420 | } |
419 | } |
421 | } |
420 | } |
422 | |
421 | |
423 | object * |
422 | object * |
424 | get_nearest_player (object *mon) |
423 | get_nearest_player (object *mon) |
… | |
… | |
428 | unsigned lastdist; |
427 | unsigned lastdist; |
429 | rv_vector rv; |
428 | rv_vector rv; |
430 | |
429 | |
431 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
430 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
432 | { |
431 | { |
433 | /* We should not find free objects on this friendly list, but it |
|
|
434 | * does periodically happen. Given that, lets deal with it. |
|
|
435 | * While unlikely, it is possible the next object on the friendly |
|
|
436 | * list is also free, so encapsulate this in a while loop. |
|
|
437 | */ |
|
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438 | while (QUERY_FLAG (ol->ob, FLAG_FREED) || !QUERY_FLAG (ol->ob, FLAG_FRIENDLY)) |
|
|
439 | { |
|
|
440 | object *tmp = ol->ob; |
|
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441 | |
|
|
442 | /* Can't do much more other than log the fact, because the object |
|
|
443 | * itself will have been cleared. |
|
|
444 | */ |
|
|
445 | LOG (llevDebug, "get_nearest_player: Found free/non friendly object '%s' on friendly list\n", |
|
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446 | tmp->debug_desc ()); |
|
|
447 | ol = ol->next; |
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|
448 | remove_friendly_object (tmp); |
|
|
449 | if (!ol) |
|
|
450 | return op; |
|
|
451 | } |
|
|
452 | |
|
|
453 | /* Remove special check for player from this. First, it looks to cause |
|
|
454 | * some crashes (ol->ob->contr not set properly?), but secondly, a more |
|
|
455 | * complicated method of state checking would be needed in any case - |
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|
456 | * as it was, a clever player could type quit, and the function would |
|
|
457 | * skip them over while waiting for confirmation. Remove |
|
|
458 | * on_same_map check, as can_detect_enemy also does this |
|
|
459 | */ |
|
|
460 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
432 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
461 | continue; |
433 | continue; |
462 | |
434 | |
463 | if (lastdist > rv.distance) |
435 | if (lastdist > rv.distance) |
464 | { |
436 | { |
… | |
… | |
661 | } |
633 | } |
662 | |
634 | |
663 | void |
635 | void |
664 | give_initial_items (object *pl, treasurelist * items) |
636 | give_initial_items (object *pl, treasurelist * items) |
665 | { |
637 | { |
666 | object *op, *next = NULL; |
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|
667 | |
|
|
668 | if (pl->randomitems != NULL) |
638 | if (pl->randomitems) |
669 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
639 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
670 | |
640 | |
671 | for (op = pl->inv; op; op = next) |
641 | for (object *next, *op = pl->inv; op; op = next) |
672 | { |
642 | { |
673 | next = op->below; |
643 | next = op->below; |
674 | |
644 | |
675 | /* Forces get applied per default, unless they have the |
645 | /* Forces get applied per default, unless they have the |
676 | * flag "neutral" set. Sorry but I can't think of a better way |
646 | * flag "neutral" set. Sorry but I can't think of a better way |
… | |
… | |
718 | if (op->nrof > 1) |
688 | if (op->nrof > 1) |
719 | op->nrof = 1; |
689 | op->nrof = 1; |
720 | } |
690 | } |
721 | |
691 | |
722 | if (op->type == SPELLBOOK && op->inv) |
692 | if (op->type == SPELLBOOK && op->inv) |
723 | { |
|
|
724 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
693 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
725 | } |
|
|
726 | |
694 | |
727 | /* Give starting characters identified, uncursed, and undamned |
695 | /* Give starting characters identified, uncursed, and undamned |
728 | * items. Just don't identify gold or silver, or it won't be |
696 | * items. Just don't identify gold or silver, or it won't be |
729 | * merged properly. |
697 | * merged properly. |
730 | */ |
698 | */ |
… | |
… | |
860 | static void |
828 | static void |
861 | start_info (object *op) |
829 | start_info (object *op) |
862 | { |
830 | { |
863 | char buf[MAX_BUF]; |
831 | char buf[MAX_BUF]; |
864 | |
832 | |
865 | sprintf (buf, "Welcome to Crossfire v%s!", VERSION); |
833 | sprintf (buf, "Welcome to Deliantra v%s!", VERSION); |
866 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
834 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
867 | //new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help"); |
|
|
868 | //new_draw_info (NDI_UNIQUE, 0, op, " "); |
|
|
869 | } |
835 | } |
870 | |
836 | |
871 | /* This function takes the key that is passed, and does the |
837 | /* This function takes the key that is passed, and does the |
872 | * appropriate action with it (change race, or other things). |
838 | * appropriate action with it (change race, or other things). |
873 | * The function name is for historical reasons - now we have |
839 | * The function name is for historical reasons - now we have |
… | |
… | |
943 | int x = ob->x, y = ob->y; |
909 | int x = ob->x, y = ob->y; |
944 | |
910 | |
945 | ob->remove_statbonus (); |
911 | ob->remove_statbonus (); |
946 | ob->remove (); |
912 | ob->remove (); |
947 | ob->arch = get_player_archetype (ob->arch); |
913 | ob->arch = get_player_archetype (ob->arch); |
948 | ob->arch->clone.copy_to (ob); |
914 | ob->arch->copy_to (ob); |
949 | ob->instantiate (); |
915 | ob->instantiate (); |
950 | ob->stats = ob->contr->orig_stats; |
916 | ob->stats = ob->contr->orig_stats; |
951 | ob->name = ob->name_pl = name; |
917 | ob->name = ob->name_pl = name; |
952 | ob->x = x; |
918 | ob->x = x; |
953 | ob->y = y; |
919 | ob->y = y; |
954 | SET_ANIMATION (ob, 2); /* So player faces south */ |
920 | SET_ANIMATION (ob, 2); /* So player faces south */ |
955 | insert_ob_in_map (ob, ob->map, ob, 0); |
921 | insert_ob_in_map (ob, ob->map, ob, 0); |
956 | assign (ob->contr->title, ob->arch->clone.name); |
922 | assign (ob->contr->title, ob->arch->object::name); |
957 | ob->add_statbonus (); |
923 | ob->add_statbonus (); |
958 | } |
924 | } |
959 | while (!allowed_class (ob)); |
925 | while (!allowed_class (ob)); |
960 | |
926 | |
961 | update_object (ob, UP_OBJ_FACE); |
927 | update_object (ob, UP_OBJ_FACE); |
… | |
… | |
1036 | if (op->move_type & MOVE_FLYING) |
1002 | if (op->move_type & MOVE_FLYING) |
1037 | return 1; |
1003 | return 1; |
1038 | |
1004 | |
1039 | next = op->below; |
1005 | next = op->below; |
1040 | |
1006 | |
|
|
1007 | int cnt = MAX_ITEM_PER_DROP; |
|
|
1008 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
|
|
1009 | |
1041 | /* loop while there are items on the floor that are not marked as |
1010 | /* loop while there are items on the floor that are not marked as |
1042 | * destroyed */ |
1011 | * destroyed */ |
1043 | while (next && !next->destroyed ()) |
1012 | while (next && !next->destroyed ()) |
1044 | { |
1013 | { |
1045 | tmp = next; |
1014 | tmp = next; |
1046 | next = tmp->below; |
1015 | next = tmp->below; |
1047 | |
1016 | |
|
|
1017 | if (cnt <= 0) |
|
|
1018 | { |
|
|
1019 | op->failmsg ("Couldn't pickup all items at once."); |
|
|
1020 | return 0; |
|
|
1021 | } |
|
|
1022 | |
1048 | if (op->destroyed ()) |
1023 | if (op->destroyed ()) |
1049 | return 0; |
1024 | return 0; |
1050 | |
1025 | |
1051 | if (!can_pick (op, tmp)) |
1026 | if (!can_pick (op, tmp)) |
1052 | continue; |
1027 | continue; |
1053 | |
1028 | |
1054 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1029 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1055 | { |
1030 | { |
1056 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1031 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1057 | pick_up (op, tmp); |
1032 | CHK_PICK_PICKUP; |
1058 | continue; |
1033 | continue; |
1059 | } |
1034 | } |
1060 | |
1035 | |
1061 | /* high not bit set? We're using the old autopickup model */ |
1036 | /* high not bit set? We're using the old autopickup model */ |
1062 | if (!(op->contr->mode & PU_NEWMODE)) |
1037 | if (!(op->contr->mode & PU_NEWMODE)) |
… | |
… | |
1064 | switch (op->contr->mode) |
1039 | switch (op->contr->mode) |
1065 | { |
1040 | { |
1066 | case 0: |
1041 | case 0: |
1067 | return 1; /* don't pick up */ |
1042 | return 1; /* don't pick up */ |
1068 | case 1: |
1043 | case 1: |
1069 | pick_up (op, tmp); |
1044 | CHK_PICK_PICKUP; |
1070 | return 1; |
1045 | return 1; |
1071 | case 2: |
1046 | case 2: |
1072 | pick_up (op, tmp); |
1047 | CHK_PICK_PICKUP; |
1073 | return 0; |
1048 | return 0; |
1074 | case 3: |
1049 | case 3: |
1075 | return 0; /* stop before pickup */ |
1050 | return 0; /* stop before pickup */ |
1076 | case 4: |
1051 | case 4: |
1077 | pick_up (op, tmp); |
1052 | CHK_PICK_PICKUP; |
1078 | break; |
1053 | break; |
1079 | case 5: |
1054 | case 5: |
1080 | pick_up (op, tmp); |
1055 | CHK_PICK_PICKUP; |
1081 | stop = 1; |
1056 | stop = 1; |
1082 | break; |
1057 | break; |
1083 | case 6: |
1058 | case 6: |
1084 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1059 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
1085 | pick_up (op, tmp); |
1060 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
|
|
1061 | CHK_PICK_PICKUP; |
1086 | break; |
1062 | break; |
1087 | |
1063 | |
1088 | case 7: |
1064 | case 7: |
1089 | if (tmp->type == MONEY || tmp->type == GEM) |
1065 | if (tmp->type == MONEY || tmp->type == GEM) |
1090 | pick_up (op, tmp); |
1066 | CHK_PICK_PICKUP; |
1091 | break; |
1067 | break; |
1092 | |
1068 | |
1093 | default: |
1069 | default: |
1094 | /* use value density */ |
1070 | /* use value density */ |
1095 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1071 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1096 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1072 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1097 | pick_up (op, tmp); |
1073 | CHK_PICK_PICKUP; |
1098 | } |
1074 | } |
1099 | } |
1075 | } |
1100 | else |
1076 | else |
1101 | { /* old model */ |
1077 | { /* old model */ |
1102 | /* NEW pickup handling */ |
1078 | /* NEW pickup handling */ |
… | |
… | |
1157 | /* all food and drink if desired */ |
1133 | /* all food and drink if desired */ |
1158 | /* question: don't pick up known-poisonous stuff? */ |
1134 | /* question: don't pick up known-poisonous stuff? */ |
1159 | if (op->contr->mode & PU_FOOD) |
1135 | if (op->contr->mode & PU_FOOD) |
1160 | if (tmp->type == FOOD) |
1136 | if (tmp->type == FOOD) |
1161 | { |
1137 | { |
1162 | pick_up (op, tmp); |
1138 | CHK_PICK_PICKUP; |
1163 | continue; |
1139 | continue; |
1164 | } |
1140 | } |
1165 | |
1141 | |
1166 | if (op->contr->mode & PU_DRINK) |
1142 | if (op->contr->mode & PU_DRINK) |
1167 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1143 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1168 | { |
1144 | { |
1169 | pick_up (op, tmp); |
1145 | CHK_PICK_PICKUP; |
1170 | continue; |
1146 | continue; |
1171 | } |
1147 | } |
1172 | |
1148 | |
1173 | if (op->contr->mode & PU_POTION) |
1149 | if (op->contr->mode & PU_POTION) |
1174 | if (tmp->type == POTION) |
1150 | if (tmp->type == POTION) |
1175 | { |
1151 | { |
1176 | pick_up (op, tmp); |
1152 | CHK_PICK_PICKUP; |
1177 | continue; |
1153 | continue; |
1178 | } |
1154 | } |
1179 | |
1155 | |
1180 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1156 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1181 | if (op->contr->mode & PU_SPELLBOOK) |
1157 | if (op->contr->mode & PU_SPELLBOOK) |
1182 | if (tmp->type == SPELLBOOK) |
1158 | if (tmp->type == SPELLBOOK) |
1183 | { |
1159 | { |
1184 | pick_up (op, tmp); |
1160 | CHK_PICK_PICKUP; |
1185 | continue; |
1161 | continue; |
1186 | } |
1162 | } |
1187 | |
1163 | |
1188 | if (op->contr->mode & PU_SKILLSCROLL) |
1164 | if (op->contr->mode & PU_SKILLSCROLL) |
1189 | if (tmp->type == SKILLSCROLL) |
1165 | if (tmp->type == SKILLSCROLL) |
1190 | { |
1166 | { |
1191 | pick_up (op, tmp); |
1167 | CHK_PICK_PICKUP; |
1192 | continue; |
1168 | continue; |
1193 | } |
1169 | } |
1194 | |
1170 | |
1195 | if (op->contr->mode & PU_READABLES) |
1171 | if (op->contr->mode & PU_READABLES) |
1196 | if (tmp->type == BOOK || tmp->type == SCROLL) |
1172 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1197 | { |
1173 | { |
1198 | pick_up (op, tmp); |
1174 | CHK_PICK_PICKUP; |
1199 | continue; |
1175 | continue; |
1200 | } |
1176 | } |
1201 | |
1177 | |
1202 | /* wands/staves/rods/horns */ |
1178 | /* wands/staves/rods/horns */ |
1203 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1179 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1204 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1180 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1205 | { |
1181 | { |
1206 | pick_up (op, tmp); |
1182 | CHK_PICK_PICKUP; |
1207 | continue; |
1183 | continue; |
1208 | } |
1184 | } |
1209 | |
1185 | |
1210 | /* pick up all magical items */ |
1186 | /* pick up all magical items */ |
1211 | if (op->contr->mode & PU_MAGICAL) |
1187 | if (op->contr->mode & PU_MAGICAL) |
1212 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1188 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1213 | { |
1189 | { |
1214 | pick_up (op, tmp); |
1190 | CHK_PICK_PICKUP; |
1215 | continue; |
1191 | continue; |
1216 | } |
1192 | } |
1217 | |
1193 | |
1218 | if (op->contr->mode & PU_VALUABLES) |
1194 | if (op->contr->mode & PU_VALUABLES) |
1219 | { |
1195 | { |
1220 | if (tmp->type == MONEY || tmp->type == GEM) |
1196 | if (tmp->type == MONEY || tmp->type == GEM) |
1221 | { |
1197 | { |
1222 | pick_up (op, tmp); |
1198 | CHK_PICK_PICKUP; |
1223 | continue; |
1199 | continue; |
1224 | } |
1200 | } |
1225 | } |
1201 | } |
1226 | |
1202 | |
1227 | /* rings & amulets - talismans seems to be typed AMULET */ |
1203 | /* rings & amulets - talismans seems to be typed AMULET */ |
1228 | if (op->contr->mode & PU_JEWELS) |
1204 | if (op->contr->mode & PU_JEWELS) |
1229 | if (tmp->type == RING || tmp->type == AMULET) |
1205 | if (tmp->type == RING || tmp->type == AMULET) |
1230 | { |
1206 | { |
1231 | pick_up (op, tmp); |
1207 | CHK_PICK_PICKUP; |
1232 | continue; |
1208 | continue; |
1233 | } |
1209 | } |
1234 | |
1210 | |
1235 | /* we don't forget dragon food */ |
1211 | /* we don't forget dragon food */ |
1236 | if (op->contr->mode & PU_FLESH) |
1212 | if (op->contr->mode & PU_FLESH) |
1237 | if (tmp->type == FLESH) |
1213 | if (tmp->type == FLESH) |
1238 | { |
1214 | { |
1239 | pick_up (op, tmp); |
1215 | CHK_PICK_PICKUP; |
1240 | continue; |
1216 | continue; |
1241 | } |
1217 | } |
1242 | |
1218 | |
1243 | /* bows and arrows. Bows are good for selling! */ |
1219 | /* bows and arrows. Bows are good for selling! */ |
1244 | if (op->contr->mode & PU_BOW) |
1220 | if (op->contr->mode & PU_BOW) |
1245 | if (tmp->type == BOW) |
1221 | if (tmp->type == BOW) |
1246 | { |
1222 | { |
1247 | pick_up (op, tmp); |
1223 | CHK_PICK_PICKUP; |
1248 | continue; |
1224 | continue; |
1249 | } |
1225 | } |
1250 | |
1226 | |
1251 | if (op->contr->mode & PU_ARROW) |
1227 | if (op->contr->mode & PU_ARROW) |
1252 | if (tmp->type == ARROW) |
1228 | if (tmp->type == ARROW) |
1253 | { |
1229 | { |
1254 | pick_up (op, tmp); |
1230 | CHK_PICK_PICKUP; |
1255 | continue; |
1231 | continue; |
1256 | } |
1232 | } |
1257 | |
1233 | |
1258 | /* all kinds of armor etc. */ |
1234 | /* all kinds of armor etc. */ |
1259 | if (op->contr->mode & PU_ARMOUR) |
1235 | if (op->contr->mode & PU_ARMOUR) |
1260 | if (tmp->type == ARMOUR) |
1236 | if (tmp->type == ARMOUR) |
1261 | { |
1237 | { |
1262 | pick_up (op, tmp); |
1238 | CHK_PICK_PICKUP; |
1263 | continue; |
1239 | continue; |
1264 | } |
1240 | } |
1265 | |
1241 | |
1266 | if (op->contr->mode & PU_HELMET) |
1242 | if (op->contr->mode & PU_HELMET) |
1267 | if (tmp->type == HELMET) |
1243 | if (tmp->type == HELMET) |
1268 | { |
1244 | { |
1269 | pick_up (op, tmp); |
1245 | CHK_PICK_PICKUP; |
1270 | continue; |
1246 | continue; |
1271 | } |
1247 | } |
1272 | |
1248 | |
1273 | if (op->contr->mode & PU_SHIELD) |
1249 | if (op->contr->mode & PU_SHIELD) |
1274 | if (tmp->type == SHIELD) |
1250 | if (tmp->type == SHIELD) |
1275 | { |
1251 | { |
1276 | pick_up (op, tmp); |
1252 | CHK_PICK_PICKUP; |
1277 | continue; |
1253 | continue; |
1278 | } |
1254 | } |
1279 | |
1255 | |
1280 | if (op->contr->mode & PU_BOOTS) |
1256 | if (op->contr->mode & PU_BOOTS) |
1281 | if (tmp->type == BOOTS) |
1257 | if (tmp->type == BOOTS) |
1282 | { |
1258 | { |
1283 | pick_up (op, tmp); |
1259 | CHK_PICK_PICKUP; |
1284 | continue; |
1260 | continue; |
1285 | } |
1261 | } |
1286 | |
1262 | |
1287 | if (op->contr->mode & PU_GLOVES) |
1263 | if (op->contr->mode & PU_GLOVES) |
1288 | if (tmp->type == GLOVES) |
1264 | if (tmp->type == GLOVES) |
1289 | { |
1265 | { |
1290 | pick_up (op, tmp); |
1266 | CHK_PICK_PICKUP; |
1291 | continue; |
1267 | continue; |
1292 | } |
1268 | } |
1293 | |
1269 | |
1294 | if (op->contr->mode & PU_CLOAK) |
1270 | if (op->contr->mode & PU_CLOAK) |
1295 | if (tmp->type == CLOAK) |
1271 | if (tmp->type == CLOAK) |
1296 | { |
1272 | { |
1297 | pick_up (op, tmp); |
1273 | CHK_PICK_PICKUP; |
1298 | continue; |
1274 | continue; |
1299 | } |
1275 | } |
1300 | |
1276 | |
1301 | /* hoping to catch throwing daggers here */ |
1277 | /* hoping to catch throwing daggers here */ |
1302 | if (op->contr->mode & PU_MISSILEWEAPON) |
1278 | if (op->contr->mode & PU_MISSILEWEAPON) |
1303 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1279 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1304 | { |
1280 | { |
1305 | pick_up (op, tmp); |
1281 | CHK_PICK_PICKUP; |
1306 | continue; |
1282 | continue; |
1307 | } |
1283 | } |
1308 | |
1284 | |
1309 | /* careful: chairs and tables are weapons! */ |
1285 | /* careful: chairs and tables are weapons! */ |
1310 | if (op->contr->mode & PU_ALLWEAPON) |
1286 | if (op->contr->mode & PU_ALLWEAPON) |
… | |
… | |
1312 | if (tmp->type == WEAPON && tmp->name != NULL) |
1288 | if (tmp->type == WEAPON && tmp->name != NULL) |
1313 | { |
1289 | { |
1314 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1290 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1315 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1291 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1316 | { |
1292 | { |
1317 | pick_up (op, tmp); |
1293 | CHK_PICK_PICKUP; |
1318 | continue; |
1294 | continue; |
1319 | } |
1295 | } |
1320 | } |
1296 | } |
1321 | |
1297 | |
1322 | if (tmp->type == WEAPON && tmp->name == NULL) |
1298 | if (tmp->type == WEAPON && tmp->name == NULL) |
1323 | { |
1299 | { |
1324 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1300 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1325 | { |
1301 | { |
1326 | pick_up (op, tmp); |
1302 | CHK_PICK_PICKUP; |
1327 | continue; |
1303 | continue; |
1328 | } |
1304 | } |
1329 | } |
1305 | } |
1330 | } |
1306 | } |
1331 | |
1307 | |
1332 | /* misc stuff that's useful */ |
1308 | /* misc stuff that's useful */ |
1333 | if (op->contr->mode & PU_KEY) |
1309 | if (op->contr->mode & PU_KEY) |
1334 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1310 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1335 | { |
1311 | { |
1336 | pick_up (op, tmp); |
1312 | CHK_PICK_PICKUP; |
1337 | continue; |
1313 | continue; |
1338 | } |
1314 | } |
1339 | |
1315 | |
1340 | /* any of the last 4 bits set means we use the ratio for value |
1316 | /* any of the last 4 bits set means we use the ratio for value |
1341 | * pickups */ |
1317 | * pickups */ |
… | |
… | |
1346 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1322 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1347 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1323 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1348 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1324 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1349 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1325 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1350 | { |
1326 | { |
1351 | pick_up (op, tmp); |
1327 | CHK_PICK_PICKUP; |
1352 | #if 0 |
1328 | #if 0 |
1353 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1329 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1354 | if (tmp->name != NULL) |
1330 | if (tmp->name != NULL) |
1355 | { |
1331 | { |
1356 | fprintf (stderr, "%s", tmp->name); |
1332 | fprintf (stderr, "%s", tmp->name); |
… | |
… | |
1379 | { |
1355 | { |
1380 | object *tmp = 0; |
1356 | object *tmp = 0; |
1381 | |
1357 | |
1382 | for (op = op->inv; op; op = op->below) |
1358 | for (op = op->inv; op; op = op->below) |
1383 | if (!tmp && op->type == CONTAINER && op->race == type && QUERY_FLAG (op, FLAG_APPLIED)) |
1359 | if (!tmp && op->type == CONTAINER && op->race == type && QUERY_FLAG (op, FLAG_APPLIED)) |
1384 | tmp = find_arrow (op, type); |
1360 | tmp = find_arrow (splay (op), type); |
1385 | else if (op->type == ARROW && op->race == type) |
1361 | else if (op->type == ARROW && op->race == type) |
1386 | return op; |
1362 | return splay (op); |
1387 | |
1363 | |
1388 | return tmp; |
1364 | return tmp; |
1389 | } |
1365 | } |
1390 | |
1366 | |
1391 | /* |
1367 | /* |
… | |
… | |
1434 | else |
1410 | else |
1435 | { |
1411 | { |
1436 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++) |
1412 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++) |
1437 | { |
1413 | { |
1438 | attacktype = 1 << attacknum; |
1414 | attacktype = 1 << attacknum; |
1439 | if ((arrow->attacktype & attacktype) && (target->arch->clone.resist[attacknum]) < 0) |
1415 | if ((arrow->attacktype & attacktype) && (target->arch->resist[attacknum]) < 0) |
1440 | if (((arrow->magic + arrow->stats.dam) * (100 - target->arch->clone.resist[attacknum]) / 100) > betterby) |
1416 | if (((arrow->magic + arrow->stats.dam) * (100 - target->arch->resist[attacknum]) / 100) > betterby) |
1441 | { |
1417 | { |
1442 | tmp = arrow; |
1418 | tmp = arrow; |
1443 | betterby = (arrow->magic + arrow->stats.dam) * (100 - target->arch->clone.resist[attacknum]) / 100; |
1419 | betterby = (arrow->magic + arrow->stats.dam) * (100 - target->arch->resist[attacknum]) / 100; |
1444 | } |
1420 | } |
1445 | } |
1421 | } |
1446 | if ((2 + arrow->magic + arrow->stats.dam) > betterby) |
1422 | if ((2 + arrow->magic + arrow->stats.dam) > betterby) |
1447 | { |
1423 | { |
1448 | tmp = arrow; |
1424 | tmp = arrow; |
… | |
… | |
1686 | |
1662 | |
1687 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1663 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1688 | arrow->move_type = MOVE_FLY_LOW; |
1664 | arrow->move_type = MOVE_FLY_LOW; |
1689 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1665 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1690 | |
1666 | |
1691 | play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); |
1667 | op->play_sound (sound_find ("fire_arrow")); |
1692 | m->insert (arrow, sx, sy, op); |
1668 | m->insert (arrow, sx, sy, op); |
1693 | |
1669 | |
1694 | if (!arrow->destroyed ()) |
1670 | if (!arrow->destroyed ()) |
1695 | move_arrow (arrow); |
1671 | move_arrow (arrow); |
1696 | |
1672 | |
… | |
… | |
1774 | |
1750 | |
1775 | if (item->type == WAND) |
1751 | if (item->type == WAND) |
1776 | { |
1752 | { |
1777 | if (item->stats.food <= 0) |
1753 | if (item->stats.food <= 0) |
1778 | { |
1754 | { |
1779 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1755 | op->contr->play_sound (sound_find ("wand_poof")); |
1780 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1756 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1781 | |
1757 | |
1782 | return; |
1758 | return; |
1783 | } |
1759 | } |
1784 | } |
1760 | } |
1785 | else if (item->type == ROD || item->type == HORN) |
1761 | else if (item->type == ROD || item->type == HORN) |
1786 | { |
1762 | { |
1787 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1763 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1788 | { |
1764 | { |
1789 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1765 | op->contr->play_sound (sound_find ("wand_poof")); |
1790 | |
1766 | |
1791 | if (item->type == ROD) |
1767 | if (item->type == ROD) |
1792 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1768 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1793 | else |
1769 | else |
1794 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
1770 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
… | |
… | |
1807 | object *tmp; |
1783 | object *tmp; |
1808 | |
1784 | |
1809 | if (item->arch) |
1785 | if (item->arch) |
1810 | { |
1786 | { |
1811 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1787 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1812 | item->face = item->arch->clone.face; |
1788 | item->face = item->arch->face; |
1813 | item->set_speed (0); |
1789 | item->set_speed (0); |
1814 | } |
1790 | } |
1815 | |
1791 | |
1816 | if ((tmp = item->in_player ())) |
1792 | if ((tmp = item->in_player ())) |
1817 | esrv_update_item (UPD_ANIM, tmp, item); |
1793 | esrv_update_item (UPD_ANIM, tmp, item); |
… | |
… | |
1983 | /* If we found a key, do some extra work */ |
1959 | /* If we found a key, do some extra work */ |
1984 | if (key) |
1960 | if (key) |
1985 | { |
1961 | { |
1986 | object *container = key->env; |
1962 | object *container = key->env; |
1987 | |
1963 | |
1988 | play_sound_map (op->map, op->x, op->y, SOUND_OPEN_DOOR); |
|
|
1989 | |
|
|
1990 | if (action_makes_visible (op)) |
1964 | if (action_makes_visible (op)) |
1991 | make_visible (op); |
1965 | make_visible (op); |
1992 | |
1966 | |
1993 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1967 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1994 | spring_trap (door->inv, op); |
1968 | spring_trap (door->inv, op); |
1995 | |
1969 | |
1996 | if (door->type == DOOR) |
1970 | if (door->type == DOOR) |
1997 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1971 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1998 | else if (door->type == LOCKED_DOOR) |
1972 | else if (door->type == LOCKED_DOOR) |
1999 | { |
1973 | { |
2000 | new_draw_info_format (NDI_UNIQUE, NDI_BROWN, op, "You open the door with the %s", query_short_name (key)); |
1974 | op->statusmsg (format ("You open the door with the %s", query_short_name (key)), NDI_BROWN); |
2001 | remove_door2 (door); /* remove door without violence ;-) */ |
1975 | remove_door2 (door); /* remove door without violence ;-) */ |
2002 | } |
1976 | } |
2003 | |
1977 | |
2004 | /* Do this after we print the message */ |
1978 | /* Do this after we print the message */ |
2005 | decrease_ob (key); /* Use up one of the keys */ |
1979 | decrease_ob (key); /* Use up one of the keys */ |
… | |
… | |
2010 | return 1; /* Nothing more to do below */ |
1984 | return 1; /* Nothing more to do below */ |
2011 | } |
1985 | } |
2012 | else if (door->type == LOCKED_DOOR) |
1986 | else if (door->type == LOCKED_DOOR) |
2013 | { |
1987 | { |
2014 | /* Might as well return now - no other way to open this */ |
1988 | /* Might as well return now - no other way to open this */ |
2015 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, door->msg); |
1989 | op->failmsg (door->msg ? &door->msg : "Hmm, you miss the certain something to open this door..."); |
2016 | return 1; |
1990 | return 1; |
2017 | } |
1991 | } |
2018 | |
1992 | |
2019 | return 0; |
1993 | return 0; |
2020 | } |
1994 | } |
… | |
… | |
2107 | |
2081 | |
2108 | if (op->speed_left > 0.f) |
2082 | if (op->speed_left > 0.f) |
2109 | { |
2083 | { |
2110 | --op->speed_left; |
2084 | --op->speed_left; |
2111 | |
2085 | |
2112 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2086 | op->play_sound (sound_find ("push_player")); |
2113 | push_ob (mon, dir, op); |
2087 | push_ob (mon, dir, op); |
2114 | |
2088 | |
2115 | if (op->contr->tmp_invis || op->hide) |
2089 | if (op->contr->tmp_invis || op->hide) |
2116 | make_visible (op); |
2090 | make_visible (op); |
2117 | |
2091 | |
… | |
… | |
2136 | { |
2110 | { |
2137 | --op->speed_left; |
2111 | --op->speed_left; |
2138 | |
2112 | |
2139 | if (!op->contr->braced) |
2113 | if (!op->contr->braced) |
2140 | { |
2114 | { |
2141 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2115 | op->play_sound (sound_find ("push_player")); |
2142 | push_ob (mon, dir, op); |
2116 | push_ob (mon, dir, op); |
2143 | } |
2117 | } |
2144 | else |
2118 | else |
2145 | new_draw_info (0, 0, op, "You withhold your attack"); |
2119 | op->statusmsg ("You withhold your attack"); |
2146 | |
2120 | |
2147 | if (op->contr->tmp_invis || op->hide) |
2121 | if (op->contr->tmp_invis || op->hide) |
2148 | make_visible (op); |
2122 | make_visible (op); |
2149 | |
2123 | |
2150 | return true; |
2124 | return true; |
… | |
… | |
2289 | return 0; |
2263 | return 0; |
2290 | |
2264 | |
2291 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2265 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2292 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2266 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2293 | { |
2267 | { |
2294 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2268 | op->play_sound (sound_find ("ob_evaporate")); |
2295 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2269 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2296 | |
2270 | |
2297 | if (op->contr) |
2271 | if (op->contr) |
2298 | esrv_del_item (op->contr, tmp->count); |
2272 | esrv_del_item (op->contr, tmp->count); |
2299 | |
2273 | |
… | |
… | |
2319 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2293 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2320 | * back in the map (location and map determined by values of env). This |
2294 | * back in the map (location and map determined by values of env). This |
2321 | * function will descend into containers. op is the object to start the search |
2295 | * function will descend into containers. op is the object to start the search |
2322 | * from. |
2296 | * from. |
2323 | */ |
2297 | */ |
2324 | void |
2298 | static void |
2325 | remove_unpaid_objects (object *op, object *env) |
2299 | drop_unpaid_items (object *op, object *env) |
2326 | { |
2300 | { |
2327 | while (op) |
2301 | while (op) |
2328 | { |
2302 | { |
2329 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2303 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2330 | |
2304 | |
… | |
… | |
2334 | esrv_del_item (env->contr, op->count); |
2308 | esrv_del_item (env->contr, op->count); |
2335 | |
2309 | |
2336 | op->insert_at (env); |
2310 | op->insert_at (env); |
2337 | } |
2311 | } |
2338 | else if (op->inv) |
2312 | else if (op->inv) |
2339 | remove_unpaid_objects (op->inv, env); |
2313 | drop_unpaid_items (op->inv, env); |
2340 | |
2314 | |
2341 | op = next; |
2315 | op = next; |
2342 | } |
2316 | } |
|
|
2317 | } |
|
|
2318 | |
|
|
2319 | void |
|
|
2320 | object::drop_unpaid_items () |
|
|
2321 | { |
|
|
2322 | if (!flag [FLAG_REMOVED]) |
|
|
2323 | ::drop_unpaid_items (inv, this); |
2343 | } |
2324 | } |
2344 | |
2325 | |
2345 | /* |
2326 | /* |
2346 | * Returns pointer a static string containing gravestone text |
2327 | * Returns pointer a static string containing gravestone text |
2347 | * Moved from apply.c to player.c - player.c is what |
2328 | * Moved from apply.c to player.c - player.c is what |
… | |
… | |
2442 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2423 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2443 | else |
2424 | else |
2444 | { |
2425 | { |
2445 | gen_grace = op->stats.maxgrace; |
2426 | gen_grace = op->stats.maxgrace; |
2446 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2427 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2447 | } |
|
|
2448 | |
|
|
2449 | /* Regenerate Spell Points */ |
|
|
2450 | if (!op->contr->golem && --op->last_sp < 0) |
|
|
2451 | { |
|
|
2452 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
|
|
2453 | if (op->stats.sp < op->stats.maxsp) |
|
|
2454 | { |
|
|
2455 | op->stats.sp++; |
|
|
2456 | /* dms do not consume food */ |
|
|
2457 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2458 | { |
|
|
2459 | op->stats.food--; |
|
|
2460 | if (op->contr->digestion < 0) |
|
|
2461 | op->stats.food += op->contr->digestion; |
|
|
2462 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2463 | op->stats.food = last_food; |
|
|
2464 | } |
|
|
2465 | } |
|
|
2466 | |
|
|
2467 | if (max_sp > 1) |
|
|
2468 | { |
|
|
2469 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2470 | if (over_sp > 0) |
|
|
2471 | { |
|
|
2472 | if (op->stats.sp < op->stats.maxsp) |
|
|
2473 | { |
|
|
2474 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2475 | |
|
|
2476 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2477 | op->stats.sp--; |
|
|
2478 | |
|
|
2479 | if (op->stats.sp > op->stats.maxsp) |
|
|
2480 | op->stats.sp = op->stats.maxsp; |
|
|
2481 | } |
|
|
2482 | op->last_sp = 0; |
|
|
2483 | } |
|
|
2484 | else |
|
|
2485 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2486 | } |
|
|
2487 | else |
|
|
2488 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2489 | } |
2428 | } |
2490 | |
2429 | |
2491 | /* Regenerate Grace */ |
2430 | /* Regenerate Grace */ |
2492 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2431 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2493 | if (--op->last_grace < 0) |
2432 | if (--op->last_grace < 0) |
… | |
… | |
2514 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2453 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2515 | } |
2454 | } |
2516 | /* wearing stuff doesn't detract from grace generation. */ |
2455 | /* wearing stuff doesn't detract from grace generation. */ |
2517 | } |
2456 | } |
2518 | |
2457 | |
|
|
2458 | if (op->stats.food > 0) |
|
|
2459 | { |
2519 | /* Regenerate Hit Points */ |
2460 | /* Regenerate Spell Points */ |
2520 | if (--op->last_heal < 0) |
2461 | if (!op->contr->golem && --op->last_sp < 0) |
2521 | { |
|
|
2522 | if (op->stats.hp < op->stats.maxhp) |
|
|
2523 | { |
2462 | { |
2524 | op->stats.hp++; |
2463 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
2525 | /* dms do not consume food */ |
2464 | |
2526 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2465 | if (op->stats.sp < op->stats.maxsp) |
2527 | { |
2466 | { |
|
|
2467 | op->stats.sp++; |
|
|
2468 | |
|
|
2469 | /* dms do not consume food */ |
|
|
2470 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2471 | { |
2528 | op->stats.food--; |
2472 | op->stats.food--; |
|
|
2473 | |
2529 | if (op->contr->digestion < 0) |
2474 | if (op->contr->digestion < 0) |
2530 | op->stats.food += op->contr->digestion; |
2475 | op->stats.food += op->contr->digestion; |
2531 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2476 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2532 | op->stats.food = last_food; |
2477 | op->stats.food = last_food; |
|
|
2478 | } |
2533 | } |
2479 | } |
2534 | } |
|
|
2535 | |
2480 | |
2536 | if (max_hp > 1) |
2481 | if (max_sp > 1) |
2537 | { |
|
|
2538 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2539 | if (over_hp > 0) |
|
|
2540 | { |
2482 | { |
2541 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
2483 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2484 | if (over_sp > 0) |
|
|
2485 | { |
|
|
2486 | if (op->stats.sp < op->stats.maxsp) |
|
|
2487 | { |
|
|
2488 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2489 | |
|
|
2490 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2491 | op->stats.sp--; |
|
|
2492 | |
|
|
2493 | if (op->stats.sp > op->stats.maxsp) |
|
|
2494 | op->stats.sp = op->stats.maxsp; |
|
|
2495 | } |
|
|
2496 | |
2542 | op->last_heal = 0; |
2497 | op->last_sp = 0; |
|
|
2498 | } |
|
|
2499 | else |
|
|
2500 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
2543 | } |
2501 | } |
2544 | else |
2502 | else |
|
|
2503 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2504 | } |
|
|
2505 | |
|
|
2506 | /* Regenerate Hit Points */ |
|
|
2507 | if (--op->last_heal < 0) |
|
|
2508 | { |
|
|
2509 | if (op->stats.hp < op->stats.maxhp) |
2545 | { |
2510 | { |
2546 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2511 | op->stats.hp++; |
|
|
2512 | |
|
|
2513 | /* dms do not consume food */ |
|
|
2514 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2515 | { |
|
|
2516 | op->stats.food--; |
|
|
2517 | |
|
|
2518 | if (op->contr->digestion < 0) |
|
|
2519 | op->stats.food += op->contr->digestion; |
|
|
2520 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2521 | op->stats.food = last_food; |
|
|
2522 | } |
2547 | } |
2523 | } |
|
|
2524 | |
|
|
2525 | if (max_hp > 1) |
|
|
2526 | { |
|
|
2527 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2528 | |
|
|
2529 | if (over_hp > 0) |
|
|
2530 | { |
|
|
2531 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
|
|
2532 | op->last_heal = 0; |
|
|
2533 | } |
|
|
2534 | else |
|
|
2535 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2548 | } |
2536 | } |
2549 | else |
2537 | else |
2550 | { |
|
|
2551 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2538 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2552 | } |
2539 | } |
2553 | } |
2540 | } |
2554 | |
2541 | |
2555 | /* Digestion */ |
2542 | /* Digestion */ |
2556 | if (--op->last_eat < 0) |
2543 | if (--op->last_eat < 0) |
2557 | { |
2544 | { |
2558 | int bonus = op->contr->digestion > 0 ? op->contr->digestion : 0, penalty = op->contr->digestion < 0 ? -op->contr->digestion : 0; |
2545 | int bonus = max (0, op->contr->digestion), |
|
|
2546 | penalty = max (0, -op->contr->digestion); |
2559 | |
2547 | |
2560 | if (op->contr->gen_hp > 0) |
|
|
2561 | op->last_eat = 25 * (1 + bonus) / (op->contr->gen_hp + penalty + 1); |
2548 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2562 | else |
|
|
2563 | op->last_eat = 25 * (1 + bonus) / (penalty + 1); |
|
|
2564 | |
2549 | |
2565 | /* dms do not consume food */ |
2550 | /* dms do not consume food */ |
2566 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2551 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2567 | op->stats.food--; |
2552 | op->stats.food--; |
2568 | } |
2553 | } |
… | |
… | |
2595 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2580 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2596 | manual_apply (op, flesh, 0); |
2581 | manual_apply (op, flesh, 0); |
2597 | } |
2582 | } |
2598 | } |
2583 | } |
2599 | |
2584 | |
2600 | while (op->stats.food < 0 && op->stats.hp >= 0) |
2585 | if (op->stats.food < 0) |
2601 | op->stats.food++, op->stats.hp--; |
2586 | { |
|
|
2587 | op->stats.hp += op->stats.food; |
|
|
2588 | op->stats.food = 0; |
|
|
2589 | } |
2602 | |
2590 | |
2603 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2591 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2604 | kill_player (op); |
2592 | kill_player (op); |
2605 | } |
2593 | } |
2606 | } |
2594 | } |
… | |
… | |
2611 | * file. |
2599 | * file. |
2612 | */ |
2600 | */ |
2613 | void |
2601 | void |
2614 | kill_player (object *op) |
2602 | kill_player (object *op) |
2615 | { |
2603 | { |
|
|
2604 | int x, y; |
2616 | char buf[MAX_BUF]; |
2605 | char buf[MAX_BUF]; |
2617 | int x, y; |
|
|
2618 | |
|
|
2619 | //int i; |
|
|
2620 | maptile *map; /* this is for resurrection */ |
2606 | maptile *map; /* this is for resurrection */ |
2621 | |
|
|
2622 | /* int z; |
|
|
2623 | int num_stats_lose; |
|
|
2624 | int lost_a_stat; |
|
|
2625 | int lose_this_stat; |
|
|
2626 | int this_stat; */ |
|
|
2627 | int will_kill_again; |
2607 | int will_kill_again; |
2628 | archetype *at; |
2608 | archetype *at; |
2629 | object *tmp; |
2609 | object *tmp; |
2630 | |
2610 | |
2631 | if (save_life (op)) |
2611 | if (save_life (op)) |
2632 | return; |
2612 | return; |
2633 | |
|
|
2634 | |
2613 | |
2635 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2614 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2636 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2615 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2637 | * Look at op_on_battleground() for more info --AndreasV |
2616 | * Look at op_on_battleground() for more info --AndreasV |
2638 | */ |
2617 | */ |
… | |
… | |
2654 | { |
2633 | { |
2655 | tmp->destroy (); |
2634 | tmp->destroy (); |
2656 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2635 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2657 | } |
2636 | } |
2658 | |
2637 | |
2659 | cure_disease (op, 0); /* remove any disease */ |
2638 | cure_disease (op, 0, 0); /* remove any disease */ |
2660 | op->stats.hp = op->stats.maxhp; |
2639 | op->stats.hp = op->stats.maxhp; |
2661 | if (op->stats.food <= 0) |
2640 | if (op->stats.food <= 0) |
2662 | op->stats.food = 999; |
2641 | op->stats.food = 999; |
2663 | |
2642 | |
2664 | /* create a bodypart-trophy to make the winner happy */ |
2643 | /* create a bodypart-trophy to make the winner happy */ |
2665 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2644 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2666 | { |
2645 | { |
2667 | sprintf (buf, "%s's finger", &op->name); |
2646 | tmp->name = format ("%s's finger" , &op->name); |
2668 | tmp->name = buf; |
2647 | tmp->name_pl = format ("%s's fingers", &op->name); |
2669 | sprintf (buf, " This finger has been cut off %s\n" |
2648 | tmp->msg = format ( |
2670 | " the %s, when he was defeated at\n level %d by %s.\n", |
2649 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2671 | &op->name, op->contr->title, (int) (op->level), op->contr->killer); |
2650 | &op->name, op->contr->title, (int) (op->level), op->contr->killer |
2672 | tmp->msg = buf; |
2651 | ); |
2673 | tmp->value = 0, tmp->type = 0; |
2652 | tmp->value = 0, tmp->type = 0; |
2674 | tmp->materialname = "organics"; |
2653 | tmp->materialname = "organics"; |
2675 | tmp->insert_at (op, tmp); |
2654 | tmp->insert_at (op, tmp); |
2676 | } |
2655 | } |
2677 | |
2656 | |
… | |
… | |
2684 | INVOKE_PLAYER (DEATH, op->contr); |
2663 | INVOKE_PLAYER (DEATH, op->contr); |
2685 | |
2664 | |
2686 | command_kill_pets (op, 0); |
2665 | command_kill_pets (op, 0); |
2687 | |
2666 | |
2688 | if (op->stats.food < 0) |
2667 | if (op->stats.food < 0) |
2689 | { |
|
|
2690 | sprintf (buf, "%s starved to death.", &op->name); |
|
|
2691 | strcpy (op->contr->killer, "starvation"); |
2668 | strcpy (op->contr->killer, "starvation"); |
2692 | } |
|
|
2693 | else |
|
|
2694 | sprintf (buf, "%s died.", &op->name); |
|
|
2695 | |
2669 | |
2696 | play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); |
2670 | op->contr->play_sound (sound_find ("player_dies")); |
2697 | |
2671 | |
2698 | /* save the map location for corpse, gravestone */ |
2672 | /* save the map location for corpse, gravestone */ |
2699 | x = op->x; |
2673 | x = op->x; |
2700 | y = op->y; |
2674 | y = op->y; |
2701 | map = op->map; |
2675 | map = op->map; |
… | |
… | |
2864 | { |
2838 | { |
2865 | tmp->destroy (); |
2839 | tmp->destroy (); |
2866 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2840 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2867 | } |
2841 | } |
2868 | |
2842 | |
2869 | cure_disease (op, 0); /* remove any disease */ |
2843 | cure_disease (op, 0, 0); /* remove any disease */ |
2870 | |
2844 | |
2871 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2845 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2872 | apply_death_exp_penalty (op); |
2846 | apply_death_exp_penalty (op); |
2873 | if (op->stats.food < 100) |
2847 | if (op->stats.food < 100) |
2874 | op->stats.food = 900; |
2848 | op->stats.food = 900; |
… | |
… | |
2878 | |
2852 | |
2879 | /* |
2853 | /* |
2880 | * Check to see if the player has any unpaid items. If so, remove them |
2854 | * Check to see if the player has any unpaid items. If so, remove them |
2881 | * and put them back in the map. |
2855 | * and put them back in the map. |
2882 | */ |
2856 | */ |
2883 | remove_unpaid_objects (op->inv, op); |
2857 | op->drop_unpaid_items (); |
2884 | |
2858 | |
2885 | /****************************************/ |
2859 | /****************************************/ |
2886 | /* */ |
2860 | /* */ |
2887 | /* Move player to his current respawn- */ |
2861 | /* Move player to his current respawn- */ |
2888 | /* position (usually last savebed) */ |
2862 | /* position (usually last savebed) */ |
… | |
… | |
3028 | void |
3002 | void |
3029 | make_visible (object *op) |
3003 | make_visible (object *op) |
3030 | { |
3004 | { |
3031 | op->hide = 0; |
3005 | op->hide = 0; |
3032 | op->invisible = 0; |
3006 | op->invisible = 0; |
|
|
3007 | |
3033 | if (op->type == PLAYER) |
3008 | if (op->type == PLAYER) |
3034 | { |
3009 | { |
3035 | op->contr->tmp_invis = 0; |
3010 | op->contr->tmp_invis = 0; |
3036 | op->contr->invis_race = 0; |
3011 | op->contr->invis_race = 0; |
3037 | } |
3012 | } |
… | |
… | |
3040 | } |
3015 | } |
3041 | |
3016 | |
3042 | int |
3017 | int |
3043 | is_true_undead (object *op) |
3018 | is_true_undead (object *op) |
3044 | { |
3019 | { |
3045 | if (QUERY_FLAG (&op->arch->clone, FLAG_UNDEAD)) |
3020 | if (QUERY_FLAG (op->arch, FLAG_UNDEAD)) |
3046 | return 1; |
3021 | return 1; |
3047 | |
3022 | |
3048 | return 0; |
3023 | return 0; |
3049 | } |
3024 | } |
3050 | |
3025 | |
3051 | /* look at the surrounding terrain to determine |
3026 | /* look at the surrounding terrain to determine |
3052 | * the hideability of this object. Positive levels |
3027 | * the hideability of this object. Positive levels |
3053 | * indicate greater hideability. |
3028 | * indicate greater hideability. |
3054 | */ |
3029 | */ |
3055 | |
|
|
3056 | int |
3030 | int |
3057 | hideability (object *ob) |
3031 | hideability (object *ob) |
3058 | { |
3032 | { |
3059 | int i, level = 0, mflag; |
3033 | int i, level = 0, mflag; |
3060 | sint16 x, y; |
3034 | sint16 x, y; |
… | |
… | |
3185 | * object op. This function works fine for monsters, |
3159 | * object op. This function works fine for monsters, |
3186 | * but we dont worry if the object isnt the top one in |
3160 | * but we dont worry if the object isnt the top one in |
3187 | * a pile (say a coin under a table would return "viewable" |
3161 | * a pile (say a coin under a table would return "viewable" |
3188 | * by this routine). Another question, should we be |
3162 | * by this routine). Another question, should we be |
3189 | * concerned with the direction the player is looking |
3163 | * concerned with the direction the player is looking |
3190 | * in? Realistically, most of use cant see stuff behind |
3164 | * in? Realistically, most of us can't see stuff behind |
3191 | * our backs...on the other hand, does the "facing" direction |
3165 | * our backs...on the other hand, does the "facing" direction |
3192 | * imply the way your head, or body is facing? Its possible |
3166 | * imply the way your head, or body is facing? It's possible |
3193 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3167 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3194 | * -b.t. |
3168 | * -b.t. |
3195 | * This function is now map tiling safe. |
3169 | * This function is now map tiling safe. |
3196 | */ |
3170 | */ |
3197 | |
|
|
3198 | int |
3171 | int |
3199 | player_can_view (object *pl, object *op) |
3172 | player_can_view (object *pl, object *op) |
3200 | { |
3173 | { |
3201 | rv_vector rv; |
3174 | rv_vector rv; |
3202 | int dx, dy; |
3175 | int dx, dy; |
… | |
… | |
3214 | |
3187 | |
3215 | get_rangevector (pl, op, &rv, 0x1); |
3188 | get_rangevector (pl, op, &rv, 0x1); |
3216 | |
3189 | |
3217 | /* starting with the 'head' part, lets loop |
3190 | /* starting with the 'head' part, lets loop |
3218 | * through the object and find if it has any |
3191 | * through the object and find if it has any |
3219 | * part that is in the los array but isnt on |
3192 | * part that is in the los array but isn't on |
3220 | * a blocked los square. |
3193 | * a blocked los square. |
3221 | * we use the archetype to figure out offsets. |
3194 | * we use the archetype to figure out offsets. |
3222 | */ |
3195 | */ |
3223 | while (op) |
3196 | while (op) |
3224 | { |
3197 | { |
3225 | dx = rv.distance_x + op->arch->clone.x; |
3198 | dx = rv.distance_x + op->arch->x; |
3226 | dy = rv.distance_y + op->arch->clone.y; |
3199 | dy = rv.distance_y + op->arch->y; |
3227 | |
3200 | |
3228 | /* only the viewable area the player sees is updated by LOS |
3201 | /* only the viewable area the player sees is updated by LOS |
3229 | * code, so we need to restrict ourselves to that range of values |
3202 | * code, so we need to restrict ourselves to that range of values |
3230 | * for any meaningful values. |
3203 | * for any meaningful values. |
3231 | */ |
3204 | */ |
3232 | if (FABS (dx) <= (pl->contr->ns->mapx / 2) && |
3205 | if (abs (dx) <= (pl->contr->ns->mapx / 2) && |
3233 | FABS (dy) <= (pl->contr->ns->mapy / 2) && |
3206 | abs (dy) <= (pl->contr->ns->mapy / 2) && |
3234 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3207 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3235 | return 1; |
3208 | return 1; |
|
|
3209 | |
3236 | op = op->more; |
3210 | op = op->more; |
3237 | } |
3211 | } |
|
|
3212 | |
3238 | return 0; |
3213 | return 0; |
3239 | } |
3214 | } |
3240 | |
3215 | |
3241 | /* routine for both players and monsters. We call this when |
3216 | /* routine for both players and monsters. We call this when |
3242 | * there is a possibility for our action distrubing our hiding |
3217 | * there is a possibility for our action distrubing our hiding |
… | |
… | |
3245 | * return 0. |
3220 | * return 0. |
3246 | */ |
3221 | */ |
3247 | int |
3222 | int |
3248 | action_makes_visible (object *op) |
3223 | action_makes_visible (object *op) |
3249 | { |
3224 | { |
3250 | |
|
|
3251 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3225 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3252 | { |
3226 | { |
3253 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3227 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3254 | return 0; |
3228 | return 0; |
3255 | |
3229 | |
… | |
… | |
3261 | { |
3235 | { |
3262 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3236 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3263 | return 1; |
3237 | return 1; |
3264 | } |
3238 | } |
3265 | } |
3239 | } |
|
|
3240 | |
3266 | return 0; |
3241 | return 0; |
3267 | } |
3242 | } |
3268 | |
3243 | |
3269 | /* op_on_battleground - checks if the given object op (usually |
3244 | /* op_on_battleground - checks if the given object op (usually |
3270 | * a player) is standing on a valid battleground-tile, |
3245 | * a player) is standing on a valid battleground-tile, |
… | |
… | |
3275 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3250 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3276 | */ |
3251 | */ |
3277 | int |
3252 | int |
3278 | op_on_battleground (object *op, int *x, int *y) |
3253 | op_on_battleground (object *op, int *x, int *y) |
3279 | { |
3254 | { |
3280 | object *tmp; |
|
|
3281 | |
|
|
3282 | /* A battleground-tile needs the following attributes to be valid: |
3255 | /* A battleground-tile needs the following attributes to be valid: |
3283 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3256 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3284 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3257 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3285 | * and the exit-coordinates sp/hp must both be > 0. |
3258 | * and the exit-coordinates sp/hp must both be > 0. |
3286 | * => The intention here is to prevent abuse of the battleground- |
3259 | * => The intention here is to prevent abuse of the battleground- |
3287 | * feature (like pickable or hidden battleground tiles). */ |
3260 | * feature (like pickable or hidden battleground tiles). */ |
3288 | for (tmp = op->below; tmp != NULL; tmp = tmp->below) |
3261 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3289 | { |
3262 | { |
3290 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3263 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3291 | { |
3264 | { |
3292 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && |
3265 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) |
3293 | strcmp (tmp->name, "battleground") == 0 && tmp->type == BATTLEGROUND && EXIT_X (tmp) && EXIT_Y (tmp)) |
3266 | && tmp->type == BATTLEGROUND |
|
|
3267 | && tmp->name == shstr_battleground |
|
|
3268 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3294 | { |
3269 | { |
3295 | /*before we assign the exit, check if this is a teambattle */ |
3270 | /* before we assign the exit, check if this is a teambattle */ |
3296 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3271 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3297 | { |
3272 | { |
3298 | object *invtmp; |
|
|
3299 | |
|
|
3300 | for (invtmp = op->inv; invtmp != NULL; invtmp = invtmp->below) |
3273 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
3301 | { |
3274 | { |
3302 | if (invtmp->type == FORCE && invtmp->slaying && !strcmp (EXIT_PATH (tmp), invtmp->slaying)) |
3275 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
3303 | { |
3276 | { |
3304 | if (x != NULL && y != NULL) |
3277 | if (x && y) |
3305 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3278 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
|
|
3279 | |
3306 | return 1; |
3280 | return 1; |
3307 | } |
3281 | } |
3308 | } |
3282 | } |
3309 | } |
3283 | } |
|
|
3284 | |
3310 | if (x != NULL && y != NULL) |
3285 | if (x && y) |
3311 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3286 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
|
|
3287 | |
3312 | return 1; |
3288 | return 1; |
3313 | } |
3289 | } |
3314 | } |
3290 | } |
3315 | } |
3291 | } |
|
|
3292 | |
3316 | /* If we got here, did not find a battleground */ |
3293 | /* If we got here, did not find a battleground */ |
3317 | return 0; |
3294 | return 0; |
3318 | } |
3295 | } |
3319 | |
3296 | |
3320 | /* |
3297 | /* |
… | |
… | |
3336 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3313 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3337 | int i = 0, j = 0; |
3314 | int i = 0, j = 0; |
3338 | |
3315 | |
3339 | /* get the appropriate treasurelist */ |
3316 | /* get the appropriate treasurelist */ |
3340 | if (atnr == ATNR_FIRE) |
3317 | if (atnr == ATNR_FIRE) |
3341 | trlist = treasurelist::find ("dragon_ability_fire"); |
3318 | trlist = treasurelist::find (shstr_dragon_ability_fire); |
3342 | else if (atnr == ATNR_COLD) |
3319 | else if (atnr == ATNR_COLD) |
3343 | trlist = treasurelist::find ("dragon_ability_cold"); |
3320 | trlist = treasurelist::find (shstr_dragon_ability_cold); |
3344 | else if (atnr == ATNR_ELECTRICITY) |
3321 | else if (atnr == ATNR_ELECTRICITY) |
3345 | trlist = treasurelist::find ("dragon_ability_elec"); |
3322 | trlist = treasurelist::find (shstr_dragon_ability_elec); |
3346 | else if (atnr == ATNR_POISON) |
3323 | else if (atnr == ATNR_POISON) |
3347 | trlist = treasurelist::find ("dragon_ability_poison"); |
3324 | trlist = treasurelist::find (shstr_dragon_ability_poison); |
3348 | |
3325 | |
3349 | if (trlist == NULL || who->type != PLAYER) |
3326 | if (trlist == NULL || who->type != PLAYER) |
3350 | return; |
3327 | return; |
3351 | |
3328 | |
3352 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
3329 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
… | |
… | |
3356 | /* LOG(llevDebug, "-> no more treasure for %s\n", change_resist_msg[atnr]); */ |
3333 | /* LOG(llevDebug, "-> no more treasure for %s\n", change_resist_msg[atnr]); */ |
3357 | return; |
3334 | return; |
3358 | } |
3335 | } |
3359 | |
3336 | |
3360 | /* everything seems okay - now bring on the gift: */ |
3337 | /* everything seems okay - now bring on the gift: */ |
3361 | item = &(tr->item->clone); |
3338 | item = tr->item; |
3362 | |
3339 | |
3363 | if (item->type == SPELL) |
3340 | if (item->type == SPELL) |
3364 | { |
3341 | { |
3365 | if (check_spell_known (who, item->name)) |
3342 | if (check_spell_known (who, item->name)) |
3366 | return; |
3343 | return; |
… | |
… | |
3425 | { |
3402 | { |
3426 | /* forces in the treasurelist can alter the player's stats */ |
3403 | /* forces in the treasurelist can alter the player's stats */ |
3427 | object *skin; |
3404 | object *skin; |
3428 | |
3405 | |
3429 | /* first get the dragon skin force */ |
3406 | /* first get the dragon skin force */ |
3430 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
3431 | for (skin = who->inv; skin && !(skin->arch->archname == dragon_skin_force); skin = skin->below) |
3407 | for (skin = who->inv; skin && !(skin->arch->archname == shstr_dragon_skin_force); skin = skin->below) |
3432 | ; |
3408 | ; |
3433 | |
3409 | |
3434 | if (!skin) |
3410 | if (!skin) |
3435 | return; |
3411 | return; |
3436 | |
3412 | |
… | |
… | |
3512 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
3488 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
3513 | return 0; |
3489 | return 0; |
3514 | |
3490 | |
3515 | return 100 - blocked_los [x][y]; |
3491 | return 100 - blocked_los [x][y]; |
3516 | } |
3492 | } |
|
|
3493 | |
|
|
3494 | void |
|
|
3495 | player::infobox (const char *title, const char *msg, int color) |
|
|
3496 | { |
|
|
3497 | send_msg (color | NDI_DEF | NDI_REPLY | NDI_CLEAR, title, msg); |
|
|
3498 | } |
|
|
3499 | |
|
|
3500 | void |
|
|
3501 | player::statusmsg (const char *msg, int color) |
|
|
3502 | { |
|
|
3503 | send_msg (color | NDI_REPLY, INFO_CHANNEL, msg); |
|
|
3504 | } |
|
|
3505 | |
|
|
3506 | void |
|
|
3507 | player::failmsg (const char *msg, int color) |
|
|
3508 | { |
|
|
3509 | play_sound (sound_find ("generic_failure")); |
|
|
3510 | statusmsg (msg, color); |
|
|
3511 | } |
|
|
3512 | |